MEgaoof Posted October 10, 2018 Posted October 10, 2018 So I installed the mod, I believe I did so correctly. I ran FNIS after turning it on, I have all the required mods, but every time I try to get them into poses I dont even get the blue tint or the animations, please someone do help.
Gimlord Posted October 10, 2018 Posted October 10, 2018 Hello there, i wanted to ask about the development of this mod. I saw from your blog that you are re-creating this mod for special edition and also noticed some new furniture and stuff introduced there. Will these or any other updates be used in this mod, the one from the normal edition of the game? I really like your mod and would hope to see many other mods use it like they use zaz. Except from your great objects and animations you created, i really really like that this mod is can have 2 npcs interact with an object at the same time, like the chair were one npc is locked in the chair and the other npc is sitting on the one locked in the chair. That is great and i hope that you add many other interactions like that to your objects, i believe your mod is maybe the only one or one of the few ones that have that kind of interactions. 2
bruh... Posted October 16, 2018 Posted October 16, 2018 is there a limit to how many npc's you can have enslaved in an interior? i have somewhere in the ballpark of 12 or 13 in a large house mod but whenever im in that interior the game isnt very stable and will crash after 1-10 minutes. ive tried switching to different interiors multiple times and after switching the previous interior seems to be stable again leading me to conclude it has to do with the npc's ive got bound in there. The other thought i had is it could be the specific npc's i have in there, as i have a couple of the vampires from castle volkihar restrained there from after the assault as a dawnguard member. Anyone run into any problems such as that? other exteriors and interiors are usually pretty stable. Only the one where i have DM2 bound npc's is consistently unstable. here's my load order Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm CreatureFramework.esm SGHairPackBase.esm Schlongs of Skyrim - Core.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm PSQ PlayerSuccubusQuest.esm Devious Devices - Assets.esm BSAssets.esm BSHeartland.esm ZaZAnimationPack.esm BS_DLC_patch.esp Devious Devices - Integration.esm Inn Girls Resources.esm Devious Devices - Expansion.esm notice board.esp dcc-soulgem-oven-000.esm Heels Sound.esm ScocLB.esm Skyrim Project Optimization - Full Version.esp AncientDraugr.esp EnhancedLightsandFX.esp Celes Nightingale Armor.esp SGHairPackAIO.esp DYNAVISION Dynamic Depth of Field.esp Dragon Stalking Fix.esp NewMikanEyes.esp RaceMenuMorphsCBBE.esp XiNafay - Shoes.esp Cassandra Frost Witch.esp Facelight.esp Apropos.esp AZS03SexLabHdtHighHeels.esp dD - Realistic Ragdoll Force - Realistic.esp DorothyRobes.esp SexLab Aroused Creatures.esp immersive roads.esp DragonCarvedArmorSet.esp Blush When Aroused.esp ImmersiveFP.esp Auto Unequip Ammo.esp Animated Dragon Wings.esp Highlander Katana.esp Cherry's Eyes.esp KS Hairdo's.esp KS Hairdos - HDT.esp Latex Armor.esp LostGrimoire.esp FNISSexyMove.esp HDTTESTEarring.esp Luxurious Seduction.esp SOS - VectorPlexus Regular Addon.esp SGEyebrows.esp AncientBladeWeapons.esp Proper Aiming.esp NoAutoAim.esp PuppetMasterSwallow.esp RaceMenu.esp Naruto - Overhaul.esp RaceMenuPlugin.esp BarenziahQuestMarkers_Droppable.esp RealisticWoodenMannequins.esp Sotteta Necromancer Outfit.esp FA Guard Helmet.esp TheEyesOfBeauty.esp SOSRaceMenu.esp Elisif Makeover.esp SPTDiverseGuardsSkyrim.esp SexLabDefeat.esp Feminine Females.esp SexLab_Solutions.esp hentai Dark Rose.esp SkyUI.esp Customizable Camera.esp Dual Sheath Redux.esp LessIntrusiveHUD.esp Skyrim Radioactive.esp JKs Skyrim.esp SDO Full-LOD - Waterfall Effects.esp RealisticWaterTwo.esp Skyrim Bridges.esp Undeath.esp impmasters.esp HarvestOverhaul.esp SCO Spring Edition.esp Unbelievable