Jump to content

SexLab Sex Slaves 6.2 December 06, 2016


Recommended Posts

Posted

Well sure, but it means making those responses separately for each voice type in the game. Personally I'd like to see some more work be done with the actual trapping/training sequence instead, as that's kinda... dull now. We don't get to do a fraction of the stuff Volkar can do to a female character.

Posted

Well sure, but it means making those responses separately for each voice type in the game. Personally I'd like to see some more work be done with the actual trapping/training sequence instead, as that's kinda... dull now. We don't get to do a fraction of the stuff Volkar can do to a female character.

 

Agree

 

Maybe im wishing for this mod to be a BDSM/SexSlave Facility for general use in the game, more than an home mod with interesting followers.

 

Volkar giving "the tour" for my Vanilla followers......etc

Posted

 

 

Maybe there was some hidden trigger involved in that that was bothering the slaves?  Thought I had tested that though, as that had been something I was suspicious of.

 

Ah well, upgraded to 4.3 loose, just the same.

There is nothing in Sex Slaves that relates to the vanilla game except for the letter from the Jarl.  No triggers, no aggro logic, nothing.  You have something else going on.  You are seeing it with your sex slaves because they have LOTS of NormalToCombat dialog that almost no other NPC has.  That is about the only difference.

 

 

You're still misunderstanding.  The sex slaves being present caused a tangible difference in behavior, not just the special dialog they have from NormalToCombat.  (The dialog being sex slave only was a red herring,)  *Something* was causing my followers to continually enter combat, (thus triggering the dialog where applicable (sex slaves) and drawing the weapons and looking around for foes in all cases) while the sex slaves were present that didn't occur when they weren't present.  Now, there are a lot of possibilities for that, could have been some hidden NPC used as a voice, or trigger, or something had somehow become hostile to the sex slave faction.  (Maybe one of them had hit it with that Non LoS AoE?), Sex slaves detected that hostile actor, so entered combat, rest of followers detected allies entering combat, so entered combat as well.  Couldn't actually find it, so left combat.  And repeat.  Could have just been the Non LoS pulse hit things that were glitched below ground making 'em hostile but unreachable leading to a similar situation.  That said, I did test all those possibilities as best as I could guess at them, and none of them panned out.  And I'm not even sure how viable some of those theories are.  Really just wild guesses.  Point is there had to be *something* particular about the sex slaves that was a contributing factor to the bizarre behavior, as the drawing weapon and looking for enemy behavior (not just dialog) occurred with them, and it didn't occur without them.  That's a pretty clear indication that there has to be *some* contributing difference in the sex slaves.  Again, not saying the "trigger" is necessarily the sex slaves fault.  Could have been some oddly designed vanilla script adding a hostile buff to any NPC near the PC whose in any faction other than the standard follower ones or something in order to make combat more likely for some reason, that was triggering combat mode on the sex slaves.

 

Now, there are quests where X number of days later some NPC shows up and attacks.  Or X days after you finish quest Y you may spot an involved NPC's corpse on the road.  The glitched behavior was triggered by time passing, so I *still* suspect the issue was somehow the sex slaves were agro to some sort of time delayed unreachable NPC that the rest of my followers weren't.

 

However, as I said, whatever it was finally went away.  Presumably whatever the NPC or trigger, or whatever has been dealt with, so is no longer causing my sex slaves to continually go agro.

Posted

It could have been the dark brotherhood thing. Another possibility is that I've noticed that if I put auto-casts of some kind with a flame cloak or the like, normally non-hostile things like SkyTEST - Realistic Animals and Behaviour's rats and rabbits and the like turned hostile thinking I was attacking them. It could be a similar situation, the SS's AOE hitting things like rats because they could hit at all, killing them, then leaving combat.

Posted

I have a problem, there isn't any new dialogue options to free my companion when doing quest "it's a trap".  Can you help me?

 

Who are your followers, vanilla or mod added? If it's mod added not using vanilla follower system then there's a 50/50 chance they won't work with that scene at all.

Posted

 

I have a problem, there isn't any new dialogue options to free my companion when doing quest "it's a trap".  Can you help me?

