TheSmithsDog Posted March 21, 2015 Posted March 21, 2015 Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit... oh well, might as well show them here before they are lost forever. 2015-03-12_00002.jpg Well done. Care to share your nif and dds files? It'd be nice if others posted pics and shared theirs too. Sure thing, but i can only share the one i used for jenny as the sasha nif is not really my work, it is actually anneke's face from the Bijin warmaidens mod http://www.nexusmods.com/skyrim/mods/40038/? just look for the file 00013666.NIF 299a.7z Thanks Hound but you have given me a better idea with the transfer from existing follower mods. I'll change their form ids and make them replace the slaves.
kit1858644 Posted March 21, 2015 Posted March 21, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight. yes, and I don't know now to solve it(lvlpredatorscript) This is the Log you want: Now, can you go to the courtyard door (the one with the quest marker on it), and open it and go inside, then save and quit. Send me the log. Thank you for help me. This is Log: Papyrus.0.log
Kageryu Posted March 21, 2015 Posted March 21, 2015 So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully?
germanicus Posted March 21, 2015 Posted March 21, 2015 They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully? Lol... You lucky "bastard". I wouldn't complain at all for being forced into 3 way sex with them . Be happy they do!!! (P.S. - "lucky bastard" is a compliment here, not insult. I do not insult people, but compliment them. So I apologize if you got insulted.)
wulfgear09 Posted March 21, 2015 Posted March 21, 2015 so I asked her she said the hubby would kill her so i said dump him and get to work..... she said no ...sorry.
WaxenFigure Posted March 21, 2015 Posted March 21, 2015 Perhaps the original post could be updated a bit to clarify: Badly Behaving Mods: These are mods that don't directly conflict with this mod but behave so poorly that they indirectly cause a lot of problems with other mods including this one. Special thanks to Sacremas for doing a ton of research. If you won't follow his advise, do not ask for help on the forums. This advise is based on months of hard work and was very thoughtfully done. If you have any of these mods, consider removing all of them in category A. Those in category B should be disabled before doing Dark Possession or any of the BDSM scenes. Consider removing them unless they have functionality you cannot live without. Also please fix the typo, it's "Jaxonz Smart Looter" and it may not be a problem since the latest update was supposed to be a major rewrite.
Sacremas Posted March 21, 2015 Posted March 21, 2015 Also note that Dance of Death specifcially is noted to have a replacement mod, a newer mod that the DoD author told all his users to use instead, that includes all the functionality and animations of DoD and more besides. Duel will destroy any attempt at providing a papyrus log due to constant spams when you have a log open, but if you never need a papyrus log then it's as safe as any other combat mod. But as we usually need papyrus logs to figure out what's wrong with your game, it's adviced not to use it. Use something like Deadly Combat or Ultimate Combat instead. Ultimate Combat coupled with Combat Evolved is a very scary combination that I recommend.
toynbeeidea Posted March 21, 2015 Posted March 21, 2015 I just upgraded to 4.3 yesterday and began the Dark Possession quest. It worked fine up to the point where Volkar was supposed to give me his potion - He didn't. He gave me all my stuff back, but no potion. I just consoled "help "slave master"" (I think) and found the ID, then consoled one to myself and drank it. That worked okay, but I'm told now I should have a contract in my possession - which I also do not have, and I'm not sure what to look for in the console. I haven't peeked in TES5Edit yet. Is this going to mess stuff up?
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight. yes, and I don't know now to solve it(lvlpredatorscript) This is the Log you want: Now, can you go to the courtyard door (the one with the quest marker on it), and open it and go inside, then save and quit. Send me the log. Thank you for help me. This is Log: I see the problem, finally. Here is the log entry: On player changed cells Brylyns 白çµå®¶ stage 60 It should say: On player changed cells Brylyns Bryling's House stage 60 Note the garbled text. I find this throughout your log like : SOS SchlongLess: ç¶å¨æ©å°¼Â·å¥§å°¼æ–¯ entered schlongless state Mia OnLocationChange changed cells to 白çµå®¶ etc. Something in your game has all the text strings garbled. I have no idea what that is, but you really need to fix it for MiasLair to run well as we know where you are by using the location name for many things. However, you can proceed though as follow: Once inside Bryling's Use the console and setstage MiaFindTabitha 70 Then, when you exit Bryling's with Tabitha in tow, if the quest does not progress, (It actually should because it does not depend on a name) setstage MiaFindTabitha 100
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully? You'll have to figure that one out on your own. You can prevent the threesome by keeping their arousal low and you can prevent them from singing at all with an MCM option. I just upgraded to 4.3 yesterday and began the Dark Possession quest. It worked fine up to the point where Volkar was supposed to give me his potion - He didn't. He gave me all my stuff back, but no potion. I just consoled "help "slave master"" (I think) and found the ID, then consoled one to myself and drank it. That worked okay, but I'm told now I should have a contract in my possession - which I also do not have, and I'm not sure what to look for in the console. I haven't peeked in TES5Edit yet. Is this going to mess stuff up? No, the contract is fluff. Keep going and you will be fine. If you want this to work as scripted, load a save from before you ever installed MiasLair.
