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Posted

 

This is the "Cubble Widget" - With it you can say "The woman XY has this actor as Husband, those guys are affair and those are just friends" ... this will be used for impregnation.

Hm, this isn't the first comment about that.

It shouldn't appear unless you activate it in the MCM Menu (Debug / Cheating). But I think I've made a mistake when I've recreated it.

You can do following.

- Go to: \Skyrim\data\BeeingFemale\HUD\

- edit the file 'default.ini'

- Scroll down to '[CoupleWidget]'

- set "enabled=false" and "alpha=0"

 

 

I've tried this when i got this problem, but my game will CTD when i load the save unless it's set to true, when it's set to true it will load fine but if it's set to true then it is stuck on my screen. I'm not sure what to do and I really do not want to have to start over.

Posted

so every time i fast travel or go in a new town or area my followers bellys will quick reset to flat and then back when i wait a couple hours then its back to normal as soon as i fast travel i have xpmse and hdt any idea? 

Posted

I'm just rebuilding everything from scratch without being able to reference my old setup. What's the best way to ensure pregnancy-compatible outfits that work with HDT (All-in-one HDT animated pussy) with unified UNP special body if one has also installed special outfits like aMidianBorn Book of Silence Armors and BodySlide?

Posted

Hi everyone :)

sorry that I was away for almost a month.

My new job cost me all of my time  and I don't have time for BeeingFemale or my Camera Mod anymore.... home it will get better when I have a new flat, some days.

 

 

HEY!! Get yer horny buns over to the SexTec WIP Discussion! We got a working framework now, and I DEFINITELY want Being Female in Fallout 4!!!

 

http://www.loverslab.com/topic/75690-sextec-wip-discussion/page-7?do=findComment&comment=1863397

 

:D  :D  :D  :D  :D  :D  :D  :D  :D  :D

 

Sorry. I've sended you a PM already but for everyone else: There won't be a Fallout4 version.

There are 3 reasons why:

1) I don't play Fallout anymore. I don't know - it doesn't realy hit me.

2) I don't have time. And even when I find some time, I will spend it into Skyrims BeeingFemale

3) Fallout4 doesn't have the functions yet. The F4SE doesn't realy make progress and it doesn't have the features I need.

 

I know, I had big plans with "Alpha and Omega" (the F4 name of BeeingFemale) - I even made myy Papyrus Editor compatible to the new papyrus version.... but it won't happen.

 

@Milzschnitte.

One issue, do think it was talked about before.

But when you tell your children to stay and play, they actually wander off.

 

One short story. Since I use Ineed I need to get some rest at some points.

 

Ok, we did take one break at Lakewiev manor. Tell our child to stay and play.

Me and Serana wake up and find this.

 

What are she doing in Helgen?

And it did take 8 in-game hours to find her.

We should need one marker that you can toggle on and off.

You cant move her to you that easy whit console.

If you use the scrolls all children comes running that is not one good option.

You cant call one specific children.

 

If you are using the spell Grand healing when you heal all your followers, if some of them are pregnant, the unborn is not affected.

That spell should affect the unborn to.

 

Yep, we've alreadyy talked about this problem.

"Helgen Keep" is some magic spot in Skyrim ... don't know why. When I added this feature, as well as the deleting NPC children by telling them, how ugly they are, they moved into Helgen Keep.... once I had above 100 children down there.... I don't know why :)

And I also don't know why they sometimes move there. In my current game, they stay. I think there is a bug in the conditions - depending on "are you married" and "do you use players home, or the home of your spouse" ... the children do different actions.

 

Hey milzschnitte. Did you remove the visual menstrual blood? I remember it from long ago.. but I can't recall the last time I've seen it. I never bother getting tampons anymore.. which would be very cool in real life. But it's just about the most unimmersive thing ever. lol 

 

Anyway, did you remove that feature?

 

Hm, didn't see it, too.... I think it got something to do with "Enable menstruation" ... a new menu option where you can enable and disable menstruation bleeding. It seems I made a mistake there :)

 

Tampons is not immerse it is one new invention. I never use it on my female char. And Actually I have not seen the Visual blood in some time.

My horse have 6 tampons. Ehh why? :o

 

the NPCs and Horses shouldn't realy care about menstruation bleeding as long they have an arrow to the knee.

A horse with 6 tampons - nice :) But I think this is from the BeeingFemale patch.

 

I'm just rebuilding everything from scratch without being able to reference my old setup. What's the best way to ensure pregnancy-compatible outfits that work with HDT (All-in-one HDT animated pussy) with unified UNP special body if one has also installed special outfits like aMidianBorn Book of Silence Armors and BodySlide?

 

Almost all HDT Armors are compatible with Belly Scaling. When I made a list of compatible armors I only saw 1 or 2 armors that where not compatible.

__________________

 

Well - that's about the support. Now some more about the future plans. I didn't say "I will fix it soon" or "I keep an eye on it" to the above comments, because it's not possible right now :)

I'm out for work for 14 hours a day,... when I arrive at home, I only can watch 1 or 2 youtube videos, then I need to go to bed already.

