Uncle64 Posted November 28, 2016 Posted November 28, 2016 Arianna there are one translation to English somewhere in the tread. That I did make for some time ago. I upload it again for you. Qotsafan has also made one, that he includes in his SexLab Inflation Framework. BeeingFemale_ENGLISH.txt
Airianna Posted November 29, 2016 Posted November 29, 2016 Arianna there are one translation to English somewhere in the tread. That I did make for some time ago. I upload it again for you. Qotsafan has also made one, that he includes in his SexLab Inflation Framework. Thank you. Took me a bit to locate the translation files again But at least I knew where the general location was.
netshaman Posted November 29, 2016 Posted November 29, 2016 hello. Is somewhere an add on that can allow creature childs to be compatible with Untamed please ? For example after mating with wolves, giving birth to a wolfy and having the ability to control it after a while ( after he grows up ) with the untamed menu, and NOT talking like a human but howling like a wolf ( is this a bug , because in options there is an option (!) to make child stop talking, but it seems to not work ? ).
Airianna Posted November 29, 2016 Posted November 29, 2016 Got Elisif pregnant, I walked into the blue palace, as her water broke, then all of the guards turned on me, slapped me with a 40 gold bounty... Erm... Then crashed a few minutes after activating my stealth... had a good laugh, rolled back to a previous save, and avoided the palace till after she gave birth. *must be one of the critical errors you had mentioned a while back. being in the same zone as the child is being birthed crashes it.* Blame the magical strap-on I used to please her with, not me!!! Another 5 children born that day.... 2 the day before... and another 6 the next day... Other than being blamed for the health hits that the NPCs take during the birthing process, and the errors you already know about, the stress test is coming along nicely.
atrix Posted November 29, 2016 Posted November 29, 2016 I can't seem to load profiles. Saving the json works fine, but when trying to load I get a popup menu asking which one to load, but can't actually pick one. I think the profile is still loading. It's not possible to display the current using profile... well... it is but it would slower the performance and need a lot of code.... But well, I think i could make a script that checks it, but would require some tests and some time. I need to test the performance and a list of the most changed properties and the properties that aren't changed a lot. I was in the process of conducting a stress test for the mod, and came across a particular issue. When I turned into a vampire, all expected children suddenly started being born as vampires, and not the race I was, nor mother's race, when the conception occurred, but born as vampire children instead. So far, have added some 30 to 40 children to my skyrim, expecting about 200 by the end of the test. Still running 163 mods, including some heavy scripted articles. oh right. This is possible.... damn >.< Same problem should come up with werewolf. Hm, I don't know how I could fix this.... btw, I already thought about creating a Werewolf Child with a cute werewolf skin. But right now it's just a thought. Shouldn't be that complicated.... the only thing that blocks me, is the huge file size. I would reach the 100mb and then I can't upload it on LoversLab directly, anymore... or i must split it into 2 parts. Hey milzschnitte, this guy made some good things on the child department, maybe you can get some Ideas. The mod seems abandoned, maybe you could use some assets... http://www.loverslab.com/files/file/1188-children-soul-gems-hentrai-pregnancy-addon/ +1 +2, it's what I was using prior to BF. Simple and to the point but there are some nice ideas in there, naming children ETC. Well, it's possible to make your own children. BeeingFemale is highly dynamicly and can have it's own AddOns. So everything can be done. I'm using the default children because the BeeingFemale must not reach 100mb and at least it's easier for me Naming a shild is something I thought about, but I wish my mod can be played with a controller, too. That's why I don't use a Text Input field. Controllers don't have a keyboard. That's why I also generate a Profile Name with the name "Cusom00" in the system menu. Question: Can somebody maybe convert the baby sling meshes to a mesh that can be droped on the ground / that can be shown in the inventory? Right now I'm using Armor Mesh and this causes some problems. I don't have the 3D Mesh skills for this simple thing You're working on this again? Awesome! Love your work. Just wanted to drop a thanks. Wish I had meshing skills to help out.
milzschnitte Posted November 30, 2016 Author Posted November 30, 2016 Got Elisif pregnant, I walked into the blue palace, as her water broke, then all of the guards turned on me, slapped me with a 40 gold bounty... Erm... Then crashed a few minutes after activating my stealth... had a good laugh, rolled back to a previous save, and avoided the palace till after she gave birth. *must be one of the critical errors you had mentioned a while back. being in the same zone as the child is being birthed crashes it.* Blame the magical strap-on I used to please her with, not me!!! Another 5 children born that day.... 2 the day before... and another 6 the next day... Other than being blamed for the health hits that the NPCs take during the birthing process, and the errors you already know about, the stress test is coming along nicely. Well, this never happend to me but I will check it out. BeeingFemale should reduce the health of NPCs without triggering any Damage-Events. It's like the "Kill" Console command or the "modav" or "damageav" command. The critical error I found is (please don't do this!) when you click on an empty space in the AddOn Menu. BeeingFemale will try to calculate the Item that was clicked, but all you have clicked was an empty item so it will always fail and run into an infinit loop ... and then, when the log file is above 6gb or around it, the game will crash. The AddOn System raises many problems because it works asyncrone to the other scripts.
