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Posted
On 7/5/2019 at 2:02 PM, Slorm said:

Bug Report 14A

 

I'm getting SL and BiS compatibility errors on the System page. This was updating from 13c.

 

Before using Reset on Systems page both show compatible after reset they show as incompatible (screenie below). I haven't had time to try a cleaned game so perhaps someone else can check that as I'm tied up until tomorrow now

 

  Reveal hidden contents

ScreenShot272.jpg.a735d9f843a784eb381af5cfde7e3d70.jpg

 

I've had that issue when updating and using the reset option a few times. For me it will work again if I use the "Refresh Plugins List" option.

Posted
16 hours ago, Ristelle said:

I've had that issue when updating and using the reset option a few times. For me it will work again if I use the "Refresh Plugins List" option.

Well spotted, that fixes it.

 

I also noticed that I wasn't getting any effects during Ovulation and Menstruation, that fixes that issue as well (tested over a full cycle)

 

Have a few :beer::beer::beer: for that one :classic_smile:

Posted

For children what are the benefits of having a item vs an actor. The actor looks like a mini kid that can be told to follow you... So will it ever grow or become a follower capable of fighting? Does the baby item ever grow or is it another enchanted accessory that can be used when necessary?

Posted
2 hours ago, Nazguli Tyvek said:

For children what are the benefits of having a item vs an actor. The actor looks like a mini kid that can be told to follow you... So will it ever grow or become a follower capable of fighting? Does the baby item ever grow or is it another enchanted accessory that can be used when necessary?

They can as mini humans fight well whit you. Have you missed some parts or?

They will grow to Skyrim normal children high, but not more.

If you have Baby item your are stuck whit that.

 

Did you miss to read DESC of this mod?

Posted
6 hours ago, Uncle64 said:

They can as mini humans fight well whit you. Have you missed some parts or?

They will grow to Skyrim normal children high, but not more.

If you have Baby item your are stuck whit that.

 

Did you miss to read DESC of this mod?

Thanks for the info. I briefly read threw the mod and was playing with it for a little but I didn't know if the actors ever grew up or got bigger to the size of normal Skyrim kids or even if they are any good in a fight. 

Posted

Hello !

 

I have some glitches : My character has a 3rd trimester buff along with the same one from the 2d trimester, while she's only on her 2d's !  I'm using SLIF, and I think that her belly is at its max size... 

I have another problem : for my entire playthrough until my last saves I could see, "sexlab framework is compatible"  highlighted though. But now there is no more compatibility according to MCM and it's all greyed . Could someone enlighten me please ?

 

thanks

 

ps : I'm using the latest patch 14.a .

Posted
5 hours ago, mertinlad said:

Hello !

 

I have some glitches : My character has a 3rd trimester buff along with the same one from the 2d trimester, while she's only on her 2d's !  I'm using SLIF, and I think that her belly is at its max size... 

I have another problem : for my entire playthrough until my last saves I could see, "sexlab framework is compatible"  highlighted though. But now there is no more compatibility according to MCM and it's all greyed . Could someone enlighten me please ?

 

thanks

 

ps : I'm using the latest patch 14.a .

About Sexlab incompatibility record see messages from Slorm on previous page. Suppose both problem appeared after another time when bf was updated.

Posted
1 hour ago, Tkc said:

About Sexlab incompatibility record see messages from Slorm on previous page. Suppose both problem appeared after another time when bf was updated.

Hello !

Thank you it worked yes ! But the compatibility is highlighted again, I fear it becomes incompatible in the future ...  refreshing one time removes all BF effects though, doing it a second time, may restore them but at the cost of resetting pregnancy timer ... is it all right despite that ? Thank you again :)

 

 

EDIT : My fears come true, I closed the game and restarted it and no compatibiity ... but I think just as pointed out by Bane Master, it's just an artifact, because all works quite well !