 

Who are your followers, vanilla or mod added? If it's mod added not using vanilla follower system then there's a 50/50 chance they won't work with that scene at all.

 

vilja and sofia. none work.    and i'm using  MiasLair_V035. should i update?

thanks~

Posted

 

 

I have a problem, there isn't any new dialogue options to free my companion when doing quest "it's a trap".  Can you help me?

 

Who are your followers, vanilla or mod added? If it's mod added not using vanilla follower system then there's a 50/50 chance they won't work with that scene at all.

 

vilja and sofia. none work.    and i'm using  MiasLair_V035. should i update?

thanks~

 

And i'm not using  Vanilla Followers AI

Posted

Yes you should update, but there's a good chance that the new scenes will not work.

 

And yes those two followers are nearly guaranteed not to work with Sex Slaves, I ahd the same issue with Anduniel. Maybe if you add them to AFT if you're using that.

 

I would suggest reloading to before you entered the dungeon, then head off and pick up two vanilal followers (quick pick-up is to take Lydia and then player.additem f 500 and hire Janessa from the Drunken Huntsman, go through the scenes and up to Mia, then get rid of them and rehire Sofia and Vilja and probably Jenny and Sasha as well.

Posted

Yes you should update, but there's a good chance that the new scenes will not work.

 

And yes those two followers are nearly guaranteed not to work with Sex Slaves, I ahd the same issue with Anduniel. Maybe if you add them to AFT if you're using that.

 

I would suggest reloading to before you entered the dungeon, then head off and pick up two vanilal followers (quick pick-up is to take Lydia and then player.additem f 500 and hire Janessa from the Drunken Huntsman, go through the scenes and up to Mia, then get rid of them and rehire Sofia and Vilja and probably Jenny and Sasha as well.

Will do~

Thank you very much~  will you concider fixing that...?

 

PS ...sorry for my poor english... 

Posted

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Posted

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

Posted

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

 

 

 

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

 

You should definitely try 4.3.  I made some changes around the 4.0 release that removed the vanilla voice requirement.  It should work ok but you'll get no voice.  For the most realistic experience, take followers with you that have vanilla voices.  You can always dump them and get your preferred followers back after you take the castle.

 

However, DO NOT start from entering the dungeon.  Start from a save made before you had MiasLair installed at all.  That should only take you like 30 minutes more to redo that little bit.  The reason for this is that there have been some issues with aliass not being filled right (the potion and contract) in the Dark Possession quest.  So, to be safe, start from the beginning where you get the note from the Jarl.

 

Our official recommendation is that if you have NOT finished the Jarls Daughter quest, update to 4.3 and start from the beginning with a save made before you ever had MiasLair loaded.

Posted

 

 

 

 

 

 

 

 

 

 

 

 

You've done something wrong or you have a mod that is screwing the Bryling. 

 

1.  Did you get the quest  and go to tabitha's parents house?

2.  Did you kill the bandits at tabitha's house and get the Brylings house key?

3.  When you went to Brylings house, did you go in the bottom door from the courtyard?

4.  After you entered, did you go upstairs into the kitchen area?

5.  Were there any people in the area beyond the kitchen (like 6 -

1. Yes, I got the quest and went to tabitha's parents house.

2. Yes, I kill the mother and father.

3. Yes, I entered from the courtyard.

4. Yes, I searched the whole house

5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?)

 

Can I do something to fix it or just skip this quest from command?

 

 

I try to disable Inconsequential NPCs, but it haven't any help.

 

 

This is my Log, and my Mod list.

 

please help, I can't continue the quest now.

 

 

You have lots of warnings related to lvlpredatorscript.  I don't think they are harmfull, but indications of a save game with some mismatched stuff.  This log does not contain any serious issues.

 

It also does not contain any helpful information related to the tabitha quest.  If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha".  When you get that message, save your game and exit and send me the log you made.  This happens after you kill the slave trader at Tabitha's parents and loot the key.

 

Beyond that I do not know any of the mods in your list that might cause issues.  Maybe Sacremas has some insight.

