Anunya Posted August 12, 2023 Posted August 12, 2023 Further update: Go To Bed Lite (2.07) seems to work with Display Model 3. You're giving up on the sleepwear feature, apparently, but the PC lines up with the bed and the DM3 menus appear as they should. Now I'll just have to see whether switching from Go To Bed to Go To Bed Lite borks my ongoing game or not. Oh well... that's Skyrim Modding Life...
DonQuiWho Posted August 13, 2023 Posted August 13, 2023 17 hours ago, Anunya said: Looks like I've found the culprit: When I have the most recent version of Go to Bed (2.07) active, the issue manifests itself (second layer menus like "select a pose" do not appear), basically disabling Display Model. If I roll back to the previous version of Go to Bed (1.5.3) there seems to be no issue with Display Model (but I have the issue with Go To Bed where the PC is misaligned on the bed, with their head sticking off the side of the bed or whatever). If anyone knows of a way to make Go to bed 2.07 play nice with Display Model 3, I'd love to hear how. Thanks! Well done on a good spot! Explains my problems too Let's see if anyone has a solution DQW 1
Metro Station Posted August 26, 2023 Posted August 26, 2023 Jesszus... Alvóruhát akarok! Nagyon szépek vannak... Borzalom... Mennyi gond... Jeez... I want pajamas! I have very nice clothes... Horrible... How much trouble... --------- Talán csak össze kell fésülni a megfelelő változatokat: skse64_1_5_80.dll; skee64.dll; JContainers64.dll; PapyrusUtil.dll; po3_PapyrusExtender.dll; ConsoleUtilSSE.dll; version-1-5-80-0.bin; hdtSSEPhysics.dll Ha valamelyik nem a határkon belüli az bizony baj! A 80-as tökéletes a legtöbb helyzetre. A különlegesebb pedig már némi megalkuvást követel... A modernebbnél sajnos nem lehet alvóruhát választani ... nem is annyira fontos, de bizonyos programok ezt elvárják. A ruhátlan alvás... esemény kiváltó. Igen. De a ruhás is az és sokkal elitebb...
reaper2014 Posted August 27, 2023 Posted August 27, 2023 I'm having trouble putting other people into one of the devices. How do I assign someone after selecting "Assign NPC"?
DonQuiWho Posted August 29, 2023 Posted August 29, 2023 On 8/27/2023 at 9:59 PM, reaper2014 said: I'm having trouble putting other people into one of the devices. How do I assign someone after selecting "Assign NPC"? Assuming your scene has gone to the 'grey fuzzy' style (best description I can think of), point the cursor at the NPC you wish to place on the device, press the 'R' key and that should do the trick DQW 1
sikamikanico78 Posted October 16, 2023 Posted October 16, 2023 hi! is there a way my pc is self bondaged to the chair for example and the npc sits on my pc? i can do the oposite pc sitting on npc but i cant get npc sitting on pc
fuchs11 Posted October 21, 2023 Posted October 21, 2023 Doesnt work, dialogue does nothing and no menu appears in mcm on LE
Metro Station Posted November 26, 2023 Posted November 26, 2023 On 10/16/2023 at 9:52 PM, sikamikanico78 said: my pc is self bondaged there is... assign it to the furniture. But you already guessed that.
brussh Posted March 7, 2024 Posted March 7, 2024 Wow! thanks for this , and after having read that the LE version has more features, looks like I got a great reason to go back in time. So far its been brilliant on ae 1170, the odd clingy follower trying to follow me, but a click or 2 and the are back on the toy. Got about 20 in the main hall in Skystone castle. I am waiting for complaints as some have been decor for a few days. Only problem is I cant trigger the function to get them on a device using the inbuilt recruit menu. Not a problem really as there are lots of other options. Really clever mate thanks a lot
DonQuiWho Posted March 7, 2024 Posted March 7, 2024 18 minutes ago, brussh said: Wow! thanks for this , and after having read that the LE version has more features, looks like I got a great reason to go back in time. So far its been brilliant on ae 1170, the odd clingy follower trying to follow me, but a click or 2 and the are back on the toy. Got about 20 in the main hall in Skystone castle. I am waiting for complaints as some have been decor for a few days. Only problem is I cant trigger the function to get them on a device using the inbuilt recruit menu. Not a problem really as there are lots of other options. Really clever mate thanks a lot Which Version are you using, pls, on AE and in that pic? DQW
brussh Posted March 8, 2024 Posted March 8, 2024 9 hours ago, DonQuiWho said: Which Version are you using, pls, on AE and in that pic? DQW This one here 1.6.1170 400 plus mods it runs fine. I was pleasantly surprised how fluid it is . It s a great bit of kit to get seriously distracted . I'm just getting into PAH, so when I finished putting weapons and armours on display I can now show off my slaves. a couple more recent pics. the venue is skystone castle from nexus. Don't forget the little patch on the github page. The lamps are awesome. I was surprised how easy it is to use, sometimes some mods can too me be a bit complex
DonQuiWho Posted March 8, 2024 Posted March 8, 2024 @brussh Thanks That's the latest version I use. Have tried the subsequent v7 and gamma releases, but they had some odd quirks that tended to make them less useful/reliable Think I prob was most uncertain about what I was seeing in your pic as I really don't use the 'statue' devices much at all. Seeing your setup, tho, I might use them next PAHE/DOM game! DQW
kyl3rknight9 Posted July 23, 2024 Posted July 23, 2024 (edited) Anyone know how to fix a conflict between this and Simple NPC Outfit Manager from Nexus? The menu isn't popping up for me unless the NPC is in a device. Edited July 23, 2024 by kyl3rknight9
Jim55 Posted September 16, 2024 Posted September 16, 2024 I can't get this to work for the life of me. I followed the requirements religiously, people here report having it work on 1170, but no luck for me. I checked all requirements and they all work, except ConsoleUtil. 1.0.4 as linked is unavailable, and the nexus topic is locked (always a good move). After googling around, turns out it's long dead and CTDs. I have found ConsoleUtil NG which does work, I saw no complaints. Maybe this is it? The mod is installed, the book I couldn't find but spawned, and with the book in the inventory I can craft the furniture. However, activating the furniture says "You cannot equip that". Dialogue has 3 items that start with "DM3 | " but after acknowledging nothing happens. No MCM. Ideas? I tried B7 and G1 from Github and no difference. Using MO2.