Grass.esp PuppetMaster.esp Gwelda Red Riding Hood.esp Immersive Sounds - Magic.esp Better Vampires.esp SDO Full-LOD - The Morthal Swamp Light.esp Immersive Wenches.esp Remove Interior Fog V2 - Full Version.esp Tembtra Thief Armor.esp Hothtrooper44_ArmorCompilation.esp Dragon Lilly.esp Akavari Katana Re_borne.esp Convenient Bridges.esp LocalizedGuildJobs.esp Sekirei.esp Immersive Sounds - Weaponry.esp XPMSE.esp Vivid Weathers.esp Vivid Weathers - Bruma.esp RevampedExteriorFog.esp FNIS.esp SOS - Smurf Average Addon.esp The Eyes Of Beauty - Elves Edition.esp UIExtensions.esp AddItemMenu.esp Unique Uniques.esp VL No AoE Drain.esp Vivid Snow.esp Wa Ribbon.esp _NewHair.esp Immersive Weapons.esp aMidianborn_Skyforge_Weapons.esp SBF All In One + DLC.esp Seductress Serana.esp Orcs are Strong.esp SexLabSkoomaWhore.esp DraugrSkirts.esp DollsG.esp BlueSkys.esp Merta Black Rose Armor.esp FollowerCiceria.esp ColdharbourDaedra.esp briarheartsword.esp dD - Enhanced Blood Main.esp ISWeaponry Enhanced Blood Patch.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-No Spinning Death Animation.esp dcpack1.esp SBF Aela.esp SBF Eola.esp SBF Jenassa.esp SBF Mjoll.esp sr_FillHerUp.esp titkit.esp zzLSAR.esp dcc-dm2.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp VindictusMixRobes.esp adcSexlife.esp 12FemaleBrows.esp Battle Vixen Loadscreens.esp DeadlySpellImpacts.esp DeadlySpellImpacts - Two Fire.esp FloppySOS.esp FootIKOffSpell.esp KTABladeOfWoe.esp NibblesAnimObjects.esp Perfect Legionnaire - Full Helmet.esp Perfect Legionnaire - Troops Re-equipment.esp SLALAnimObj.esp SLALAnimObjBillyy.esp SLAL_K4Anims.esp SLAnimLoader.esp SWT1.2.esp TDF Aroused Rape.esp WetFunction.esp Skyrim 2017 TPTC - Parallax Maps.esp SLAL_AnimationsByLeito.esp [NINI] Death Lady.esp blessarmors.esp hothtrooper44_ArmorPatch.esp Hothtrooper44_Armor_Ecksstra.esp BeastessLair.esp RealisticWaterTwo - Legendary.esp Run For Your Lives.esp SMIM-Merged-All.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Gwelda Armor Pack.esp Elewin Pumps 2.esp HarvestOverhaulCreatures.esp DeviouslyHelpless.esp Schlongs of Skyrim.esp Merta Assassin Armor.esp Shana Follower.esp BesEss.esp Sicarius' Refuge - DLC.esp beginnersshack.esp TheAmazingWorldOfBikiniArmor.esp jutsu.esp Vampirelordroyal.esp Qasmoke.esp SDO Full-LOD - Giant Campfires.esp PetCollar.esp Osare GothicLolita.esp Osare Maid Outfit.esp Osare OnePiece.esp Osare Panty.esp When Vampires Attack.esp BVandRB_Formlist.esp Imaginator BETA.esp Emfy Cleric Robes.esp Hikari.esp notice board - dragonborn patch.esp Daedric Reaper Armor.esp Finnia.esp KK_Lola_companion_wolfdog.esp Sotteta Huntress Armor.esp MF_RadiantProstitution.esp Forbidden Ebony Armor.esp RewardYourFollowers.esp Translocate.esp Apocalypse - The Spell Package.esp ChIllia.esp Honoka Maid.esp SexlabScocLB.esp ScoclbQuestSexlab.esp Daedric Chainmail v2 Standalone.esp DomiMolagPHD.esp LyPlayerVoice.esp MassMatchMakerSE.esp Laura's Bondage Shop.esp AAHouse Mod.esp assassin tower.esp Valdmire.esp Alternate Start - Live Another Life.esp Realistic Weapon Positions.esp Shaydows VampireLord Replacer OVERHAUL.esp Dual Sheath Redux Patch.esp EDIT: Also, what is technically the proper way to use the reset mod option in the MCM? does everyone have to be released first or are they fine staying as they are. Im trying to see if it will work as a solution to my problem EDIT: I seem to have a thing for posting a crashing problem and then finding a fix some time after posting the problem. Updating racemenu from 3.3 to 3.4.5 seems to have done the trick. I was using 3.3 with a current version of NiOverride (3.4 as suggested on the download page) so i never gave it much thought that it was the problem. I was also reluctant to update racemenu because ive had problems in the past updating it. Figuring that it was the only possible thing that could be causing the crashes i gave it a go and it seems to be stable thus far. If this changes though ill be coming back to this thread.
