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Posted

Do you have any modevents I can send to get information back? Or storageutil variables I can check?

For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like:

 

return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0);

 

Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying?

Posted

Do you have any modevents I can send to get information back? Or storageutil variables I can check?

For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like:

 

return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0);

 

Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying?

 

Check the dcc_sgo_QuestController script, the first 150 or so lines have extensive comments about the properties and methods of SGO3.  In particular the method list states:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Method List ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; these are the methods which have been designed to be used by mods that wish
;; to integrate with soulgem oven.

The code is pretty clearly written and well commented, I'd say the code itself is probably the best documentation for how to use it.

Posted

 

Do you have any modevents I can send to get information back? Or storageutil variables I can check?

For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like:

 

return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0);

 

Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying?

 

Check the dcc_sgo_QuestController script, the first 150 or so lines have extensive comments about the properties and methods of SGO3.  In particular the method list states:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Method List ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; these are the methods which have been designed to be used by mods that wish
;; to integrate with soulgem oven.

The code is pretty clearly written and well commented, I'd say the code itself is probably the best documentation for how to use it.

 

 

Hah... thanks. Somehow I missed that when looking through the code.  :blink:

 

EDIT:

int var
var = (StorageUtil.FloatListCount(game.getplayer(),"SGO.Actor.Gem.Data"))
ccas_bfgems.setvalueint(var)

Works like a charm. Thanks!

Posted

 

Hah... thanks. Somehow I missed that when looking through the code.  :blink:

 

EDIT:

int var
var = (StorageUtil.FloatListCount(game.getplayer(),"SGO.Actor.Gem.Data"))
ccas_bfgems.setvalueint(var)

Works like a charm. Thanks!

 

 

that would do it.

 

i would suggest not /changing/ those values except via the direct SGO script api, to that it can acquire any spinlocks it needs to not fuck up multithreadding. also so it can sanity check the values.

 

there may even be a few functions missing from the header commenting, even though each function itself should be commented. fold level 1 in your editor and you can just scroll and scroll. basically any function that is prefixed with ActorGem, ActorMilk, ActorSemen, ActorMod, is designed to be an api for anybody.

http://www.loverslab.com/blog/373/entry-1984-actor-events/

http://www.loverslab.com/blog/373/entry-1885-actormod-api/

Guest S0767
Posted

Just reverted back to v305 from v306, because milking doesn't get initiated even after impregnation, and I can actually collect semen from female NPCs lol 

 

I thought I might have been the only one, I'll revert back myself!

Posted

The only thing I wish is that there was a faster way to get the max amount of soul gems you have in one go. You can plant every soul gem you have inside the person you do a transfer with, but you have to insert every gem separately for you or any NPC you're not transferring with.

Posted
snip

Works like a charm. Thanks!

 

Is that a new mod you're working on? Sounds intresting :)

 

Gems pass through the floor and can not catch them.

Some more informations would be useful if you want help, like: which version do you use? Does it happen always with all gems and everywhere, or sometimes for single gems? Things clipping through the floor happens from time to time, that's just Skyrim.

Posted

Is that a new mod you're working on? Sounds intresting :)

 

 

 

 

Yep, it is. It'll be out... uh, soon-ish. I honestly don't know, within a month? Two? Sooner? Later?

It's actually completely finished (i.e. it all works), I'm just waiting on a couple of additions from a couple of other authors.

 

Posted

The only thing I wish is that there was a faster way to get the max amount of soul gems you have in one go. You can plant every soul gem you have inside the person you do a transfer with, but you have to insert every gem separately for you or any NPC you're not transferring with.

 

Something like, fill up target starting from smallest gems in your inventory, might be good.  Could use looping animation, and fill up basically the same way milking brings out bottes - there's 2 second pause between I think.

Posted

Don't know if already spotted, but:

There's a minor problem with the belly damage, it still happend even with no gems (or the mod installed but temporary disabled).

 

Does anyone else could confirm?

Posted

 

Just reverted back to v305 from v306, because milking doesn't get initiated even after impregnation, and I can actually collect semen from female NPCs lol 

 

I thought I might have been the only one, I'll revert back myself!

 

 

 

Hmm completely reinstalling SGO3 fixed the issue with v306. Now I am on v306 with no problem.

Guest S0767
Posted

Yeah.. I upgraded to 306 while starting a new game; haven't had any issues yet.

 

Maybe I'll just uninstall then reinstall - we'll see how that goes. :)

Posted

need version 303 or 304 please some one upload or mp

i have real bug with 305 and 306 , and i have update and remove old one !!!

I've only got 301, but what are your problems?

Posted

 

need version 303 or 304 please some one upload or mp

i have real bug with 305 and 306 , and i have update and remove old one !!!

I've only got 301, but what are your problems?

 

 

i have problem with all in one animted pussy !! belly deformeafter sex or during sex

only old soulgem oven fix my problem !!

Posted

 

 

need version 303 or 304 please some one upload or mp

i have real bug with 305 and 306 , and i have update and remove old one !!!

I've only got 301, but what are your problems?

 

 

i have problem with all in one animted pussy !! belly deformeafter sex or during sex

only old soulgem oven fix my problem !!

 

 

HDT belly animation and belly node scaling just don't match very well - it tends to leave the belly pointing forward in this sharp, cone shape after getting deflated.  I'm actually getting decently good results with lower scaling values, using UUNP Special body from BodySlide 3.4.

