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Posted
On 12/1/2019 at 4:29 AM, darkconsole said:

 

did you change any of bone lengths in racemenu like arm lenghts or leg lengths or anything like that? if you're using xpmse they should line up. some follower mods dont line up because their authours were stupid and edited the bones and included custom skeletons. its best to tell those mods to fuck off and edit them to use standard skeletons and bodies (or just dont use them). also... younger folk... will never line up.

 

show me pictures.

 

 

Hey, man. I'm really sorry I didn't follow-up to my question in a timely manner. Here are the photos. I'm using xp32's skeleton, with cbbe. I use Bijin Warmaidens, but this happens with all npc's, regardless of whether I have mods affecting them in particular; I even hooked up one of the ghosts from Forelhost. (Pretty freaking awesome mod, I must say, btw.)

ScreenShot11.bmp ScreenShot12.bmp ScreenShot13.bmp

LoadOrder_Skyrim_2019-12-10T20-49-44.txt

Posted
2 hours ago, Saabrael said:

 I'm using xp32's skeleton, with cbbe. I use Bijin Warmaidens, but this happens with all npc's, regardless of whether I have mods affecting them in particular;

ScreenShot11.bmp 2.64 MB · 0 downloads ScreenShot12.bmp 2.64 MB · 0 downloads ScreenShot13.bmp 2.64 MB · 0 downloads

LoadOrder_Skyrim_2019-12-10T20-49-44.txt 2.67 kB · 0 downloads

so that last one 13, is not one of mine. thats a zaz one that has always done that for me funny enough.

 

the first two the first thing off the top of my head, i usually only see that kind of vertical misalignment when i take the high heels off someone AFTER putting them on the furniture due to it trying to auto-negate the high heels so you can leave them on. does that sound like something you're doing?

 

the second only other time i've seen that is when a follower mod included a custom skeleton, so it wasn't actually using xpmse. but i use warmaidens too and i dont see that.

Posted
On 12/8/2019 at 9:11 PM, hogsmaws said:

can you leave a follower in a pose and exit the cell without any issues or popup messages?

I have this question as well. Can someone provide answer?

Posted
On 12/10/2019 at 10:53 PM, darkconsole said:

so that last one 13, is not one of mine. thats a zaz one that has always done that for me funny enough.

 

the first two the first thing off the top of my head, i usually only see that kind of vertical misalignment when i take the high heels off someone AFTER putting them on the furniture due to it trying to auto-negate the high heels so you can leave them on. does that sound like something you're doing?

 

the second only other time i've seen that is when a follower mod included a custom skeleton, so it wasn't actually using xpmse. but i use warmaidens too and i dont see that.

Again, sorry for the late response, finals are kicking my butt. Well anyway, I went over my stuff a buncha times, and I don't think it's the heels. I made sure I don't have any mods that add/change heels, and I ran a few different characters through the various poses, having them start with and without various footwear, mixing things up a bunch. I also looked for anything that might affect the idles, poses, and/or spine/body length, and did't find anything. (Though that doesn't necessarily mean there isn't anything there). It's more curiosity than anything else that's got me going, as I don't see a reason for my stuff to not be working with the mod. The functionality isn't impeded, and the camera can usually be angled to miss any weirdness; so if the issue can't be solved, it's not gonna ruin my day. Like, this mod is mind-blowingly cool dude. 10/10, two thumbs up, would definitely recommend. Thanks for making it and putting it out there for the masses.

  • 2 weeks later...
Posted

hello, i recently installed this mod plus all the requirements for the mod to run, but it seems when i interact with the forge there is no amulet of control? ive got the materials but nothing appears when i interact with the forge. can someone respond please, the help would be greatly appreciated. or guide me in the right direction. thank you!

  • 2 weeks later...
Posted

hey there @darkconsole, not sure if this is the proper way to tell you but here we go:

 

in the beta5 of DMSE, dse_dm_ActiPlaceableBase.psc, line 1088:


i'm pretty sure you meant to use GetDeviceActorSlotCount() instead of GetDeviceActorCount() - because right now it'll always default to position slot 0 for single-actor furniture and we don't get the position selector at all. GetDeviceActorSlotCount() works as expected, though.

 

also kudos for including the script sauce - makes life easier =P

Posted
22 minutes ago, blase_hase said:

hey there @darkconsole, not sure if this is the proper way to tell you but here we go:

 

in the beta5 of DMSE, dse_dm_ActiPlaceableBase.psc, line 1088:


i'm pretty sure you meant to use GetDeviceActorSlotCount() instead of GetDeviceActorCount() - because right now it'll always default to position slot 0 for single-actor furniture and we don't get the position selector at all. GetDeviceActorSlotCount() works as expected, though.

