beck11 Posted January 29, 2013 Posted January 29, 2013 I find it strange that nobody has a problem with my animations. Either Im better then I thought I was(in that case: Go me!) or people are reluctant to give proper feedback for one reason or another. No clipping, no falling through floors? Really!?
ChancellorKremlin Posted January 29, 2013 Posted January 29, 2013 I find it strange that nobody has a problem with my animations. Either Im better then I thought I was(in that case: Go me!) or people are reluctant to give proper feedback for one reason or another. No clipping' date=' no falling through floors? Really!? [/quote'] Â I'm going to be honest, I think its because it requires some modicum of interaction by the users to get it to work. I know that was exactly what put me off testing it, and I can vouch 100% of people out there are hoping contributors test it, insert it into plugins, and have it ready out of the box! Â To my shame, I was such a person. But then I took at look at your request, read the instructions by MasterChris and realised it was actually quite simple. I just created 16 text files each corresponding to an anim, and then loaded the game once and tried them all in one go. Â Here are my findings: Â EDIT: For some reason, half way through the reformatting the pictures didn't get resized. I spent an hour putting this post together from single, individual tinypic uploads. I'm sorry it breaks the page, but I'm not doing it again. Â Â Â Â Most of the dog anims seemed to work flawlessly. (3751) Â Â I really liked the small details, like the dogs paw being on your own leg as he enters you from behind. Alignment is also good: (3751) Â Â 3752 was also really good. Really impressed with that one: Â Â The only one I had a problem with was 3753, which consistently refused to animate the penetrating actor, and had alignment problems: Â Â Â Only towards the end of the animation did it align properly. This problem was common with some of the other anims too: Â Â 3754 also worked flawlessly: Â Â Even gave coyotes a try for consistency, though the alignment was a bit off, I think maybe because of the ground, though I cannot guarantee this: Â (3751) Â Â (3752) Â Â (3754) Â Â Moving on to supermutant 3763. Couldn't get that to work at all. The mutant, as an actor, never did anything, except once right at the very last second before the anim ended. Â (3763) Â Â Â When it worked, once for less than half a second out of a few tries: (3763) Â Â Next we have feral ghouls, which worked for the most part other than the penis clipping through the girl, a consequence I think of the ghouls larger than average penises. Who would have thought. Ghouls are packing! Â Head clips into female shoulder slightly: (3755) Â Â Â Next is 3756, which is perfect if the ghouls hands did something other than hover here. He appears to be almost floating, which looks a bit strange. (3756) Â Â 3757 suffers from the same problem. Excellent animation, but he seems to be supporting himself at an odd angle just with his legs. Maybe his hands could be pinning the player down? (3757) Â Â Anims 3758 suffers from the penis clipping through the girl's womb, as its a massive dick. Maybe positioning it lower (thus making it anal) would solve this problem, as the penis would clip into the abdomen and back: (3758) Â Â 3759 seems fine, though unsure if it is an anal anim as the dick is below the pussy. Not sure if intentional or not: (3759) Â Â For 3760, the head seems too far forward. As it is, the ghoul seems to be eating my PC's stomach and not her pussy: (3760) Â Â Â Next is probably my favourite ghoul anim. No problems with it, and it seems like the player was trying to run away and the ghoul just punced and literally took her from behind. Love it: (3761) Â Â Only problem with it is if seen from the front there is slight clipping: (3761) Â Â 3762 also suffered that I couldn't get it to work properly for the penetrating actor, only again managing it once, right towards the end of the act: (3762) Â Â Â Moving on to the deathclaw anims, I couldn't get any of those to work. The blind deathclaw just wouldn't cooperate. Â 3674: Â Â 3675: Â Â 3676: Â Â Wee! Riding down the deathclaw's tail! Surely not what the author intended lol. Â So yeah, quite a few of them suffered from alignment and problems with the penetrating actor starting. Its worth noting that for deathclaw and ghoul anims, these were used on enemies, in combat. I couldn't find a way to pacify them. But the supermutant suffered the same problem, and he was an ally, so that makes me believe that isn't the problem. Â Anyway, I can't stress how much I love these animations beck, and how overdue they have been in Sexout. The dog ones are simply fucking spectacular full fucking stop. The ghoul ones are a welcome addition and will add many interesting gameplay additions. Honestly, a damn good job. Â So there you are. I am something of a bug tester, so I hope that feedback pleases you. Â CK Â
biggdaddythompson Posted January 29, 2013 Posted January 29, 2013 so ive been looking around and cant seem to find alot of info about this mod, do the props and animations show up in random encounters like if i were to use sexout sexkey or is there a way to trigger them on request? im just not sure how to go about using them
biggdaddythompson Posted January 29, 2013 Posted January 29, 2013 oops nevermind jus found the testing instructions, and feel like an idiot