Posted
28 minutes ago, mertinlad said:

EDIT : My fears come true, I closed the game and restarted it and no compatibiity ... but I think just as pointed out by Bane Master, it's just an artifact, because all works quite well !

Yes it is artifact and Slorm confirmed it. There also very ofter can be message about bf animations incompatibility but all still will be working.

Posted

I would definitely recommend a clean game and fresh install when going from v13 to v14.

 

Even with the latest patch I was getting the SL incompatibility warning before doing a reset and the effects during ovulation and menstruation weren't happening (even after resetting the addons)

 

So I cleaned game and reinstalled and all seems to be fine now

Posted

For some reason the debug menu's "Conception possible this cycle" function was broken in the latest batchs version of unoffical patches? Its seems it had been locked to off even when clicked, after exiting the MCM it stays/return to off instead of registering the changing.

Posted
8 hours ago, coms77 said:

The chance of getting pregnant is always 0-1% for me, no matter the phase (so during the ovulation it's also 1%). Any ideas on what might cause this?

There's a section in the menu, I forget which menu exactly but on the right side of the screen, you'll see two options. One of them is "Conception Possible This Cycle" and the other is "PMS This Cycle" (I think). Is "Conception" checked? If not, then check it.

Posted
On 7/26/2019 at 2:10 PM, gogelmogel100 said:

 

Guys, help, me need a BeeingFemale RCOTS Addon. Share please, I can not find anywhere. Thank you.

Why do you need that old plugin?

Rcots is banned since 2-3 year. it is also obsolete.

Posted

With patch 14b I got papyrus logs like this: 

 

 


[07/28/2019 - 02:05:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 4 on  (0001A66C)].FWAbilityBeeingFemale.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 4 on  (0001A66C)].FWAbilityBeeingFemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 1839
[07/28/2019 - 02:05:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

 

These errors occurs 7 times and consistent with the number of unloaded temporary women. And I've found that around line 1839 in FWAbilityBeeingFemale, 

    event OnUpdate()
        if IsPlayer ;Tkc (Loverslab): added check because still was error here from female npc
            parent.OnUpdate()
            Self.RegisterForSingleUpdate(5)
        endif
    endEvent
Isplayer check is added but the event around line 180 Isplayer check is missing(comments added by Bane that only play check is needed). 

After the edit below, no corresponding papyrus logs any longer: 

event OnUpdate()
    if IsPlayer ;Tkc (Loverslab): added check because still was error here from female npc
    ;if ActorRef.HasMagicEffect(System.BeeingFemaleSpell.GetNthEffectMagicEffect(0))
        parent.OnUpdate()
        Self.RegisterForSingleUpdate(5)
    endif
endEvent
 

Still naive in scripting and wonder if my fix is correct and effective. 

Posted
9 hours ago, Uncle64 said:

Rcots is banned since 2-3 year. it is also obsolete.

:classic_huh: I didn't know that it was banned. I thought it just disappeared. You know why?

Speaking of obsolete mods: I haven't used any mods for children up to now. Is there a usable mod that works well with LL mods and especially BF?

Posted
 

 


[07/28/2019 - 02:32:52PM] Error: Cannot call IsAttached() on a None object, aborting function call
stack:
    <unknown self>.FWUtility.ActorAddSpell() - "FWUtility.psc" Line 757
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.castMentrualBlood() - "FWAbilityBeeingFemale.psc" Line 1196
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateFunction() - "FWAbilityBeeingFemale.psc" Line ?
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 287
[07/28/2019 - 02:32:52PM] warning: Assigning None to a non-object variable named "::temp123"
stack:
    <unknown self>.FWUtility.ActorAddSpell() - "FWUtility.psc" Line 757
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.castMentrualBlood() - "FWAbilityBeeingFemale.psc" Line 1196
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateFunction() - "FWAbilityBeeingFemale.psc" Line ?
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 287
 

 

 

Possible solution around line 757 in FWUtility:

 

