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Posted

so every time i fast travel or go in a new town or area my followers bellys will quick reset to flat and then back when i wait a couple hours then its back to normal as soon as i fast travel i have xpmse and hdt any idea? 

 

I am experiencing the same issue. Everything is fine for the player character but other NPC's get their bellies reset whenever i get a loading screen. And after waiting three hours they go back to their pregnant state. There were others too in this thread with the same problem, theres even a whole different thread for this issue: http://www.loverslab.com/topic/66646-beeing-female-npc-belly-resets-when-changing-zones/

 

Any help would be greatly appreciated.

Posted

So after starting a new game I was able to get everything working. :)

My only question now is whether or not its possible to increase the max belly size in MCM from 8.0 to around 10 or something like that? Or is it not possible to change the values that are already in MCM? I was also hoping to increase the max chance for multiple births too. If anyone knows if this kind of thing is possible, I would love to know! :D

Posted

So after starting a new game I was able to get everything working. :)

My only question now is whether or not its possible to increase the max belly size in MCM from 8.0 to around 10 or something like that? Or is it not possible to change the values that are already in MCM? I was also hoping to increase the max chance for multiple births too. If anyone knows if this kind of thing is possible, I would love to know! :D

 

I do c:

 

To increase the max belly size past the MCM amount, you have to be able to navigate some scripts, and have Notepad++, CK, or another script editing program setup to do some compiling (I'm going to assume you already know these things, but there are plenty of tuts that show how to set this up and where the right place to put all the code is). Download the Developer Pack for the source scripts, the files you'll need to edit: FWSystemConfig.psc, and FWAbilityBeeingFemale.psc.

In FWSystemConfig:

 

Find the line: State SliderBellyScaleMax

 

Go to the line SetSliderDialogRange and change the second number to whatever you want the max your belly can grow. 

 

Scroll down a bit and you'll find the SetSliderDialogRange for the breasts, Change that and you're done with this file.

Compile it and makes sure it's overwritten the old .pex

 

In FWAbilityBeeingFemale:

 

Find the lines: 
ScaleBelly *= Math.Pow(1.15, NumChilds - 1)
ScaleBreast *= Math.Pow(1.08, NumChilds - 1)
 
Change the first number in the parentheses to what you want to change how much extra the belly and breast scales per child beyond 1 if you want some extra growth. This is basically a multiplier on the scale you set you're belly based on the number of children you're preggo with, so the more you have, the bigger you can get.
Compile it and makes sure it's overwritten the old .pex

That should do you for the scaling you'd want. If you use Sexlab Inflation Framework, you'll have to change its FWAbilityBeeingFemale.psc and compile it because it needs to overwrite ultimately. Chances are if you get errors when compiling, you either a) don't have all the referenced scripts B) you didn't put them in Skyrim's Source Folder c)Didn't setup your script editor d) didn't put BeeingFemale's scripts in Skyrim's Source Folder.

 

For increasing the max chance for multiples, you can do that in the mcm by changing the ratio for multiples, found above the max babies slider. I like to do 1:2 for the thrill of random chance. But if you're looking to increase the MAX number of multiples (I increased mine to 100 because my fetish demands it hehe), that requires a little bit of work, which if that's what you're after, just tell me in your reply because it's kind of long and a bit convoluted. 

 

There's probably a surefire way to do all this right, but I'm not a modder per se, I just like to go in and edit them, so please feel free to correct any transgressions as I'm still an amateur.  

 

 

Posted

Damn, that Mod adds Scriptload of Doom. I really can't use it. I tried but when I look at my Papyrus Log 90% is BeeingFemale "RegisterForSingleUpdate" Spam. And after a while I get crazy Scriptlag with the Mod enabled.

Posted

Damn, that Mod adds Scriptload of Doom. I really can't use it. I tried but when I look at my Papyrus Log 90% is BeeingFemale "RegisterForSingleUpdate" Spam. And after a while I get crazy Scriptlag with the Mod enabled.

What you can do to combat that, at least what's worked for me, is not allow NPCs to have a menstrual cycle in the first place. Unfortunate, yes, since that's most of the mod, but I find I don't really pay much attention to npcs anyway. I'm running around so much that I hardly ever stop to check any npc, so I don't tend to miss it. You could also increase the update interval, or turn of updating and refresh manually for time to time.

