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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

 

 

Will I miss out on anything from this mod if I have the Lover's Desire spell turned off from SexLab Aroused?

 

It have this nasty bug from another mod where it leaves a negative Active Effect on my character, so I would like to turn it off, but don't know if it's needed for this mod.

 

(Sorry for all the questions)

 

You can use Aroused Redux and there is no desire spell and it works the same way and is way less papyrus intensive.  In my opinion, your a full to use Aroused and not Aroused Redux.

 

Furthermore, the next release will require Redux if you are a female player and want to take Andrew for a companion.

 

I thought I was using it. Just yesterday, I uninstalled SA and installed SAR, and then started a new game. I couldn't tell a difference in the MCM menu, but I did notice it said v16, so I thought that was Redux.

 

Will the MCM actually say SexLab Aroused Redux, or will it still say SexLab Aroused?

 

 

The MCM menu is identical except for the version number.  If it sez 16, you are using the latest Redux and you will no long have problems with the desire spell.

 

 

Posted

At this point it would be good to point out that with Sexlab installed you also get the additional Papyrus Utilities enhancement to to the console that gives a huge amount of information about whoever is selected (Tab key toggles extra info on/off).  You can use the "Shift" key to open and scroll through the submenus (mouse over to highlight and then press Shift to open, scroll by mousing over scroll icon and again use shift key to trigger) and can thus find out the exact Magic Spells and Effects on the player or any NPC.

 

 

 

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Once found you can cancel undesirable effects using the "SME <effect number>" and of course if you know the number for an effect you'd like you can add it using "PME <effect number>".

 

Once you know this, it makes it easy to squash any accidental magic effects that fail to get removed when they were supposed to.

 

Posted

Suggestion : the reward for "Rescue the Virgin" is a pair of daedric gauntlets with fortify archery, which are sort of pointless. It seems to me that the Lust Explosion spell (that you currently pick up from a table right after you recruit Jenny) would be a more Sanguine-appropriate reward.

 

BTW, I'm running 43a. When I met the kidnappers at the hunter's shack my followers slaughtered the hunters again. It happens 90% of the time.

Posted

Suggestion : the reward for "Rescue the Virgin" is a pair of daedric gauntlets with fortify archery, which are sort of pointless. It seems to me that the Lust Explosion spell (that you currently pick up from a table right after you recruit Jenny) would be a more Sanguine-appropriate reward.

 

BTW, I'm running 43a. When I met the kidnappers at the hunter's shack my followers slaughtered the hunters again. It happens 90% of the time.

 

If you do the full quest and stay enslaved to Volkar, you get KILLER rewards.  If you just do the tabitha quest without going through Dark Possession, well, you didn't have to work very hard for the gauntlets.

 

Posted

 

Suggestion : the reward for "Rescue the Virgin" is a pair of daedric gauntlets with fortify archery, which are sort of pointless. It seems to me that the Lust Explosion spell (that you currently pick up from a table right after you recruit Jenny) would be a more Sanguine-appropriate reward.

 

BTW, I'm running 43a. When I met the kidnappers at the hunter's shack my followers slaughtered the hunters again. It happens 90% of the time.

 

If you do the full quest and stay enslaved to Volkar, you get KILLER rewards.  If you just do the tabitha quest without going through Dark Possession, well, you didn't have to work very hard for the gauntlets.

 

 

 

Wait there's more to the storyline if you stay enslaved after the Dark Possession and Tabitha quest?

Posted

 

Suggestion : the reward for "Rescue the Virgin" is a pair of daedric gauntlets with fortify archery, which are sort of pointless. It seems to me that the Lust Explosion spell (that you currently pick up from a table right after you recruit Jenny) would be a more Sanguine-appropriate reward.

 

BTW, I'm running 43a. When I met the kidnappers at the hunter's shack my followers slaughtered the hunters again. It happens 90% of the time.

 

If you do the full quest and stay enslaved to Volkar, you get KILLER rewards.  If you just do the tabitha quest without going through Dark Possession, well, you didn't have to work very hard for the gauntlets.

 

 

 

Guess I'll never see those rewards, since I won't run the full quest even once.

 

The fact remains, the spell is a more appropriate quest reward than some gauntlets.