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 Perhaps the original post could be updated a bit to clarify: Badly Behaving Mods: These are mods that don't directly conflict with this mod but behave so poorly that they indirectly cause a lot of problems with other mods including this one. Special thanks to Sacremas for doing a ton of research. If you won't follow his advise, do not ask for help on the forums. This advise is based on months of hard work and was very thoughtfully done. If you have any of these mods, consider removing all of them in category A. Those in category B should be disabled before doing Dark Possession or any of the BDSM scenes. Consider removing them unless they have functionality you cannot live without. Also please fix the typo, it's "Jaxonz Smart Looter" and it may not be a problem since the latest update was supposed to be a major rewrite. Thanks, updated main page to reflect this.
Kageryu Posted March 21, 2015 Posted March 21, 2015 So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully? You'll have to figure that one out on your own. You can prevent the threesome by keeping their arousal low and you can prevent them from singing at all with an MCM option. They still talk though while they sleep as if they were awake in a party w/ me.
mybrainhurts Posted March 21, 2015 Posted March 21, 2015 So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully? You'll have to figure that one out on your own. You can prevent the threesome by keeping their arousal low and you can prevent them from singing at all with an MCM option. The MCM option for "slaves prefer singing" indicates that when switched on slaves will sing "slightly" more often than speaking when it's time to say a hello or whatever. Toggling that off does not stop the slaves from singing. In fact, nothing stops their singing or their hellos. I found the variable SexSlCommentTimeNext w/ the CK/scripts and redefined it to be a constant zero. I went to the MCM and set the hello-related variables to zero. Even after all that they're still singing and speaking. This has become somerthing of an obssession with me. I simply cannot figure out how to shut them up. It's not that I want to silence them forever, at this point I just want to know why I can't shut them up at all!
GnatB Posted March 21, 2015 Posted March 21, 2015 Only thing that seems particularly different about the sex slaves that I'm aware of is their papyrus script. Nothing seems terribly different in any of their combat settings. Wondering if something in there is somehow detecting this NPC? Is the source available anywhere?) There is nothing in their script that helps them detect things. They are ordinary NPCs in every respect. They have no special detection powers. Their script just tells them to have a climax when you spank them and to assist the player if his health gets low. There is also script that tells them to take their cloths off in battle. The script name is SexSlaveActor.psc. Have a look yourself. Something else is causing your issue. I have been playing with these slaves for almost a year and never saw anything like you are describing. As a matter of fact, I personally know of no way to increase the detection range of an NPC. If I could, that might be a pretty cool feature. Ah, guess I need the loose version for the code then? Figured it was still the compiled version there too. But yeah, at this point, just trying to troubleshoot the problem. It's a fact that I don't see the issue with 6 non sex-slave followers. (Alicia, Lydia, Illia, Jordis, Aela, Nexus downloaded follower Celestine) It's a fact that I see it with only a single sex slave, or all 6 & a sex slave. So, there's fairly obviously something about sex slaves causing/exposing it. Doesn't seem limited to a particular one. Even happens with Sasha (I think it's her?) who doesn't have the one AOE spell, so it's not that. Nothing about their ai packages/etc. seems all that unusual. So, just trying to go through and reduce the differences between them and "normal" followers until it no longer happens to try to figure out what precisely *is* causing it. Incidentally, a list of whatever special factions they're in wouldn't hurt. Not sure if there's any way to extract that information in-game. It could be something where a faction they're in is hostile to something, so not necessarily detection *range*, but that they detect something as hostile that the other followers ignore. (P.S. Any help you could give in differences and/or how I can remove (temporarily) those differences would be appreciated. I'll admit I'm not particularly familiar with skyrim modding.) P.P.S. And I'm not trying to blame you or say the mod sucks. It doesn't. It's great. And considering how complex skyrim is, and the various combinations of mods or quests in progress, or how they finished quests, people could have causing varied behavior, it's not terribly surprising that somebody could be seeing weird occurances that other people aren't. Alrighty, That's curious. Just went into the CK, deleted the script and tested it. (which I'd have assumed shouldn't have actually done anything, since the script is still on the already created version of her). Sure enough, she jumped me, so the script was still running... however she exited combat cleanly without getting all paranoid. So reverted the deletion and tested. Still didn't glitch. Since I tested it yesterday, it seems to have magically gone away. Couple of tests with all 3 slaves back in different locations with no problem. Guess whatever was aggroing them has since been resolved. Don't think I really did any big quests yesterday, mostly just finishing off miscellaneous objectives in small towns. (along with my ongoing goal of impregnating every unique woman in the world at least once and having a kid in each settlement) Only thing odd was sleeping at an inn then killing the leader of the DB. Maybe there was some hidden trigger involved in that that was bothering the slaves? Thought I had tested that though, as that had been something I was suspicious of. Ah well, upgraded to 4.3 loose, just the same.
