Jump to content

Recommended Posts

Posted

Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP.

Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing.

I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE...

EDIT: I just found UNP Jiggly, do you think it's a good mesh ?

 

No, the belly weight painting is very poorly done, as is the butt and breast weighting. I get what he was trying to do, but he was not... successful. It's also rigged on some really screwed up skeleton. These things were pointed out by multiple people, but each time the creator was not... receptive to the feedback. I believe the words noobs and talentless, along some oddly incongruous criticisms of outfit studio, were used in most of his responses.

 

But you know, it's free, so try it. You might like it.

Posted

you just have to replace the femalebody_0,1 and female_skeleton.nif in the followers (usually) and they magically work. that's what i did for the things.

Posted

darkconsole, under the Belly Scaling section on the opening page you mentioned that there is a 7B body you would put on the download page.  I couldn't find it, is it still available?

 

I'm using a unp body right now and the mod works well it's just the belly doesn't look the best towards the end of the pregnancy.

Posted

 

Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP.

Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing.

I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE...

EDIT: I just found UNP Jiggly, do you think it's a good mesh ?

 

No, the belly weight painting is very poorly done, as is the butt and breast weighting. I get what he was trying to do, but he was not... successful. It's also rigged on some really screwed up skeleton. These things were pointed out by multiple people, but each time the creator was not... receptive to the feedback. I believe the words noobs and talentless, along some oddly incongruous criticisms of outfit studio, were used in most of his responses.

 

But you know, it's free, so try it. You might like it.

 

 

I tried it and you're right, it's rather poorly done, although i guess that it's better than nothing.

I followed recent links about UNP and it points to Bodyslide. Do I have to learn to use Bodyslide in order to "build" a compatible UNP body ? Any pointer ?

 

Posted

 

 

Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP.

Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing.

I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE...

EDIT: I just found UNP Jiggly, do you think it's a good mesh ?

 

No, the belly weight painting is very poorly done, as is the butt and breast weighting. I get what he was trying to do, but he was not... successful. It's also rigged on some really screwed up skeleton. These things were pointed out by multiple people, but each time the creator was not... receptive to the feedback. I believe the words noobs and talentless, along some oddly incongruous criticisms of outfit studio, were used in most of his responses.

 

But you know, it's free, so try it. You might like it.

 

 

I tried it and you're right, it's rather poorly done, although i guess that it's better than nothing.

I followed recent links about UNP and it points to Bodyslide. Do I have to learn to use Bodyslide in order to "build" a compatible UNP body ? Any pointer ?

 

 

No, you can use any body just like it comes. Bodyslide is available just to change the proportions of the body, in case you don't like the default shape of the body.

 

It's not necessary, but it's fun to use.

 

To use Bodyslide, first select the UNP body from the "Outfit/Body" drop-down menu at the top of the window. Then move the different sliders around so that the titties, ass, and everything else look how you want them to. After it looks good to you, click the Build button at the bottom, and now next time you open your game your character (and every other female in the game) will look just like the way you made the body in Bodyslide look.

Posted

 

 

Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP.

Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing.

I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE...

EDIT: I just found UNP Jiggly, do you think it's a good mesh ?

 

No, the belly weight painting is very poorly done, as is the butt and breast weighting. I get what he was trying to do, but he was not... successful. It's also rigged on some really screwed up skeleton. These things were pointed out by multiple people, but each time the creator was not... receptive to the feedback. I believe the words noobs and talentless, along some oddly incongruous criticisms of outfit studio, were used in most of his responses.

 

But you know, it's free, so try it. You might like it.

 

 

I tried it and you're right, it's rather poorly done, although i guess that it's better than nothing.

I followed recent links about UNP and it points to Bodyslide. Do I have to learn to use Bodyslide in order to "build" a compatible UNP body ? Any pointer ?

 

 

 

I used to use CBBE because I liked the general shape and how it scaled. HOWEVER..... I am COMPLETELY converted to UUNP (included in the latest BodySlide editions)

 

Why?

 

Because you can have any shape body you want. It scales MUCH nicer than the older UNP variants. It has great texture sets. Using RaceMenu's BodyGen feature, I can set a default body for all NPC's to use, or I can have them randomly selected from several different body shapes, AND I can specify that CERTAIN NPCs get specific body shapes. Using a Zeroed Sliders body as the base body, AND generating the UUNP morph files (click a box in BodySlide when making the body), ALL armors (rebuilt using BodySlide with Zeroed Sliders preset) automatically fit ALL of the different body shapes without having to rebuild for each type.