 

yes, and I don't know now to solve it(lvlpredatorscript) :( 

 

This is the Log you want:

 

 

Now, can you go to the courtyard door (the one with the quest marker on it), and open it and go inside, then save and quit.

 

Send me the log.

 

Thank you for help me.

This is Log:

 

 

 

I see the problem, finally.  Here is the log entry:

 

On player changed cells Brylyns 白çµå®¶ stage 60

 

It should say:

 

On player changed cells Brylyns Bryling's House stage 60

 

Note the garbled text.  I find this throughout your log

like :

 

SOS SchlongLess: ç¶­å¨æ©å°¼Â·å¥§å°¼æ–¯ entered schlongless state

Mia OnLocationChange changed cells to 白çµå®¶

 

etc.

 

Something in your game has all the text strings garbled.  I have no idea what that is, but you really need to fix it for MiasLair to run well as we know where you are by using the location name for many things.

 

However, you can proceed though as follow:

 

Once inside Bryling's

 

Use the console and setstage MiaFindTabitha 70

Then, when you exit Bryling's with Tabitha in tow, if the quest does not progress,  (It actually should because it does not depend on a name)

setstage MiaFindTabitha 100

 

 

About the garbled text that because it is Chinese, that Log in my system isn't garbled text.

 

Like this:

http://s165.photobucket.com/user/kit1858644/media/_zpsrbw2kuua.png.html

 

And, Thank you for your help this is a great MOD

 

Ah, now I get it, my test

        if(argString == "Bryling's House")

 

is never going to work for any version that translates the vanilla text strings.  Even a partial string comparison would not work for chinese and Korean versions.

 

Does anyone have any idea if Form.getFormId() gets translated as well, eg, can I use "SolitudeBrylingsHouse" id to identify it instead of the English text name?

Posted

Hi Fish

 

About voices . I started a new game and got Lydia as housecarl and have this dialog option" Housecarl i need your body....) and Lydia respond with Jennys voice(oohh......)

 

Is that planned? If it is could at least remove the sound/voice so its silent dialog or some vanilla. Its strange with the voice change

 

The same goes for Vanilla SexSlaves (all respect for the big voice-work) is it possible to use some of the vanilla dialog.....? :angel:

 

You Know i prefer to make my own slaves but gets your slaves voices. Using the castle as a slave-training facility more than a follower pool or home.

 

I know  that it is the follower thing you are concerned about but frankly i think they are annoying so i dont use them .....sorry

 

Thank you

 

Iggy :heart:

 

There is no possible way to get the vanilla actresses to do sex slave dialog lines.  So, I took all the vanilla voices and gave some to Jenny (femaleSultry etc), some to Sasha, some to Linda, and some to Alicia.  To make matters worse, for the later dialog, it is only Jenny and Sasha divided up for all.

 

There is not possible way that I am going to spend the time using audio software and cobble together even 4 or 5 dialog lines from the existing assets.  It is tedious beyond belief (having done a lot of it from the original Alicia voice). 

 

So, I really have two choices.  Have NO voice or a best fit voice.   Once a vanilla follower becomes a slave, there isn't much vanilla voice work you hear so I have taken the second path.

 

I personally don't care because I only take Jenny and Sasha around these days.  So, if the majority of you want me to remove all the sex slave audio for vanilla voice types, I will do that.

 

Posted

 

 

 

Fish, not sure if this has been asked before (probably yes) but have you considered adding devious devices to the mod? for example, using belts on the slave to prevent them from "attacking" the player? gags to prevent comments and singing? it could be a very good alternative to the MCM options already in the mod, i know it may not be as to implement as a menu checkbox but maybe? please?

 

 

As Sacremas stated, I am not adding any further dependencies.  As soon as Aqqh is finished, we will put this out as an esm and then you are free to add any dependencies to a dependent mod that you like.

 

 

I understand how a mod dependency can become a pain, forget i ever mentioned DD, but more than the devices (i mean, i can already put belts on them and disable the attacks right?) i was thinking of the interaction that entails using them, especially if Darkminxi voices it, for example when the player asks Jenny to keep her clothes on you can practically hear the pout on her response, it is so damn impressive and funny that i started thinking, what would she say if i were to put a belt on her? So to make things short, let me reformulate my request: can we have more Jenny please? and maybe put some clothes on Brittany? (for the sensitive among us you know...)