 

I'm actually using the 'all in one' mod compilation, but overriding it's body meshes with bodyslide, overriding it's hdt physics with physics extension 14.28 and installing XP32MSE 3.84 after both it and SoS to make sure the latest skeleton is used.  That doesn't mean it's guaranteed to work fine - just that for me it's working well enough.  Then again I modded the scripts pretty heavily, including making the inflate/deflate happen with less and slower steps, no idea if that has anything to do with anything.  I do remember I had the arrow-belly problem before moving to UUNP special though.. but did a lot of other updates at the same time.

 

Bottom line, it's possible to make SGO306 work with HDT belly, but your mileage may vary.  You get a lot more reliable results without HDT belly physics.  Going through racemenu will reset the cone-belly though, which suggests it might be possible - somehow - to fix it by doing some kind of reset at the end of deflation.  I'm not sure if it would be doable with scripts only, or if it would require utilizing SKSE plugin.

 

Posted

 

 

 

need version 303 or 304 please some one upload or mp

i have real bug with 305 and 306 , and i have update and remove old one !!!

I've only got 301, but what are your problems?

 

 

i have problem with all in one animted pussy !! belly deformeafter sex or during sex

only old soulgem oven fix my problem !!

 

 

HDT belly animation and belly node scaling just don't match very well - it tends to leave the belly pointing forward in this sharp, cone shape after getting deflated.  I'm actually getting decently good results with lower scaling values, using UUNP Special body from BodySlide 3.4.

 

I'm actually using the 'all in one' mod compilation, but overriding it's body meshes with bodyslide, overriding it's hdt physics with physics extension 14.28 and installing XP32MSE 3.84 after both it and SoS to make sure the latest skeleton is used.  That doesn't mean it's guaranteed to work fine - just that for me it's working well enough.  Then again I modded the scripts pretty heavily, including making the inflate/deflate happen with less and slower steps, no idea if that has anything to do with anything.  I do remember I had the arrow-belly problem before moving to UUNP special though.. but did a lot of other updates at the same time.

 

Bottom line, it's possible to make SGO306 work with HDT belly, but your mileage may vary.  You get a lot more reliable results without HDT belly physics.  Going through racemenu will reset the cone-belly though, which suggests it might be possible - somehow - to fix it by doing some kind of reset at the end of deflation.  I'm not sure if it would be doable with scripts only, or if it would require utilizing SKSE plugin.

 

 

 

i don't think i have eat all this in my head

but i have question at last i install sos then xpms to replace skelton or xpms then sos

i never replace xpms by any other replacement files

and i have cbbe hdt i have try other xml file but the author of this mod don't like the mod all in one pussy lol ^^ it like the last enb with ati

no one upload old version is shame lol

 

Posted

The HDT belly body that comes with the working pussy body from the Nexus does have some real problems with belly scaling. When set to more than about 2 the belly will turn into a torpedo when fully pregnant. The weight painting on that body is pretty weird.

 

I've been trying to repaint it, and I've made some decent progress. I haven't gotten it quite where I want yet; I mess with it for a few hours, get frustrated, then stop messing with it for a few days. It looks decent enough, I guess -- definitely better than how it comes -- but I still don't think it's great and I want to get a nicer, smoother, gradient on the edges of the belly so the belly has a nice smooth shape (or as smooth as possible with the limited number of polygons available) while fully pregnant.

 

I don't know what tool you're supposed to use to do this sort of thing, but I've been using Outfit Studio and it feels pretty clunky for this. The brushes feel unpredictable, and I find it hard to visualize what I want and reliably produce it in the software. It's been a pretty slow process for me, and I'm sure there must be an easier way than what I'm doing, but that's beside the point.

Posted

I just started using this mod yesterday and I came across one issue.

I use a female character but started getting messages that her "balls were heavy" or some such and when I pulled up the "wheel" of options, it said she had to jerk off.  Is there a way to disable the character from having male features?  I'm assuming this happened because i used the "wheel" to artificially inseminate the character to test the mod, but I'm not 100% sure that was what did it.  In short, I'm curious what would cause that to happen and if there's an easier way to disabling it from happening then uninstalling the mod via mcm and then re-enabling it.  Other than that issue, the mod seems to work fine.  
 

Posted

I just started using this mod yesterday and I came across one issue.

 

I use a female character but started getting messages that her "balls were heavy" or some such and when I pulled up the "wheel" of options, it said she had to jerk off.  Is there a way to disable the character from having male features?  I'm assuming this happened because i used the "wheel" to artificially inseminate the character to test the mod, but I'm not 100% sure that was what did it.  In short, I'm curious what would cause that to happen and if there's an easier way to disabling it from happening then uninstalling the mod via mcm and then re-enabling it.  Other than that issue, the mod seems to work fine.  

 

 

I haven't had that issue with a female character. Look in your SexLab MCM config, in there is a setting to tell SexLab if your character is male or female. Look at that and make sure it's set to female.

Posted

Getting knocked up via NPC doesn't seem to trigger the ball thing, so I think it was due to the fact I did the manual insemination thing via the spell, just won't do that again.

Still wouldn't mind a "clear all pregnancy/sperm" option but that's up to the modder.

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