Rogwar002 Posted November 2, 2019 Posted November 2, 2019 18 hours ago, Nymra said: Or is there a way that I can change this myself maybe via Tes5edit? I am not capable of CK (yet ) It´s a Papyrus script edit. You have to change the slider in the MCM. 1
Ankahet Posted November 6, 2019 Posted November 6, 2019 I have been having this odd issue for a while now, and have just been bypassing it by setting the items I dont want displayed to hide when a ring, amulet or circlet is worn. However, when I have any armor equipped in slot 32 (chest) it is supposed to hide whatever is specified in the device hider, but it doesnt. The defualt values to 32 being: Chastity bra Chastity Belt Nipple piercings Clitoral Piercings But no matter what I do, it does NOT hide those items when equipping a piece of chest armor or clothing that occupies slot 32. Has anyone managed to figure this out or had similar issues?
swords and sandals Posted November 6, 2019 Posted November 6, 2019 2 hours ago, Ankahet said: I have been having this odd issue for a while now, and have just been bypassing it by setting the items I dont want displayed to hide when a ring, amulet or circlet is worn. However, when I have any armor equipped in slot 32 (chest) it is supposed to hide whatever is specified in the device hider, but it doesnt. The defualt values to 32 being: Chastity bra Chastity Belt Nipple piercings Clitoral Piercings But no matter what I do, it does NOT hide those items when equipping a piece of chest armor or clothing that occupies slot 32. Has anyone managed to figure this out or had similar issues? I haven't had that problem myself. A few things perhaps to note: The device hider only works for the player character, not NPCs. There are some devious items that occupy slot 32 that are specifically prevented from using the devices underneath system (I think certain catsuits do this) so they won't hide anything themselves. Clitoral piercings are not one of the things set by default to be hidden by slot 32; harnesses/corsets are (slot 58.) So, if in your game clitoral piercings are there, you presumably must have changed it. Is there anything else you might have changed from the default settings? It seems unlikely, but possibly another change has stopped it working as intended.
Ankahet Posted November 6, 2019 Posted November 6, 2019 5 minutes ago, merManc said: I haven't had that problem myself. A few things perhaps to note: The device hider only works for the player character, not NPCs. There are some devious items that occupy slot 32 that are specifically prevented from using the devices underneath system (I think certain catsuits do this) so they won't hide anything themselves. Clitoral piercings are not one of the things set by default to be hidden by slot 32; harnesses/corsets are (slot 58.) So, if in your game clitoral piercings are there, you presumably must have changed it. Is there anything else you might have changed from the default settings? It seems unlikely, but possibly another change has stopped it working as intended. Seems to work now. I think before it may have been a load order issue, or an issue with enchanted chest armors. But regardless of what is there by default or whether something else is put there, it should be a true/false check. If 32 occuped by X THEN hide X, X and X.
The Longest John Posted November 8, 2019 Posted November 8, 2019 So, first I'd like to say I'm loving all the new stuff! I'm really impressed by how much this mod is growing, to the point that almost any imaginable device is in it in some way! Really, it's amazing work, and I can't wait to see it develop further and be used in quest mods! At the same time, I wanted to report some issues that I'd found. First, a bug specific to 4.3a (which I am certain was not a thing with in earlier versions) involves the masturbation animations while wearing an armbinder. If the player presses the N key (default from Sexlab) to masturbate while wearing an armbinder, the attempt will be unsuccessful as the player's hands are bound. However, the mod erroneously uses the Yoke animation (DDYokeSolo) when doing so, see ScreenShot16. However, if the masturbation comes about as an event from the random timed polling functionality of the devious devices mod itself, it correctly plays the armbinder animation (DDarmbindersolo) and all is well (See ScreenShot17). Of course, this is a fairly minor issue, but i thought I'd point it out since it seems like an easy fix, especially since it worked perfectly in previous versions of DDX. Next, I thought I'd check on straitjackets, to see if their animation problems had been touched on by the patch. In brief, they hadn't, and they're still one of the most broken items in the mod. Firstly, holding down the N key previously used to simply cause the masturbation animation to play regardless of the player's hands being bound. In 4.3a however, an error