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Posted

Thank you cool.gif

But no hurry ... First I need to get a CK skill level of at least 5 (right now I am at 1 and no perks at all wink.png )

I am a bit more capable in TES5Edit ... in the moment i'm trying my luck to read the insides of BF there.

 

So a bit of experimentation:

I player.additem'ed a baby item .. type armor xx05D17D.. was able to wear it, was able to unwear it and driopping give me another floating one under the ceiling.

additm'ed a new one .. and put it in a chest ... immediate CTD. By the way: it's the same bug that I have with all items from BF if I put them in chests. Bo Bug if I put them in barrels ..undecided.gif  strange but true... my be another mod's interference though.

 

Back to xx05D17D

TES5Edit says it's the Nord female baby and it has no object bounds (all at value 0) ... This is the culprit for a lack of collisions?

 

Hell, since I am at It I try it with -11,-32,0,10,32,15 ... (copied from vanilla firewood) ....here we go angel.gif

​EDIT: That was not suffcient ..  but my weekend is over for today. I'll continue this later ..

Posted

Figured I would go ahead and post the tutorial here for anyone interested in getting a ground object that is not selectable and or floating working correctly. This also will fix the inventory object if its misplaced.

 

 

 

_________________________________________________________________

_________________Creating the Ground Object________________

 

1.)  First open up your baby item in this example ElvenScout_0.nif and then also open up a ground object that has collision data in this example NEOGND.nif

 

 

image.png

 

 

2.) Now you'll wanna remove the mesh block in NEOGND.nif

 

 

image.png

 

 

3.) Remove the dismember branch on the ElvenScout.nif

 

 

image.png

 

 

4.) Copy the NITRISHAPE branch of the ElvenScout.nif and past it into the NEOGND.nif BSFADENODE branch.

 

 

(NO PICTURE forgot to screenshot it)

 

 

5.) Close out of ElvenScout.nif and focus on NEOGND.nif, now with you object pasted open up the NITRISHAPE branch and select BSlightershader and below in block details you'll see SHADER FLAGS 1 and you'll edit it and remove SLSF1 Skinned flag

 

 

 

 

image.png

image.png

 

 

 

6.)  Save and end here but if you see the location of the item just know thats how it will look in-game floating in the air so you'll want to level it on the ground, How you fix this is select NITRISHAPE branch and right click on it and select TRANSFORM and level it on the ground the best you can.

 

 

image.pngimage.png

 

 

7.) Save and rename it something like BabyItemNordGND.nif

 

_________________________________________________________________

____________________CREATION KIT___________________________

 

This is a very loose tutorial as I don't have the things infront of me to be completely exact.

 

1.) Open up BeeingFemale.ESM in Wrye bash and right click on it and select copy to esp or watever its called

 

2.) Now you'll have a copy of the file as an ESP file so you can edit it in CK.

 

3.) Open it up in CK and find the baby item and when you open it up there should be a Ground Object in the popup menu click browse and find

     your object you created BabyItemNordGND.nif link it press OK.

 

4.) Save it, open up Wrye Bash again and right click on BeeingFemale.ESP and select ESMIFY Self or copy to ESM whatever it labeled.

 

5.) Thats it, you could also use Beeing Female as a master and create a patch if you're too worried about messing things up.

__________________________________________________________________

 

I'll leave this here for you with this information you can probably figure it out from here if you need more help you can ask questions What I didn't show in this tutorial is that I delete the NiAlphaProperty in the ElvenScout.NIF but I am not entirely sure you even need to take this step, anyway good luck!

 

 

Posted

Well  - not a live list. The reason for this is, the stats for a woman is calculated whenever they are loaded and only during this time.

Forr debugging this feature would be helpful - but not realy possible

 

Posted

Well  - not a live list. The reason for this is, the stats for a woman is calculated whenever they are loaded and only during this time.

Forr debugging this feature would be helpful - but not realy possible

 

so that no way to keep track of how many girls the dragonborn slept with, ?

Posted

 

Well  - not a live list. The reason for this is, the stats for a woman is calculated whenever they are loaded and only during this time.

Forr debugging this feature would be helpful - but not realy possible

 

so that no way to keep track of how many girls the dragonborn slept with, ?

 

 

Sexlab and some other mods have that option.

But it will not track who you have impregnated. it will make your game unstable.

 

 

Posted

My female imperial has always 1-5% to become pregnant even in the ovulation with the 100% chance in the mcm -.-

 

Chance of conception is calculated at the beginning of the cycle. Anything you do after entering the follicular phase won't change that. I've also noticed that setting the chance to 100% seems to do the opposite, and have instead favored 90% if the goal is to ensure pregnancy on fertile cycles.