Posted

 

Damn, that Mod adds Scriptload of Doom. I really can't use it. I tried but when I look at my Papyrus Log 90% is BeeingFemale "RegisterForSingleUpdate" Spam. And after a while I get crazy Scriptlag with the Mod enabled.

What you can do to combat that, at least what's worked for me, is not allow NPCs to have a menstrual cycle in the first place. Unfortunate, yes, since that's most of the mod, but I find I don't really pay much attention to npcs anyway. I'm running around so much that I hardly ever stop to check any npc, so I don't tend to miss it. You could also increase the update interval, or turn of updating and refresh manually for time to time.

 

 

I already played with 60 Seconds Update interval which was max, didn't really help. A simple Mode would be nice, which allows NPCs to get pregnant but removes all the other stuff from NPCs.

Posted

 

So after starting a new game I was able to get everything working. :)

My only question now is whether or not its possible to increase the max belly size in MCM from 8.0 to around 10 or something like that? Or is it not possible to change the values that are already in MCM? I was also hoping to increase the max chance for multiple births too. If anyone knows if this kind of thing is possible, I would love to know! :D

 

I do c:

 

To increase the max belly size past the MCM amount, you have to be able to navigate some scripts, and have Notepad++, CK, or another script editing program setup to do some compiling (I'm going to assume you already know these things, but there are plenty of tuts that show how to set this up and where the right place to put all the code is). Download the Developer Pack for the source scripts, the files you'll need to edit: FWSystemConfig.psc, and FWAbilityBeeingFemale.psc.

In FWSystemConfig:

 

Find the line: State SliderBellyScaleMax

 

Go to the line SetSliderDialogRange and change the second number to whatever you want the max your belly can grow. 

 

Scroll down a bit and you'll find the SetSliderDialogRange for the breasts, Change that and you're done with this file.

Compile it and makes sure it's overwritten the old .pex

 

In FWAbilityBeeingFemale:

 

Find the lines: 
ScaleBelly *= Math.Pow(1.15, NumChilds - 1)
ScaleBreast *= Math.Pow(1.08, NumChilds - 1)
 
Change the first number in the parentheses to what you want to change how much extra the belly and breast scales per child beyond 1 if you want some extra growth. This is basically a multiplier on the scale you set you're belly based on the number of children you're preggo with, so the more you have, the bigger you can get.
Compile it and makes sure it's overwritten the old .pex

That should do you for the scaling you'd want. If you use Sexlab Inflation Framework, you'll have to change its FWAbilityBeeingFemale.psc and compile it because it needs to overwrite ultimately. Chances are if you get errors when compiling, you either a) don't have all the referenced scripts B) you didn't put them in Skyrim's Source Folder c)Didn't setup your script editor d) didn't put BeeingFemale's scripts in Skyrim's Source Folder.

 

For increasing the max chance for multiples, you can do that in the mcm by changing the ratio for multiples, found above the max babies slider. I like to do 1:2 for the thrill of random chance. But if you're looking to increase the MAX number of multiples (I increased mine to 100 because my fetish demands it hehe), that requires a little bit of work, which if that's what you're after, just tell me in your reply because it's kind of long and a bit convoluted. 

 

There's probably a surefire way to do all this right, but I'm not a modder per se, I just like to go in and edit them, so please feel free to correct any transgressions as I'm still an amateur.  

 

 

 

 

Thank you so much for your reply! :)

I'm excited that its possible to make these edits, but I am worried that if I try it on my own ill mess something up as I've never done this kind of thing before. Would you be willing to help walk me through the edits in a little more detail through PMs? I would really appreciate the help :D

 

Posted
 

 

 

Thank you so much for your reply! :)

I'm excited that its possible to make these edits, but I am worried that if I try it on my own ill mess something up as I've never done this kind of thing before. Would you be willing to help walk me through the edits in a little more detail through PMs? I would really appreciate the help :D

 

 

Sure, just let me know when you got everything and want to try it.

Posted

Can anyone please show me how to set Allow Creature Sperm permanently on? It keeps resetting after I load a game. When I pull up MCM, select BeeingFemale general settings, the option for it is gone. It only comes back if I back out of the pause menu and try again.