The traffic and the huge distance to the office is a big problem right now. I need a new flat, and therefore I need some money first. On weekend I'm often in the garden except for today - today I need to clean my flat - this will take ages :D

 

I will find back to BeeingFemale - so this isn't the last update you will hear from me - but not right now.

Btw: the timing couldn't be worst. As you may know, I'm doing a huge update... the update is that huge, that it will be "BeeingFemale 3.0" .... It's planed to make almost everything in C++ not papyrus anymore. But this is something for BeeingFemale 3.5 .... in 3.0 there will be only a few things more written in C++

I won't use StorageUtil for saving the data, anymore. Many things are already done but there is still a lot of work to do - and therefore the time is missing right now.

 

I think this could be a nice time to make inofficial patches, because i don't think I will release a new version in the next 4 month.

 

And thanks for the great support you give (especialy uncle) - Thanks!

Posted

Ah Nice to hear from you. Hope the new job is nice.
 

Perhaps you can send the children to one another cell instead, like Abandon Prison? Not far from Fort Amol. Only issue is that Arthmoors Alternate start use that cell to.

My self is using the mod Helgen Reborn. And that mod actually remakes the keep.

Posted

I will find back to BeeingFemale - so this isn't the last update you will hear from me - but not right now.

Btw: the timing couldn't be worst. As you may know, I'm doing a huge update... the update is that huge, that it will be "BeeingFemale 3.0" .... It's planed to make almost everything in C++ not papyrus anymore. But this is something for BeeingFemale 3.5 .... in 3.0 there will be only a few things more written in C++

I won't use StorageUtil for saving the data, anymore. Many things are already done but there is still a lot of work to do - and therefore the time is missing right now.

 

I think this could be a nice time to make inofficial patches, because i don't think I will release a new version in the next 4 month.

 

It's a pity that it takes a long time to wait, but I was so hoping to at least the 3rd trimester fix (no effects now).

 

Now about issues:

 

1. Also spam in the papyrus-log similar errors (fills the log every few seconds):

 

 

.....
[04/30/2017 - 01:21:26AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 10 on  (0001A69F)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 10 on  (0001A69F)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[04/30/2017 - 01:21:26AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 9 on  (000D16E2)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 9 on  (000D16E2)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[04/30/2017 - 01:21:30AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 2 on  (000D16E1)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 2 on  (000D16E1)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
[04/30/2017 - 01:21:32AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[Active effect 11 on  (63001827)].fwabilitybeeingfemale.RegisterForSingleUpdate() - "<native>" Line ?
[Active effect 11 on  (63001827)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 165
.....

 

 

I began see into:
0001A69F - DanicaPureSpring
000D16E2 - Fianna 
000D16E1 - Gerda 
63001827 - Sofia Follower
 
Walked in the game, "seen" with all the NPC, which were mentioned in the log...
On some, I had to apply the "Show Statistics" spell.
(NPC searches can be speeded up using the console-command: Player.moveto [iD])
As a result, spam in the log has ceased.
After saving and restarting the game with this save, it starts to spam errors again (partially the same, part other NPCs), until PC are at a time in a single cell with a "problem" NPC.
 
It seems that the problem arises if you appear in the game cell for a very short period of time.
Scripts do not have time to work. And, when the script starts to process the NPC, the NPC itself does not exist in the cell with the PC, and the script is looped.
As a partial solution: when changing the game cell, you need to stay in it at least 30..60 seconds for the scripts to work.
 
2. If there are many NPCs in the location (for example, more than 10, especially if women), then the log swells.
  1 time per minute: 
"Suspended stack count is over our warning threshold, dumping stacks:"

  (And then many lines of dump...)

 
It began after installation of BeeingFemale (even without AddOn).
And with the "Immersive Citizens - AI Overhaul", in the evenings, up to 20 NPCs can gather in taverns.
 
But here, probably, there is one hope for coding in C++.
 
Posted

Seriously does no one have a solution to help me? My game is unplayable because of the couples widget. If i try to turn it off in game my game crashes to desktop, if i try to change the ini to disable it my game crashes to desktop. Am i just stuck with it on my screen? None of the given solutions to turn it off are working for me, and I know it is the issue because my game ran fine until i started getting this glitch. 

Posted

Seriously does no one have a solution to help me? My game is unplayable because of the couples widget. If i try to turn it off in game my game crashes to desktop, if i try to change the ini to disable it my game crashes to desktop. Am i just stuck with it on my screen? None of the given solutions to turn it off are working for me, and I know it is the issue because my game ran fine until i started getting this glitch. 

 

Question, how have you installed your mods, have you sorted your mods by using LOOT.

Have you installed latest Jcontainers, Papyrus etc.

Do you have one correct SKSE.ini file?

What have you done more then editing one ini file.

What mods do you have ETC.

 

We cant help you if you dont help us to understand what issues you have.

 

Posted

 

Question, how have you installed your mods, have you sorted your mods by using LOOT.

Have you installed latest Jcontainers, Papyrus etc.

Do you have one correct SKSE.ini file?

What have you done more then editing one ini file.

What mods do you have ETC.

 

We cant help you if you dont help us to understand what issues you have.