Airianna Posted November 30, 2016 Posted November 30, 2016 I am starting to experience a slow down, on zone loading, as BF runs with about 255 females saved. Have you experienced this before? *Note: might be something else causing it, I will have to explore the mods a bit*
Uncle64 Posted November 30, 2016 Posted November 30, 2016 That part have I noticed to Airianna, when you have many npc tracked, it slows down. One solution I do when I have many is to manually update BF it takes some time but it seems to get less stress then.
Musje Posted December 1, 2016 Posted December 1, 2016 Just started playing with this, lovely mod! Well done I have an issue though (I think): I installed the RS Children Addon, set the NPC child option to "actor", and checked that these are enabed in the BeeingFemale menu, but in most cases children from NPCs are born as inventory items, i.e. mothers carrying the baby in a sling. There have only been a few cases where the child was born as an actor. How does this work?
Airianna Posted December 2, 2016 Posted December 2, 2016 Just started playing with this, lovely mod! Well done I have an issue though (I think): I installed the RS Children Addon, set the NPC child option to "actor", and checked that these are enabed in the BeeingFemale menu, but in most cases children from NPCs are born as inventory items, i.e. mothers carrying the baby in a sling. There have only been a few cases where the child was born as an actor. How does this work? If they are already "born" as an object, they will remain as a baby item, and will not become actors. Those that are expecting, from the time you set to Actors, will born children, instead of items. It could be a little while before new children are seen. That part have I noticed to Airianna, when you have many npc tracked, it slows down. One solution I do when I have many is to manually update BF it takes some time but it seems to get less stress then. That's what I figured, Thank you. Also, the pop up message about so and so giving birth, you now have a daughter/son, is a good and bad idea, trying to use a bow as it pops up, messes up the shot, but I know there is another child in the world, and in the area I am in... Hope they aren't getting in the way... Got Elisif pregnant, I walked into the blue palace, as her water broke, then all of the guards turned on me, slapped me with a 40 gold bounty... Erm... Then crashed a few minutes after activating my stealth... had a good laugh, rolled back to a previous save, and avoided the palace till after she gave birth. *must be one of the critical errors you had mentioned a while back. being in the same zone as the child is being birthed crashes it.* Blame the magical strap-on I used to please her with, not me!!! Another 5 children born that day.... 2 the day before... and another 6 the next day... Other than being blamed for the health hits that the NPCs take during the birthing process, and the errors you already know about, the stress test is coming along nicely. Well, this never happend to me but I will check it out. BeeingFemale should reduce the health of NPCs without triggering any Damage-Events. It's like the "Kill" Console command or the "modav" or "damageav" command. The critical error I found is (please don't do this!) when you click on an empty space in the AddOn Menu. BeeingFemale will try to calculate the Item that was clicked, but all you have clicked was an empty item so it will always fail and run into an infinit loop ... and then, when the log file is above 6gb or around it, the game will crash. The AddOn System raises many problems because it works asyncrone to the other scripts. I was in the same room with one of the NPCs in Riften as she gave birth, and didn't even realize it, till the child appeared and it told me she gave birth. No bounty, no crashes. Mojh the something else... Possible companion. So it might only be specific NPCs that blame me? Also, when one was close to giving birth, and I was checking the time remaining with the Show All Stats spell, it crashes from time to time. (Again, with as many scripts as I am running, it could be a glitch with another mod having some compatibility issues. But thank you for checking into it.)
Nevadathehighelf Posted December 2, 2016 Posted December 2, 2016 Does anyone know if there are any unp tbbp vanilla clothes that will show belly node and expansion? :\
Musje Posted December 2, 2016 Posted December 2, 2016 Just started playing with this, lovely mod! Well done I have an issue though (I think): I installed the RS Children Addon, set the NPC child option to "actor", and checked that these are enabed in the BeeingFemale menu, but in most cases children from NPCs are born as inventory items, i.e. mothers carrying the baby in a sling. There have only been a few cases where the child was born as an actor. How does this work? If they are already "born" as an object, they will remain as a baby item, and will not become actors. Those that are expecting, from the time you set to Actors, will born children, instead of items. It could be a little while before new children are seen. That's not my experience. The first few babies were items. I changed the MCM option for NPCs to "Actor" and the first couple of subsequent births were indeed actors, but after that I only saw baby items. MCM is still set to "Actor"
Musje Posted December 2, 2016 Posted December 2, 2016 Never mind, I went back to an earlier save and set both player and NPC options to Actor. This time the babies were born as children
Argonothkiyo Posted December 3, 2016 Posted December 3, 2016 Is there a fix for creatures always having only 2% sperm production? I have a problem where the wolves and other creatures in my game never get above 2% making the process of impregnation rather impossible it seems!