 

EDIT: Nvm, the option fixes itself somehow. Just gotta wait 2-5 seconds for it to kick in.

Posted

Would it be possible that in a future update there would dialogue with the main character's spouse surrounding pregnancy, the birth, and raising of a child?

Posted

Would it be possible that in a future update there would dialogue with the main character's spouse surrounding pregnancy, the birth, and raising of a child?

 

I think Milz at some point in the tread did say that he did not want to do that, but if you have some skill in CK I think you can make one plugin like that.

All you need to start whit are there in the mod.

Posted

 

I think Milz at some point in the tread did say that he did not want to do that, but if you have some skill in CK I think you can make one plugin like that.

All you need to start whit are there in the mod.

 

by chance could you tell me where you saw that post?

Posted

For some reason, I keep getting CTDs with this mod.

 

Papyrus ends with these lines:

Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 11 on  (000D7505)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 11 on  (000D7505)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:24AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 10 on  (00013485)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 10 on  (00013485)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:24AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:24AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (0001A66E)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (0001A66E)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:24AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 11 on  (00091918)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 11 on  (00091918)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:25AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (000E1BA9)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (000E1BA9)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:25AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 9 on  (00019DD9)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 9 on  (00019DD9)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:26AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:26AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:29AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (00013488)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (00013488)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:29AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 11 on  (000D7505)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 11 on  (000D7505)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:29AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 10 on  (00013485)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 10 on  (00013485)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:29AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (0001A66E)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (0001A66E)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:29AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 11 on  (00091918)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 11 on  (00091918)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:30AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 9 on  (00019DD9)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 9 on  (00019DD9)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:30AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 8 on  (000E1BA9)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 8 on  (000E1BA9)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:32AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:32AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165

I can remove those scripts via the Save Game Script Cleaner but it's getting a bit annoying...

Posted

For some reason, I keep getting CTDs with this mod.

 

Papyrus ends with these lines:

Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	
stack:
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 9 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[07/06/2017 - 11:50:32AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
	[Active effect 10 on  (00019DC8)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165

I can remove those scripts via the Save Game Script Cleaner but it's getting a bit annoying...

 

No you cant remove them and should not use that tool on Beeing Female.

Since Beeing Female use temporary scripts. There are also other mods that use the similar thing.

Those errors are reported for one long time ago and Milz have not have time to fix them.

 

You should not get CTD from this mod, it may be some other things in your load that do that.

 

Posted

MCM Feature requests...

 

I've just gotten the dreaded timer bug, where my characters pregnancy has 760 days in her second pregnancy term. She's going to be as big as a whale for about 2 years... :s  She wasn't happy...  :dodgy:

 

I read in the main page description that you were aware of it.

 

The standard choice is reset the mod, I would like to put forward a couple of more options.

 

 

MCM features.

 

1. Give birth... end the current pregnancy, without terminating it. Instant birth.

 

2. Advance Stages... 

 

- Advance to Stage 1

- Advance to Stage 2

- Advance to Stage 3

- Give Birth

- Abort pregnancy

 

 

Just some ideas to fix minor bugs... :)

 

Posted

Hi Guys, I was using this mod when I encountered a weird error. The status effects added by the Basic Add-on all has broken names like Ðàçðóøèòåëüíîñòü.

 

I was going to ask for help here but after digging around in TES5Edit I realised that it was being included in T3nd0's Perkus Maximus autopatcher which screwed up everything.  Adding it to PerMa’s block list fixed it.

 

You may want to add that in the FAQ on the main page, or not if its common sense to everyone else.

 

TLDR – Don’t let PerMa’s autopatcher patch this and also I'm an idiot.

 

This is exactly what I was looking for. Many many thanks.