jimjalal Posted November 8, 2018 Posted November 8, 2018 Dude I I love your work so much and I'm using it for a long time...I know you're busy ,but it's been a while since you've updated the post...and I'm dying to see the new poses... 1
Trash_Mouths Posted November 22, 2018 Posted November 22, 2018 Hello, i saw some screenshot from the mod page and i would like to know which mods is used on this one : Thanks Have a nice day !
SleepyJim Posted November 22, 2018 Posted November 22, 2018 15 minutes ago, Trash_Mouths said: Hello, i saw some screenshot from the mod page and i would like to know which mods is used on this one : Thanks Have a nice day ! The bondage furniture and amulet are from this mod. The chastity cage is another of darkconsole's mods, here. Not sure about the body, skin, hair, lighting, textures, ENB etc.
goodedenglish Posted November 23, 2018 Posted November 23, 2018 Ummmm........where i can download the se version 1
WaxenFigure Posted December 3, 2018 Posted December 3, 2018 On 11/23/2018 at 6:38 AM, goodedenglish said: Ummmm........where i can download the se version If there is NOT a "Yes" next to the "Special Edition Compatible" line then the answer is that there is NOT an SE version. That's not a hard rule since some people may have made a compatible version and posted it elsewhere which happens a lot for mods where the author has been long gone from here.
TX 980 Posted December 18, 2018 Posted December 18, 2018 I’m sure this is been asked hundreds of times before but I’m having trouble placing the items and it just says “unable to equip”
MrMagoo Posted January 3, 2019 Posted January 3, 2019 On 6/17/2017 at 3:38 AM, sangheilitat said: Welp, I found the problem on my own. For some reason that file I mentioned earlier, "meshes/actors/character/behaviour/0master.hkx" was the culprit. It was being used by FNIS, and yet overwritten by the Unofficial Skyrim Legendary Patch. Why does that specific file get overwritten by USLP? I don't know. Why does a single behavior file render an entire set of animations unrecognizable? I don't know. Why does LOOT automatically sort the FNIS files to be overwritten by the USLP? I don't know. All I know is that when I set the load order of the FNIS output files under the USLP, suddenly the Display Model 2 animations started appearing in game. Hopefully if someone else runs into this problem, my experience can help them. I would suggest to the mod author that maybe they add a description and fix of this specific conflict into the mod's description if someone else encounters the same problem? I'm fairly sure the USLP is a fairly common used mod nowadays. 1st - Thank you darkconsole for this great mod - this is my 3rd or 4th time coming back to Display Model and there is really nothing as good IMO for what it does 2nd - Thanks Sangheilitat for this post it enabled me to save a lot of time and keep display model in my load list for latest setup I am playing around with. @darkconsole - I think you should probably add a note about "meshes/actors/character/behaviour/0master.hkx" on the description as it does seem to lead to conflicts. I was having CTD on new game / qasmoke with my setup and tied it down to display model by unticking the "new" mods 1 by 1. After searching "conflict" in this topic I quickly found the post about this hkx file - checked and saw that the mod "momo acrobatic jump" was over-writing FNIS version. Letting FNIS win the conflict on this file immediately stopped the CTD with both momo + display model loaded but the acrobatic jump no longer functions. I think a note that there is potential for incompatibility with any mod that replaces the FNIS "0master.hkx" such as Momo acrobatic jump would save time if anyone else runs into this in the future. Needless to say I'll be sticking with display model instead of back-flipping
VVilly Posted January 12, 2019 Posted January 12, 2019 @darkconsole, your mod is really good. Could you please implement the following features in next release(s) to make it even better? - select and change poses from a list which opens by a hotkey (you mod have impressive amount of animations so selecting them from a list could be a more convient than switching one by one via "shout" and "sprint" keys) - make it available to use objects from ZaZ Animation Pack Plus in your mod Thanks in advance for your answer.