beck11 Posted January 29, 2013 Posted January 29, 2013 @CK Â I'll be moving animations over to sexout and rolling back ZAZ. Idk if it will solve the delay problem but I think the delay has to do with animations being "in queue". If something is doing some idle animation then it must wait for it to end before playing the sex animation but in ZAZs' case it seems to take an extraordinarily long amount of time or sometimes refuse to play altogether. Testing via console just adds some sort of delay or another, I went through all that myself too. Really frustrating. Â The coyote alignment and alignment in general is rather distressing...Alignment can take almost as long as animation due to me not using sexout position script to align up actors. I use blender exclusively to align animations hence it takes up alot of time. Hmmmm....I would suggest testing on flat ground, some of the clips is clearly havok kicking in due to uneven ground. But atm I'd wait till I can figure out how I want to proceed with the sexout.esp. Â Tbh I didnt even know dogs and coyotes share the same skeleton, it wasnt until I saw the scripting in sexout. In any event, best case scenario is it that one or the other will need to suffer alignment issues cause pride put dogs and coyotes in the same group so I cant align one without mis-aligning the other. Â Let me figure out this sexout thing first then I can get to the other stuff. Thanks for letting me know CK. Â Anyone have similar issues?
Halstrom Posted January 29, 2013 Posted January 29, 2013 I find it strange that nobody has a problem with my animations. Either Im better then I thought I was(in that case: Go me!) or people are reluctant to give proper feedback for one reason or another. No clipping' date=' no falling through floors? Really!?[/quote']Yeah, sorry I'd love to play with these but I got enough on my plate Thhoes pics look great, I really love to see what is about in the game, too busy modding to play all these excellent mods coming out, if I get bored of my stuff, I'll start tearing SexoutNG apart myself to add these if Prideslayer doesn't reappear
ChancellorKremlin Posted January 29, 2013 Posted January 29, 2013 @CK Â I'll be moving animations over to sexout and rolling back ZAZ. Idk if it will solve the delay problem but I think the delay has to do with animations being "in queue". If something is doing some idle animation then it must wait for it to end before playing the sex animation but in ZAZs' case it seems to take an extraordinarily long amount of time or sometimes refuse to play altogether. Testing via console just adds some sort of delay or another' date=' I went through all that myself too. Really frustrating. Â The coyote alignment and alignment in general is rather distressing...Alignment can take almost as long as animation due to me not using sexout position script to align up actors. I use blender exclusively to align animations hence it takes up alot of time. Hmmmm....I would suggest testing on flat ground, some of the clips is clearly havok kicking in due to uneven ground. But atm I'd wait till I can figure out how I want to proceed with the sexout.esp. Â Tbh I didnt even know dogs and coyotes share the same skeleton, it wasnt until I saw the scripting in sexout. In any event, best case scenario is it that one or the other will need to suffer alignment issues cause pride put dogs and coyotes in the same group so I cant align one without mis-aligning the other. Â Let me figure out this sexout thing first then I can get to the other stuff. Thanks for letting me know CK. Â Anyone have similar issues? [/quote'] Â No problem, I'm glad I could help. The only clip where ground would have been an issue was with the Coyote. The rest was all done on flat ground, as I did that on purpose. The only real issue, besides the anims not starting, was with the Ghoul, and maybe it would just be easier to give him a slightly smaller penis? I mean, its REALLY long! Making if smaller would eliminate the clipping.
sullivan Posted January 29, 2013 Posted January 29, 2013 I find it strange that nobody has a problem with my animations. Either Im better then I thought I was(in that case: Go me!) or people are reluctant to give proper feedback for one reason or another. No clipping' date=' no falling through floors? Really!? [/quote'] Â Haha, Go Beck;) It's no question that your animations are great. Â As for the no clipping etc. That may have something to do with what people are expecting. I for example know that i use a different Body than the one those animations were created for, and therefore are aware that there will be some clipping here and there. But even if an animation has (a bit) of clipping, you almost always find an angle were it looks good. (if th4e clipping isn't that bad) Also i assume that finetuning animations is very time consuming, and because of the different bodys clipping will always happen for some users. and if someone would ask me if i prefer 2 perfect animations or 4 with a bit of clipping, i would certainly chose the 4. But thats just me. Â Â I also had the same issue as ChancellorKremlin that for example the Super Mutant stand still while my character plays the animation, but at the end he also started. Because of that i thought it would be that the scripts just take a bit more time, since i added them manually. So i just chose a longer animation time, and after about 30 seconds he also started, and from then it worked fine. (I love the new Super Mutant anim by the way:D) Â Â As for the smaller Feral Ghoul Penis that ChancellorKremlin suggested? Making it smaller could help with some animations, but could cause others on the different anims (Penis not really penetrating etc) so i don't know about that. The feral ghoul animations worked fine for me, they were aligned a lot better than on the screenshots. Maybe the ground was uneven?