Posted

TES5Edit check for errors result:

[02:58] Checking for Errors in [E8] BeeingFemaleBasicAddOn.esp
[02:58] _BFBabyArmorNord_f "Baby" [ARMO:E805D17D]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [0305D17F] < Error: Could not be resolved >
[02:58] _BFBabyArmorNord_m "Baby" [ARMO:E805D17E]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [0305D17B] < Error: Could not be resolved >
[02:58] _BFBabyArmorReg_f "Baby" [ARMO:E805D182]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [0305D180] < Error: Could not be resolved >
[02:58] _BFBabyArmorReg_m "Baby" [ARMO:E805D183]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [0305D17C] < Error: Could not be resolved >
[02:58] _BFBabyArmorBos_f "Baby" [ARMO:E8061CFF]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CF9] < Error: Could not be resolved >
[02:58] _BFBabyArmorBos_m "Baby" [ARMO:E8061D00]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CFA] < Error: Could not be resolved >
[02:58] _BFBabyArmorDun_f "Baby" [ARMO:E8061D01]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CFB] < Error: Could not be resolved >
[02:58] _BFBabyArmorDun_m "Baby" [ARMO:E8061D02]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CFC] < Error: Could not be resolved >
[02:58] _BFBabyArmorOrc_f "Baby" [ARMO:E8061D03]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CFE] < Error: Could not be resolved >
[02:58] _BFBabyArmorOrc_m "Baby" [ARMO:E8061D04]
[02:58]     ARMO \ Armature \ MODL - Model Filename -> [03061CFD] < Error: Could not be resolved >

It seems like it's either pointing to wrong model ID, or to model that has not been added yet.

 

Or I might be completely wrong. ^_^

Posted

MCM Feature requests...

 

I've just gotten the dreaded timer bug, where my characters pregnancy has 760 days in her second pregnancy term. She's going to be as big as a whale for about 2 years... :s  She wasn't happy...  :dodgy:

 

I read in the main page description that you were aware of it.

 

The standard choice is reset the mod, I would like to put forward a couple of more options.

 

 

MCM features.

 

1. Give birth... end the current pregnancy, without terminating it. Instant birth.

 

2. Advance Stages... 

 

- Advance to Stage 1

- Advance to Stage 2

- Advance to Stage 3

- Give Birth

- Abort pregnancy

 

 

Just some ideas to fix minor bugs... :)

Not sure of the particular problems you're facing, and correct me if I'm wrong, but those functions already exist in the MCM if I recall correctly (not sure about Aborting, but definitely the others). If you go to the General Settings, then to Messages, you can change it to "Debug" you get access to a few options under Debugging/Cheating. There, you can advance the stages of menstruation and pregnancy or force birth for the player. 

Posted

 

MCM Feature requests...

 

I've just gotten the dreaded timer bug, where my characters pregnancy has 760 days in her second pregnancy term. She's going to be as big as a whale for about 2 years... :s  She wasn't happy...  :dodgy:

 

I read in the main page description that you were aware of it.

 

The standard choice is reset the mod, I would like to put forward a couple of more options.

 

 

MCM features.

 

1. Give birth... end the current pregnancy, without terminating it. Instant birth.

 

2. Advance Stages... 

 

- Advance to Stage 1

- Advance to Stage 2

- Advance to Stage 3

- Give Birth

- Abort pregnancy

 

 

Just some ideas to fix minor bugs... :)

Not sure of the particular problems you're facing, and correct me if I'm wrong, but those functions already exist in the MCM if I recall correctly (not sure about Aborting, but definitely the others). If you go to the General Settings, then to Messages, you can change it to "Debug" you get access to a few options under Debugging/Cheating. There, you can advance the stages of menstruation and pregnancy or force birth for the player. 

 

 

It's a bug, very rare for me. As I have only experienced it once, during my many hours playing Skyrim.

Beeing female can make the pregnancy go to 2 days per term, but cannot advance to the next term, or force child birth.

 

 

With the bug in my game, I have a - 760 day second term on my character. That means it will take 760 days until it catches up with the 2 days per term setting in the MCM.

Unless I use the sleep as long as you like mod ( don't know the real name ), and sleep for a couple of years, then it wont advance to the end of the pregnancy.

 

The other option would be to reset the pregnancy, using the MCM. Which is in the MCM options...

 

 

The bug is a rare bug cause by my character being pregnant twice at the same time. Once to a normal pregnancy, and the second one to a Chaurus bug.

I have the Chaurus set to a 5 day pregnancy, but it decided to bug out the other pregnancy after it finished. Never usually happens, but a MCM option to advance to the next pregnancy term, to fix it, would be nice.

 

 

I only found out about the bug from the main page of the Beeing female mod page, its on the main page's Q n A section.

