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Posted

It might be my imagination (though I don't think it is)...

 

Even though I have disabled all the tough NPCs, from my very first save onwards, I still seem to get tough NPCs.

 

They aren't there at first. I don't get them right away, but they magically turn themselves on at some point, and after that bandit castles become a no-go zone.

They go from sparsely populated with weak bandits to chock-full of insane monsters.

 

I can't turn them off in the MCM, because they are already turned off in it, and always were. I never turned these guys on, they just ... happen.

 

I suspect it's due to some other mod blocking some part of the code that disables them, some kind of level-list problem, or something in the bash-patching process that puts something in a list where it shouldn't be.

 

This mod is OK with bash patch right?

 

I tried also setting the count to zero, but it doesn't seem to help. I tried a reset, and re-disable and that made no difference either.

 

I'm going to look at installing the older version, that has a "no NPCs variant".

Am I going to have to try a full save clean process to get rid of these crazy bandits, or is going back a sub-version basically impossible?

Posted

Yes, it seems that some players cannot prevent Badasses from spawning. Not sure why since I cannot duplicate it on my end.

Don't know about bash patching as I do not use it.

The no NPC version will work on a light clean save (un-install SDc go in game wait for the MCM to disappear, save, quit, install SDc -No NPCs).  

  • 1 month later...
Posted

This truely turns the difficullty up when needing to escape inslavement , was hopping that you could put a pop up when the gage door closes thet would give the option to sleep or not , I play with drink eat and sleep mods so if my toon goes to her gage at a lower enslavement level  simply put,  gaged , collored , an cuffed she  unable to activate the bed .

 just an idea this is the best addon to SD NEXT TO DEVIOUS DEVICES . 

Posted
On ‎12‎/‎25‎/‎2017 at 6:02 PM, jlttsmiley said:

This truely turns the difficullty up when needing to escape inslavement , was hopping that you could put a pop up when the gage door closes thet would give the option to sleep or not , I play with drink eat and sleep mods so if my toon goes to her gage at a lower enslavement level  simply put,  gaged , collored , an cuffed she  unable to activate the bed .

 just an idea this is the best addon to SD NEXT TO DEVIOUS DEVICES . 

Wait, you cannot activate the bed while bound? I thought POP was the only mod that did that. 

Posted

MY BAG !!!!  What I was trying to say was the gages do not normally at lease the one my toon has been put in come with a cot or hay that would let them sleep so the spell that comes with SD (sleep any where) cannot be used when bound and collar while inslaved. So the only option is to wait unstill morning an ask the  master if you can sleep (master I,am tried) option

Posted
On ‎12‎/‎27‎/‎2017 at 10:06 PM, urbon said:

Need others mods to work? If I use Defeat can I be put in a cell?

Well, with Defeat you can get sent to a jail cell.  With SD Cages you need SD to get put in a cage.  With Maria Eden 2.1 your pimp will put you in a cage for the night.  With Paradise Halls and Home Sweet Home you can put your slaves in a cage.

Posted
1 hour ago, rjn said:

Well, with Defeat you can get sent to a jail cell.  With SD Cages you need SD to get put in a cage.  With Maria Eden 2.1 your pimp will put you in a cage for the night.  With Paradise Halls and Home Sweet Home you can put your slaves in a cage.

I just want to my player in a cell for bandits but I don't want to install other mods like SD because I need to install others weirds clothes mod and I don't want that. Thank you btw!

Posted
6 hours ago, jlttsmiley said:

MY BAG !!!!  What I was trying to say was the gages do not normally at lease the one my toon has been put in come with a cot or hay that would let them sleep so the spell that comes with SD (sleep any where) cannot be used when bound and collar while inslaved. So the only option is to wait unstill morning an ask the  master if you can sleep (master I,am tried) option

Something happened to your bag? 

  • 2 weeks later...
Posted

I disabled all enemies added by this mod from the start(set them all to 0 in MCM and deleted) but I'm still getting some "badass" enemies here and there. Is it safe to delete them in TES5Edit to keep them from spawning?

Posted

It should be safe so delete them.

However, they do have a script attached to them. You should keep an eye on your log, after you do delete them - just to make sure the game doesn't complain. 

Posted

I can't get this to work, it adds the hard enemies but my character never gets put into the cage. I'm at mistwatch and not happens the NPC just stay awake all night.

 

Also the bandits added by this mod are fighting the bandits that spawn regularly.

Posted
On ‎1‎/‎11‎/‎2018 at 4:51 PM, Punga said:

For the next update you could add cages to Solstheim. 

Solstheim navmesh is tricky. But OK, I will add cages there as well. :classic_happy:

Posted
On ‎1‎/‎12‎/‎2018 at 1:55 AM, eichabbs said:

I can't get this to work, it adds the hard enemies but my character never gets put into the cage. I'm at mistwatch and not happens the NPC just stay awake all night.

 

Also the bandits added by this mod are fighting the bandits that spawn regularly.

You need SD for the cage scenario. 

  • 2 weeks later...

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