 

New issue : the two girls have recorded similar (but pleasantly different from each other) chatter for the same conditions. Which means that both of them are saying "it's dark in here ... fuck me silly" at the same time. Perhaps you could write a couple more chatter lines for each condition (like "in a dungeon") and run them randomly.

 

Posted

now I stuck here

first picture is I just release my companion (I have only 1)
second picture is sleeping mage that just raped my companion
third picture is maker which I can't reach :v

ps.I use Serana as companion, does it work with this mod ?

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Posted

No, Serana doesn't work, she's the one vanilla companion that specifically does not work for that scene.

 

I played twice with Serana in earlier SS mod versions and it worked. It was buggy, but worked. The most important thing is to not to include Serana into AFT but to accomplish Dawngard quest first. Otherwise you'll have a conflict with AFT.

Anyhow, as I said, it was in some earlier versions of this mod. As the matter of fact, there are some of my posts about Serana "issue" in this thread.

Posted

 

 

Suggestion : the reward for "Rescue the Virgin" is a pair of daedric gauntlets with fortify archery, which are sort of pointless. It seems to me that the Lust Explosion spell (that you currently pick up from a table right after you recruit Jenny) would be a more Sanguine-appropriate reward.

 

BTW, I'm running 43a. When I met the kidnappers at the hunter's shack my followers slaughtered the hunters again. It happens 90% of the time.

 

If you do the full quest and stay enslaved to Volkar, you get KILLER rewards.  If you just do the tabitha quest without going through Dark Possession, well, you didn't have to work very hard for the gauntlets.

 

 

 

Wait there's more to the storyline if you stay enslaved after the Dark Possession and Tabitha quest?

 

 

Not at the moment.  However, what I was referring to was the ability to do the Tabitha quest WITHOUT the Dark Possession quest.  That's where you only get the gauntlets.

 

now I stuck here

 

first picture is I just release my companion (I have only 1)

second picture is sleeping mage that just raped my companion

third picture is maker which I can't reach :v

 

ps.I use Serana as companion, does it work with this mod ?

 

Do NOT use Serena (or any other custom follower to be safe).  You can always rehire Serena after the quest is done.

Posted

New issue : the two girls have recorded similar (but pleasantly different from each other) chatter for the same conditions. Which means that both of them are saying "it's dark in here ... fuck me silly" at the same time. Perhaps you could write a couple more chatter lines for each condition (like "in a dungeon") and run them randomly.

 

I am working of some additional dialog lines for them both and, they all run at random, but based on conditions.  Hopefully in a few weeks we will have some other fun dialog.  For this particular set of conditions (cave or draugr crypt) there are actually three dialog random lines, so I probably won't be adding more.  The one you pointed out here had a bug in the conditions that will be fixed in the next release (was not on the global timer).

 

Posted

now I stuck here

 

first picture is I just release my companion (I have only 1)

second picture is sleeping mage that just raped my companion

third picture is maker which I can't reach :v

 

ps.I use Serana as companion, does it work with this mod ?

Did you find the lever to disable the gas trap?

 

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Posted

So how serious is the conflict between this and The Dance of Death? I really want to try this out on my current playthrough, but I can't remove that bloody mod without my game crashing.

 

Also, how does PerMa 1.2 get along with this? I understand using 1.1 or older isn't a good idea due to massive amount of scripts. I can't imagine 1.2 having any less scripts though, so I suppose there is no difference really? A shame, if so, as I just managed to update to 1.2 without my game crashing in a great ball of fire, at least upon first inspection:D

Posted

So how serious is the conflict between this and The Dance of Death? I really want to try this out on my current playthrough, but I can't remove that bloody mod without my game crashing.

 

Also, how does PerMa 1.2 get along with this? I understand using 1.1 or older isn't a good idea due to massive amount of scripts. I can't imagine 1.2 having any less scripts though, so I suppose there is no difference really? A shame, if so, as I just managed to update to 1.2 without my game crashing in a great ball of fire, at least upon first inspection:D

 

Edit: NM. Violens is supported but DoD isn't. :( Violens is better though for sure.

Posted

So how serious is the conflict between this and The Dance of Death? I really want to try this out on my current playthrough, but I can't remove that bloody mod without my game crashing.

