chajapa Posted April 5, 2016 Posted April 5, 2016 Darkconsole, Next time you're inside this and touching things (sounds kinda kinky).... could you have a look at the cum inflation? Why? Well..... we seem to only get "one fill". If she gets filled to --some value-- and then immediately takes another cum shot... the belly pops back to the starting point (assuming 0) and refills. Would it be possible to make the fill more cumulative? Thanks! is "hold in" enabled? according to the code it should be adding what exists to it already. Event OnEffectStart(Actor Target, Actor From) self.Who = Target self.Value = 1.0 self.ValueMax = SGO.OptScaleBellyCum self.Done = FALSE ;; if we were told to hold it then we will keep adding to it for the lulz. If(SGO.OptCumInflationHold) self.Value = SGO.BoneGetScale(Target,"NPC Belly","SGO.Inflate") self.ValueMax += (self.Value - 1) EndIf self.ValueMax = SGO.BoneCurveValue(Target,"NPC Belly",self.ValueMax) self.OnUpdate() Return EndEvent if hold is not enabled, how are you triggering so many orgasams so fast? because it drains normally within like 10 seconds. really though there is no reason for that code has to be that way. Wait till orgasm stage almost times out....Shift+space to go backwards one stage.....space to advance (to orgasm stage) rinse repeat This is not a huge deal..... just if it's something easy to manage. And it would be nice to be able to "hold in" but set a timer or something.....so you're only gonna hold it in for just so long before you just can't anymore AAAaannd......nevermind. I just enabled hold on a male PC and his female followers grow properly after repeated "fills"..... they don't hold....but they seem to drain more slowly.
chevalierx Posted April 6, 2016 Posted April 6, 2016 i have bug in this version 305 belly like arrow and i have to use racemenu , but with more then 4 in my belly i can't fix i use all in one pussy 3
Fuzzis Posted April 6, 2016 Posted April 6, 2016 i have bug in this version 305 belly like arrow and i have to use racemenu , but with more then 4 in my belly i can't fix i use all in one pussy 3 Not a bug with the mod, but with your body. UUNP has bad belly weighting when using a preset that uses any of the UUNP exclusive sliders. Since All-In-One uses the base UUNP - UNP preset afaik, it gets affected. You can either make your own UUNP body in bodyslide (use UUNP Special body if you want the animated vagina) or just switch to a CBBE HDT body if you don't feel like putting in effort. CBBE has fewer polys tho so on high boob/belly weights they get a bit jaggedy.
chevalierx Posted April 6, 2016 Posted April 6, 2016 i have bug in this version 305 belly like arrow and i have to use racemenu , but with more then 4 in my belly i can't fix i use all in one pussy 3 Not a bug with the mod, but with your body. UUNP has bad belly weighting when using a preset that uses any of the UUNP exclusive sliders. Since All-In-One uses the base UUNP - UNP preset afaik, it gets affected. You can either make your own UUNP body in bodyslide (use UUNP Special body if you want the animated vagina) or just switch to a CBBE HDT body if you don't feel like putting in effort. CBBE has fewer polys tho so on high boob/belly weights they get a bit jaggedy. but i don't have this issu with 303 and i use my own preset bsed on minou's (cbbe hdt)
Unknown Zombie Posted April 6, 2016 Posted April 6, 2016 My CBBE-based character gets a very pointy stomach when the pregnancy size is too high, and the gems also seem to "ride high" in her belly in any case. I have set my SGO belly size to 1.9 in order to keep my character from looking silly while fully pregnant. At the default of 5.0 her stomach basically turned into a javelin or spear. So her belly doesn't get as big as I'd like, but it's still noticeable. I've had this problem with all versions I've used, but I think it's just a limitation of the model and/or NIOverride and not really something that SGO can fix. I use RaceMenu to edit my character's body instead of Bodyslide so that my character is different from every other female in the world, so my character's "starting point" isn't the shape of the female body mesh, which might also have something to do with it.
darkconsole Posted April 6, 2016 Author Posted April 6, 2016 its purely a limitation of how good your weight paints are, not of nio or sgo. i dont plan to add bodyslide/racemenu morphing soon because the math will need to be different, and cbbe doesn't even have the same sliders as uunp.