 

 

OH! I'm so sorry, I didn't realize that my load order didn't properly attach to my last message! Now I just feel silly. 

 

I use mod organizer and yes I ran LOOT, and have the most recent versions of skse, jcontainers, papyrus, and everything else I need. I haven't edited any other ini files, I only edited the one for this mod because the mod creator said to in order to make the couples widget go away. My game ran perfectly fine until i got the couples widget glitch. 

 

Sometimes when I fast travel the widget will go away, but not always and it always pops back up when i load the game after closing it. 

loadorder.txt

Posted

post-234212-0-79979400-1493857351_thumb.jpg

post-234212-0-28179700-1493857362_thumb.jpg

post-234212-0-44526500-1493857369_thumb.jpg

 

I read through the changelogs and you stated you fixed SexLab detection. It worked in previous versions and now it doesn't anymore. Sure you fixed it?
SexLab is installed and working, I see no reason why BeeingFemale does not detect it properly even after several Addon-List refreshments
and resets of BF.

Posted

Try to restart Beeing Female, it do like that some times.
You can also try this command in console after you have loaded your save.

 

player.kill

 

Skyrim dont load at the same time, when you do that it gets one more chance to read the save. Works for me.

 

And make sure that you have latest Papyrus installed, latest Jcontainers.

Nothing should overwrite the files from those.

Posted

Try to restart Beeing Female, it do like that some times.

You can also try this command in console after you have loaded your save.

 

player.kill

 

Skyrim dont load at the same time, when you do that it gets one more chance to read the save. Works for me.

 

And make sure that you have latest Papyrus installed, latest Jcontainers.

Nothing should overwrite the files from those.

 

I've managed to stop the crashing issue by reinstalling a few things, but the widget problem still remains. It just won't go away at all now no matter how many times i load saves, ive tried setting it to false and that doesn't work, ive tried changing the alpha setting but that still shows it faintly on the side of my screen, I've reset beeingfemale multiple times, tried the player kill command....nothing will make the widget go away.  

Posted

Read page 1.

Think, it is not that hard to install this mod.

If you have all files you need. And those are installed in proper order.

And you have actually sorted your loadorder whit LOOT.

Posted

Read page 1.

Think, it is not that hard to install this mod.

If you have all files you need. And those are installed in proper order.

And you have actually sorted your loadorder whit LOOT.

I have and I did, the mod works as intended aside from this. I wasn't the only person with this issue. Other people are having this issue, even the mod creator has said it could be a bug with the latest version. I was simply asking if anyone had a solution or a fix yet.

Posted

 

BeeingFemale does not detect it properly even after several Addon-List refreshments

and resets of BF.

 

 

 

Try to restart Beeing Female, it do like that some times.

Sorry if I get a bit rude, but have you even read what I wrote?

Posted

Where is the addon patch for SLSO? I can't find it in the MCM settings for AddOn nor do I see it in your downloads options.

 

 

Does anyone know if there has been a compatibility patch between this mod and SexLab Separate Orgasm? It'd be nice to have them work nicely together. It seems simple enough to support, but then again, I have no idea how to use the Creation Kit and I can't seem to get any papyrus from this mod to compile.

 

There is a pretty good rundown of how to support SexLab Separate Orgasm on it's download page in the "Modders stuff:" spoiler.

 

I think I can include it in the SexLabAddOn. I think it's realy easy and pritty much the same like I've done for SexLab.

The code for SexLab compatibility is already realy old and need some updates.

 

I wish I could upload a short modification of the sslAddOn, but right now, it's not possible. I have to many changes like "Thread actor as fe-/male" and stuff, that is not included in the current BeeingFemale version.

 

 

Also, would like to enlarge the list for cum inside via slider to 100. (SexLab Seperate Orgasm) As I have noticed they start to disappear after so many inside, not giving the "early birds" a chance to get me pregnant, And being there first, should give their seed a greater chance when Ovulation starts, instead of being cleared entirely.

 
I know not all systems can handle 100 cum inside, I have a good computer, and chances are, I can't get 100 in the 3.5 days I have it set for the life of the sperm.
Posted

 

 

BeeingFemale does not detect it properly even after several Addon-List refreshments

and resets of BF.

 

 

 

Try to restart Beeing Female, it do like that some times.

Sorry if I get a bit rude, but have you even read what I wrote?

 

 

Sorry, but that issue did I report for I think 2-3 pages ago.

 

What you can try.

Take down your console.

Type "player.kill" Then you force the game to load the save again, and all mods.

If that dont work.

Turn off your skyrim, turn off your PC take one tour around the block, try again.

 

Posted

This Question may have been answered but cant find it anywhere. Can custom Characters get pregnant like Half Dragon Race? or is it just vanilla skyrim?

Posted

This Question may have been answered but cant find it anywhere. Can custom Characters get pregnant like Half Dragon Race? or is it just vanilla skyrim?

Yeah, custom races can have that big belly but I've no idea whether those races can successfully bear their children. 

Posted

This Question may have been answered but cant find it anywhere. Can custom Characters get pregnant like Half Dragon Race? or is it just vanilla skyrim?

 

Yep, my DarkElfTeenVampire has been pregnant many times.

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