 

Also, how does PerMa 1.2 get along with this? I understand using 1.1 or older isn't a good idea due to massive amount of scripts. I can't imagine 1.2 having any less scripts though, so I suppose there is no difference really? A shame, if so, as I just managed to update to 1.2 without my game crashing in a great ball of fire, at least upon first inspection:D

 

This is not a conflict between Dance of Death and Sex Slaves.  It is a conflict between Dance of Death and every other mod in Skyrim.  Use it at your own risk. 

 

The problems you will experience (if any) are related to the Archerone and Volkar scenes. 

 

If you insist on using this DoD piece of shit, make a save before you get started and play through the Archerone scene.  If you get through it without issue, you should be fine for Volkar.

Posted

As the one who wrote that list I guess I can answer.

 

The truth is none of the mods on the list conflcits with this mod in particular, with the exception of Flying Mod if you're female durign Dark Posession as if you're in the air when the spell Volkar put on you goes off (random time) you'll get animation locked. And that just means reloading to before you started flying and waiting until the spell goes off and then resumign your flying as normal.

 

However all of those mods are known to cause issues, they cause stack dumps, they cause scenes to fail, they just overwork your Papyrus. The least culpit in the list is actually The Dance of Death, it's just an old mod by now that the Author of DoD told all of his supporters to switch over to VioLens which has all of DoD's killmoves and more. That's all it is, it's an outdated mod that might cause incompatibility issues and might cause a bit of an overload during the whipping scenes. There's a good chance you can run through this mod's scenes without any incident with DoD installed, in this case it's more of a "better safe than sorry" issue.

Posted

Hmm okay, I suppose I'll give it a shot at some point then anyway. I'll somehow try to get rid of TDoD first though. I started using it a while back and kind of got stuck with the damn thing. Any attempts to remove it now just lead to a ctd a few seconds after the savegame loads, which is kind of unusual if you ask me as I'd expect it to crash while loading:D

Posted

The list is however bigger than that, that's just the ones most known about. As an example I have a character now that I just can't run this mod on because he's not going to get through those scritped scenes without serious problems. The problem mods? Frostfall, iNeed, Hunterborn, Wet & Cold, Equipping Overhaul, Harvest Overhaul and a widespread use of the HDT and pregnancy systems. By themselves none of these mods cause an issue or are problem mods, put together it's just too much overload for your system to be able to run through this mod, it's just as simple as that.


Hmm okay, I suppose I'll give it a shot at some point then anyway. I'll somehow try to get rid of TDoD first though. I started using it a while back and kind of got stuck with the damn thing. Any attempts to remove it now just lead to a ctd a few seconds after the savegame loads, which is kind of unusual if you ask me as I'd expect it to crash while loading:D

 

This is a general issue rather than Sexlab issue or this mod issue, so head over to my thread and post your load order and make a papyrus of loading the mod uninstalled. Make sure you have an SKSE.ini and ClearINvalidRegistrations=1.

 

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

Posted

Alright, I'll just go ahead and try it out then. I think I actually managed to get rid of TDoD as well now, so the only mod from the mentioned list that I have is PerMa. Hopefully I haven't got too many other script heavy mods and this works out fine.

 

How long are the quests timewise by the way?

 

 

 

This is a general issue rather than Sexlab issue or this mod issue, so head over to my thread and post your load order and make a papyrus of loading the mod uninstalled. Make sure you have an SKSE.ini and ClearINvalidRegistrations=1.

 

http://www.loverslab.com/topic/43043-skyrim-modding-guide/

It seems to have been a load order issue. I just ran LOOT again and It didn't crash this time, at least during the few minutes of running around after I had loaded the game. I'll play for a while and see how stable it is now.

Posted

Couple of hours.

 

And if PerMa is as horrible in the new version as in the previous, then I'm sorry to say that Sexlab and Aroused alone is too many script mods without anything else added.

Posted

Thats too bad I guess. I've been using PerMa this whole playthrough, along with Sexlab and Aroused Redux. Getting rid of PerMa on a playthrough 140h in would probably prove to be a very difficult matter. Truth be told I'm surprised it has lasted this long. Might as well try out Sex Slaves and if it does indeed end up being the straw that breaks the camel's back, then I can just go ahead and start a new game. Its not as if I have much left to do in this one anyway :lol:

Posted

 

 

(so, I tried to get married, first time Jenny jumped me mid ceremony, 'causing the "I do" dialog to cancel, failing the ceremony.  So, reload, satisfy her *then* go in.

