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Posted
On ‎5‎/‎10‎/‎2018 at 4:41 PM, Punga said:

I'll find some. 

How goes the search? 

Posted
On 5/19/2018 at 3:40 AM, Inte said:

That would require ZAP as a dependency and a mod to use the furniture, no?  

Is that a problem?

  • 4 weeks later...
Posted

I vote for cages in towns and palaces. Even more i think every single building must have one cage before entrance and one inside.

Posted

those badass enemies are already overpowered and got even more crazy when use with asis or other overhauls like requiem, perma.

 

an exploit I suppose

Spoiler

and if you want to get those high quality equipments from badass guys, use this mod "Frozen Electrocuted Combustion"(nexus), it will freeze and shatter enemies affected or killed by ice spell effect (affected by ice cloak and killed by a blade is also ok) and immediately transport their belongings to a dropped bag, faster than the SDc script removing them on death. :P

 

edit: Furthermore, I think it's not that suitable to give badass guys much paralyse weapons/spells. DA bleedout and SexlabDefeat knockout events are kinda buggy when player are paralyzed.

Posted
On 3/26/2018 at 4:46 AM, Inte said:

4. DA for all its shortcomings rarely fails for me here, but then again I still use SD2 + patch. (unpublished) 

Mod is cool. Do you really Need Death Alternative to get locked in the cage at night?  Is that patch out yet?

Posted
On ‎6‎/‎16‎/‎2018 at 10:19 AM, cinemagic said:

those badass enemies are already overpowered and got even more crazy when use with asis or other overhauls like requiem, perma.

 

an exploit I suppose

  Hide contents

and if you want to get those high quality equipments from badass guys, use this mod "Frozen Electrocuted Combustion"(nexus), it will freeze and shatter enemies affected or killed by ice spell effect (affected by ice cloak and killed by a blade is also ok) and immediately transport their belongings to a dropped bag, faster than the SDc script removing them on death. :P

 

edit: Furthermore, I think it's not that suitable to give badass guys much paralyse weapons/spells. DA bleedout and SexlabDefeat knockout events are kinda buggy when player are paralyzed.

You're farming OP armor, are you? :classic_wink:

 

Try setting DA defeat animations to 'None/external' if 'bleedout' give you problems. 

Posted
12 hours ago, Inte said:

You're farming OP armor, are you? :classic_wink:

 

Try setting DA defeat animations to 'None/external' if 'bleedout' give you problems. 

Thx, I'll try it.

  • 2 weeks later...
Posted

I don't know if it is just me, but there is a problem with this mod and SexLab Defeat, specifically with the robbed quest, if one of the bandits from this mod defeats you and robs you he will disappear once you leave the dungeon or cell, so you will basically lose all your equipment, is there a way to make the bandits not to disappear ?.

  • 2 weeks later...
Posted

That no badass patch should work with all SDc versions, just make sure it loads after SDc. 

  • 1 month later...
Posted

I'm yet to try this mod out so apologies if these already exist.

 

Would it be possible to get other NPC slaves to appear in these cages?

Posted

sorry if this is a bit late, but i've discovered that killing the badass bandits in  Bilegulch Mine won't complete the quest given by the jarl of falkreath

disregard for now, think i've found the problem, i'll need to retest that at a later date

Posted

It would be great if the player could free the already captive slaves found in the camps, maybe give them items to cover themselves and flee or even have them as potential followers.

Posted
On ‎9‎/‎2‎/‎2018 at 11:28 AM, Hypno said:

It would be great if the player could free the already captive slaves found in the camps, maybe give them items to cover themselves and flee or even have them as potential followers.

Yes, I wasn't sure what to do with them. Originally they were meant as ornamental. 

Posted
On ‎9‎/‎2‎/‎2018 at 11:46 AM, Destroyah340 said:

This work with the most recent SD+? Also can u disable the badass NPCs as the camps in my game already overflow with more bandits than vanilla

It does not work wit SD+ 3.61. 

You can disable the badass NPC in the MCM by setting everything to 0 or, if that does not work for you, by using the badassless patch from the download section. Just place it after SDc in your load order. 

Posted

What versions of SD+ do the cages work with?

 

 

I love the look of these cages, and the places where they were used as a bridge, or put up in the air look incredible, plus avoid all kinds of navmeshing bothers.

 

But it feels like they're ... underused ... SD+ only occasionally makes it into my LO, and I don't think I have one that cages work with anyway.

 

There are so many, it's as if there ought to be some other way to end up in them besides SD+, and things that can happen there, maybe somehow involving all those nice decorative NPCs. Maybe something that added a little synergy with the demands of the SD+ masters? Suddenly his odd demands for cake seem less irrational, other slaves can help you deliver, but what will they take in return?

 

The cage is a community. Resources scarce. Who can please the master best? Who gets food and water? Who gets put in a yoke and pushed down to the very bottom of the hierarchy?

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