 

 

QUOTE...

 

Q: I've got a negative 'State Time' and it's falling even more - what can i do?

A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.

 

 

 

I back - tracked my saves, and found an earlier save that didn't have the problem...

 

I'm going to start a new game anyway, as I've killed my game with too many mods and mod updates...

 

I always love starting a new game, with new mods... :)

 

------------------------------------------------------------------------------------------

 

EDIT... re-read your post, and found the extra MCM debug menu's.

 

Done some testing, and you're 100% correct. The menu only shows up, when the message is set to debug, which is written in the debug section.

 

- You can advance terms

- See who the father is

- How many kids your character is pregnant with

 

Thanks for the information, it fixes the whole problem... cheers... :)

 

 

Posted

 

 

MCM Feature requests...

 

I've just gotten the dreaded timer bug, where my characters pregnancy has 760 days in her second pregnancy term. She's going to be as big as a whale for about 2 years... :s  She wasn't happy...  :dodgy:

 

I read in the main page description that you were aware of it.

 

The standard choice is reset the mod, I would like to put forward a couple of more options.

 

 

MCM features.

 

1. Give birth... end the current pregnancy, without terminating it. Instant birth.

 

2. Advance Stages... 

 

- Advance to Stage 1

- Advance to Stage 2

- Advance to Stage 3

- Give Birth

- Abort pregnancy

 

 

Just some ideas to fix minor bugs... :)

Not sure of the particular problems you're facing, and correct me if I'm wrong, but those functions already exist in the MCM if I recall correctly (not sure about Aborting, but definitely the others). If you go to the General Settings, then to Messages, you can change it to "Debug" you get access to a few options under Debugging/Cheating. There, you can advance the stages of menstruation and pregnancy or force birth for the player. 

 

 

It's a bug, very rare for me. As I have only experienced it once, during my many hours playing Skyrim.

Beeing female can make the pregnancy go to 2 days per term, but cannot advance to the next term, or force child birth.

 

 

With the bug in my game, I have a - 760 day second term on my character. That means it will take 760 days until it catches up with the 2 days per term setting in the MCM.

Unless I use the sleep as long as you like mod ( don't know the real name ), and sleep for a couple of years, then it wont advance to the end of the pregnancy.

 

The other option would be to reset the pregnancy, using the MCM. Which is in the MCM options...

 

 

The bug is a rare bug cause by my character being pregnant twice at the same time. Once to a normal pregnancy, and the second one to a Chaurus bug.

I have the Chaurus set to a 5 day pregnancy, but it decided to bug out the other pregnancy after it finished. Never usually happens, but a MCM option to advance to the next pregnancy term, to fix it, would be nice.

 

 

I only found out about the bug from the main page of the Beeing female mod page, its on the main page's Q n A section.

 

 

QUOTE...

 

Q: I've got a negative 'State Time' and it's falling even more - what can i do?

A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.

 

 

 

I back - tracked my saves, and found an earlier save that didn't have the problem...

 

I'm going to start a new game anyway, as I've killed my game with too many mods and mod updates...

 

I always love starting a new game, with new mods... :)

 

------------------------------------------------------------------------------------------

 

EDIT... re-read your post, and found the extra MCM debug menu's.

 

Done some testing, and you're 100% correct. The menu only shows up, when the message is set to debug, which is written in the debug section.

 

- You can advance terms

- See who the father is

- How many kids your character is pregnant with

 

Thanks for the information, it fixes the whole problem... cheers... :)

 

 

Have you used any save cleaner on your save?

 

 

Posted

I love this mod and honestly I haven't had any issues with it.  I do however have a quick and hopefully painless question, is there a way to impregnate Khajiit and Argonians?  I play a male character and cannot seem to impregnate these two races.  I looked in the Menu and couldn't find an option to enable this.  If someone could help me out that would be awesome.

Posted

I love this mod and honestly I haven't had any issues with it.  I do however have a quick and hopefully painless question, is there a way to impregnate Khajiit and Argonians?  I play a male character and cannot seem to impregnate these two races.  I looked in the Menu and couldn't find an option to enable this.  If someone could help me out that would be awesome.

 

Check the "lore friendly" option, and you also need to have creature support.

 

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