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Posted

ok thx for the fast respond.

How do i trigger the anim or check it is loaded?

is there a kind of testing that it is loaded' date=' i am sure that ive did something wrong or missed to update a file it needs, but i didnt find out what.

[/quote']

 

Read my post right above your first post:

 

"Zaz is not a playable mod by itself. It's a group of animations and other resources for use in other sexout mods. Tryouts uses it in 1 PGs setting and in Legion. I think that the soCheyenneReplacer uses 1 or 2 anims as well. Again, by itself it is not playable. "

 

You can play through tryouts (vault 19, not the NCRCF), visit the legion area near the cove (before you piss off the legion, of course), or play the CheyenneReplacer mod (she has to be a follower and it is one of the random animations if you let her choose). Or you can read the sexoutNG post. There is a link to an interior post that says how to run animations manually ( http://www.loverslab.com/showthread.php?tid=3198&pid=61210#pid61210 ). Read the API as well which shows on how to set Zaz animations to play.

  • 2 months later...
Posted

ZAZ Update 21-Jan-13

 

New Animations:

 

3 Deathclaw

4 Dog

8 Feral Ghoul

1 Bonus Super Mutant

 

 

Hopefully I packaged the mod right, tested it before packing but screw ups might occur due to wrong file paths. Let me know if there are any problems. The "FNV animation project" thread will have future updates. Other than that.....colors colors colors.

 

 

All right then, have at it yah mugs!

 

 

SexoutZAZ 21-Jan-13.rar

Posted

ZAZ Update 21-Jan-13

New Animations:

3 Deathclaw

4 Dog

8 Feral Ghoul

1 Bonus Super Mutant

Hopefully I packaged the mod right' date=' tested it before packing but screw ups might occur due to wrong file paths. Let me know if there are any problems. The "FNV animation project" thread will have future updates. Other than that.....colors colors colors.

All right then, have at it yah mugs!

 

 

I had a Go at the Esp . Great work . I tried a the 4 Dog anims . And they seem to work fine , Although my SexoutNG might Be Blotched Install

 

These are the Anim Counters .

Dog - 3751 ,3752 ,3753 ,3754

Feral Ghoul - 3755 ,3756 ,3757 ,3758 ,3759 ,3760 ,3761 ,3762 ,

Super Mutant - 3763

Deathclaw - 3764 ,3765 ,3766 ,

 

Modders Should Test Futher , As I have tried 4 anims Only

 

Good Work And Keep it Up I will Update the OP

 

Cheers

Posted

Just to make sure as I understand it these anims won't be called by any existing mod right? or will they get added to the random picker auto for say like brutal rapers?

Posted

Just to make sure as I understand it these anims won't be called by any existing mod right? or will they get added to the random picker auto for say like brutal rapers?

 

No They Wont be Called By Existing Mods As of Now ,and No Random Picker .

The Reason is that there are only to ways I know Of Adding animations to Sexout , One is Via the main SexoutNG and the Other is SexoutZAZ .

Since Pride is Away , Its better to add Animations to SexoutZaZ as a roll back is easier with it Being an esp ( As Far as I know). Best not to mess around with the Main ESM .

 

Cheers

Posted

If we don't hear from Pride soon, one of us modders may have to jump in to do a SexoutNG update or take over, anyone heard from him lately to know there's a chance he'll be back?

Posted

Given that he's been gone since October, I think he's probably on extended leave. As a programmer, he's had spells like these before and then suddenly returning, fingers crossed.

 

But I think it would be prudent if we looked into how we can continue it going.

Posted

Looking at it from my point of view, there is little reason to continue making animations if they arnt gonna be used. Im essentially just making modders resource files that may or may not be used in the future. A SexoutNG addendum mod that just adds new animations to the list but leaves the other stuff alone is what I'd like to see.

 

The Sexout docs dont have details on the process of adding animations or I'd done(or misguidedly attempted to do) it myself. Pride had a process of adding animations and he kept it pretty much to himself. Hope something can be sorted out soon. I was telling CK the other day that I had about 19 new animations still waiting to be added in but they only exist in Blender atm. Hence this Sexout limbo is doing my tits in, I dont know if I should proceed with the existing stuff or not.

Posted

Perhaps an ESP (SexoutUO-Patch.esp?) that includes a check on what version of Sexout.esm is active? If it's newer that what we've currently got, it could spit up a message to remove this ESP.