Louarnruz Posted April 6, 2016 Posted April 6, 2016 Hi guys, this mod looks fun so far, but can you get followers pregnant with this mod or is-it player-only ?
btasqan Posted April 6, 2016 Posted April 6, 2016 Hi guys, this mod looks fun so far, but can you get followers pregnant with this mod or is-it player-only ? Good news for you. Any female can get pregnant in game with this mod.
-alpha- Posted April 6, 2016 Posted April 6, 2016 Hi guys, this mod looks fun so far, but can you get followers pregnant with this mod or is-it player-only ? Good news for you. Any female can get pregnant in game with this mod. even males.
pushto Posted April 6, 2016 Posted April 6, 2016 Cant believe some people are complaining about stability of this mod.. This mod is one of the most stable mods available on this site IMHO. Not sure how to even break it. My save is running about 20k script instances and SGO3 works flawlessly.
Nazzzgul666 Posted April 6, 2016 Posted April 6, 2016 I have a (hopefully little) request: I've set the max for milk to 9, but growth is very high during the first 3 stages and (almost?) zero later. If it's not too much work, would it be possible to make the early stages less increasing?
agent_hermit Posted April 6, 2016 Posted April 6, 2016 Excellent mod. One minor suggestion: the cooked milks are fairly powerful and have no weight. I would suggest adding a weight of 5 or 10 to each cooked milk and maybe the ability to adjust how many milks are needed for each cooked milk. Just for immersion or difficulty adjustment. Minor suggestion. No complaints or issues. Thanks for an excellent mod.
darkconsole Posted April 7, 2016 Author Posted April 7, 2016 Cant believe some people are complaining about stability of this mod.. This mod is one of the most stable mods available on this site IMHO. Not sure how to even break it. My save is running about 20k script instances and SGO3 works flawlessly. 303 had some questionable issues. i shotgunned a lot of potential problems in 304. lots of people saying 304 solved their issues. i cannot tell you what exactly the problem was, though. none of the things really should have been issues, other than maybe the game just kinda is crashy and i found the magic way to show it often. I have a (hopefully little) request: I've set the max for milk to 9, but growth is very high during the first 3 stages and (almost?) zero later. If it's not too much work, would it be possible to make the early stages less increasing? you can adjust the Breast Curve value in the MCM. i've tuned the curve such that it doesn't appear multiplicative by default on the UUNP breast weighting. a higher value of curve actually means less curve, where a lower value means stronger curve. sorry i never really got around to explaining that shit. so a curve value of 2 the visual difference between breast 2 and breast 3 will be much greater than curve of 0.5. the curves are because when you you have 1 bottle ready they get like 1 litre worth of volume larger, but when you have 3 bottles they appear to be like 12 litres larger, even though we only have 3... the change will not take effect until the next time that actor is recalculated. Excellent mod. One minor suggestion: the cooked milks are fairly powerful and have no weight. I would suggest adding a weight of 5 or 10 to each cooked milk and maybe the ability to adjust how many milks are needed for each cooked milk. Just for immersion or difficulty adjustment. Minor suggestion. No complaints or issues. Thanks for an excellent mod. i had not noticed they did not have weight. i selected 3 because that is the default "bottles per day" value and the spell they give you is the "once per day" spell. you could always lower your bottles per day in the mcm.