 

You can enable debugging and use the cheat options to go through the phases. This will help in determining if the save is broken or if things are working properly. I have had BeeingFemale fail to function correctly where I was never fertile, and a new save or replacing the configuration with an older one fixed things.

Posted

My female imperial has always 1-5% to become pregnant even in the ovulation with the 100% chance in the mcm -.-

 

Chance of conception is calculated at the beginning of the cycle. Anything you do after entering the follicular phase won't change that. I've also noticed that setting the chance to 100% seems to do the opposite, and have instead favored 90% if the goal is to ensure pregnancy on fertile cycles.

 

You can enable debugging and use the cheat options to go through the phases. This will help in determining if the save is broken or if things are working properly. I have had BeeingFemale fail to function correctly where I was never fertile, and a new save or replacing the configuration with an older one fixed things.

 

From my understanding/experience, the 100%(40% by default) chance in the mcm menu just controls if pregnancy is possible for the current cycle, regardless of the % chance shown at any given point during that cycle.

 

If you have debugging/cheat mode on, you can see that there is a separate variable tracked that gets set at the start of each cycle that is a hard control of if you can get pregnant that cycle or not. If it is set to not possible, then no matter what happens during that cycle (or % chance shown in the widget) you won't get pregnant. If the variable is set to possible, then the 1-5% (or whatever % at any given point) chance comes into play.

Posted

It might also matter if there is sperm present also. I believe that if the character is a virgin or washed out the sperm afterward (or has not had sex long enough for the sperm to die off), the percentages will reflect the lack of sperm.

Posted

Indeed, i used the debug and after the ovulation phase she's got 82% chance to  become pregnant but it's so funny how children can be killed by npcs even with the bleedout menu of sl defeat xD post-552446-0-48473400-1504468694_thumb.jpg post-552446-0-38173900-1504468726_thumb.jpg

Posted

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

Posted

LOL :D

 

At least in my older version you can cast the "show stats" spell on her and then reset her in MCN. Or does you just need her in the crosshair? Not sure.

Posted (edited)

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

Edited by Uncle64
Posted

Ok i'm trying to do a few minor changes to the scripts, namely I'd like the baby health widget to be hidden when the messages are set to immersive (because really, you wouldn't know the health of your baby....).

 

I think the script i need to change is the FWBabyHealthWidget.psc script, namely line 13 which I think is what controls whether to show it or not depending on the messages setting:

if System.Controller.GetFemaleState(Target)<4 && System.cfg.Messages>=System.MSG_Immersive

That line will show the widget on immersive because of the ">=", so i wanted to change it to just ">".

 

I made the change, then tried to compile the script, and I get a crap ton of errors, unfortunately too many for the cmd console to show them all. I thought I had gotten all the source files in there, there is the BF developer pack download that contains them all (i thought), I also grabbed the skyui source files as well, are there any other source files that i might need?

 

EDIT: Disregard, apparently the place I found the script source for skyui didn't actually include all the script sources... 

 

The repository wiki (https://github.com/schlangster/skyui/wiki) includes a download link for the "SDK" files, but that zip only included 2 source files, I had to dig back into the repository for the rest of them...

 

Now that i can compile, actual change that worked, changed line 12 instead of 13:

Before:
 

if CFG_Enabled && System.IsValidateFemaleActor(a)>0

after:

if CFG_Enabled && System.IsValidateFemaleActor(a)>0 && System.cfg.Messages<System.MSG_Immersive

Now, when message are set to immersive, the widget won't show. If messages are set to something above immersive (low/high/debug), it will show.

 

Next thing i'd like to figure out is how to stop the state messages that are still shown when on immersive, so for instance when you become pregnant, even while on immersive, you still see a message that says you are/become pregnant ("Pregnancy added") and the trimester ("1st/2nd/3rd trimester added") as well as load into a game it also shows a message at the start.

 

Really, you wouldn't know you were pregnant until you missed your menstruation cycle or had some other indication right (not like there are pregnancy tests in skyrim)? Maybe if there was something like morning sickness at some point, but BF doesn't have anything like that during the first trimester really.

 

Ok, I suspect the messages are from the FWUtility.psc script, namely there is a function called "ActorAddSpell" and includes the line to add a spell to an actor, ie "Actor.AddSpell(Spell)". AddSpell is the basic add spell function, and it has the option to suppress the message if you want, but you have to tell it to like "Actor.AddSpell(Spell, false)". So I want to do an if/else block similar to the widgets, check to see the message setting, if it is immersive, add the spell but suppress the message, if it is not, then add the spell without suppressing.