popup appears, as per the third screenshot. This seems silly to me, as I believe straitjackets are the only wrist restraint which do not have an animated functionality of stopping the player from masturbating. Animations already exist for yokes, armbinders and all other wrist restraints covering this, and they could quite easily be toggled on for jackets as well. Failing that, even playing the jacket's struggle animation would be better than an error pop-up. Furthermore, if the player equips a chastity belt along with the jacket, all animations (including vibrator animations and masturbation animations) will act as if the player's hands were not bound. This is particularly off, as the animations for the player to struggle while being vibrated already exist for all other wrist restraints, which consist of a variant of the yoke/armbinder animations as well as the normal struggle animations for the device. Again, this seems like a rather simple fix, since all of these animations are already in the game, but are not enabled for straitjackets. Lastly straitjackets seem to have very little random timed event polling functionality. Basically all of the events that are supposed to play an animation of any kind do not work (including the random struggle animation, the catching one's breath animation, the tripping and falling animation when wearing heels, etc.). And again, all of the animations already exist, but seem to be disabled for straitjackets for some reason. All of this is to say that straitjackets remain very gimped in terms of functionality, both in this mod and all other mods that make use of them. This is quite a shame, as I for one find them to be one of the more cool-looking devices in the mod. At the same time, I really have no knowledge on how difficult it is to resolve animation issues like this. I just thought I'd bring this to everyone's attention in the hope that someone like @Kimy or @piotsze would be inclined to take a look. Also, sorry if my explanations were a bit off! I wish I could provide better info if only I knew how! ScreenShot16.bmp ScreenShot17.bmp enb 2019_11_07 17_16_23_81.bmp 1
GGQWPP Posted November 9, 2019 Posted November 9, 2019 Hey guys, i am new and using vortex. How do i run bodyslide and batch build the devices? I have bodyslide and outfit studio already but i have no idea how to use it.
Zaflis Posted November 15, 2019 Posted November 15, 2019 Red ebonite catsuit gloves seem to cut arm a bit:
HyperonicX Posted November 15, 2019 Posted November 15, 2019 14 minutes ago, Zaflis said: Red ebonite catsuit gloves seem to cut arm a bit: I found that they all do this, not just the red ones.
Rogwar002 Posted November 15, 2019 Posted November 15, 2019 16 hours ago, HyperonicX said: I found that they all do this, not just the red ones. Yes. The gloves are to short to fit without a rubbersuit. My solution was to add a hand texture in Bodyslide and deleting all unneeded nodes of the mesh. Now the black ones are my favorite and the toon can wear them without a suit or with any clothing at all.
HyperonicX Posted November 15, 2019 Posted November 15, 2019 3 hours ago, Rogwar002 said: Yes. The gloves are to short to fit without a rubbersuit. My solution was to add a hand texture in Bodyslide and deleting all unneeded nodes of the mesh. Now the black ones are my favorite and the toon can wear them without a suit or with any clothing at all. I found that they're too short even WITH the rubber suit! But I'm glad you found a solution that works. I'm just not sure how to implement what you did.
Addasus Posted November 16, 2019 Posted November 16, 2019 Hi there Does anyone else have an issue with the White Ebonite Panel gags disappearing when another item is equipped to a character or goes through a loading screen? The gag effects remain in place, but the gag itself becomes invisible. I've experienced it for a while, but I never see anyone else talk about it. Probably a screwup on my part. Also, this is almost definitely a screwup on my end, because I see these items working for others, but I'm having trouble with the pony boots. They end at the feet instead of going up the leg, like this: Spoiler I'm pretty sure it's a mistake I'm making with Bodyslide, but I'm not sure what I could be doing wrong. My bodytype is the regular UNP with physics, so I'm just using the regular UNP bodyslide option for the boots, so I don't think it should be the cause. Thanks for the help