 


function ActorAddSpell(actor a,Spell s, bool PlayerOnly = false, bool bIsCast = false, bool ShowMsg = true) Global ;Bane --> Edited to allow Spells to be cast in None Locations (Mostly Widerness)
    ;if s;/!=none/; && a;/!=none/;
    if s ;Tkc (Loverslab): optimization
      if a
        ;if ( !PlayerOnly || Game.GetPlayer() == a ) && !a.HasSpell(s)
        if ( !PlayerOnly || Game.GetPlayer() == a )
         if a.HasSpell(s) ;Tkc (Loverslab): optimization
         else;if !a.HasSpell(s)
            if bIsCast && a.GetParentCell() != none    ;New:check if the reference is in an unloaded exterior cell, this function will return None.
                if    a.GetParentCell().IsAttached()
                    if a.Is3DLoaded()
                        s.Cast(a,a)
                    endif
                endif    
            else
                a.addSpell(s, ShowMsg) ;Tkc (Loverslab): added ShowMsg parameter to not show messages when Innmersion or None Messages mode
            endif
         endIf
        endIf
      endif
    endif
endFunction

 

 

Posted
On 7/28/2019 at 11:24 AM, dldrzz000 said:

With patch 14b I got papyrus logs like this: 

  Reveal hidden contents

 


[07/28/2019 - 02:05:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 4 on  (0001A66C)].FWAbilityBeeingFemale.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 4 on  (0001A66C)].FWAbilityBeeingFemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 1839
[07/28/2019 - 02:05:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

 

These errors occurs 7 times and consistent with the number of unloaded temporary women. And I've found that around line 1839 in FWAbilityBeeingFemale, 

    event OnUpdate()
        if IsPlayer ;Tkc (Loverslab): added check because still was error here from female npc
            parent.OnUpdate()
            Self.RegisterForSingleUpdate(5)
        endif
    endEvent
Isplayer check is added but the event around line 180 Isplayer check is missing(comments added by Bane that only play check is needed). 

After the edit below, no corresponding papyrus logs any longer: 

event OnUpdate()
    if IsPlayer ;Tkc (Loverslab): added check because still was error here from female npc
    ;if ActorRef.HasMagicEffect(System.BeeingFemaleSpell.GetNthEffectMagicEffect(0))
        parent.OnUpdate()
        Self.RegisterForSingleUpdate(5)
    endif
endEvent
 

Still naive in scripting and wonder if my fix is correct and effective. 

I though check in 1839 line should be enough because before 1839 it still checks if IsPlayer and the condition must be false for npcs and it is strange why IsPlayer is true in before 1839. if IsPlayer on first event OnUpdate() will not make the script any heavier and can be safely used. 

 

On 7/28/2019 at 12:29 PM, dldrzz000 said:
  Reveal hidden contents

 


[07/28/2019 - 02:32:52PM] Error: Cannot call IsAttached() on a None object, aborting function call
stack:
    <unknown self>.FWUtility.ActorAddSpell() - "FWUtility.psc" Line 757
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.castMentrualBlood() - "FWAbilityBeeingFemale.psc" Line 1196
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateFunction() - "FWAbilityBeeingFemale.psc" Line ?
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 287
[07/28/2019 - 02:32:52PM] warning: Assigning None to a non-object variable named "::temp123"
stack:
    <unknown self>.FWUtility.ActorAddSpell() - "FWUtility.psc" Line 757
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.castMentrualBlood() - "FWAbilityBeeingFemale.psc" Line 1196
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateFunction() - "FWAbilityBeeingFemale.psc" Line ?
    [Active effect 4 on  (0001A675)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 287
 

 

 

Possible solution around line 757 in FWUtility:

