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Posted

Hello,
i wanted to know if it is planned to add sound and animation to the collar with little bell which is included in the mod?

Or is there perhaps already someone who has implemented this in a tweak or addon?

Posted

This set of leg cuffs locks on a subject's ankles.
They are fitted with rings allowing them to be locked togather with chains and padlocks, restricting the subject's freedom as desired.

This device is keyed to used standard restraints keys.

That is description of leg cuffs, a bit miss-leading dont you think ?
Could there be added the option to actually add those chains and padlocks ?

 

Something like

Link the gloves,
that already exists for rubber gloves.

Posted
On 1/14/2020 at 10:58 AM, BeneathThePlass said:

Possibly stupid question. I have a seam issue with the full body catsuits where the neck and arms don't line up properly. When I loaded up the project in Outfit Studio to take a look at it (DDXSuitsCBBE.xml in slidersets, and then the catsuit), and then load the CBBE body reference, the catsuit itself is slightly smaller than the CBBE, which is why I'm getting seam issues. The issue occurs only with the catsuit; the zipsuit from the same xml file is the correct size for CBBE. I'm not sure how to fix this. Have I missed a file somewhere that I need to download?

  Reveal hidden contents

catsuit seam issues.png

You need to build everything with bodyslide, not just the devices but the body itself too. Then they will conform to eachother.

Unselect all group filters, then batch build and still don't unselect anything.

Posted
On 1/12/2020 at 9:02 PM, thedarkone1234 said:

Thanks, but it didn't work. All these animation mods are registered via SLAL and I always make sure I don't hit the limit of 500. It would also be kinda odd if the extra animations are the cause for no animations playing, isn't it? (Maybe I am missing something here), but anyway the animations themselves aren't the cause of the problem. Could SLAL itself cause issues?

It's possible. In any case, as I forgot to mention as I was offline a week, rebuild SL via the mcm, i.e. clean and restart the mod and if you use zap, do the same and re-register the animations. I don't use SLAL myself as I am trying to keep anim files to a minimum and avoid conflicts, crashes etc.

Posted
On 1/25/2020 at 2:29 PM, Zaflis said:

You need to build everything with bodyslide, not just the devices but the body itself too. Then they will conform to eachother.

Unselect all group filters, then batch build and still don't unselect anything.

I have built the body as well. Everything else fits perfectly fine, the issue is only with this specific catsuit. As far as I can see, the mismatch is because the base catsuit body is smaller than the base CBBE body, as shown in the image I attached. I've played with the catsuit in Outfit Studio a bit, made it larger and tried to conform the neck/arms to the CBBE base body, but I'm not skilled enough with mesh editing to make it perfect, and there's still a clear misfit of the catsuit.

Posted
1 minute ago, BeneathThePlass said:

As far as I can see, the mismatch is because the base catsuit body is smaller than the base CBBE body, as shown in the image I attached.

To show clothing right in Outfit Studio you need to load the right reference body. If you just choose it from the list it doesn't use right one at least for me. It's in:

\data\meshes\actors\character\character assets\femalebody_0.nif

This is a file built by Bodyslide, not one installed by any mod. The way the mxw suit conforms for me:

Spoiler

reference.jpg.0310ebf3a3e2ee713dc3215e1d85df27.jpg

 

Again i have not done any manual mesh editing with the Studio, you don't and shouldn't need it at all. It's way too complex for average player anyway, you might think you know how to use it but it would more than likely just ruin the mesh files.

Posted

I'm not an expert in Outfit Studio by any means, but I'm not a complete noob either; I learned from tutorials/taught myself how to use it in order to do UUNP conversions to CBBE, and I actually have a mod on Nexus where I converted a large UUNP mod to CBBE. For simplicity's sake then, I'll show what I mean in Bodyslide. In the spoiler I'm attaching four images for reference. These are the bodyslide files (unedited, the edits I did in Outfit Studio I saved under a completely separate file so as not to ruin the original) that I pulled straight from the latest zip folder for Devious Expansions; I included the catsuit in question, the zipsuit that is saved in the same xml file (DDXSuitsCBBE.xml), the plain nude CBBE body, and a gif showing the differences, all set to the default CBBE Curvy shape. Again, these are unedited, I pulled the bodyslide files straight from the zip folder for this mod that I downloaded, and since I have the current mod download, as well as older versions, I've compared those as well.

 

EDIT: I just noticed that the catsuit has an extra slider, which I hadn't realized before, but when I changed that SmallSeam slider, nothing actually changes, so I'm not sure what it is for.

