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Posted

Found many papyrus log errors right after start of battle with the Draugr Boss (Sigrid, Who give Gauldur Blackbow) in the Geirmunds Hall.

 

These errors:

 

 

    [ (0005D608)].EffectShader.Play() - "<native>" Line ?
    [ (FF00171E)].dunGeirmundsBossDuplicates.OnLoad() - "dunGeirmundsBossDuplicates.psc" Line 20
[11/20/2016 - 02:02:47PM] ERROR:  (FF0016C9): does not have 3d and cannot have an effect shader played on it.
stack:
    [ (0005D608)].EffectShader.Play() - "<native>" Line ?
    [ (FF0016C9)].dunGeirmundsBossDuplicates.OnLoad() - "dunGeirmundsBossDuplicates.psc" Line 20
[11/20/2016 - 02:02:52PM] ERROR: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 51
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 52
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.UnregisterForUpdate() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 53
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:02:52PM] ERROR: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].fwabilitybeeingmale.RegisterForUpdate() - "<native>" Line ?
    [None].fwabilitybeeingmale.OnPlayerLoadGame() - "FWAbilityBeeingMale.psc" Line 54
    [None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 37
[11/20/2016 - 02:03:13PM] ERROR:  (FF00137D): does not have 3d and cannot have an effect shader played on it.

...

Repeat again and again while game crashed

 

 

After some time of battle game crashes. Maybe it is because boss make 2 duplicates many times and FWAbilityBeeingMale trying to work with these duplicates. Maby times, many duplicates, many errors and crash. Maybe need some another check in the FWAbilityBeeingMale.

 

 

Posted

Are there plans to support All In One HDT Pussy, or have I messed something up during install?  Had to turn off BF node scaling because the stomach area was constantly twitching and the breasts were going wild.  Did make for a good laugh, though.   :lol:   If this is a known issue, I apologize.  Searching still brought back 10 pages of responses.  

Posted

Are there plans to support All In One HDT Pussy, or have I messed something up during install?  Had to turn off BF node scaling because the stomach area was constantly twitching and the breasts were going wild.  Did make for a good laugh, though.   :lol:   If this is a known issue, I apologize.  Searching still brought back 10 pages of responses.  

 

You have installed things wrong.

It works flawless.

There is no need for adding support for that mod, since it have support already.

 

Start by checking your load order and priority order. Make sure that you have correct skeleton and so on.

You should perhaps check more then 10 pages back. Start at page one and read that.

 

 

Posted

    I really like this mod but and I've always used it primarily for my PC with few major bugs popping up, but recently, for the first time, I noticed my follower got pregnant.  I'm using a custom follower from nexus named Sofia (http://www.nexusmods.com/skyrim/mods/54527/? ).  Anyways, I modified her mesh so a pregnancy would show and she is using pregnancy supported armor.  Everything seemed fine with the visual pregnancy effects appearing on Sofia until I began to notice that after combat (and perhaps during) the visual effects of her pregnancy disappear.  That is, her pregnant belly goes away and her body mesh returns to looking like its default version.  Eventually, the visual pregnancy effects will return but I haven't really found out a viable way to force it to return.  The only way I've found so far was by waiting until the next stage of pregnancy but that doesn't really seem feasible as it involves a long wait time that degrades my food, water, sleep stats from the realistic needs and diseases mod and sometimes kills me from the frostfall mod.  Besides for waiting, it does seem that after enough game time the visual effects return by themselves anyway.  I was wondering if you could tell me what's going on and how to fix it?  I'm only using the main beingfemale mod with no addons or patches.  Would one of the addons fix this problem?  

Posted

Just some little update news.

I found some many error loggs, even a critical that creates a 6gb log file in just 1 minute..... I must fix this.

Then there are some problems with the AddOn Manager, the missing child name from NPC Children, and many other things.

Another thing i'd like to fix is the Baby Item in the menu... that the position is correct and not in the effect text.

 

The NPC Child Name seems to be fixed, but it will only effect new babys, not the already born babys your NPCs already have. But now, when an NPC will born a child, the message will only displayed when you are in the same location. Maybe this can be fixed.

 

The Sofia Follower seems to have some scripts I don't have access to and that change a few things. Maybe I can decompile the scripts, but not right now. I need to take a look at the important bugs.