NalfeinDoUrden Posted January 30, 2013 Posted January 30, 2013 Think I've came across a problem with the dog anims. I've got the Sunny Smiles companion mod installed and the patch to stop all the dog's eyes from being on the side of their head. But during the "stand-off" before the animation plays, the eyes of the dog go to the side of it's head again (same as before the patch).
biggdaddythompson Posted January 30, 2013 Posted January 30, 2013 i was wondering if it is possible to add these to the "player.playidle" console commands for easier animation calling? not asking for someone to do it for me just asking if it can be done. zaz for skyrim has such a thing so i would assume so
Wolf470 Posted February 4, 2013 Posted February 4, 2013 I could not download the animations, when I attempt to download them I get a file not found error. I have downloaded all of the ZAZ file and am attempting to set everything up.  - Sorry I downloaded all files above the Jan 13 update by Beck. .ESP, data files and Animations.txt. When I attempted to download the files by beck I got a file not found error. Yesterday it was a 404 - File not found.
zippy57 Posted February 4, 2013 Posted February 4, 2013 (edited) I could not download the animations, when I attempt to download them I get a file not found error. I have downloaded all of the ZAZ file and am attempting to set everything up. ...wait, you've downloaded all the files but can't download the files?  I'm confused. Edited February 4, 2013 by zippy57
Wolf470 Posted February 4, 2013 Posted February 4, 2013 - Sorry I downloaded all files above the Jan 13 update by Beck. .ESP, data files and Animations.txt ect. When I attempted to download the files by beck I got a file not found error. Yesterday it was a 404 - File not found.
papiavalon Posted February 10, 2013 Posted February 10, 2013 hi i m not good english speaking , but can u post a tuto to run zaz? i have all files but cant use it in game.  hox cast a spell on player? what commands to use ?  thanks
Guest prodlimen Posted February 14, 2013 Posted February 14, 2013 404- File not found. Can someone reupload the update files?.
ZaZ Posted February 14, 2013 Author Posted February 14, 2013 I dont have the File , However   http://www.loverslab.com/topic/8114-animation-project-for-fnv/page-6?do=findComment&comment=299037 There is a Separate test module In this Plugin  Cheers
ZaZ Posted February 21, 2013 Author Posted February 21, 2013 Bleh ,  Im taking Out the Becks Animations From SexoutZaz , Because  They Will Be added to  , SexoutNG Anyways .................... And the Link Is Not Working ,,,,,,, Guys Just Roll Back to the ESP Provided in the main Page The Data Pack Remains the Same .  Also Have a Lil Patience , Since SexoutNG has Been taken Over by Astymma And Hes Working on the Animations and other things   Cheers
perty Posted February 23, 2013 Posted February 23, 2013 The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account. Â The data pack is broke.
ZaZ Posted February 23, 2013 Author Posted February 23, 2013 Awww Broke Is it ?. I don Think So  . MediaFire Has Probably Changed their Policy .Broken Most likely Means That it Doesn't Recognize  .7z Files . and its download Limit has been Reached . Gimme a Day or two to fix this and Find another File Hosting Site  Cheers
zippy57 Posted February 23, 2013 Posted February 23, 2013 First MF was blocking files for violating their TOS when they didn't. Now they're flagging them as broken when they're not. It's like they're trying to drive potential users away.
DoctaSax Posted February 23, 2013 Posted February 23, 2013 Curiouser & curiouser: when I click on the 'broken file' icon next to my MF upload of CheckMeOut, it pretends the file is called coolvideo.rar instead of checkmeout.7z, and tells me to upgrade to a paid plan of course. So yeah, never again.
zippy57 Posted February 23, 2013 Posted February 23, 2013 coolvideo.rar sounds a lot like a placeholder name, like they forgot to fix up some beta code or something.
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