  Reveal hidden contents

 


function ActorAddSpell(actor a,Spell s, bool PlayerOnly = false, bool bIsCast = false, bool ShowMsg = true) Global ;Bane --> Edited to allow Spells to be cast in None Locations (Mostly Widerness)
    ;if s;/!=none/; && a;/!=none/;
    if s ;Tkc (Loverslab): optimization
      if a
        ;if ( !PlayerOnly || Game.GetPlayer() == a ) && !a.HasSpell(s)
        if ( !PlayerOnly || Game.GetPlayer() == a )
         if a.HasSpell(s) ;Tkc (Loverslab): optimization
         else;if !a.HasSpell(s)
            if bIsCast && a.GetParentCell() != none    ;New:check if the reference is in an unloaded exterior cell, this function will return None.
                if    a.GetParentCell().IsAttached()
                    if a.Is3DLoaded()
                        s.Cast(a,a)
                    endif
                endif    
            else
                a.addSpell(s, ShowMsg) ;Tkc (Loverslab): added ShowMsg parameter to not show messages when Innmersion or None Messages mode
            endif
         endIf
        endIf
      endif
    endif
endFunction

 

 

I suppose there if a.Is3DLoaded() should be enough and if    a.GetParentCell().IsAttached() can be commented ta all. Try to comment if    a.GetParentCell().IsAttached() there and test game with it and check after if in log will be warnings from this script with text kind of "Actor is in unloaded cell so it cant cast spell".

 

I attached archive with two variants of changed scripts. Main fixed variant it is where fixed errors like you are offered. And second variant in debug folder where is in FWUtility onlly Is3DLoaded() check and in FWAbilityBeeingFemale commented check  in 180 line event and added debug line in onupdate event on end of the script. Would you play little time with this debug scripts? Need to check if will be any warnings from FWUtility like "Actor is in unloaded cell so it cannot cast spells" and what will be showed in log in line starting with "BF Debug: " when error with registerforsingleupdate will be occured in nex time. It is need to find better and faster variant to fix problems and understand why error with registerforsingleupdate occuring even with IsPlayer check. This debug scripts will not breake your game and can be easy changed to normal variants after tests.

 

 

Beeing Female V2.8.1 Patch V14b Extras.7z

Posted
6 hours ago, worik said:

:classic_huh: I didn't know that it was banned. I thought it just disappeared. You know why?

Speaking of obsolete mods: I haven't used any mods for children up to know. Is there a usable mod that works well with LL mods and especially BF?

BFA - BeeingFemale Addon for RSChildren

https://www.nexusmods.com/skyrim/mods/81513

 

Scaled down actors, not immersive but a start. The worse part is that all actors are copies.

Posted
8 hours ago, Tkc said:

I though check in 1839 line should be enough because before 1839 it still checks if IsPlayer and the condition must be false for npcs and it is strange why IsPlayer is true in before 1839. if IsPlayer on first event OnUpdate() will not make the script any heavier and can be safely used. 

 

I suppose there if a.Is3DLoaded() should be enough and if    a.GetParentCell().IsAttached() can be commented ta all. Try to comment if    a.GetParentCell().IsAttached() there and test game with it and check after if in log will be warnings from this script with text kind of "Actor is in unloaded cell so it cant cast spell".

 

I attached archive with two variants of changed scripts. Main fixed variant it is where fixed errors like you are offered. And second variant in debug folder where is in FWUtility onlly Is3DLoaded() check and in FWAbilityBeeingFemale commented check  in 180 line event and added debug line in onupdate event on end of the script. Would you play little time with this debug scripts? Need to check if will be any warnings from FWUtility like "Actor is in unloaded cell so it cannot cast spells" and what will be showed in log in line starting with "BF Debug: " when error with registerforsingleupdate will be occured in nex time. It is need to find better and faster variant to fix problems and understand why error with registerforsingleupdate occuring even with IsPlayer check. This debug scripts will not breake your game and can be easy changed to normal variants after tests.

Beeing Female V2.8.1 Patch V14b Extras.7z 68.97 kB · 8 downloads

Thanks for your fixes. I've played with your debug patch for 5 in-game hours and strangely got no "FW" papyrus logs. 

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