 

Edit the 2nd: I take it back. I swear I've built this before, multiple times when trying to fix the seam issues, but I rebuilt it again so I could get an in-game shot of the seam issues, and suddenly they were gone. I promise I'm not as dumb of ass as that probably makes me seem, and I apologize. ♥

Posted

I see there is a Glass-Oil high heel but in the mod but when I try them on, I get invisible feet/heel, just nothing there. Glass-Oil High Heels working for anyone else? Am I missing something? This is most definitely NOT a "You need to build it in bodyslide" issue so please don't suggest it (if I need to build it in a different way other than batch build, that's different story). MO says the only mods in my list overwriting DDx is Cursed Loot and my Bodyslide batch build (really just a mesh folder) folder. Using CBBE is that makes a difference.

 

Also, for the restrictive set, there is Glass-Oil restrictive collar, restrictive corset, and restrictive boots but no restrictive gloves. This coming in the future or can't be done because of clipping issues?

Posted

@Majin Buu Glass-Oil stuff is from Devious Lore - Lore Patch. They override DDX transparent catsuit etc. I don't have that but transparent stuff always showed up correctly for me (not actually invisible but sort of "shiny").

Posted

so MO keeps crashing when trying to install this mod can anyone help me with the fixing process?

Posted
On 2/3/2020 at 10:31 PM, Zaflis said:

@Majin Buu Glass-Oil stuff is from Devious Lore - Lore Patch. They override DDX transparent catsuit etc. I don't have that but transparent stuff always showed up correctly for me (not actually invisible but sort of "shiny").

If it is Devious Lore, I made sure I had the newest version installed, installed for CBBE and ran bodyslide, and it still comes up completely invisible in game. It's the "Glass-Oil High Heels" specifically. Any thoughts or suggestions?

Posted
52 minutes ago, Majin Buu said:

If it is Devious Lore, I made sure I had the newest version installed, installed for CBBE and ran bodyslide, and it still comes up completely invisible in game. It's the "Glass-Oil High Heels" specifically. Any thoughts or suggestions?

Try disabling the shader, i only use ENBoost. So what you'd be looking into changing is enblocal.ini. Maybe even reinstall ENBoost files and reconfigure.

[ANTIALIASING] section all false, UseDefferedRendering=false

 

What i think you mean is this mesh: devious\zipsuit\Feet_1.nif

These pics from Outfit studio and ingame:

Spoiler

feet.jpg.84bd34fab108b0ac5e901ff65883277d.jpg

 

If Outfit studio mesh looks same then almost definitely shader issue, or that you built devices to wrong folder that Skyrim can't find.

Posted
8 hours ago, Zaflis said:

Try disabling the shader, i only use ENBoost. So what you'd be looking into changing is enblocal.ini. Maybe even reinstall ENBoost files and reconfigure.

[ANTIALIASING] section all false, UseDefferedRendering=false

 

What i think you mean is this mesh: devious\zipsuit\Feet_1.nif

These pics from Outfit studio and ingame:

  Hide contents

feet.jpg.84bd34fab108b0ac5e901ff65883277d.jpg

 

If Outfit studio mesh looks same then almost definitely shader issue, or that you built devices to wrong folder that Skyrim can't find.

I'm having the same issue, and as far as I can tell that mesh never gets built by any of the devious bodyslides when using DDX 4.3a CBBE.

They DO get built if you are using UUNP.

Posted
22 hours ago, Zaflis said:

Try disabling the shader, i only use ENBoost. So what you'd be looking into changing is enblocal.ini. Maybe even reinstall ENBoost files and reconfigure.

[ANTIALIASING] section all false, UseDefferedRendering=false

 

What i think you mean is this mesh: devious\zipsuit\Feet_1.nif

These pics from Outfit studio and ingame:

  Reveal hidden contents

feet.jpg.84bd34fab108b0ac5e901ff65883277d.jpg

 

If Outfit studio mesh looks same then almost definitely shader issue, or that you built devices to wrong folder that Skyrim can't find.

I'm not using any sort of graphics enhancing mods or ENB is unfortunately issue is not there. But if the high heels are just the zipsuit mod, well I have that mod installed both as the original version and cursed loot version. And I checked Devious Lore in game using All Item Menu mod and it shows Glass-Oil items are in Cursed Loot, not Devious Lore. 

Posted
14 hours ago, PolySoup said:

I'm having the same issue, and as far as I can tell that mesh never gets built by any of the devious bodyslides when using DDX 4.3a CBBE.

They DO get built if you are using UUNP.

I hadn't tried it as UUNP, only as CBBE. @Kimy might have a little bug here. 