This time Sasha jumps me, 'causing the same problem.  So, reload.  Satisfy Jenny *and* Sasha, go in.

Bride isn't there.  (No clue why, maybe satisfying both of them took too long throwing the timing off?)

 

No clue why? You're joking right? lol

 

So...imagine you're about to get married and YOUR beloved starts humping some sexslave in the ceremony room - would YOU stick around? I think not!!!

 

 

Heh, I obviously mean from a technical perspective.

 

(that said, AFAIK entering the temple is what triggers the ceremony, so no, the dalliance wasn't in the room.)

 

That said, humping 1 slave she was there, humping 2 she wasn't.  Maybe (storywise) Lydia "likes" Jenny more than Sasha?

 

Unless you're marrying a sexslave of course, then she should just go "oooh I love to share!"

 

Could be a bug with my multi-marriage mod, but the option to marry Jenny/Sasha doesn't seem to be there.  (amusingly, they are my only followers I'm *not* married to.)

Posted

Yeah, I did have that turned. It works pretty well with a prostitution mod I have.

 

I feel pretty silly now :D

 

Heh, I have it on too.  With a male PC I haven't really noticed anything particularly odd in regards to sex slaves.

Posted

The list is however bigger than that, that's just the ones most known about. As an example I have a character now that I just can't run this mod on because he's not going to get through those scritped scenes without serious problems. The problem mods? Frostfall, iNeed, Hunterborn, Wet & Cold, Equipping Overhaul, Harvest Overhaul and a widespread use of the HDT and pregnancy systems. By themselves none of these mods cause an issue or are problem mods, put together it's just too much overload for your system to be able to run through this mod, it's just as simple as that.

 

 

Hmm on this I cannot agree with you. 

 

I run nearly ALL those mods and I get through the scenes from sexslaves every time, no problems at all. The only problems I ever had with sexslaves was an issue with male followers, which was eventually fixed. I run an EXTREMELY script heavy game. On a LAPTOP. And I don't have any problems running this mod. My scenes don't fail, I don't have hangups, everything runs smooth as butter, and frostfall fusses at me regular about my script lag. At this point, I think most things are up to a person's system, its all individual. So I would not agree that those are problem mods all together, as I haven't experienced that. Though there is of course a possibility that it might cause issues for someone, but I wouldn't say that its a locked down given that problems will occur. 

 

-C

Posted

 

The list is however bigger than that, that's just the ones most known about. As an example I have a character now that I just can't run this mod on because he's not going to get through those scritped scenes without serious problems. The problem mods? Frostfall, iNeed, Hunterborn, Wet & Cold, Equipping Overhaul, Harvest Overhaul and a widespread use of the HDT and pregnancy systems. By themselves none of these mods cause an issue or are problem mods, put together it's just too much overload for your system to be able to run through this mod, it's just as simple as that.

 

 

Hmm on this I cannot agree with you. 

 

I run nearly ALL those mods and I get through the scenes from sexslaves every time, no problems at all. The only problems I ever had with sexslaves was an issue with male followers, which was eventually fixed. I run an EXTREMELY script heavy game. On a LAPTOP. And I don't have any problems running this mod. My scenes don't fail, I don't have hangups, everything runs smooth as butter, and frostfall fusses at me regular about my script lag. At this point, I think most things are up to a person's system, its all individual. So I would not agree that those are problem mods all together, as I haven't experienced that. Though there is of course a possibility that it might cause issues for someone, but I wouldn't say that its a locked down given that problems will occur. 

 

-C

 

 

At this point, I think most things are up to a person's system, its all individual. So I would not agree that those are problem mods all together, as I haven't experienced that.

 

Exactly. As for me, I had a problems with this mod not fully working in its earlier developing stage. Later on, when it has been fixed, had no problems at all in all quests, and all stages. Serana worked fine in my game, why it doesn't work now according to someone(s), I do not know. The interesting thing too was: I started to have CTDs on entering the Bannered mare after "Talk to the stranger" quest initiation and after 42b version. Well, nobody else reported having that problem. So, exactly, one may have a major problems with some listed mods, the other(s), doesn't.

 

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