 

also kudos for including the script sauce - makes life easier =P

 

there is a fix for this on discord already actually.

 

https://cdn.discordapp.com/attachments/484606953117450240/661375444628668447/dse_dm_ActiPlaceableBase.pex

 

its a little more involved than that because there are other cases.

 

 

image.png

  • 3 weeks later...
  • 3 weeks later...
Posted

This is by far one of my favorite mods in Skyrim.

 

Is there any chance to get this working with Interactive BDSM, though? They would work SOOOO well together...

Posted

Hi, I know the description says not to convert and use it on SSE but i did it anyway to see what would happen and it actually works really well sooooo ye... cool beans :D

 

Edit: oh wow i feel stupid now xD did not see there was a dm3/se beta i apologize.

  • 4 weeks later...
Posted

Hi, I'm having trouble with the beta5 version on SE, was wondering if anyone could help. (The original version worked fine for me in LE.) The self-bondage function works fine, but I can't seem to find any way to get it working right with NPCs. If I try to select the Assign NPC option a filter goes over the screen, but nothing different happens if I talk to an NPC with the filter on. I can get followers to 'interact' with the furniture by using the 'I want you to do something for me' dialogue option, but they only stand normally in the same location as the furniture, they don't fit into it. I have all of the listed required mods on the beta5 download page and all of the requirements for those mods. (Also, the Ladypot item doesn't seem to do anything, the Ball item gives an error message of [DMSE] device activator not found, and the Lamps don't light up when in use if they're supposed to.)

Posted
13 hours ago, Joseinen said:

Hi, I'm having trouble with the beta5 version on SE, was wondering if anyone could help. (The original version worked fine for me in LE.) The self-bondage function works fine, but I can't seem to find any way to get it working right with NPCs. If I try to select the Assign NPC option a filter goes over the screen, but nothing different happens if I talk to an NPC with the filter on. I can get followers to 'interact' with the furniture by using the 'I want you to do something for me' dialogue option, but they only stand normally in the same location as the furniture, they don't fit into it. I have all of the listed required mods on the beta5 download page and all of the requirements for those mods. (Also, the Ladypot item doesn't seem to do anything, the Ball item gives an error message of [DMSE] device activator not found, and the Lamps don't light up when in use if they're supposed to.)

I was in the same situation. You actually have to press the R key to select the NPC under the cursor. It seems to correspond to the key on the XBox controller for which the DM3 is designed.

Posted
29 minutes ago, Marina_Kha said:

I was in the same situation. You actually have to press the R key to select the NPC under the cursor. It seems to correspond to the key on the XBox controller for which the DM3 is designed.

plus i just cant use the Activate key (E) or else you'd never be able to open a door to select someone in the other room.

 

2018_03_08_41880_1520479714._large.jpg

  • 2 weeks later...
Posted
On 12/24/2019 at 3:27 PM, jett16 said:

hello, i recently installed this mod plus all the requirements for the mod to run, but it seems when i interact with the forge there is no amulet of control? ive got the materials but nothing appears when i interact with the forge. can someone respond please, the help would be greatly appreciated. or guide me in the right direction. thank you!

Get yourself something like this: https://www.nexusmods.com/skyrim/mods/64905

Then just open and search for it ?

  • 2 weeks later...
Posted

so, ugh, problem:
Game crashed. Last entries in papyrus - "name" got +exposure for arousal by DM2. PC fasttraveled from some wilderness to Markarth, girls were locked in chairs in Dawnguard fort. Sexlab arousal redux is configured to require LoS. I believe that`s a bug.

 

  • 3 weeks later...
Posted
On 2/14/2020 at 7:15 PM, Weaponized_Autismo said:

Hi, I know the description says not to convert and use it on SSE but i did it anyway to see what would happen and it actually works really well sooooo ye... cool beans :D

 

Edit: oh wow i feel stupid now xD did not see there was a dm3/se beta i apologize.

I've been having a hard time getting DMSE to work but did get DM2 working on Oldrim, would like to get it on SE though, any chance I can get that SE file you converted?  Thanks

Posted
36 minutes ago, n00nex said:

I've been having a hard time getting DMSE to work but did get DM2 working on Oldrim, would like to get it on SE though, any chance I can get that SE file you converted?  Thanks

I'm sorry but i don't have it anymore, i've stopped playing a few weeks ago and deleted some of the stuff i had including my conversion of this.

 

But what you can do is convert it yourself ezpz using "Cathedral Assets Optimiser", it's on SE nexus, it does the conversion for you, you just have to tick the optimise mesh/anims/texture boxes and it'll take care of it.

 

Edit: ye the actual SE beta doesn't work as well as converting the LE version to SE.

  • 3 weeks later...

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