 

 

 

Darkminxi is indeed a fabulous voice actress.  If you can provide some ideas about where you want her to say, I'll make sure that the request gets to her.  That by the way goes for anyone with ideas for good dialog.  We always appreciate your input to make these followers the best they can be.   Having said that, Jenny and Sasha do not like to do lesbian dialogue so don't bother asking.

Posted

So .......... in the unlikely event that this

 

 

 

So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully?

 

You'll have to figure that one out on your own.  You can prevent the threesome by keeping their arousal low and you can prevent them from singing at all with an MCM option.

 

The MCM option for "slaves prefer singing" indicates that when switched on slaves will sing "slightly" more often than speaking when it's time to say a hello or whatever. Toggling that off does not stop the slaves from singing.

 

In fact, nothing stops their singing or their hellos. I found the variable SexSlCommentTimeNext w/ the CK/scripts and redefined it to be a constant zero. I went to the MCM and set the hello-related variables to zero. Even after all that they're still singing and speaking.

 

This has become somerthing of an obssession with me. :lol: I simply cannot figure out how to shut them up. It's not that I want to silence them forever, at this point I just want to know why I can't shut them up at all!

 

was simply overlooked, I wanted to add that while I was having these problems I'd been playing with the SexLab Dialogues mod. Today I started a new game w/out SexLab Dialogues and the sex slave dialogue issues mostly disappeared. Although the frequency  of comments and singing still cannot be reduced to zero, the frequency as it is now is very tolerable.

 

It may well be the case that Sexlab Dialogues can conflict rather badly with your mod. I was also having problems with another mod that went away after I uninstalled Dialogues as well.

Posted

The voices don't really matter to me fishburger67, I started playing around with this kinda stuff in Oblivion, almost no one had any voice files and I always have subtitles turned on.

Posted

 

Does anyone have any idea if Form.getFormId() gets translated as well, eg, can I use "SolitudeBrylingsHouse" id to identify it instead of the English text name?

you can compare GetParentCell() to cell property without running .GetName() at all.

 

 

 

Darkminxi is indeed a fabulous voice actress.  If you can provide some ideas about where you want her to say, I'll make sure that the request gets to her.  That by the way goes for anyone with ideas for good dialog.  We always appreciate your input to make these followers the best they can be.   Having said that, Jenny and Sasha do not like to do lesbian dialogue so don't bother asking.

Told you - it would be cool to make it that if chastity device would be equipped on a slave she would start to rebel and demand thta you get this off her this instant!

best thing is - i believe this can be done even without adding DDs as dependency with some use of .HasKeywordString().

Posted

 

 

However, as I said, whatever it was finally went away.  Presumably whatever the NPC or trigger, or whatever has been dealt with, so is no longer causing my sex slaves to continually go agro.

Good to hear that the behavior is no longer an issue.  The ONLY thing that sex slaves do is to cast the AOE seduction spell "MiaSexSlaveDominate".  This spell reduces agro on non-undead targets up to 250 units away (12 feet) as well as some slowing and minor frost damage and adding them to a charmed faction for 10 seconds (the duration of the spell).

 

When I was testing this, I was using a level 1 tune in god mod and my followers would kill everyone around with this spell.  After level 20, It is nice, but no hostile NPC dies from it or even loose a decent bit the their HP.

 

Posted

 

Vanilla characters with sex slave comments in vanilla voices would only work if the game specifically told you to take that and only that character to train, because the voice samples need to be cut up and put together again, it's quite an ardous task, so it's either going to be Alicia, Jenny or silent Fuz dialogue.

 

Yeah i thought so  but there maybe could be some vanilla choices, not SexSlave dialog,(Yes sir, No sir) without the big editing/cut up.... i dont

 

know... i think i would prefer silence, even "Would you spank me now?" voice....is sexy

 

 

You'll have more soon.  Most of the Sex Slave players do it for the stuff you don't care about, i.e. the followers and the player house.  So, the recent update was for them.