Posted

I have used Sofia and never had any issues whit her, but she as almost all npc do some times lose their belly.

But I did notice that she have been updated 24/4 to V2.4

But my self have the sofia.esp before bfaddon.esp

 

 

@Milz can you check the issue whit eating and Ineed? I did post it for some time ago in the tread.

Posted

Just some little update news.

I found some many error loggs, even a critical that creates a 6gb log file in just 1 minute..... I must fix this.

Then there are some problems with the AddOn Manager, the missing child name from NPC Children, and many other things.

Another thing i'd like to fix is the Baby Item in the menu... that the position is correct and not in the effect text.

 

I'm glad to hear the baby item name issue is being looked into. I've tried using JaxonzRenamer but it doesn't work on any baby items generated normally (ie by birth) the item just ends up floating above your head and is unattainable. It does work however on unenchanted baby items created through console commands.

 

A short stop fix could be not having the Baby Item be pre-enchanted at all and letting the players enchant it like any other item that would let us rename it without a problem

Posted

Hi. Please do not kill me, I was weak and could not go through the 10+ pages after searching the topic for any solutions to my issue! :$ I would rather risk upsetting some of you and ask right away. It has to do with belly and breast scaling, other pregnancy mods work fine(For example HentaiPregnancy, or even EstrusChaurus which is.. Relevant) - Belly and breasts grow according to time passed ETC. However BF doesn't seem to change my character's body at all. I'm not even sure which method to pick (NiOver? Default? Weight?). In BF's MCM my options are mostly the default ones except lowering the pregnancy timers to test it a bit.
 

Some facts to avoid basic advice;
It's a clean install.
I've cleaned the save file.
I'm using NMM.
I'm using all of BF prerequisites, each and every one of them works fine.
Body is CBBE Curvy HDT. I've built my armours all right and such, they were working fine with other pregnancy mods as mentioned. Besides the issue is not armours not conforming, there's no change to the body either.
Using RaceMenu.

Thanks for taking a look, if you will.

EDIT : Works now, no idea what went wrong in the first place. If this occurs again I'll let you know

Posted

I don't use CBBE so I couldn't tell you if that preset had a proper belly node, however as for the method I prefer using NiOverride, because then you can get some consistency of scaling with multiple pregnancy mods or hormone/needs mods by setting iBodyMorphMode=2 in the nioverride.ini

Posted

@Aim4it Edited my post as it seems to be working now. Thanks for the reply all the same. I've always used CBBE, no idea why ;) Started with it and it stuck I guess. No complains so why change, right? :)

Posted

So after some trialing I have a few questions; After some pregnancies ended or during birth, some sort of blue box like objects seem to blink near my character. Is this some intentional effect? Second, it may be just coincidence but so far my births have the typical kneeling animation, while when I force the birth a more fitting animation plays where the character lies down, spreading their legs and so on. Is that how it is or am I doing something wrong?

 

- EDIT - 

 

So I'm the only one having those strange floating blue boxes appear?

Also, any way to make the children silent? Not remove the dialogues, just the voices. They become obnoxious after a while ;P A check box in the MCM would be awesome.

Posted

Been trying to get the belly to grow properly on the nude and on the uunp remodeled armor for bodyslide HDT. Downloaded the dimonized UNP body and the UNP 7BB add-on and installed both. The armor itself is working, but none of the NPC or followers who are pregnant are showing.

 

Since most people seem to get it working, I know this is user error. Is there something I need to do with Bodyslide? Could there be a conflict somewhere? I know there are tutorials, but the ones I've tried so far have not gotten me any results. Any help would be much appreciated.  

Posted

So after some trialing I have a few questions; After some pregnancies ended or during birth, some sort of blue box like objects seem to blink near my character. Is this some intentional effect? Second, it may be just coincidence but so far my births have the typical kneeling animation, while when I force the birth a more fitting animation plays where the character lies down, spreading their legs and so on. Is that how it is or am I doing something wrong?

 

- EDIT - 

 

So I'm the only one having those strange floating blue boxes appear?

Also, any way to make the children silent? Not remove the dialogues, just the voices. They become obnoxious after a while ;P A check box in the MCM would be awesome.

You're not the only one, no. IIRC that's supposed to be a sort of dripping blood effect. They're bluish-purple boxes because of a missing texture. It should go away after a while. I have no idea about the animation though.