Kageryu Posted March 22, 2015 Posted March 22, 2015 Okay so I disabled the singing in the MCM but Jenny and Sasha still sing Ragnar the Red together and it's getting kinda repetitive. It's really weird that they talk and sing even when they're supposed to sleep.
GnatB Posted March 22, 2015 Posted March 22, 2015 Now that I have my sex slaves again, have to agree with some of the others. They sing their duet *way* too often. And it doesn't seem to observe the rules of dialog that other chats have. i.e. followers generally keep quiet when you're sneaking. However they happily break into a duet while you're creeping up on somebody. It doesn't *seem* to trigger an alarm, but it is fairly immersion breaking. And another thing I've noticed about them singing even in their solo performances, their mouths don't move. I *suspect* the mouth movement is based largely on the "subtitle" text, which just says "singing". So their mouths move briefly at the beginning, (presumably mouthing "singing") then don't move for the rest of the ditty. And I don't know if it's a bug with the scaling, or a bug with their AoE spell, but I'm level 65, and as soon as they trigger that attack it just about kills most enemies in normal dungeons. (think it's probably a bug with scaling, as most enemies don't seem terribly high level. Certainly not in the 60's, more like in the 06's. edit: What is the point of that AoE "Enslave" anyways, as near as I can tell it's a massive (250 range) PBAoE 50 damage, calm for 10 seconds spell, that only works on hostiles, and ignores LoS. (As far as I can tell, meaning it pretty much hits everything in the dungeon.) So typically after the first combat in "random" dungeons, most of the enemies are wounded or dead. Usually dead after 2nd combat. And even though it calms them, it still seems to alert them into looking for enemies. (which maybe they resisted the calm?)) Not really sure why that spell exists other to, you know, trivialize dungeons. Since most of it's practically dead after the first fight. (I should point out that my modus operandi in dungeons is generally to sneak through it sniping enemies before they notice I'm there, so my followers rarely get involved in combat, so this issue isn't really that big a deal normally. Just sort of wondering if there's something I'm missing.)
HounDog Posted March 22, 2015 Posted March 22, 2015 Fish, not sure if this has been asked before (probably yes) but have you considered adding devious devices to the mod? for example, using belts on the slave to prevent them from "attacking" the player? gags to prevent comments and singing? it could be a very good alternative to the MCM options already in the mod, i know it may not be as to implement as a menu checkbox but maybe? please?
Sacremas Posted March 22, 2015 Posted March 22, 2015 Fish already stated Devious will never be a dependancy for this mod. However it's been said that once the mod changes to an ESM, others may add a Devious related addon.
fishburger67 Posted March 22, 2015 Author Posted March 22, 2015 Now that I have my sex slaves again, have to agree with some of the others. They sing their duet *way* too often. And it doesn't seem to observe the rules of dialog that other chats have. i.e. followers generally keep quiet when you're sneaking. However they happily break into a duet while you're creeping up on somebody. It doesn't *seem* to trigger an alarm, but it is fairly immersion breaking. And another thing I've noticed about them singing even in their solo performances, their mouths don't move. I *suspect* the mouth movement is based largely on the "subtitle" text, which just says "singing". So their mouths move briefly at the beginning, (presumably mouthing "singing") then don't move for the rest of the ditty. I'll check the duet singing, don't want it to get annoying. As far as the mouth movement, it does not have anything to do with the words. The lip sync is based on the .wav file. This has been an ongoing problem. I asked Darkminxi to record it directly in CK which makes the lip sync and you get the same results, no mouth movement. Would love to get better lip sync software or ever to the lip sync manually, but no luck on this front so far. If anyone has any idea, I would love to hear about it. Fish, not sure if this has been asked before (probably yes) but have you considered adding devious devices to the mod? for example, using belts on the slave to prevent them from "attacking" the player? gags to prevent comments and singing? it could be a very good alternative to the MCM options already in the mod, i know it may not be as to implement as a menu checkbox but maybe? please? As Sacremas stated, I am not adding any further dependencies. As soon as Aqqh is finished, we will put this out as an esm and then you are free to add any dependencies to a dependent mod that you like. outstanding!!!!!!!! Thanks. Look for more female content soon, maybe in 4.4 if I can get it all wrapped up and edited. Maybe there was some hidden trigger involved in that that was bothering the slaves? Thought I had tested that though, as that had been something I was suspicious of. Ah well, upgraded to 4.3 loose, just the same. There is nothing in Sex Slaves that relates to the vanilla game except for the letter from the Jarl. No triggers, no aggro logic, nothing. You have something else going on. You are seeing it with your sex slaves because they have LOTS of NormalToCombat dialog that almost no other NPC has. That is about the only difference.
