MrMagoo Posted October 18, 2019 Posted October 18, 2019 All those that work fine on yours do not work for me... so the problem is mine and still a mystery
Mr Technician Posted October 18, 2019 Posted October 18, 2019 14 minutes ago, MrMagoo said: All those that work fine on yours do not work for me... so the problem is mine and still a mystery Well you need to find out whats happening in your game. You are not a newbie - but it may still be difficult. Now checking (will reedit this post) Armor Addon white leather armbinder - xx00f011 works fine white leather blindfold - xx00f02d works fine (temporarly i'm giving screenshot to prove i'm not givin BS to you...) white leather posture collar - xx00f063 works fine Armor white leather armbinder - xx00f013 works fine white leather blindfold - xx00f02f works fine white leather blindfold (custom) - xx013350 works fine white leather blindfold (unlocked) - xx013358 works fine white leather collar (posture) - xx00f06a works fine Spoiler
MrMagoo Posted October 18, 2019 Posted October 18, 2019 Yeah I can normally figure out my issues eventually but this just has me really confused because I can't understand how it can happen when I take out all other mods and re-install ><
Mr Technician Posted October 18, 2019 Posted October 18, 2019 16 minutes ago, MrMagoo said: Yeah I can normally figure out my issues eventually but this just has me really confused because I can't understand how it can happen when I take out all other mods and re-install >< Tested them all... I feel so "white" now! Like this guy: (littlebit amazed)
MrMagoo Posted October 18, 2019 Posted October 18, 2019 Gratz for you hehe! Thanks for testing even if it only goes to show the problem is at my end. I'm pretty sure if there was this problem for a lot of people with so many items it would have been noticed quickly
Zaflis Posted October 18, 2019 Posted October 18, 2019 5 hours ago, MrMagoo said: SKSE plugins / XPMSE - I have tried with and without HDT physics extension as well as with and without XPMSE (my default setup is with both). How do you mean both? You can only install 1 kind of body and items for it. HDT is a requirement for DD to work correctly, and HDT requires XPMSE. You need to run FNIS after changing skeleton. 1
MrMagoo Posted October 18, 2019 Posted October 18, 2019 1 hour ago, Zaflis said: How do you mean both? You can only install 1 kind of body and items for it. HDT is a requirement for DD to work correctly, and HDT requires XPMSE. You need to run FNIS after changing skeleton. Yep done all that. I mean I have both XPMSE and HDT physics extensions installed.
Mr Technician Posted October 18, 2019 Posted October 18, 2019 5 hours ago, MrMagoo said: Yep done all that. I mean I have both XPMSE and HDT physics extensions installed. And did you ... ... (run FNIS) ... ? 4
swords and sandals Posted October 18, 2019 Posted October 18, 2019 @MrMagoo and @piotsze Apologies if this isn't relevant, or if you already know it, but I noticed some talk of redirecting records from _go.nifs to normal nifs. The "go" usually stands for ground object. Sometimes mods use "gnd" for ground, or "wo" for world object. These are the meshes you see in your inventory menu, or if you actually drop or place the item in the game world. They should be what the item's "Armor" record uses. They should never be what the "Armor Addon" uses. The AA should be pointing to the normal nif, or to either the _0 or _1.nif in the case of an item that has weight-slider support. Those meshes are what you will see on the character when the item is equipped. Every _go.nif you have in the mod's folder structure should have a similarly-named mesh without the "_go" part, or two similarly-named meshes replacing "_go" with "_0" and "_1" usually in the same folder. If you don't have that, the mod isn't installed correctly. If the mod has AA records that use go nifs, those records have been set up incorrectly. So, as an example. Quote Armor Addon - zadx_WTLblindfoldAA - changed from "Devious\Devices\blindfold01_go.nif" to "Devious\Expansion\BlindfEbonite.nif" --> this fixes visibility on character In the meshes\devious\devices folder, where the blindfold01_go.nif can be found, there should also be something like a blindfold01.nif (or possibly blindfold01_0.nif and blindfold01_1.nif.) One of these is what the DDx esm should be pointing to with that Armor Addon (as well as applying a texture set to it, to make it white.) If it isn't doing that, then it's a mistake in the esm. 1
fore Posted October 18, 2019 Posted October 18, 2019 59 minutes ago, piotsze said: And did you ... ... (run FNIS) ... ? Wow. This pic is so GREAT. Would you allow me to use it???? Pleeeeeeeeeeeeeeeeeeeeeease.....??? 3
Mr Technician Posted October 18, 2019 Posted October 18, 2019 On 10/18/2019 at 11:05 AM, fore said: Wow. This pic is so GREAT. Would you allow me to use it???? Pleeeeeeeeeeeeeeeeeeeeeease.....??? Hello ! Sure - go ahead. I catched a nap - sorry! Gogogogo... Run FNIS ! Yaaay ! 2
Tron91 Posted October 18, 2019 Posted October 18, 2019 9 minutes ago, piotsze said: Helo ! Sure - go ahead. I catched a nap - sorry! Gogogogo... Run FNIS ! Yaaay ! Hmm we getting a new icon for FNIS ?
