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Posted

Okay, question.....
Ive got somebody that I captured and put onto an X cross. I want to take them off that X cross and put them on something else, but I can't. I can no longer interact with this somebody at all. They are locked on that cross permanently. Even when Im right up on them with the targeting reticle on them, their name doesn't appear and I can't talk to them. (I still have the amulet of control in my inventory too) If I try to play a SexLab animation through any means, it tries to initiate the animation, and my chars side of the animation will play but the somebody will still be stuck on that cross, sliding into place sometimes but otherwise doing nothing. None of the mods various function keys seem to have any effect/interaction with the somebody either.

Posted

Is there a way to make npcs who abuse other locked npcs to use apropiate animations?

thats how i use this mod, decorating skyrim and i want the interaction (i use rape spell) but since the locked npcs mostly stay in bondage and the rapers use some random sexlab anim screwing some hot air in front of the victims it looks rather silly.

Posted

Couldn't find any info that pertained to this issue specifically...

 

Whenever I put my PC or an NPC into the crafted furniture I get a big red exclamation mark. Placing the furniture on the ground it displays no problem, can activate the options fine, the PC/NPC will assume the pose but the furniture doesn't display.

 

I know it must have something to do with the meshes but can't figure out what.

Posted

No matter what I do, I can't get the NPC's to follow me. The first dialog choice shows up, and they say "Of course," but they remain stationary and no new dialog options will appear. I've tried editing my load order to no avail. Any help would be greatly appreciated. 

Posted
On 10/3/2019 at 6:19 PM, drocke896 said:

Couldn't find any info that pertained to this issue specifically...

 

Whenever I put my PC or an NPC into the crafted furniture I get a big red exclamation mark. Placing the furniture on the ground it displays no problem, can activate the options fine, the PC/NPC will assume the pose but the furniture doesn't display.

 

I know it must have something to do with the meshes but can't figure out what.

Disregard, did not realise this version was not SSE compatible!

Posted
On 9/19/2019 at 7:35 PM, Ripstop said:

That is caused by FNIS sexy move trying to put it's tokens on the mannequin. It will pop up once for each mannequin in the cell as sexy move tries to allocate it's tokens. From what I have read, mannequins are NPCs.

ahhh thank you very much :)

Posted
On 10/5/2019 at 1:15 AM, Pootman said:

No matter what I do, I can't get the NPC's to follow me. The first dialog choice shows up, and they say "Of course," but they remain stationary and no new dialog options will appear. I've tried editing my load order to no avail. Any help would be greatly appreciated. 

Any help would be appreciated?

 

I've abandoned UFO because I was having problems with (some) follower mods dialogue disappearing or that they would refuse to play along. I'm pretty sure that this mod was one of them. I'm not going back to UFO to confirm though. I'm using EFF without issues now. I don't know if this applies to your situation, but I thought I would mention it.

Posted

Found a odd incompatability with Osex & this mod (v206). Both mods works just fine by themselves, but if i "capture" a NPC with DD2 amulet (aka "come with me") and try to have Osex with them the two chars odd get missaligned at the start of Osex. Its like they bounce off eachother hitting a invisible field. However if i then release the very same NPC again with "go away" then the chars align correctly in Osex again.

 

A bit sad as "ill take the display model" is such a great mod and so convenient for testing armors & outfitting npcs & have followers drop those pesky hidden items. Of cause nothing i cant work around with a bit of hard work in the console, but its still so time consuming. Felt i had to mention it even thou i guees its actually Osex messing up & not Display Model. 

Posted

The "Display Model II" MCM will appear only on new games. Has anyone had success getting the menu to appear when installing mid playthrough? I've double checked all requirements, load order, tried using Jaxonz MCM Kicker, and the ski_configmanagerinstance console command, to no luck. According to PAHE HSH, Display Model is installed and I can craft the furniture. However I can't place the furniture. My load order is the same as "donttouchmethere" posted on page 38, minus the TDF Prostitution stuff. Any help would be appreciated, thanks.

(attached picture is from a new game showing that requirements are indeed installed)

 

image.png

Posted
29 minutes ago, throwawayzomg said:

The "Display Model II" MCM will appear only on new games. Has anyone had success getting the menu to appear when installing mid playthrough? I've double checked all requirements, load order, tried using Jaxonz MCM Kicker, and the ski_configmanagerinstance console command, to no luck. According to PAHE HSH, Display Model is installed and I can craft the furniture. However I can't place the furniture. My load order is the same as "donttouchmethere" posted on page 38, minus the TDF Prostitution stuff. Any help would be appreciated, thanks.

(attached picture is from a new game showing that requirements are indeed installed)

 

 

Just in case you do the install after Helgen because of the vanilla start => use LAL and install all your mods you like right away (any other alternative start mod would work too)

 

I didn't try to install DM2 on a running game myself, but I did so with with other mods.

What you can try:

> wait a few hours than save reload and wait again

> make sure the save is clean you want to use your modified LO on. Means no unfinished scripts or a massive amount of active scripts running.

> try alternative saves, sometimes the first save you load might not allow mods to register their MCM while other work perfectly fine.