 

To do that, i need to be able to access the "System" variable like in the widget script. Unfortunately this is not included in the FWUtility script like it is in the FWWidgetBase script and i'm not sure how I can include it? Anyone know? My knowledge of papyrus is limited :/

 

I've tried adding the variable like FWWidgetBase does:

FWSystem Property System auto

But no luck, compiling does not work when I try to use the System variable to do something.

 

Posted

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

No ingame method ?

 

Posted

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

Thanks! you've been a godsend!

Posted

 

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

No ingame method ?

 

 

Is not that ingame?

 

Posted

 

 

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

No ingame method ?

 

 

Is not that ingame?

 

 

It's cheating/debugging, not ingame

I mean ... any no mcm, no console command abortion method?

 

Posted

 

 

 

 

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

No ingame method ?

 

 

Is not that ingame?

 

 

It's cheating/debugging, not ingame

I mean ... any no mcm, no console command abortion method?

 

 

 

 

Damage the NPC until the baby dies.

Other than that I can't think of a way that BeeingFemale supports.

Posted

 

 

 

 

HELP THIS IS AN EMERGENCY!!!

 

One of my NPC been impregnated... BY NAZEEM!

 

I want to save this poor woman from having to carry that dickweeds child. Is there a way to terminate the pregnancy of a single NPC without having to reset all other NPC's in the game?

 

Please!!! This poor woman's live depends on it!

 

Go close to her, set your crosshair on her.

Go to beeing Female mcm and chose reset her, careful so you dont reset all npc:s the control for that is at the same place.

You will find it in the tab for Debugging/cheating.

 

 

No ingame method ?

 

 

Is not that ingame?

 

 

It's cheating/debugging, not ingame

I mean ... any no mcm, no console command abortion method?

 

 

Be like this if you want.

If you really want to use console for that I think Milz have also published one note about console commands. I will not look for it for you.

It is actually plain stupid to use console when you already have it in MCM.

 

 

And yes as Sceadugengan says, you can kill the child if the npc did get pregnant, but so can happen to your self, when battered.

But for that to happen you need to get pregnant, or you can actually give your followers contraceptives. Easy do do them and give them.

Posted

 

 

Be like this if you want.

If you really want to use console for that I think Milz have also published one note about console commands. I will not look for it for you.

It is actually plain stupid to use console when you already have it in MCM.

 

And yes as Sceadugengan says, you can kill the child if the npc did get pregnant, but so can happen to your self, when battered.

But for that to happen you need to get pregnant, or you can actually give your followers contraceptives. Easy do do them and give them.

 

 

ehh, i mean ... no console command

So, the only way method to abort an pregnant is damage the mum

Posted

 

 

 

Be like this if you want.

If you really want to use console for that I think Milz have also published one note about console commands. I will not look for it for you.

It is actually plain stupid to use console when you already have it in MCM.

 

And yes as Sceadugengan says, you can kill the child if the npc did get pregnant, but so can happen to your self, when battered.

But for that to happen you need to get pregnant, or you can actually give your followers contraceptives. Easy do do them and give them.

 

 

ehh, i mean ... no console command

So, the only way method to abort an pregnant is damage the mum

 

 

No, as I did say before, go to Beeing Female MCM and reset her.

How hard can it be?

 

Posted

 

In the latest versions of BeeingFemale (2.7, 2.8) found an annoying bug that randomly caught and not immediately detected.
After applying PMS debuff "Swelled feets" (_BFA_PMSNoSneak "PMS" [sPEL:0300AF85]) breaks Sneak.
The nearest NPCs always see you when you are sneaking, even if you are in the dark or behind a wall.
Bug remains even after removing the debuff.
The problem in the magic effect _BFA_EPMSNoSneak "Swelled feets" [MGEF:0300AF84].
 
Fix variants:
1. Patch the file "Data\BeeingFemale\AddOn\BasicCME_1.ini", removing the reference to this spell from it (BeeingFemaleBasicAddOn_AF85), so that it does not apply
2. Patch the esp file "Data\BeeingFemaleBasicAddOn.esp", correcting the parameters of the magic effect.
   You can restrict minimal changes (in order to not break Sneak, is enough to add a flag "Recover").
   You can change the effect by analogy with the ovulation buff "Your place or mine" (gives +5 Sneak) so that "Swelled feets" gives the Sneak debuff to -20.
I will attach a screenshot of possible fixes in TESEdit and 3 patch variants for the BeeingFemale version 2.8.1.
Use only one of the patches !!!

 

 

You're a genius. I was trying to catch this bug for a long time, up to the moment when I've stopped playing the game. This bug was driving me crazy. Thank you for finally fixing it, this was the best "welcome back" present ever :)

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