kit1858644 Posted March 22, 2015 Posted March 22, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight. yes, and I don't know now to solve it(lvlpredatorscript) This is the Log you want: Now, can you go to the courtyard door (the one with the quest marker on it), and open it and go inside, then save and quit. Send me the log. Thank you for help me. This is Log: I see the problem, finally. Here is the log entry: On player changed cells Brylyns 白çµå®¶ stage 60 It should say: On player changed cells Brylyns Bryling's House stage 60 Note the garbled text. I find this throughout your log like : SOS SchlongLess: ç¶å¨æ©å°¼Â·å¥§å°¼æ–¯ entered schlongless state Mia OnLocationChange changed cells to 白çµå®¶ etc. Something in your game has all the text strings garbled. I have no idea what that is, but you really need to fix it for MiasLair to run well as we know where you are by using the location name for many things. However, you can proceed though as follow: Once inside Bryling's Use the console and setstage MiaFindTabitha 70 Then, when you exit Bryling's with Tabitha in tow, if the quest does not progress, (It actually should because it does not depend on a name) setstage MiaFindTabitha 100 About the garbled text that because it is Chinese, that Log in my system isn't garbled text. Like this: http://s165.photobucket.com/user/kit1858644/media/_zpsrbw2kuua.png.html And, Thank you for your help this is a great MOD
iggypop1 Posted March 22, 2015 Posted March 22, 2015 Hi Fish About voices . I started a new game and got Lydia as housecarl and have this dialog option" Housecarl i need your body....) and Lydia respond with Jennys voice(oohh......) Is that planned? If it is could at least remove the sound/voice so its silent dialog or some vanilla. Its strange with the voice change The same goes for Vanilla SexSlaves (all respect for the big voice-work) is it possible to use some of the vanilla dialog.....? You Know i prefer to make my own slaves but gets your slaves voices. Using the castle as a slave-training facility more than a follower pool or home. I know that it is the follower thing you are concerned about but frankly i think they are annoying so i dont use them .....sorry Thank you Iggy
Sacremas Posted March 22, 2015 Posted March 22, 2015 Vanilla characters with sex slave comments in vanilla voices would only work if the game specifically told you to take that and only that character to train, because the voice samples need to be cut up and put together again, it's quite an ardous task, so it's either going to be Alicia, Jenny or silent Fuz dialogue.
HounDog Posted March 22, 2015 Posted March 22, 2015 Fish, not sure if this has been asked before (probably yes) but have you considered adding devious devices to the mod? for example, using belts on the slave to prevent them from "attacking" the player? gags to prevent comments and singing? it could be a very good alternative to the MCM options already in the mod, i know it may not be as to implement as a menu checkbox but maybe? please? As Sacremas stated, I am not adding any further dependencies. As soon as Aqqh is finished, we will put this out as an esm and then you are free to add any dependencies to a dependent mod that you like. I understand how a mod dependency can become a pain, forget i ever mentioned DD, but more than the devices (i mean, i can already put belts on them and disable the attacks right?) i was thinking of the interaction that entails using them, especially if Darkminxi voices it, for example when the player asks Jenny to keep her clothes on you can practically hear the pout on her response, it is so damn impressive and funny that i started thinking, what would she say if i were to put a belt on her? So to make things short, let me reformulate my request: can we have more Jenny please? and maybe put some clothes on Brittany? (for the sensitive among us you know...)
iggypop1 Posted March 22, 2015 Posted March 22, 2015 Vanilla characters with sex slave comments in vanilla voices would only work if the game specifically told you to take that and only that character to train, because the voice samples need to be cut up and put together again, it's quite an ardous task, so it's either going to be Alicia, Jenny or silent Fuz dialogue. Yeah i thought so but there maybe could be some vanilla choices, not SexSlave dialog,(Yes sir, No sir) without the big editing/cut up.... i dont know... i think i would prefer silence, even "Would you spank me now?" voice....is sexy
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now