Rogwar002 Posted November 16, 2019 Posted November 16, 2019 20 hours ago, HyperonicX said: But I'm glad you found a solution that works. I'm just not sure how to implement what you did. Hm. How do I start. I assume you use Bodyslide from Mod Organizer or similar. It is possible but not mandatory that it will only work with your current used body. If you change your hand or arm section on your body, you will have to change the hand mesh again. Make sure to make a backup before you start to work on the file located in the Devious Devices Expansion Meshes folder. The file you will have to work on is located at e.g. Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit\catsuit_hands_1.nif and the second one is Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit\catsuit_hands_0.nif 1. Start Outfit Studio using the link in Bodyslide or your Mod Organizer 2. File->Load Outfit -> Skyrim\data\meshes\devious\mxw_catsuit\catsuit_hands_1.nif 3. File-> Import-> from nif -> Skyrim\data\meshes\Actors\character\character assetsSkyrim\data\femalehands_1.nif 4. on the right side of outfit studio on the meshes tab click on the little eye symbol of your Catsuit_LP_Hands twice! this should change the view from the glove to a grid. 5. on the right side of outfit studio on the meshes tab click on the hand mesh; make sure just Hands is highlighted! 6. by pressing 1 select the mask tool; same goal using menus: Tool-> Current Tool -> Mask 7. using the brush settings select an appropiate size of the brush 8. Select the nodes from the hand mesh you want to keep; just brush over the nodes that are NOT in the glove but still brush the first row of nodes inside the gloves; make sure you work VERY accurate! 9. use the menu: Shape -> Delete Vertics... and answer the question with yes! 10. the visible change will result in the deleted mesh nodes inside of your gloves leaving only a tiny skin part outside; this part will connect with the arm of your character 11. Save your project using the Menu: File-> Save project 12. navigate to your mod of Devious Devices Expansion and open the folder Meshes\devious\mxw_catsuit; e.g. Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit 13. delete the file catsuit_hands_0.nif and make a copy of the just changed changed catsuit_hands_1.nif to a new file named catsuit_hands_0.nif Thats it. You now should have a matching little glove just covering your hands that are correctly attached to your arms without gap. Just a hint: the devious team made the catsuit a really snug fit. It is possible that this newly attached skinpart will clip through the arm texture of the catsuit. Soultion: inflate the catsuit arms a tiny bit in Outfit studio. Beware: You will have to change the bodyslide nif not your Catsuit_body_1.nif. This is a diffrent story explained much better in the bodyslide thread. 1
Rogwar002 Posted November 16, 2019 Posted November 16, 2019 16 hours ago, Addasus said: I'm pretty sure it's a mistake I'm making with Bodyslide, but I'm not sure what I could be doing wrong. The pony boots equip in the foot slot (normaly 37). They cover the calve slot aswell, but there is no biped body slot set for that (and that is correct as it is). The result is, if you´re using an armor that will cover your calves, the part of the pony boot covering the calve will not show or is covering your calves. Translation for your case: One part of your armor is a lot of skin. Example given: you have an armor on slot 32 (the normal armor slot) that is a little on the skimpy side. It is covering your crotch and your boobs but not your legs and arms and even exposes your belly. Not covering your legs is seen on your screenshot. A common disease is, to save the reference body to those armors. I don´t know why modders do that, but they do.(I think it is a relict of the past from times every body did have his own mesh and this was true for armors, too). If the reference body is part of the armor it just replaces the whole body mesh overwritting every other mesh. This was done to your pony boot. Keep in mind the foot is the foot mesh and is seperated from the body. How to make a picture of what I have in mind....? Just think about yourself: Your clothing is covering your skin. Think of a jeans with holes in it. The skin is still there when the jeans is covering your leg. Bodyslide is your skin. There is no need to have skin inside of your jeans, even if there are some holes in this jeans. If your jeans is tight like hell, the skin will squeeze through your jeans hole. If your ass is really fat and you bend down, your jeans will tear and the ass-skin will pop out = clipping issue If you have a short shorts there is no skin attached to the legs... is it? ? To correct this error the armor has to be changed. Depending on the armor, skin is a necessary part of the armor. The skin in the armor has to be an own mesh but not a reference. We are using bodyslide (should use). Every part of the armor is just an overlay (not really a correct term but I hope you get the meaning) to your bodymesh. If the mesh is not well built, it will have clipping issues. For your case this does mean: There should by no skinmeshnode in your armor on slot 32 in the calve area. It is not necessary, because there is no other amor part than skin. And skin is what the bodymesh from bodyslide is already providing. It is already there.
