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Posted

Is anyone else having trouble with iNeed and A Matter of Time widgets/huds with this mod? After a long process of elimination, uninstalling this made my SkyUI widgets work again. I'm pretty pissed because I wanted to build a family with this.

 

I run those mods, what problem are you having?

Posted

Is anyone else having trouble with iNeed and A Matter of Time widgets/huds with this mod? After a long process of elimination, uninstalling this made my SkyUI widgets work again. I'm pretty pissed because I wanted to build a family with this.

 

Not sure about iNeed, but the clock from A Matter of Time works just fine for me. I use Immersive HUD and have the clock set to always active, and just switch it off along with the toggle from Immersive HUD. Sometimes I do have issues with the Beeing Female widget, but have found that if I switch the activation button from 8* to something else, usually I just go for 9( then it works just fine.

 

post-1076484-0-18480600-1481742608_thumb.jpg

Posted

 

Is anyone else having trouble with iNeed and A Matter of Time widgets/huds with this mod? After a long process of elimination, uninstalling this made my SkyUI widgets work again. I'm pretty pissed because I wanted to build a family with this.

 

No. Your issue is not there.

Your elimination process has gone terrible wrong. You have some other issues, maybe installing mods in wrong order? That it self can create serious issues in your game.

Wrong load order?

 

 

Yes, it is. I deactivated/reactivated 103 mods individually while keeping A Matter of Time and iNeed on and they worked after I turned this off. (Also, the mod itself works for me just fine). My elimination process is based off S.T.E.P. and Wiki guides. Also - didn't install the prerequisites in the wrong order and my load order is pristine. I never experience CTDs and know my way around a papyrus log, but thank you for the condescension.

 

I suppose I will use this awesome mod for a werewolf playthrough.

Posted

So of late my status key is only showing the 'baby health' widget, and I'm not sure why. I've tried searching the thread to see if anyone else has run into that, but no dice. It worked fine through one pregnancy, then seemed to die. Any thoughts?

Posted

 

 

Is anyone else having trouble with iNeed and A Matter of Time widgets/huds with this mod? After a long process of elimination, uninstalling this made my SkyUI widgets work again. I'm pretty pissed because I wanted to build a family with this.

 

No. Your issue is not there.

Your elimination process has gone terrible wrong. You have some other issues, maybe installing mods in wrong order? That it self can create serious issues in your game.

Wrong load order?

 

 

Yes, it is. I deactivated/reactivated 103 mods individually while keeping A Matter of Time and iNeed on and they worked after I turned this off. (Also, the mod itself works for me just fine). My elimination process is based off S.T.E.P. and Wiki guides. Also - didn't install the prerequisites in the wrong order and my load order is pristine. I never experience CTDs and know my way around a papyrus log, but thank you for the condescension.

 

I suppose I will use this awesome mod for a werewolf playthrough.

 

 

If your loadorder are perfect and you have followed STEP guide and it still dont work then you have done some wrong.

To get 103 mods to work is not hard, it is actually hard do not have B-F to work and other stuff if you actually install stuff in correct order. And STEP have several issues and some parts of it is very old and outdated and should be updated.

 

What tool do you use for installing mods?

Do you use LOOT?

 

You should also have those mods on top of your mods.

Dont let anything overwrite them.

 

http://www.nexusmods.com/skyrim/mods/58705/? PapyrusUtil - Modders Scripting Utility Functions

http://www.nexusmods.com/skyrim/mods/49743/? JContainers

 

And of cource Fnis should newer been overwrite.

 

https://github.com/schlangster/skyui/wiki SkyUI SDK You should add this to SkyUi.

Posted

BeeingFemale seems to get a little weird in my current save game. After around 60 days ingame time, the time for the cycles always shows "unknown" even if the cycles seem to continue correctly. Also, is it correct that two of the PMS conditions are called something like "BabySound" without the character beeing pregnant?

 

Final question: I have the newest version from 2.7.2 installed. Is the patch provided from BaneMaster still required with this version or are those fixes included?

Posted

 

Yes you need Bane_masters patch.

 

Uncle can I ask where I can find bane_masters patch?? Not in the dl section?

 

No, it's not in the dl section, you can find the latest one here: version 7

 

 

Arianna there are one translation to English somewhere in the tread. That I did make for some time ago. I upload it again for you.

 

Qotsafan has also made one, that he includes in his SexLab Inflation Framework.

 

Thank you. Took me a bit to locate the translation files again :) But at least I knew where the general location was.

 

No, I don't provide a translation file for beeing female with sexlab inflation framework, the one I made can be found here in this thread: translation file

The patch in that post is outdated though.

Posted

Hey all,
 
I have a strange issue, no kids are showing up after the births...  No mention in the MCM, no child actors, nothing.  It acts like I've got the birth options in the MCM set to "nothing" when they're actually set to "Actor."
 
I have absolutely no idea why this might be happening. The game is stable, I started from a clean save, and I haven't changed my modlist since I started this character.  I've been playing 30+ hours on this character (male) with no problems. The animations & body scaling all work fine, The MCM information all shows that everything should be working.