darkconsole Posted April 7, 2016 Author Posted April 7, 2016 SOULGEM OVEN 306 BETA i am about to leave until sunday for some programmer conference crap so i won't have much time to play test myself. should be pretty safe but still back up yo shit. gem birthing physics are more sane. believe it or not havok is barely touching them. what bit they move is just the gem trying to get out of the player hitbox and it actually always was. thats why turning off kick felt like it did nothing. removed 2 birthing animations (4 and 8) which were very very very problematic for physics sorry. added Belly Bonus effect - you get bonus health and mana based on how mature the gems you are, and it scales with your level. at level 1 you get max 5 bonus. at level 100 you get max 250 bonus. default enabled you can turn it off in the immersion section of mcm. you wont see it come on (or go away) until the next time the actor gets updated. added Belly Damage effect - taking damage could break gems down to earlier states. power/bash attacks have a greater chance to cause harm. blocking the attack will completely negate this effect. default enabled you can turn it off in the immersion section of mcm, and configure the chances and max damage. setting damage to 1 means it will lose 1 full stage each time it takes damage. when it takes damage, which specific gem takes damage, and how much damage it takes, is all purely random. you wont see it come on (or go away) until the next time the actor gets updated. set jugs of milk to weight of 2 from apparently 0 before. dcc-soulgem-oven-v306a.zip
Content Consumer Posted April 7, 2016 Posted April 7, 2016 removed 2 birthing animations (4 and 8) which were very very very problematic for physics sorry. 's okay, #1 is still my favorite. But the MCM highlight option still says 1-8 (slider is fine). Other than that, everything appears to be working perfectly. EDIT: Have you considered messing with facial animations during birthing and milking too? Something like how sexlab does it?
darkconsole Posted April 7, 2016 Author Posted April 7, 2016 EDIT: Have you considered messing with facial animations during birthing and milking too? Something like how sexlab does it? it already does facial expressions, lol. and blush when aroused. and sound! in fact i was sure i actually broke it at one point, because lydia's face got stuck after milking and she kept giving me this... this... look. don't give me that look asshole, i'm not the one that got you knocked up. (i am totally the one that got you knocked up) Function ImmersiveExpression(Actor Who, Bool Enable) {play an expression on the actor face.} If(Enable) sslBaseExpression exp = SexLab.PickExpression(Who) exp.Apply(Who,100,1) Else Who.ClearExpressionOverride() MfgConsoleFunc.ResetPhonemeModifier(Who) EndIf EndFunction it even says immersive in the name.
Content Consumer Posted April 7, 2016 Posted April 7, 2016 Oh! When I tested birthing soul gems, I just kept this blank look on my face. I almost seemed bored with it. "Ho hum, here I am, pushing another glowing rock out of my uterus. I wonder if this rain will ever quit?" I'll check again, maybe I just missed something subtle. Maybe I was paying more attention to the belly and less to the face. EDIT: Birthing and Milking, her expression doesn't change from just standing there.
darkconsole Posted April 7, 2016 Author Posted April 7, 2016 i dunno maybe check your sexlab settings. unless you got a more immersive mod forcing the expression behind the scenes or something. While(self.ActorMilkGetWeight(Source) >= 1.0) self.EventSend_OnMilking(Source) self.ImmersiveBlush(Source) Utility.Wait(WaitTime) self.ImmersiveExpression(Source,TRUE) self.ImmersiveSoundMoan(Source,FALSE) Utility.Wait(2.0) self.ActorMilkGiveTo(Source,Dest,1) self.ImmersiveExpression(Source,FALSE) EndWhile been working the entire time for me.
Content Consumer Posted April 7, 2016 Posted April 7, 2016 i dunno maybe check your sexlab settings. I'm an idiot - didn't activate sexlab, so nothing's actually running allowing expressions. Derp.
chevalierx Posted April 7, 2016 Posted April 7, 2016 no problem with 304 i have belly problem with 305 ?
Louarnruz Posted April 7, 2016 Posted April 7, 2016 Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP.Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing.I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE... EDIT: I just found UNP Jiggly, do you think it's a good mesh ?
Unknown Zombie Posted April 7, 2016 Posted April 7, 2016 what button allows me to access the menuThe ability to use the menu is considered a Shout, so equip the ability and press the key/button to Shout.
darkconsole Posted April 8, 2016 Author Posted April 8, 2016 what button allows me to access the menuThe ability to use the menu is considered a Shout, so equip the ability and press the key/button to Shout. "Lesser power" actually. The same menu as the racist powers.
ther1pper Posted April 8, 2016 Posted April 8, 2016 what button allows me to access the menuThe ability to use the menu is considered a Shout, so equip the ability and press the key/button to Shout. "Lesser power" actually. The same menu as the racist powers. merci you two, also (snorts) Racist powers?
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