HyperonicX Posted November 16, 2019 Posted November 16, 2019 56 minutes ago, Rogwar002 said: Hm. How do I start. I assume you use Bodyslide from Mod Organizer or similar. It is possible but not mandatory that it will only work with your current used body. If you change your hand or arm section on your body, you will have to change the hand mesh again. Make sure to make a backup before you start to work on the file located in the Devious Devices Expansion Meshes folder. The file you will have to work on is located at e.g. Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit\catsuit_hands_1.nif and the second one is Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit\catsuit_hands_0.nif 1. Start Outfit Studio using the link in Bodyslide or your Mod Organizer 2. File->Load Outfit -> Skyrim\data\meshes\devious\mxw_catsuit\catsuit_hands_1.nif 3. File-> Import-> from nif -> Skyrim\data\meshes\Actors\character\character assetsSkyrim\data\femalehands_1.nif 4. on the right side of outfit studio on the meshes tab click on the little eye symbol of your Catsuit_LP_Hands twice! this should change the view from the glove to a grid. 5. on the right side of outfit studio on the meshes tab click on the hand mesh; make sure just Hands is highlighted! 6. by pressing 1 select the mask tool; same goal using menus: Tool-> Current Tool -> Mask 7. using the brush settings select an appropiate size of the brush 8. Select the nodes from the hand mesh you want to keep; just brush over the nodes that are NOT in the glove but still brush the first row of nodes inside the gloves; make sure you work VERY accurate! 9. use the menu: Shape -> Delete Vertics... and answer the question with yes! 10. the visible change will result in the deleted mesh nodes inside of your gloves leaving only a tiny skin part outside; this part will connect with the arm of your character 11. Save your project using the Menu: File-> Save project 12. navigate to your mod of Devious Devices Expansion and open the folder Meshes\devious\mxw_catsuit; e.g. Skyrim Mods\mods\Devious Devices Expansion 4.3a\Meshes\devious\mxw_catsuit 13. delete the file catsuit_hands_0.nif and make a copy of the just changed changed catsuit_hands_1.nif to a new file named catsuit_hands_0.nif Thats it. You now should have a matching little glove just covering your hands that are correctly attached to your arms without gap. Just a hint: the devious team made the catsuit a really snug fit. It is possible that this newly attached skinpart will clip through the arm texture of the catsuit. Soultion: inflate the catsuit arms a tiny bit in Outfit studio. Beware: You will have to change the bodyslide nif not your Catsuit_body_1.nif. This is a diffrent story explained much better in the bodyslide thread. I found an easier way using a different uunp conversion, which had the hand meshes included. I did try your method, or something similar, but it went totally wrong. I just cannot use Outfit Studio for the life of me.
Addasus Posted November 17, 2019 Posted November 17, 2019 10 hours ago, Rogwar002 said: -snip- Thanks for the response. Unfortunately, this problem happens even if there are literally no other items in the character's inventory. Spoiler In the previews, the boots appear properly, so I'm wondering if I have a non-standard UNP foot mesh that could be messing with me. But I don't think it's that, because this is the only item I see this problem with. Other footwear, whether it be the items in this mod, like the Restrictive Boots or other footwear from other mods appear without clipping or any problems like that when I use the UNP Bodyslide shape.
Zaflis Posted November 18, 2019 Posted November 18, 2019 On 11/16/2019 at 5:07 AM, Addasus said: Spoiler Hi there Does anyone else have an issue with the White Ebonite Panel gags disappearing when another item is equipped to a character or goes through a loading screen? The gag effects remain in place, but the gag itself becomes invisible. I've experienced it for a while, but I never see anyone else talk about it. Probably a screwup on my part. Also, this is almost definitely a screwup on my end, because I see these items working for others, but I'm having trouble with the pony boots. They end at the feet instead of going up the leg, like this: Reveal hidden contents I'm pretty sure it's a mistake I'm making with Bodyslide, but I'm not sure what I could be doing wrong. My bodytype is the regular UNP with physics, so I'm just using the regular UNP bodyslide option for the boots, so I don't think it should be the cause. Thanks for the help You haven't given enough information for any help. By "UNP with physics" you mean HDT right? It requires XPMSE skeleton. If you showed full FNIS log it might tell the most. There might be some Bodyslide issue with the boots but gag's are a different mod installation issue.
Addasus Posted November 19, 2019 Posted November 19, 2019 6 hours ago, Zaflis said: You haven't given enough information for any help. By "UNP with physics" you mean HDT right? It requires XPMSE skeleton. If you showed full FNIS log it might tell the most. There might be some Bodyslide issue with the boots but gag's are a different mod installation issue. Sorry for not providing enough information. Yes, I meant UNP HDT, rather than UNPB or any of the other variants. And I do have XPMSE. I even just downloaded the new version just to make sure and I'm still having issues. Here's my FNIS log. There's no errors, and the only patch I'm using is the "Skeleton Arm Fix" patch. Spoiler FNIS Behavior V7.0 XXL 11/17/2019 9:57:47 PM Skyrim 32bit: 1.9.32.0 - C:\Users\main\Documents\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: Unknown (126 bones) male: Unknown (126 bones) Patch: "SKELETON Arm Fix" Reading 3jiou V1.0 ... Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Anubs Human V1.0 ... Reading ArtOfTheCatch V1.0.1 ... Reading CoverSelf V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 40 alternate animations) ... Reading dcc-display-model-2 V102 ... Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDC V1.0.0 ... Reading DDSL V4.0.0 ... Reading Deviously Cursed Loot V6.3 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.0 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading Follow me for Sex V3.6 ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FunnyBizBound V12.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading HalosPoser V?.? ... Reading HalosPoser2 V?.? ... Reading ITortureFramework V1.00 ... Reading Leito3some V1.0 ... Reading NibblesAnims V1.0 ... Reading PAHE V5 ( 0 furniture, 2 offset, 1 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading PAH_HomeSweetHome V1.00 ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading PinupPoser V?.? ... Reading RideSharing V1.00 ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V8.00 ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading ZaZAnimationPack+ V8.00 ( 14 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 5 sets: 46 total groups: 181 added file slots: 1367 alternate files: 1129 Creature Pack not installed 13144 animations for 39 mods successfully included (character) As for Bodyslide, I'm not seeing multiple morphs to choose between like I do for certain items, usually trying to decide between HDT and non HDT versions. Hopefully this will make things a bit clearer. I'll keep looking on my end to see if I can find something that's causing the issue. Thank you.