Also, is it the same for you guys using CBBE that the Protective Zipsuit is not clear, but instead got an opal effect and a gap between the Zipsuit and Zipsuit boots? I used CBBE HDT when I build in bodyslide. Don't know if UUNP users have this issue. Again, original Zipsuit mod off Nexus looks correct and has no issues. Screenshot attached as example.

 

ScreenShot2.bmp

Posted
3 hours ago, Majin Buu said:

Again, original Zipsuit mod off Nexus looks correct and has no issues. Screenshot attached as example.

The other mod could conflict with this, but i have no certainty. Make sure that all DD files override nexus mods when installed, or remove the other mod. Then run FNIS and Bodyslide again. You don't really need the catsuits from a nexus mod because they are completely included in DD. Cursed Loot also adds suits you can use as armors or clothings.

I don't know how current CBBE version works, UUNP is better made body anyway.

  • 2 weeks later...
  • 2 weeks later...
Posted

I removed DDa, DDI and DD exp ages ago because there was a DD-exp build that was new at that time, which caused a CTD.  DDa and DDi both loaded and ran fine with my game.  I'd like to use the up-to-date version, but need to get past this CTD issue related specifically to DD-exp - or a bad interaction of DD-exp and some other mod.  If you have any ideas that would be great.  FYI - I read the FAQ for this mod and that unfortunately didn't solve the problem.

 

I could go with an older build of DD-exp, but don't want to use an old build if I can get a new one to work.  Thanks.

Posted
10 hours ago, astralara said:

I removed DDa, DDI and DD exp ages ago because there was a DD-exp build that was new at that time, which caused a CTD.  DDa and DDi both loaded and ran fine with my game.  I'd like to use the up-to-date version, but need to get past this CTD issue related specifically to DD-exp - or a bad interaction of DD-exp and some other mod.  If you have any ideas that would be great.  FYI - I read the FAQ for this mod and that unfortunately didn't solve the problem.

 

I could go with an older build of DD-exp, but don't want to use an old build if I can get a new one to work.  Thanks.

Only chance to help you there would be a Load Order to hopefully see the mod that causes the conflict.

So far DD series alone don't cause a CTD for me, only way I could imagine to get one related to DD would be:

> DDx development version/bugged version that got fixed shortly after discovering issues

> DDx broken download

> bad installation

> missing requirement

> very old mod in LO that overwrites DDi, DDx

> conflict with one of the many ZAZ versions, best to put ZAZ over DDiax in LO

> too many animations registered with FNIS after installing DDi,x

> no stable base setup and no stability fixes, while having a high number of mods installed

 

That said it would be helpful to know at what point in game you get your CTD.

Posted
8 hours ago, astralara said:

 need to get past this CTD issue related specifically to DD-exp - or a bad interaction of DD-exp and some other mod.  If you have any ideas that would be great. 

DDX includes chain restraints that need HDT-PhysicsExtension and compatible skeleton (and BodySlide) to work correctly. HDT itself has requirement for special skeleton and one we all use is  XPMSE (E for Extended).

 

Do you have Crash Fixes (configured), ENBoost and checked that your SKSE.ini is also matching current recommendations? Also FNIS won't be able to handle too many animations. You can increase the limit with FNIS-XXL but it will also increase CTD chance.

  • 2 weeks later...
  • 2 weeks later...
Posted

Since a short while armbinder, yoke and petsuit animations are not working anymore, the arms of the pc are staying in th default pose. I already reinstalled it, emptied my load order, now this is my load rder, still it doesnt work.

 

dawnguard.esm

hearthfires.esm

dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

SexLab.esm

Devious Devices - Assets.esm

SexLabAroused.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

RaceCompatibility.esm

ZaZAnimationPack.esm

FNIS.esp

XPMSE.esp

SOSRaceMenu.esp

RaceCompatibilityUSKPOverride.esp

RaceMenuPlugin.esp

RaceMenu.esp

UIExtensions.esp

SkyUI.esp

RaceMenuMorphsUUNP.esp

AddItemMenuLE.esp

Alternate Start - Live Another Life.esp

Bashed Patch, 0.esp

 

Any ideas?

Posted

Oh and i have a suggestion to make: how about an option to link leg cuffs/chain harness leg parts together to gt an effect like the extreme hobble dress? would also be nice as a rope cuff or something

Posted

Is the gag conflict that needs 4.3 to fix still an issue? If so where can I get the original 4.3 file? i did the trick with my 4.2 file and it works except every few seconds my characters mouth closes then opens again. I'm figuring another mod is the issue but I want 4.3's zadgageffect.pex file fix to make sure before I start unchecking esp's left and right.

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