 

Been trying to get the belly to grow properly on the nude and on the uunp remodeled armor for bodyslide HDT. Downloaded the dimonized UNP body and the UNP 7BB add-on and installed both. The armor itself is working, but none of the NPC or followers who are pregnant are showing.

 

Since most people seem to get it working, I know this is user error. Is there something I need to do with Bodyslide? Could there be a conflict somewhere? I know there are tutorials, but the ones I've tried so far have not gotten me any results. Any help would be much appreciated.  

I'm no expert, but... did you check the "build morphs" box when doing a batch build too?

Belly scaling is working for me, but it looks quite strange, torpedo-shaped now, since I started using UUNP instead of just UNP.

Posted

I did click the build morphs, I believe. But I'm not all that good at using bodyslide. If I'm using the Dimonized UNP + UNP  TBBP, do you know what preset and outfit/body I should be using for the batch build/build morphs?  

Posted

I did click the build morphs, I believe. But I'm not all that good at using bodyslide. If I'm using the Dimonized UNP + UNP  TBBP, do you know what preset and outfit/body I should be using for the batch build/build morphs?  

 

I have no idea. I just started using bodyslide a couple of days ago, when DD stopped supporting base UNP.

There are a whole bunch of presets included though... I don't know if UNP+TBBP is one of them but I wouldn't bet against it. When in doubt, I'd say just go for the default UNP preset in bodyslide and make sure to toggle HDT physics on.

Posted

Hey, i didnt find anything regarding my problem so imma ask here:

 

Since Im running the newest BF version it happens that if some npc cums inside, i dont get the message in the upper left corner and its also not listed under "total sperm" in MCM.
So my character cant get pregnant either...

Any idea onwhats causing this problem?

Thx in advance :)

 

*Never mind. Problem solved by reinstalling mod*

Posted

I was in the process of conducting a stress test for the mod, and came across a particular issue.

When I turned into a vampire, all expected children suddenly started being born as vampires, and not the race I was, nor mother's race, when the conception occurred, but born as vampire children instead.

So far, have added some 30 to 40 children to my skyrim, expecting about 200 by the end of the test.

Still running 163 mods, including some heavy scripted articles.

Posted

Is there patch for Skykids children overhaul so children birthed are birthed with this mod textures??

 

^

 

How are there RCOTS and RSC Patches but no SkyKids Patches? Its looks just wrong in my Game to have these potatoheads around.

Posted

 

Hey milzschnitte, this guy made some good things on the child department, maybe you can get some Ideas.

 

The mod seems abandoned, maybe you could use some assets...

 

http://www.loverslab.com/files/file/1188-children-soul-gems-hentrai-pregnancy-addon/

 

+1

 

+2, it's what I was using prior to BF. Simple and to the point but there are some nice ideas in there, naming children ETC.

Posted

I can't seem to load profiles. Saving the json works fine, but when trying to load I get a popup menu asking which one to load, but can't actually pick one.

 

I think the profile is still loading. It's not possible to display the current using profile... well... it is but it would slower the performance and need a lot of code.... But well, I think i could make a script that checks it, but would require some tests and some time. I need to test the performance and a list of the most changed properties and the properties that aren't changed a lot.

 

I was in the process of conducting a stress test for the mod, and came across a particular issue.

When I turned into a vampire, all expected children suddenly started being born as vampires, and not the race I was, nor mother's race, when the conception occurred, but born as vampire children instead.

So far, have added some 30 to 40 children to my skyrim, expecting about 200 by the end of the test.

Still running 163 mods, including some heavy scripted articles.

 

oh right. This is possible.... damn >.< Same problem should come up with werewolf. Hm, I don't know how I could fix this.... btw, I already thought about creating a Werewolf Child with a cute werewolf skin. But right now it's just a thought. Shouldn't be that complicated.... the only thing that blocks me, is the huge file size. I would reach the 100mb and then I can't upload it on LoversLab directly, anymore... or i must split it into 2 parts.

 

 

 

Hey milzschnitte, this guy made some good things on the child department, maybe you can get some Ideas.

 

The mod seems abandoned, maybe you could use some assets...

 

http://www.loverslab.com/files/file/1188-children-soul-gems-hentrai-pregnancy-addon/

 

+1

 

+2, it's what I was using prior to BF. Simple and to the point but there are some nice ideas in there, naming children ETC.