donttouchmethere Posted November 19, 2019 Posted November 19, 2019 1 hour ago, Addasus said: Yes, I meant UNP HDT You will need an UUNP body (included in BodySlide, just choose it during BS install, also BS comes with the basic presets). You can choose then UNP HDT as preset to get an UUNP body with UNP appearance. Also you need HDT physic extension with XPMSE if you don't have any mod installed that includes that already.
MrMagoo Posted November 20, 2019 Posted November 20, 2019 On 11/6/2019 at 5:31 AM, Ankahet said: I have been having this odd issue for a while now, and have just been bypassing it by setting the items I dont want displayed to hide when a ring, amulet or circlet is worn. However, when I have any armor equipped in slot 32 (chest) it is supposed to hide whatever is specified in the device hider, but it doesnt. The defualt values to 32 being: Chastity bra Chastity Belt Nipple piercings Clitoral Piercings But no matter what I do, it does NOT hide those items when equipping a piece of chest armor or clothing that occupies slot 32. Has anyone managed to figure this out or had similar issues? I've experienced this in the past as well as an issue with device hider refusing to "accept" input where it doesn't have the default slots hidden for slot 32 equipped and won't register when I try to input those slots to be hidden. In my case I tied the problem down to mod fighting with "toggle helmet" mod (a mod that lets you toggle hiding of equipped helmet slot items) which intuitively makes some sense I guess. Perhaps some sort of mod disagreement happening in your setup at the root of this too?
Ankahet Posted November 20, 2019 Posted November 20, 2019 5 hours ago, MrMagoo said: I've experienced this in the past as well as an issue with device hider refusing to "accept" input where it doesn't have the default slots hidden for slot 32 equipped and won't register when I try to input those slots to be hidden. In my case I tied the problem down to mod fighting with "toggle helmet" mod (a mod that lets you toggle hiding of equipped helmet slot items) which intuitively makes some sense I guess. Perhaps some sort of mod disagreement happening in your setup at the root of this too? You are correct Sir. After taking a look into toggle helmet it does indeed conflict with DD when "hidden". So, I have found a solution. Ditch Toggle Helmet Mod and grab this instead and just use the head piece, can use the others if desired: https://www.nexusmods.com/skyrim/mods/47499
Zaflis Posted November 21, 2019 Posted November 21, 2019 4 hours ago, Ankahet said: You are correct Sir. After taking a look into toggle helmet it does indeed conflict with DD when "hidden". So, I have found a solution. Ditch Toggle Helmet Mod and grab this instead and just use the head piece, can use the others if desired: https://www.nexusmods.com/skyrim/mods/47499 What i'm using for that is SkyHide: https://www.nexusmods.com/skyrim/mods/24766 It makes all vanilla helmets invisible, though it has 6 ESP's to do that because it's made modular. It will not touch any modded helmets which imo works as it should.
Ankahet Posted November 21, 2019 Posted November 21, 2019 3 hours ago, Zaflis said: What i'm using for that is SkyHide: https://www.nexusmods.com/skyrim/mods/24766 It makes all vanilla helmets invisible, though it has 6 ESP's to do that because it's made modular. It will not touch any modded helmets which imo works as it should. I prefer the invisible armor package, lets me run around naked if I want to xD
Zaflis Posted November 21, 2019 Posted November 21, 2019 55 minutes ago, Ankahet said: I prefer the invisible armor package, lets me run around naked if I want to xD Real survivors engage bandits with no armors ?
Ankahet Posted November 21, 2019 Posted November 21, 2019 11 hours ago, Zaflis said: Real survivors engage bandits with no armors ? Truth! Half the time I have no armor anyhow as my character has horrible luck with getting bound in just about everything possible xD
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