Inte Posted June 6, 2017 Author Posted June 6, 2017 Heard any rumors lately? Did you know POP is getting an update? So, why not here? So what do you say? I'll update this here as well, I guess.
Punga Posted June 6, 2017 Posted June 6, 2017 That would be awesome. So where are the new cages + bandits going to be?
Punga Posted June 26, 2017 Posted June 26, 2017 Wait just one damn minute, this got an update too? Am I dreaming?
Punga Posted June 26, 2017 Posted June 26, 2017 Oh I like the Mistwatch jail/cage, but I see no badass bandits there. I finished the Mijol "supercunt I'm better than farming" quest, I allowed her to live so I can enjoy her getting her ass handed to her by the badass bandits, but no SDc bandits, what gives? Oh, thanks for the update.
frozenflowers Posted June 29, 2017 Posted June 29, 2017 To clarify, is this mod needed to get the Cage Events? Because I saw the option to turn them off in the main SD+ config, but no matter what I do my owners won't put me into the nearby cages or cells. I don't have the mod installed. I assumed the function was already built into SD+.
Inte Posted July 4, 2017 Author Posted July 4, 2017 I am not sure what the cage scenario status is in SD+ 3. This mod only adds the baddies and the cages/jails.
Punga Posted July 6, 2017 Posted July 6, 2017 Status is shitty, unless you want to step in and fix it for us.
cetuximab Posted July 11, 2017 Posted July 11, 2017 Do these cages use the standard jail XMarker so that other mods that place NPC's in random jail cells (like the Hearthfire spouse abduction) will work with them?
Inte Posted July 13, 2017 Author Posted July 13, 2017 No they do not. They do support the caging scene from ZaZ - which no one is using, except for ME maybe?
boo Posted August 4, 2017 Posted August 4, 2017 Using SD+359 I can't seem to get the caged scenario to trigger.
Inte Posted August 11, 2017 Author Posted August 11, 2017 Ok, I can update this as well. I'll add some more badass bandits near another cage and/or jail.
Guest Posted August 21, 2017 Posted August 21, 2017 Is there a way we can make them not use that teleport blue effect?
Inte Posted August 22, 2017 Author Posted August 22, 2017 Why, you don't like it? I could be persuaded to add a MCM toggle for it.
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