DonQuiWho Posted September 17, 2024 Posted September 17, 2024 6 hours ago, Jim55 said: I can't get this to work for the life of me. I followed the requirements religiously, people here report having it work on 1170, but no luck for me. I checked all requirements and they all work, except ConsoleUtil. 1.0.4 as linked is unavailable, and the nexus topic is locked (always a good move). After googling around, turns out it's long dead and CTDs. I have found ConsoleUtil NG which does work, I saw no complaints. Maybe this is it? The mod is installed, the book I couldn't find but spawned, and with the book in the inventory I can craft the furniture. However, activating the furniture says "You cannot equip that". Dialogue has 3 items that start with "DM3 | " but after acknowledging nothing happens. No MCM. Ideas? I tried B7 and G1 from Github and no difference. Using MO2. I use dse-display-model-vbeta7 we SE 1.5.97 and it all works OK You should have an MCM Console Util. Using this version here ................. Console Util SSE NG-76649-1-5-1-1704108553 Hope that helps DQW
Jim55 Posted September 18, 2024 Posted September 18, 2024 On 9/17/2024 at 4:29 AM, DonQuiWho said: I use dse-display-model-vbeta7 we SE 1.5.97 and it all works OK Console Util. Using this version here ................. Console Util SSE NG-76649-1-5-1-1704108553 That is exactly what I am using. Skyrim: Special Edition 1.6.1170 check. SKSE64 2.0.7+ http://skse.silverlock.org/ SKSE 2.2.6, latest and recommended for 1.6.1170 SkyUI SE 5.2+ https://www.nexusmods.com/skyrimspecialedition/mods/12604 SkyUI 5.2 SE, check FNIS SE 7.4.5+ https://www.nexusmods.com/skyrimspecialedition/mods/3038 FNIS 7.6 (latest), check, not an animation issue RaceMenu SE 0.2.4+ https://www.nexusmods.com/skyrimspecialedition/mods/19080 RaceMenu 0.4.19, latest, with RaceMenuHH patch SexLab Framework SE 1.63 Beta 2+ Sexlab 1.66b (latest) UI Extensions 1.2.0+ https://www.nexusmods.com/skyrimspecialedition/mods/17561 UI Extension 1.2.0, check Console Util SSE 1.0.4+ https://www.nexusmods.com/skyrimspecialedition/mods/24858 ConsoleUtilSSE NG 1.5.1 (latest, not recommended but reported as working) I'll keep fiddling. 1
XsZeroAxel Posted October 28, 2024 Posted October 28, 2024 On 3/8/2024 at 8:23 AM, DonQuiWho said: @brussh Thanks That's the latest version I use. Have tried the subsequent v7 and gamma releases, but they had some odd quirks that tended to make them less useful/reliable Think I prob was most uncertain about what I was seeing in your pic as I really don't use the 'statue' devices much at all. Seeing your setup, tho, I might use them next PAHE/DOM game! DQW What were some of the quirks you noticed? I figured I'd start with Gamma, but if I run into issues will probably downgrade.
DonQuiWho Posted October 28, 2024 Posted October 28, 2024 8 hours ago, XsZeroAxel said: What were some of the quirks you noticed? I figured I'd start with Gamma, but if I run into issues will probably downgrade. TBH, I can't remember exactly what now. IIRC, some of the devices on the gamma version worked slightly differently from prior versions. Can't have been an improvement as I obviously went back a version I do remember using TESEdit on one version to modify the values of the drinks dispensed at the Lemonade stand, in order to make sure that the rate of return was worth the cost ... 😋Think that must have been on dse-display-model-vbeta7 which is the version I'm using prsesently Sorry if that's not unduly helpful, but it's best I can recall DQW
Fraying9981 Posted December 16, 2025 Posted December 16, 2025 (edited) not sure where to post this but DM3 causes crashes when Dynamic Animation Framework (DAF) is active v3.0.0-gamma1 https://www.nexusmods.com/skyrimspecialedition/mods/158262 Edited December 16, 2025 by Fraying9981
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