 

Here is my load order: (Copied from Loot)

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 ApachiiHair.esm
7 7 ZaZAnimationPack.esm
8 8 SexLab.esm
9 9 PubicMeshColorRE.esm
10 a Schlongs of Skyrim - Core.esm
11 b hdtHighHeel.esm
12 c BeeingFemale.esm
13 d SkyUI.esp
14 e FNIS.esp
15 f CollegeOfWinterholdImmersive.esp
cleaner_castlevolkihar3.esp
16 10 dD - Realistic Ragdoll Force - Realistic.esp
17 11 RaceMenu.esp
18 12 RaceMenuPlugin.esp
19 13 Helgen Reborn.esp
20 14 HearthfireMultiKid.esp
21 15 MultiMarriage_JAMCE.esp
22 16 SexLab_DibellaCult.esp
23 17 Cloaks.esp
24 18 Darklilith.esp
25 19 Serana.esp
26 1a Mighty Beasts - Werewolf.esp
27 1b Better Vampires.esp
28 1c VL No AoE Drain.esp
29 1d RaceMenuMorphsUUNP.esp
30 1e Forsworn-MTM.esp
31 1f Anal Torch.esp
32 20 Extended Slider Colors.esp
33 21 12FemaleBrows.esp
34 22 KS Hairdos - HDT.esp
35 23 NPC Body Scale Randomizer.esp
36 24 SexLab_SOS-Stapon.esp
37 25 XPMSE.esp
38 26 SOSRaceMenu.esp
39 27 Artifact Disenchanting.esp
40 28 SofiaFollower.esp
41 29 Schlongs of Skyrim.esp
42 2a Immersive Patrols II.esp
43 2b SexLab-AmorousAdventures.esp
44 2c SOS - Shop.esp
45 2d The Paarthurnax Dilemma.esp
46 2e LustmordVampireArmor.esp
47 2f Sansa.esp
48 30 SexLab_DibellaCult_Sisters.esp
49 31 Artifact Disenchanting - Dawnguard.esp
50 32 Artifact Disenchanting - Dragonborn.esp
51 33 FormsEdit.esp
52 34 LeftHandRings.esp
53 35 LeftHandRings_1stPersonView.esp
54 36 redsonja.esp
55 37 LeftHandRings - Enchanted.esp
56 38 RingSwapper.esp
57 39 SOS - Smurf Average Addon.esp
58 3a SOS - VectorPlexus Muscular Addon.esp
59 3b SOS - VectorPlexus Regular Addon.esp
60 3c Sonja Scale Mail.esp
61 3d DenassaG_MageRobesBoots.esp
62 3e DenassaG_MageRobes.esp
63 3f HentaiSuccubusArmor.esp
64 40 VindictusSantaRobes.esp
65 41 thiefsuit.esp
66 42 YgritteRedone.esp
67 43 JaxonzMCMKicker.esp
68 44 Abigail The Maid.esp
69 45 MultiMarriage_JAMCE_HMA_PATCH.esp
70 46 HearthfireMultiKid_LastName.esp
71 47 OpulentOutfits_AIO-2016.esp
72 48 CollegeOfWinterholdImmersive_OpulentOutfits-2016.esp
73 49 AhsokaTanoFollower.esp
74 4a Magicka Sabers.esp
75 4b Alduin78_StarWars.esp
76 4c BeeingFemaleBasicAddOn.esp
77 4d BFAP v1.3.esp
78 4e leia.esp
79 4f T71SantaHat.esp
80 50 1nivWICCloaks.esp
81 51 1nivWICSkyCloaksPatch.esp
82 52 AmazingFollowerTweaks.esp

 

 

The only other issue I've had on this entire playthrough is that I'll get a CTD if I try to transform a follower into a werewolf using AFT, but I figured that's just a problem with AFT and don't do that anymore.

 

Any Ideas? 

Posted

 

Any Ideas? 

 

If you are talking about NPC's giving birth- there is an option in the MCM - something like NPC's Born Babies - it is off by default and it must be turned on or NPC's giving birth will just "push air".  It's on the Lower right hand side of the same MCM page where you choose whether to have actors baby items or soul gems.  There is also a checkbox for the Player on the upper right hand side of the same page.  It is on by default but if turned off for some reason would cause that problem for player birth.  If that doesn't fix it, I don't have any other ideas, hopefully someone else will.

Posted

 

 

Any Ideas? 

 

If you are talking about NPC's giving birth- there is an option in the MCM - something like NPC's Born Babies - it is off by default and it must be turned on or NPC's giving birth will just "push air".  It's on the Lower right hand side of the same MCM page where you choose whether to have actors baby items or soul gems.  There is also a checkbox for the Player on the upper right hand side of the same page.  It is on by default but if turned off for some reason would cause that problem for player birth.  If that doesn't fix it, I don't have any other ideas, hopefully someone else will.

 

 

Now I feel dumb, lol.  I totally missed that "NPC's Born Babies" setting.  Thanks Sagebrush61!