 

 

Well, it's possible to make your own children. BeeingFemale is highly dynamicly and can have it's own AddOns. So everything can be done. I'm using the default children because the BeeingFemale must not reach 100mb and at least it's easier for me :)

Naming a shild is something I thought about, but I wish my mod can be played with a controller, too. That's why I don't use a Text Input field. Controllers don't have a keyboard.

That's why I also generate a Profile Name with the name "Cusom00" in the system menu.

 

 

Question:

Can somebody maybe convert the baby sling meshes to a mesh that can be droped on the ground / that can be shown in the inventory? Right now I'm using Armor Mesh and this causes some problems. I don't have the 3D Mesh skills for this simple thing :)

Posted

 

I can't seem to load profiles. Saving the json works fine, but when trying to load I get a popup menu asking which one to load, but can't actually pick one.

 

I think the profile is still loading. 

 

 

 

That's entirely possible. I didn't wait very long, just a second or two. :)

Posted

 

 

I can't seem to load profiles. Saving the json works fine, but when trying to load I get a popup menu asking which one to load, but can't actually pick one.

 

I think the profile is still loading. 

 

 

 

That's entirely possible. I didn't wait very long, just a second or two. :)

 

If you have many script mods that runs you can have to wait loooooong time :P

 

Posted

 

I was in the process of conducting a stress test for the mod, and came across a particular issue.

When I turned into a vampire, all expected children suddenly started being born as vampires, and not the race I was, nor mother's race, when the conception occurred, but born as vampire children instead.

So far, have added some 30 to 40 children to my skyrim, expecting about 200 by the end of the test.

Still running 163 mods, including some heavy scripted articles.

 

oh right. This is possible.... damn >.< Same problem should come up with werewolf. Hm, I don't know how I could fix this.... btw, I already thought about creating a Werewolf Child with a cute werewolf skin. But right now it's just a thought. Shouldn't be that complicated.... the only thing that blocks me, is the huge file size. I would reach the 100mb and then I can't upload it on LoversLab directly, anymore... or i must split it into 2 parts.

 

* On pregnancy, added, could you not spawn the child to be born in some separate cell, that only a coc would be needed to reach? That way, when the child is born, you could use the moveto NPC/PC at birthing time? If mother dies before birth, can just remove the child from the room into the void via kill script? Then Skyrim's corpse remover would take care of the rest.

 

* I was a little disappointed when I got pregnant by a creature, and what came out was my race, instead of the creature's race. Even tho I have the creature children add-ons listed. Due to your system's flexibility, I would say all the creature races should be in a separate download, and fully optional so you can have your PC/NPC choice children or creature children. That would allow your main mod to focus on the pregnancy while making add-ons for everything else. Also that should make it easier to locate errors if broken into smaller chunks.

 

* The hunger thing is annoying as I wound up with some 300-400 in weight on various foods, and I would eat something, only to have the overly loud stomach growling sounds in my ear. Turns out, I ended up eating all the bread in my inventory, and failed a custom quest to serve the bread to a particular customer, along with some other goodies. And I was unable to disable this in the MCM. (doubting that I can disable any of those "add-ons" in the MCM)

 

* When I looked under children, there was one child listed on the left, confusing me slightly, as that page is not translated to English. Learned my children are listed on the right side. So I believe the left side is children of NPCs that aren't mine?

 

* I was in the middle of sneaking up on some bandits, when I received a message, x gave birth to ... now you have a daughter... Well, suddenly the bandits went into "kill" mode, and went after her... The one giving birth was in a town, and then I realized, ALL children being born, show up where ever you are. Some manage to return to their mother's general location, others are drifting around Skyrim, where ever I was at the time. I tried to bring some home to one of my Herthfire homes, and told them to stay there, all 3 walked out the door, and headed for the road, back to where I had found them at in the first place.

 

* Giving birth to twins, both girls, keeping them with me, and their levels seemed to stop changing, both bars show full XP required for the level. Checking the children via list, one child level 9 showed a -1496% and the other level 18, had like +14% (I think the -% is till next level?)

- Do they have to make the kill to gain XP?

- If they just watch me 1 shot enemies with me stealthing, using my bow or dagger for sneak attacks, do they gain XP?

- - - -

 

There are now about 60 children roaming my skyrim from this mod.

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