> use saves in cells with few or no NPCs and low clutter, best not wilderness cells, so Skyrim doesn't need to load much and your other mods in LO don't have much to do

 

 

 

Posted
8 hours ago, donttouchmethere said:

Just in case you do the install after Helgen because of the vanilla start => use LAL and install all your mods you like right away (any other alternative start mod would work too)

 

I didn't try to install DM2 on a running game myself, but I did so with with other mods.

What you can try:

> wait a few hours than save reload and wait again

> make sure the save is clean you want to use your modified LO on. Means no unfinished scripts or a massive amount of active scripts running.

> try alternative saves, sometimes the first save you load might not allow mods to register their MCM while other work perfectly fine.

> use saves in cells with few or no NPCs and low clutter, best not wilderness cells, so Skyrim doesn't need to load much and your other mods in LO don't have much to do

 

 

 

Thank you so much, with this advice I was able to fix my problem. What I ended up doing to get the MCM menu to appear for Display Model is:

1. Go to indoor cell and save

2. Disable all PAH, HSH, Display model mods in MO2

3. Load save and wait for six hours and then save and quit.

4. Clean the save with ReSaver

5. Load the save and then run "setstage SKI_ConfigInstanceManager 1"

Posted
3 hours ago, throwawayzomg said:

Thank you so much, with this advice I was able to fix my problem. What I ended up doing to get the MCM menu to appear for Display Model is:

1. Go to indoor cell and save

2. Disable all PAH, HSH, Display model mods in MO2

3. Load save and wait for six hours and then save and quit.

4. Clean the save with ReSaver

5. Load the save and then run "setstage SKI_ConfigInstanceManager 1"

Good thinking!

I just hoped some rather lazy method would have worked.

What you did is the classic "clean save" method, just missing the point where you reinstalled/reactivated everything, unless you got a virgin birth of a MCM =D

  • 2 weeks later...
Posted

I maybe have a problem with the self bondage thing. If I equip the amulet nothing happen. Should there pop up some kind of menu or window or do I understand something wrong?^^

All the other stuff seems to work. I can place furnitures, can walk arround with npcs, make bondage stuff with them, winodw becomes blue, I can switch positions and so on.

 

I have used Fnis, loot for sorting, have installed all the needed things (using zaz 8.0+)

 

edit: ah sry, I had the wrong amulet >.> Posing works.

 

So..just one last question. in the mcm menu is that menu with self bondage. Relese timer, blush if not possible to get free and so on.

Well...posing seems not to be that kind that triggers it? I try to figure out how I can get use of that functions.

 

edit2:

And I could answer that question too thanks to the hidden contant of the mod page x)
It works just with with "jump". I maybe be a bit spoiled with struggle animations from other mods.

 

Anyway: I like it! It's a cool mod a a nice idea! Not only for screenshots. Thanks for that ^.^

Posted

I've installed the Beta3 and when I re-install HSH, the mod does not detect Display Model and install a patch for it.  Game runs OK without CTD but the DMBeta3 MCM is empty.

 

Edit:   Using Additem, as soon as I click DM-3 Beta I Crash To Desktop

  • 3 weeks later...
Posted
On 6/7/2018 at 10:42 AM, ArabianShark said:

I have this exact same issue. Crafting the Amulet of Control went fine, got a new dialogue option ("[DM2] Come with me..."), but, even though it elicits the "Of course!" response, it seems to do nothing, as the NPCs won't follow, display new dialogue options (such as to stop following) or lose the one they already had.

 

Is this my fault? What could I have done wrong?

I'm trying to figure this out as well, I have the same issue lol

Posted

can/do NPCs react to you putting yourself in bondage? Is that a feature or planned? Like if you put yourself up on a chair will they sit on you or fist you etc? Would be cool if this had features for self bondage PCs

Posted

Hey, man. First of all, thanks so much for making this mod; it is nothing short of legendary. If it isn't too much trouble for you to respond, I have one question. Everything worked beautifully and perfectly on the first try, except there is one little thing that is irking me... When I have my ladies get rigged up, they don't line up perfectly with the devices the way they do in your shots. Is this because I'm running CBBE, don't have new enough FNIS, don't have new enough XP32, or is it something else I did wrong?

Posted
2 hours ago, Saabrael said:

 When I have my ladies get rigged up, they don't line up perfectly with the devices the way they do in your shots.

 

did you change any of bone lengths in racemenu like arm lenghts or leg lengths or anything like that? if you're using xpmse they should line up. some follower mods dont line up because their authours were stupid and edited the bones and included custom skeletons. its best to tell those mods to fuck off and edit them to use standard skeletons and bodies (or just dont use them). also... younger folk... will never line up.

 

show me pictures.

 

 

Posted

What's wrong with SKSE, SexLab, NiOverride, FNIS  in SSE that avoids this mod to be ported? I think all of them are working fine (although SKSE updates are annoying). 

Posted

image.png

 

 

actorutil sucks ass in sse. randomly stops working until you reboot the game. package overrides no longer push and pop correctly. priority doesnt work. but don't take my word for it, im only the only modder that heavily depends on it. i probably wasted all that time rewriting them for sse when i could have just ported the oldrim mod.

 

soulgem oven, untamed, and display model - three mods that do three completely unrelated things, all suffering from the exact same bugs when ported to sse, because actorutil.

Posted

Does the splash MCM menu do anything?

 

When I click on it, I just see the 1st picture on the file description.

 

What do I need to do to activate that section?

 

Thanks

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