Inte Posted May 14, 2018 Author Posted May 14, 2018 On 5/10/2018 at 4:41 PM, Punga said: I'll find some. How goes the search?
nameless701 Posted May 15, 2018 Posted May 15, 2018 On 14.5.2018 at 8:45 AM, Inte said: How goes the search? zbf furniture-support would not be bad ... (cages are too big for some locations)
Inte Posted May 19, 2018 Author Posted May 19, 2018 That would require ZAP as a dependency and a mod to use the furniture, no?
bicobus Posted May 20, 2018 Posted May 20, 2018 On 5/19/2018 at 3:40 AM, Inte said: That would require ZAP as a dependency and a mod to use the furniture, no? Is that a problem?
crococat Posted June 16, 2018 Posted June 16, 2018 I vote for cages in towns and palaces. Even more i think every single building must have one cage before entrance and one inside.
cinemagic Posted June 16, 2018 Posted June 16, 2018 those badass enemies are already overpowered and got even more crazy when use with asis or other overhauls like requiem, perma. an exploit I suppose Spoiler and if you want to get those high quality equipments from badass guys, use this mod "Frozen Electrocuted Combustion"(nexus), it will freeze and shatter enemies affected or killed by ice spell effect (affected by ice cloak and killed by a blade is also ok) and immediately transport their belongings to a dropped bag, faster than the SDc script removing them on death. edit: Furthermore, I think it's not that suitable to give badass guys much paralyse weapons/spells. DA bleedout and SexlabDefeat knockout events are kinda buggy when player are paralyzed.
SexyTop69 Posted June 17, 2018 Posted June 17, 2018 On 3/26/2018 at 4:46 AM, Inte said: 4. DA for all its shortcomings rarely fails for me here, but then again I still use SD2 + patch. (unpublished) Mod is cool. Do you really Need Death Alternative to get locked in the cage at night? Is that patch out yet?
Inte Posted June 18, 2018 Author Posted June 18, 2018 On 6/16/2018 at 10:19 AM, cinemagic said: those badass enemies are already overpowered and got even more crazy when use with asis or other overhauls like requiem, perma. an exploit I suppose Hide contents and if you want to get those high quality equipments from badass guys, use this mod "Frozen Electrocuted Combustion"(nexus), it will freeze and shatter enemies affected or killed by ice spell effect (affected by ice cloak and killed by a blade is also ok) and immediately transport their belongings to a dropped bag, faster than the SDc script removing them on death. edit: Furthermore, I think it's not that suitable to give badass guys much paralyse weapons/spells. DA bleedout and SexlabDefeat knockout events are kinda buggy when player are paralyzed. You're farming OP armor, are you? Try setting DA defeat animations to 'None/external' if 'bleedout' give you problems.
cinemagic Posted June 18, 2018 Posted June 18, 2018 12 hours ago, Inte said: You're farming OP armor, are you? Try setting DA defeat animations to 'None/external' if 'bleedout' give you problems. Thx, I'll try it.
Aensland_src Posted June 27, 2018 Posted June 27, 2018 I don't know if it is just me, but there is a problem with this mod and SexLab Defeat, specifically with the robbed quest, if one of the bandits from this mod defeats you and robs you he will disappear once you leave the dungeon or cell, so you will basically lose all your equipment, is there a way to make the bandits not to disappear ?.
Inte Posted July 10, 2018 Author Posted July 10, 2018 That should not happen. SDc NPCs should be permanent once they spawn.
stumpythegod Posted July 14, 2018 Posted July 14, 2018 Does 314 have the no badass bandits patch or is that only 302?
Inte Posted July 21, 2018 Author Posted July 21, 2018 That no badass patch should work with all SDc versions, just make sure it loads after SDc.
Hypno Posted August 22, 2018 Posted August 22, 2018 I'm yet to try this mod out so apologies if these already exist. Would it be possible to get other NPC slaves to appear in these cages?
CliftonJD Posted August 25, 2018 Posted August 25, 2018 sorry if this is a bit late, but i've discovered that killing the badass bandits in Bilegulch Mine won't complete the quest given by the jarl of falkreath disregard for now, think i've found the problem, i'll need to retest that at a later date
Hypno Posted September 2, 2018 Posted September 2, 2018 It would be great if the player could free the already captive slaves found in the camps, maybe give them items to cover themselves and flee or even have them as potential followers.
LesboIsBesto Posted September 2, 2018 Posted September 2, 2018 This work with the most recent SD+? Also can u disable the badass NPCs as the camps in my game already overflow with more bandits than vanilla
Inte Posted September 5, 2018 Author Posted September 5, 2018 On 9/2/2018 at 11:28 AM, Hypno said: It would be great if the player could free the already captive slaves found in the camps, maybe give them items to cover themselves and flee or even have them as potential followers. Yes, I wasn't sure what to do with them. Originally they were meant as ornamental.
Inte Posted September 5, 2018 Author Posted September 5, 2018 On 9/2/2018 at 11:46 AM, Destroyah340 said: This work with the most recent SD+? Also can u disable the badass NPCs as the camps in my game already overflow with more bandits than vanilla It does not work wit SD+ 3.61. You can disable the badass NPC in the MCM by setting everything to 0 or, if that does not work for you, by using the badassless patch from the download section. Just place it after SDc in your load order.
Lupine00 Posted September 10, 2018 Posted September 10, 2018 What versions of SD+ do the cages work with? I love the look of these cages, and the places where they were used as a bridge, or put up in the air look incredible, plus avoid all kinds of navmeshing bothers. But it feels like they're ... underused ... SD+ only occasionally makes it into my LO, and I don't think I have one that cages work with anyway. There are so many, it's as if there ought to be some other way to end up in them besides SD+, and things that can happen there, maybe somehow involving all those nice decorative NPCs. Maybe something that added a little synergy with the demands of the SD+ masters? Suddenly his odd demands for cake seem less irrational, other slaves can help you deliver, but what will they take in return? The cage is a community. Resources scarce. Who can please the master best? Who gets food and water? Who gets put in a yoke and pushed down to the very bottom of the hierarchy? 1
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