Posted
Looking at it from my point of view' date=' there is little reason to continue making animations if they arnt gonna be used. Im essentially just making modders resource files that may or may not be used in the future. A SexoutNG addendum mod that just adds new animations to the list but leaves the other stuff alone is what I'd like to see.

 

The Sexout docs dont have details on the process of adding animations or I'd done(or misguidedly attempted to do) it myself. Pride had a process of adding animations and he kept it pretty much to himself. Hope something can be sorted out soon. I was telling CK the other day that I had about 19 new animations still waiting to be added in but they only exist in Blender atm. Hence this Sexout limbo is doing my tits in, I dont know if I should proceed with the existing stuff or not.[/quote']

Yeah, I know litle about calling the animations, but am wondering is it just a matter of adding them as a data pack then altering SexoutNGRandomizeScript to call them? There's probably a lot more involved to sort out alignment etc perhaps. I'd get into it myself but already have 2 big plugins on my plate :)

 

Here's some Spore plant stuff I got from here sometime too, no idea if it's a full animation or not, you might be able to add it or finish it if necessary.

 

I sen Prideslayer a PM today to see if he's responsive.

SporePlant.7z

Posted

A SexoutNG addendum mod that just adds new animations to the list but leaves the other stuff alone is what I'd like to see.

 

This Is What SexoutZaZ Is Technically :P

 

Cheers

Posted
A SexoutNG addendum mod that just adds new animations to the list but leaves the other stuff alone is what I'd like to see.

 

This Is What SexoutZaZ Is Technically :P

Cheers

Is this Gyn chair in ZAZ, I'm not sure where I got it, but it could be added for a few uses.

GynChair.7z

Posted

Yea those Spore Plant Animations , I Had Made A while Back For NG.

It has a an Animated Probe :s

 

Adding Animations to ZaZ Isn't to Hard ( Adding animations is just a bit tedious )

If Mod Authors Want to use new animations from SexoutZaz , They Have to Update their Mods By adding animations to their own Random picker, Like How SexoutSewerSlave did ( I think)

 

Also Beck has got the Idea of what is to be done He can add animations this Way and take over ZaZ if he wants to , Or

1.Mod Authors Will Have to make a Similar Mod Like Zaz to call New Animations Or

2.Add animations Directly to Sexout.esm ( A Tad Risky)

 

Cheers

Posted

Damn, there are some nice anims there. Those threesomes are outstanding, and the cell door blowjob could be a lot of fun in certain situations.

 

 

edit: Also, I think it's safe to assume Pride's gone, guys.

Posted

Thank you Beck! I'm glad the animations are finally added.

However since i have no idea how, i can't test them, and that is also the reason for my next question.

 

I think Mastercchris said you could add also add animation in the same way to SexoutNG. Is there a chance they would than be picked automaticaly by the random picker?

If so i would strongly suggest you would do that. You could just release it as a alpha version or only send it to interested testers first, i really so no harm in that.

 

I know there are a quite a few people against messing with the main plugin, but let's face it, Pride is gone for over three months now. A time that includes Christmas, New Year and so on, he surely would have found the time to show at least a sign of live or something.

I hope he's well and it would be great if he comes back, but at this time it is probably best to assume he will not come back.

 

I think further waiting without actual progress will only result in people like beck losing interest in making animations because no one will see them in Game. And that would be a real shame.

 

I hope i didn't offend anyone with my post:angel:

Posted

To test animations, follow the instructions here: http://www.loverslab.com/showthread.php?tid=11726

 

Under the command

"xx000dc0".anim to yyyy"

 

replace "yyyy" to the anim ID.

 

Anim ID can be found on the previous page.

 

Example:

 

To test feral ghoul animation 3757, This should be what you put in the .txt file

 

set "xx000dc0".anim to 3757

set "xx019333".actora to Player

set "xx019333".nUseZAZ to 1

cios xx019336

 

 

As for the other stuff. No comment.

Posted

From what I understand, the mods themselves could modify the random picker to include these anims from zaz, but would be up to the mod author to do this by setting calls in the mod itself. I really don't understand how the scripting works, but would it be possible to engineer an esp plugin for sexoutng that would add the zaz animations to the random list in general? This way the orginal esm is not being messed with.

Posted

Well I already have a personal testing version of esps that make changes to allow the new animation to be put into random rotation. Im still testing stuff atm.

 

Just be patient, things will work out soon enough.

Posted

Hi everyone. I do not know how to test the animations so I'd like to know if it is possible that someone put pictures of the new animations on the site to see what is new style of entertainment.

 

thank you

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