Mr Technician Posted October 18, 2019 Posted October 18, 2019 YAAAY ! I can't bellieve it ! I mean like ... WOW ! 1
MrMagoo Posted October 18, 2019 Posted October 18, 2019 8 hours ago, piotsze said: And did you ... ... (run FNIS) ... ? Yep just ran it again for my "clean" setup with only DD + requirements - didn't change. I'm going to just delete any and all skyrim files on my PC and start 100% from scratch and install just the bare minimum for DD to see if I can fix this. If not I'm going to scream and kick something very hard!!
MrMagoo Posted October 18, 2019 Posted October 18, 2019 This; manually extracting the files from DD Assets zip into the mod folder after installation seems to solve my problem! 1
Zaflis Posted October 18, 2019 Posted October 18, 2019 2 hours ago, MrMagoo said: manually extracting the files from DD Assets zip into the mod folder after installation seems to solve my problem! I sure hope you know what you are doing then. Many mods zip files are structured for FOMOD installers like in case of DDA: Spoiler Just so you know that you need all files from "00 Core" and then either CBBE OR UUNP files but not both. They need to be extracted with structure like \data\meshes\... But anyways if you use the installer it does all that for you, and you can almost just hit install button: Spoiler 1
Mr Technician Posted October 18, 2019 Posted October 18, 2019 ? Self promotion time - just kidding - here you have it : Just choose your body to go to thread for download... (tap or click - above are links!) Remember to download all files from post (split archive) Have a fun! ✌️?
MrMagoo Posted October 19, 2019 Posted October 19, 2019 5 hours ago, Zaflis said: I sure hope you know what you are doing then. Many mods zip files are structured for FOMOD installers like in case of DDA: Hide contents Just so you know that you need all files from "00 Core" and then either CBBE OR UUNP files but not both. They need to be extracted with structure like \data\meshes\... But anyways if you use the installer it does all that for you, and you can almost just hit install button: Reveal hidden contents Yeah don't worry I understand the structure Using the installer is easier yes.. but since it means that the mod won't work for me and manually extracting the files means it will work... well it's no contest really.
CoffeeMixer43 Posted October 19, 2019 Posted October 19, 2019 Whenever I equip a hobbledress the 'hobble' animation doesn't play and instead my character just walks slowly. Is there a fix for this?
LazyBoot Posted October 19, 2019 Posted October 19, 2019 42 minutes ago, weaponLITE said: Whenever I equip a hobbledress the 'hobble' animation doesn't play and instead my character just walks slowly. Is there a fix for this? did you make sure to test the "extreme" version? 1
Pandrexxx Posted October 19, 2019 Posted October 19, 2019 Anyone has any idea why this mod makes my skyrim freeze up or infinite loading screen? If i deactivate it everything works fine.
BigBoy69696969696969696969 Posted October 29, 2019 Posted October 29, 2019 installing 4.3 produces a crash on load. When i run my old 4.0 version it works fine. Not even a new game will load on 4.3
Shion11 Posted October 30, 2019 Posted October 30, 2019 apparently any npc in bondage runs like they have a yoke on and hop but i suspect that's me having leg restraints on. not sure if that's another issue from upgrading from the last version.
Zaflis Posted October 31, 2019 Posted October 31, 2019 On 10/19/2019 at 10:34 PM, Pandrexxx said: Anyone has any idea why this mod makes my skyrim freeze up or infinite loading screen? If i deactivate it everything works fine. On 10/29/2019 at 6:10 AM, BigBoy69696969696969696969 said: installing 4.3 produces a crash on load. When i run my old 4.0 version it works fine. Not even a new game will load on 4.3 Both of you should make sure your Skyrim is stabilized before installing mods from Loverslab. There are lots of guides but i'll link to 1 recent one, you can also ask more from them in the comments: https://www.loverslab.com/topic/128438-2019-skyrim-le-stability-guide/
Nymra Posted November 1, 2019 Posted November 1, 2019 Request: Would it be possible to change the update timer for "Device Events" from a minimum of 0.5 hours to 0.1 hours? I am playing with timescale 5 and that means only every 10 reallife minutes a device event can happen With 0.1 it would be alot more Or is there a way that I can change this myself maybe via Tes5edit? I am not capable of CK (yet )
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