Dep200 Posted January 17, 2019 Posted January 17, 2019 Greetings, Awesome mod, I love it works well in RPing. I am attempting to create my own mod and would like to use your doll stands, however, some earlier testing, when I go to place a doll stand in my mod I have noticed my cursor changes to the the crossed out red circle telling me I can not place the doll stand. So my question is am I doing something wrong. Thanks Dep. Update, I have been trying to solve this issue but no matter what I do I can not get the doll stands to stay in my mod. I can place them, even though I get a crossed out cursor, meaning the normal point arrow with the tiny plus is now covered with the red circle with the red line through it. This is the same as if I were to place a ore node, the ones you mine ore fragments from, in the game. However, those will save in the my mod but the doll stands do not. They disappear regardless of being saved. Any help to get them to stay in my mod and be usable would be great. Thanks Dark for an awesome mod.
kaldwin Posted February 10, 2019 Posted February 10, 2019 Can anyone tell me if there are any mods that use this one besides pet project?
kaldwin Posted February 10, 2019 Posted February 10, 2019 High heal offset doesn't seam to work with devious device boots. Would it be possible for future versions of this mod to let you manually control the offset?
Dumbo2 Posted February 23, 2019 Posted February 23, 2019 Someone asked in 2018 without getting an answer but: The Dialog isnt working in Enderal (I did not fail to have the Amulet in my inventory). Is it possible to provide a patch for Enderal? (I highly prefer enderal over skyrim so switching back is not an option)
Statick16 Posted February 25, 2019 Posted February 25, 2019 For some reason Display model isn't recognizing any of the required mods being installed. would this be an issue related to load order?
Gilgalion Posted March 8, 2019 Posted March 8, 2019 Is there a way to get NPC’s to stay in the placeable furniture? I can get them in with the “I need you to do something...” dialogue line, but after that ends they will get out of it. Is there a way to make them stay in it permanently?
Gilgalion Posted March 8, 2019 Posted March 8, 2019 Is there a way to get NPC’s to stay in the placeable furniture? I can get them in with the “I need you to do something...” dialogue line, but after that ends they will get out of it. Is there a way to make them stay in it permanently?
Jaayden Posted March 21, 2019 Posted March 21, 2019 Will this mod ever be converted to SSE? Or has it already been done manually by one of the many fans of this mod? If its been done could you please explain how you converted it to SSE. I know you would need Creation Kit and NIF optimizer amongst other things. I love this mod it just sucks badly that its not on SSE :(. I am just truly hoping theres a god out there who could tell me how to do it! Thanks have a great day, keep making amazing mods!
TheJediNinja Posted March 22, 2019 Posted March 22, 2019 5 hours ago, Jacksonbro said: Will this mod ever be converted to SSE? Or has it already been done manually by one of the many fans of this mod? If its been done could you please explain how you converted it to SSE. I know you would need Creation Kit and NIF optimizer amongst other things. I love this mod it just sucks badly that its not on SSE :(. I am just truly hoping theres a god out there who could tell me how to do it! Thanks have a great day, keep making amazing mods! currently working on it I believe https://www.loverslab.com/blogs/blog/934-display-model-se/ 1
mcnv Posted March 22, 2019 Posted March 22, 2019 4 hours ago, TheJediNinja said: currently working on it I believe https://www.loverslab.com/blogs/blog/934-display-model-se/ Not quite a conversion in that context, it's a whole other mod like soulgem oven 4. I heard that someone was able to convert THIS mod with that method to SE but the creator... thy-self is remaking it to SE from the ground up. EDIT: join the discord there's a beta. 1
mcnv Posted March 23, 2019 Posted March 23, 2019 On 3/22/2019 at 5:11 PM, Jacksonbro said: Whats there discord? https://github.com/darkconsole/dse-soulgem-oven/wiki/Release-Notes:-Beta-2 in the discuss option there's a discord link.
noblahblahblahnopeblahblah Posted April 14, 2019 Posted April 14, 2019 dunno if this is still watched/upkept, but I have hit an issue. The last 2 times I started a new game, the mod is shown as loaded/active on my plugins list and no fnis errors. However there is no mcm menu and when I have control amulet I only get the initial "come with me", the npc responds then walks away. I engage again and only get the same 1 dialog option. Any help would be appreciated. Thanks.
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