Posted

 

 

 

Is anyone else having trouble with iNeed and A Matter of Time widgets/huds with this mod? After a long process of elimination, uninstalling this made my SkyUI widgets work again. I'm pretty pissed because I wanted to build a family with this.

 

No. Your issue is not there.

Your elimination process has gone terrible wrong. You have some other issues, maybe installing mods in wrong order? That it self can create serious issues in your game.

Wrong load order?

 

 

Yes, it is. I deactivated/reactivated 103 mods individually while keeping A Matter of Time and iNeed on and they worked after I turned this off. (Also, the mod itself works for me just fine). My elimination process is based off S.T.E.P. and Wiki guides. Also - didn't install the prerequisites in the wrong order and my load order is pristine. I never experience CTDs and know my way around a papyrus log, but thank you for the condescension.

 

I suppose I will use this awesome mod for a werewolf playthrough.

 

 

If your loadorder are perfect and you have followed STEP guide and it still dont work then you have done some wrong.

To get 103 mods to work is not hard, it is actually hard do not have B-F to work and other stuff if you actually install stuff in correct order. And STEP have several issues and some parts of it is very old and outdated and should be updated.

 

What tool do you use for installing mods?

Do you use LOOT?

 

You should also have those mods on top of your mods.

Dont let anything overwrite them.

 

http://www.nexusmods.com/skyrim/mods/58705/? PapyrusUtil - Modders Scripting Utility Functions

http://www.nexusmods.com/skyrim/mods/49743/? JContainers

 

And of cource Fnis should newer been overwrite.

 

https://github.com/schlangster/skyui/wiki SkyUI SDK You should add this to SkyUi.

 

 

My load order is fine and STEP is updated all the time. Of course I use LOOT (with needed tweaks when metadata is missing) and everything you mentioned minus PapyrusUtil since that is currently useless until the creator fixes the plethora of issues associated with Master difficulty as well as it being incompatible with Frostfall. As I said, I'm currently only using Beeing Female when I do a minimalist playthrough. This mod works as it should, without so much as a fart, when I do that. :)

Posted

Do you say that Papyrus is incompatible whit Frostfall?

You do know that Frostfall do actually need Papyrus and some parts are whit the mod. And Chesko actually tells that you need to need to have PapyrusUtil installed and it should be installed on top of Frostfall.

 

 

You do know that Papyrus Util is developing here at LoversLab?

If you find any error in it then I suggest you post your findings in this tread.

http://www.loverslab.com/files/file/484-papyrusutil/

Are you trolling? @Baern

Posted

I've noticed that you only get "active sperm" when you have consensual sex (so no rape), is this intentional? I think this should be configurable, I mean the sperm is "active" even if you get raped, so you should make it for the sake of reality at least configurable. Those who don't wanna get pregnant from a rapist can disable this then and the others for the sake of reality can keep it enabled. It would be nice to hear of you what you think.

Posted

I've noticed that you only get "active sperm" when you have consensual sex (so no rape), is this intentional? I think this should be configurable, I mean the sperm is "active" even if you get raped, so you should make it for the sake of reality at least configurable. Those who don't wanna get pregnant from a rapist can disable this then and the others for the sake of reality can keep it enabled. It would be nice to hear of you what you think.

 

I second this actually. I've never noticed that this occurs, but the whole point of this mod is immersion and realisim, so it should work this way. If a dog can get you pregnant, so too should a rapist.

Posted

I have Defeat. When my character gets raped, she does see the bandit cum inside her. Sometimes, they are going Anal, and that only has a percentage to effect sperm into the female.

 

My characters get pregnant pretty quick. I usually ramp up the percentage, but have gotten preggers with the default values. This is with me turning of the sleep stuff for the player.

Posted

I've noticed that you only get "active sperm" when you have consensual sex (so no rape), is this intentional? I think this should be configurable, I mean the sperm is "active" even if you get raped, so you should make it for the sake of reality at least configurable. Those who don't wanna get pregnant from a rapist can disable this then and the others for the sake of reality can keep it enabled. It would be nice to hear of you what you think.

 

I think, you just have bad luck and they go anal, too. I havn't made anything about rapeing, because there is not different.

All sexLab animations that are tagged as "vaginal" will have effect, and the animations having the tag "anal" will have a low percentage chance.

Posted

you have lost your child ..is there an error in mod installation??

 

Why should it be one error?

You can lose your baby in many ways, like you can in real life.

Posted

 

you have lost your child ..is there an error in mod installation??

 

Why should it be one error?

You can lose your baby in many ways, like you can in real life.

 

fine..is there a way to cheat this ??

Posted

 

 

you have lost your child ..is there an error in mod installation??

 

Why should it be one error?

You can lose your baby in many ways, like you can in real life.

 

fine..is there a way to cheat this ??

 

 

There is a setting: Allow abortus

Posted

All the kids born are,well a little off,by that I mean the girls born have no face at all,just an empty spot where the face is supposed to be and the boys all have about a 2 inch gap between there head and hair,am I missing a mod to make them look normal?

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