Airianna Posted December 3, 2016 Posted December 3, 2016 Never mind, I went back to an earlier save and set both player and NPC options to Actor. This time the babies were born as children Glad you have it sorted
milzschnitte Posted December 3, 2016 Author Posted December 3, 2016 Does anyone know if there are any unp tbbp vanilla clothes that will show belly node and expansion? :\ Take a look into the entry post. In "Installation", there is a link to "PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)" On LoversLab I have some links that the Nexus Post does not have Please give us a few minutes to answer your question It's not neccessary to write privat message, a forum post and creating a new Thread at the same time
Uncle64 Posted December 3, 2016 Posted December 3, 2016 Milz. I did find some issue. Have not save any logfile. In this profile (MO) I play as male. So I figured that I should turn off Player Menstrual circle. Why do I need that as male? Ok. But the issues that I did run in to was. There was many errors in my Papyrus about CME errors. I did lost all information about the females I have had ehum fun whit. I did have one child whit one npc and that information did go avay to. Did play for some time and realised that there was something wrong. Did click the Player menstrual box "as male" and all started to work again. Did also restart BF. Is that one feature of BF or one odd error? Dont have any thing left since I did restart the game. Dont have the save. Deleted all. And yes BF is installed as it should, correct load order and all that stuff.
milzschnitte Posted December 4, 2016 Author Posted December 4, 2016 Milz. I did find some issue. Have not save any logfile. In this profile (MO) I play as male. So I figured that I should turn off Player Menstrual circle. Why do I need that as male? Ok. But the issues that I did run in to was. There was many errors in my Papyrus about CME errors. I did lost all information about the females I have had ehum fun whit. I did have one child whit one npc and that information did go avay to. Did play for some time and realised that there was something wrong. Did click the Player menstrual box "as male" and all started to work again. Did also restart BF. Is that one feature of BF or one odd error? Dont have any thing left since I did restart the game. Dont have the save. Deleted all. And yes BF is installed as it should, correct load order and all that stuff. I will check it out... And the Player Menstruation Cycle option will be "locked" when the player is male as well all other relevant Female-Player Settings. I'm playing as a female for testing... so I don't know alot about male options. Males are not realy relevant.... but I will make some test runs with a male char. I've already fixed many other bugs... right now I'm testing the baby item names so they will have a name again (NPC baby Items failed with the name... for me)
Uncle64 Posted December 4, 2016 Posted December 4, 2016 Milz. I did find some issue. Have not save any logfile. In this profile (MO) I play as male. So I figured that I should turn off Player Menstrual circle. Why do I need that as male? Ok. But the issues that I did run in to was. There was many errors in my Papyrus about CME errors. I did lost all information about the females I have had ehum fun whit. I did have one child whit one npc and that information did go avay to. Did play for some time and realised that there was something wrong. Did click the Player menstrual box "as male" and all started to work again. Did also restart BF. Is that one feature of BF or one odd error? Dont have any thing left since I did restart the game. Dont have the save. Deleted all. And yes BF is installed as it should, correct load order and all that stuff. I will check it out... And the Player Menstruation Cycle option will be "locked" when the player is male as well all other relevant Female-Player Settings. I'm playing as a female for testing... so I don't know alot about male options. Males are not realy relevant.... but I will make some test runs with a male char. I've already fixed many other bugs... right now I'm testing the baby item names so they will have a name again (NPC baby Items failed with the name... for me) I was thinking the same. Why should Menstruations do anything about male. It must be some odd thing you have missed for long time ago. I cant help you since I have no clue about scripts I can read them, but cant translate them to words. And tell if I find some odd error. From what I see it Males should have their one own part, and the female part must be in priority. Since the mod is for females. And they should not be mixed up. But they are mixed up right now. Dont know how. But it feels like that. About the baby/child name. They will appear again if you update all females/Or click the child npc and chose disable/enable. After that they should have name and appear in BF. And I refuse to stop using this mod since it is one of the absolute best mods. I use it if I play female and male. Cant think of playing and not have it. Like using Frostfall/camping/other needed mods like eating bathing.
milzschnitte Posted December 4, 2016 Author Posted December 4, 2016 Well, everything that men do is creating millions over millions of sperm in just a few minutes. That's why they often become tired after having sex, because there body had to do a power job in a short time.... but that's almost everything The women body is more complex and complicated. In BeeingFemale the Women Settings are still required because of NPCs ... there are just a few options like "Player Menstruation Cycle", "Player born a Child Actor/Baby Item/Soul Gem", and all the Player Impregnation settings, that can be disabled, when the Player is male. And before I forget .... the "Ineed" Bug is more or less fixed. well, more 50% fixed and 50% still 'buggy' But I don't think I can fix the rest with the next update. Don't know how
Alex2146 Posted December 4, 2016 Posted December 4, 2016 Does RCOTS still work with the lastest version of this mod?