 

The next update or the one after that (depending on how long Aqqh takes) will have something for submissive female players as well as the rest of us who like like having Jenny and Sasha around.

Posted

 

 

Does anyone have any idea if Form.getFormId() gets translated as well, eg, can I use "SolitudeBrylingsHouse" id to identify it instead of the English text name?

you can compare GetParentCell() to cell property without running .GetName() at all.

 

Yes, I can do that for sure.  I was being lazy though.  This all happens as a result of onlocationchange and the custom cell change code so I need to pass a text string.

 

Darkminxi is indeed a fabulous voice actress.  If you can provide some ideas about where you want her to say, I'll make sure that the request gets to her.  That by the way goes for anyone with ideas for good dialog.  We always appreciate your input to make these followers the best they can be.   Having said that, Jenny and Sasha do not like to do lesbian dialogue so don't bother asking.

Told you - it would be cool to make it that if chastity device would be equipped on a slave she would start to rebel and demand thta you get this off her this instant!

best thing is - i believe this can be done even without adding DDs as dependency with some use of .HasKeywordString().

Yes, this does indeed sound like good fun.  As usual Aqqh, you are on top of things.

 

 

 

So .......... in the unlikely event that this

 

 

 

 

So, I got a new house mod and I decided to let Jenny and Sasha live there while I sorted the house and organized my stuff. Apparently, Jenny and Sasha talk while they sleep as if they were following me and engage in NPC-NPC conversations. They even get out of bed to sing Ragnar The Red together or force a threesome with me and then go back to bed. Is there anyway to let them just sleep peacefully?

 

You'll have to figure that one out on your own.  You can prevent the threesome by keeping their arousal low and you can prevent them from singing at all with an MCM option.

 

The MCM option for "slaves prefer singing" indicates that when switched on slaves will sing "slightly" more often than speaking when it's time to say a hello or whatever. Toggling that off does not stop the slaves from singing.

 

In fact, nothing stops their singing or their hellos. I found the variable SexSlCommentTimeNext w/ the CK/scripts and redefined it to be a constant zero. I went to the MCM and set the hello-related variables to zero. Even after all that they're still singing and speaking.

 

This has become somerthing of an obssession with me. :lol: I simply cannot figure out how to shut them up. It's not that I want to silence them forever, at this point I just want to know why I can't shut them up at all!

 

was simply overlooked, I wanted to add that while I was having these problems I'd been playing with the SexLab Dialogues mod. Today I started a new game w/out SexLab Dialogues and the sex slave dialogue issues mostly disappeared. Although the frequency  of comments and singing still cannot be reduced to zero, the frequency as it is now is very tolerable.

 

It may well be the case that Sexlab Dialogues can conflict rather badly with your mod. I was also having problems with another mod that went away after I uninstalled Dialogues as well.

 

 

Thanks for the information and particularly about the possible incompatibility with Sexlab Dialogues.  I will investigate that as time permits.

 

Posted

 

 

However, as I said, whatever it was finally went away.  Presumably whatever the NPC or trigger, or whatever has been dealt with, so is no longer causing my sex slaves to continually go agro.

Good to hear that the behavior is no longer an issue.  The ONLY thing that sex slaves do is to cast the AOE seduction spell "MiaSexSlaveDominate".  This spell reduces agro on non-undead targets up to 250 units away (12 feet) as well as some slowing and minor frost damage and adding them to a charmed faction for 10 seconds (the duration of the spell).

 

When I was testing this, I was using a level 1 tune in god mod and my followers would kill everyone around with this spell.  After level 20, It is nice, but no hostile NPC dies from it or even loose a decent bit the their HP.