Uncle64 Posted December 4, 2016 Posted December 4, 2016 Well, everything that men do is creating millions over millions of sperm in just a few minutes. That's why they often become tired after having sex, because there body had to do a power job in a short time.... but that's almost everything The women body is more complex and complicated. In BeeingFemale the Women Settings are still required because of NPCs ... there are just a few options like "Player Menstruation Cycle", "Player born a Child Actor/Baby Item/Soul Gem", and all the Player Impregnation settings, that can be disabled, when the Player is male. And before I forget .... the "Ineed" Bug is more or less fixed. well, more 50% fixed and 50% still 'buggy' But I don't think I can fix the rest with the next update. Don't know how Nice that you have found the Ineed stuff Odd when you turn of the female stuff as one male and you lose all stuff. I have never altered those settings before. I will try to recreate it again.
milzschnitte Posted December 4, 2016 Author Posted December 4, 2016 Does RCOTS still work with the lastest version of this mod? All AddOns should work with all versions as long they don't overwrite some of the main files.
Nevadathehighelf Posted December 4, 2016 Posted December 4, 2016 Does anyone know if there are any unp tbbp vanilla clothes that will show belly node and expansion? :\ Take a look into the entry post. In "Installation", there is a link to "PSVAC pregnancy scalable vanilla armor and clothing meshes (node scaling) (+TBBP)" On LoversLab I have some links that the Nexus Post does not have Please give us a few minutes to answer your question It's not neccessary to write privat message, a forum post and creating a new Thread at the same time Okay, What made me unsure with this mod is that they said that it was vanilla, quote: "The body-type is standard vanilla. No skimpy-fication. No fancy CBBE/UNP shape adjustments.. just good old vanilla. " I use unp tbbp and still want clothes to look the same, i'm not exactly sure what they mean when they said this statement, will this work for what I'm trying to do? :\
WaxenFigure Posted December 4, 2016 Posted December 4, 2016 Thought I'd try the mod for kicks and ran into a problem so I was looking at the code and found a few issues that you need to be aware of. You are using "RegisterForUpdate" and "RegisterForUpdateGameTime" calls. Both of those are highly not recommended for use since both are known causes of mod instability. It is recommended you use "RegisterForSingleUpdate" and "RegisterForSingleUpdateGameTime" instead. Because the game can get overloaded at times both of those calls can end up with the previous run of the script still in progress when the time is up and a new event occurs adding to the overhead and causing threading issues where variables changed or set in the processing of one of the simultaneously running events ends up being incorrectly used by the other event which is running. Using the "single" versions of those event calls prevents that possibility at the cost of making sure you have no exit from your event processing that doesn't call the Single version of that event again just before that exit. Fixing that alone may reduce the number of "I don't know how you got into that situation" trouble responses. I'm particularly sensitive to that problem since I had a mod which tripped over that one myself. Fixing it really did solve a lot of "How the hell did that occur?" type problems. Another bit I noticed is in this fragment from the "OnUpdate" function from the FWAbilityBeeingBase.psc script: PlayBabySound(BabyTalk, true) endif nextUpdate = Utility.GetCurrentRealTime()+Utility.RandomFloat(8,20) elseif CheckNoice_Weather() nextUpdate = Utility.GetCurrentRealTime()+Utility.RandomFloat(10,90) elseif CheckNoice_HappyList() nextUpdate = Utility.GetCurrentRealTime()+Utility.RandomFloat(8,55) elseif CheckNoice_ListSupprised() nextUpdate = Utility.GetCurrentRealTime()+Utility.RandomFloat(8,65) elseif CheckNoice_FearList() nextUpdate = Utility.GetCurrentRealTime()+Utility.RandomFloat(5,120) endif endif nextUpdate = Utility.GetCurrentRealTime()+5 endif None of the situational settings of "nextUpdate =" in the if/elseif string have any effect on the result because the second to last line setting a default value always executes after those carefully chosen randomly set values, as a default it should be set before this large if/else string instead of after the other calculations. Hopefully fixing these issues will help you by making your mod more stable and allow you to spend more time thinking about what else you might want it to do or just playing the game yourself instead of trying to solve strange and unreproducible problems here on the forum.
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