 

 

 

1.  I'm 99% sure that, Unlike most things, "Area" for spell effects is measured in feet, not units.  So as currently tuned it's hitting for 250 FEET away, not 12 feet away.  (Obvious example, vanilla fireball spell has an area of 15.  That's definitely feet, not units)

 

2.  Then there's some kind of error in scaling, it's coming close (if not actually) insta killing many enemies (forsworn, bandits) my lvl 60+ guy is facing.  For some reason they seem to range from lvl 6 to 30, from my informal survey.  (Maybe an overflow in scaling?)  But then, 2 sex slaves, each hitting for 50, is 100 damage, unresisted.  That's a pretty good chunk of health from most enemies.  (Note:  I don't have any DLC installed)  Definitely insta gibbing some of the lvl 6 trash.  Currently it's tuned to magnitude 50.  The vanilla fireball is only 40.

Posted

 

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

 

 

 

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

Not my mod, but can't be fixed, because those followers and a lot of others like Arissa and Anna's NPCs, Inigo and several others use their own follower systems instead of default Skyrim one, and that's what's causing this. Fishburger's even considering making the followers in this mod use their own follower systems, so technically they would be incompatible as well once that's out, but of course there's no physical way to bring Sex Slaves followers into that scene.

Oh,never mind.

Anyway,besides my follower problem,i think it's a well done& steady working MOD,will remain paying attention.

Thank you again~

 

You should definitely try 4.3.  I made some changes around the 4.0 release that removed the vanilla voice requirement.  It should work ok but you'll get no voice.  For the most realistic experience, take followers with you that have vanilla voices.  You can always dump them and get your preferred followers back after you take the castle.

 

However, DO NOT start from entering the dungeon.  Start from a save made before you had MiasLair installed at all.  That should only take you like 30 minutes more to redo that little bit.  The reason for this is that there have been some issues with aliass not being filled right (the potion and contract) in the Dark Possession quest.  So, to be safe, start from the beginning where you get the note from the Jarl.

 

Our official recommendation is that if you have NOT finished the Jarls Daughter quest, update to 4.3 and start from the beginning with a save made before you ever had MiasLair loaded.

 

Actually ,i just finished Jarls Daughter quest ,cost me all last night...and made my sofia slave ^_^ by using 3.5.

In this case,If update to 4.3, Do i have to "start from a save made before you had MiasLair installed at all.  That should only take you like 30 minutes more to redo that little bit. "?   

Posted

Bleh it's happening again.  Curiously, looking through the papyrus log, when it goes bad, I start seeing quite a few of:

 

players aggressor = Forsworn Ravager.

Every ~10 seconds or so

 

Since I'm testing in the Rift with no forsworn in sight, that seems... peculiar.  Foes I fought triggering the incident were bandits and bears.  No forsworn ravagers in sight.  I had been in the reach shortly before it went wonky, but only briefly, and don't remember seeing any forsworn.

 

Looked into it some, that log message would appear to be coming from the SexSlaveActor script where the sex slave manually attacks whatever is attacking the player.  Maybe there also needs to be some sort of distance check involved?

 

Edit:

Alrighty, adding a distance check to the not null and not dead check prevents the glitch from showing up.  Looking at the papyrus log, (added some stuff) I'm now seeing:

 

Combat started by bandit at 740.574768 Units

Players player target = none

Players akAgressor = Forsworn Ravager

 

 

 

I strongly suspect what is occurring is:

Player (or follower?) gets attacked without player attacking back, so "Player.GetCombatTarget()" returns None.

the logic then falls back to using getLastPlayerAgressor, which apparently hasn't been updated in some time, and is pointing at some NPC on the far side of the world.

Without my distance check, the sex slave then attacks that target, which *also* makes that target attack back.  Sex slave now keeps going back and forth trying to enter combat with an enemy it can't find.  (because it's ridiculously far away)

 

(and FYI, getLastPlayerAgressor is only set, from what I can tell, when an attacker hits the player sending the players health below 50%.  That doesn't happen to me particularly often.  I strongly suspect that the "time" threshold that seems to be required was the forsworn in question being respawned.)

 

Possible fixes: 

1. Sanity distance check before attacking the "aggressor".

2. Update the aggressor whenever the player is hit, not just if it drop the players health below 50%.  (Note:  Still won't fix the situation where player is never hit in current engagement, and isn't targeting an enemy.)

3. Clear out the last aggressor when player (or follower?) leave combat.

 

I tend to like option 3 the best.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...