 

So..... just do some reading and make the switch. :)

Posted

darkconsole, under the Belly Scaling section on the opening page you mentioned that there is a 7B body you would put on the download page.  I couldn't find it, is it still available?

 

I'm using a unp body right now and the mod works well it's just the belly doesn't look the best towards the end of the pregnancy.

 

not yet it was lost in the loverslab form update-undate. im still working on making a the new one, i think it is ready though ill just need a reminder after this programming conference this weekend. 

Posted

 

 

 

 

i have bug in this version 305 belly like arrow and i have to use racemenu , but with more then 4 in my belly  i can't fix

i use all in one pussy 3

 

Not a bug with the mod, but with your body.  

 

UUNP has bad belly weighting when using a preset that uses any of the UUNP exclusive sliders.

Since All-In-One uses the base UUNP - UNP preset afaik, it gets affected.

 

You can either make your own UUNP body in bodyslide (use UUNP Special body if you want the animated vagina) or just switch to a CBBE HDT body if you don't feel like putting in effort.

CBBE has fewer polys tho so on high boob/belly weights they get a bit jaggedy. 

 

 

but i don't have this issu with 303

and i use my own preset bsed on minou's (cbbe hdt)
 

 

 

 

My CBBE-based character gets a very pointy stomach when the pregnancy size is too high, and the gems also seem to "ride high" in her belly in any case. I have set my SGO belly size to 1.9 in order to keep my character from looking silly while fully pregnant. At the default of 5.0 her stomach basically turned into a javelin or spear.

 

So her belly doesn't get as big as I'd like, but it's still noticeable. I've had this problem with all versions I've used, but I think it's just a limitation of the model and/or NIOverride and not really something that SGO can fix.

 

I use RaceMenu to edit my character's body instead of Bodyslide so that my character is different from every other female in the world, so my character's "starting point" isn't the shape of the female body mesh, which might also have something to do with it.

 

 

its purely a limitation of how good your weight paints are, not of nio or sgo. i dont plan to add bodyslide/racemenu morphing soon because the math will need to be different, and cbbe doesn't even have the same sliders as uunp.

 

 

I don't know about that.  It seems like there's something strange going on.  I get the arrow-y belly thing too, on CBBE HDT body.  It's basically the point of navel or very close to it, extending out.  It remains even after cum inflation has drained, but it resets when I start a new sexlab animation, and after that it's fine.

 

So something, somewhere, fails to reset properly after inflation.  It could be NIO, but I don't know.  I do have some other fails on NIO - I've set the ini to use 'largest' for scaling mode, but that's not what it's doing.. assuming these scalings (gem & cum) are supposed to be governed by 'scaling mode'.

; Determines scaling mode
; 0 - Multiplicative (default)
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=3

; Determines combination mode for BodyMorph
; 0 - Additive (default)
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

-- edit --

I think the cone belly is related to SL animation starting while the belly is still in inflated state.  Like some node(s) in animation would save the 'current' (inflated) position as base.. and then while belly is otherwise drained, those node(s) retain the relative position they were at the animation's start.. and only reset to their proper place when a new animation is started after the belly has finished draining.

 

That's how it looks to me at the moment at least.

-- edit2 --

HDT Bounce and Jiggles CBBE (nexus mod 59416).  That seems to have been behind the cone belly thing, for me at least.  I think the HDT belly animation somehow got confused by the scaling changes.  After disabilng that mod, it seems things work more 'smoothly'.

Posted

 

HDT Bounce and Jiggles CBBE (nexus mod 59416).  That seems to have been behind the cone belly thing, for me at least.  I think the HDT belly animation somehow got confused by the scaling changes.  After disabilng that mod, it seems things work more 'smoothly'.

 

That's probably my issue too, then. I use the HDT Bounce and Jiggles with belly animation from the Nexus.

 

Then that means I'll just live with low inflation multipliers, because I want my character's tummy to jiggle.

 

Edit:

 

This is how the tummy weight for that mesh looks:

 

http://i.imgur.com/4UXuapY.png

 

No wonder we get "spear belly" when pregnant.

 

Later I'm going to try to spread the green out a little bit more, and try to give a smoother transition from green -> blue. See if that makes it play nicer; I'll post my findings.

Posted

my custom uunp weight


you also have to check some of the other weights around them. like you dont want breast to bleed out into it, and if you custom scaled any bones like pelvis or spine 2 in racemenu results will be drastically different in game.

post-501843-0-22690400-1460220438_thumb.png

post-501843-0-35453100-1460220440_thumb.png

Posted

This is what I ended up doing:

 

http://i.imgur.com/Ak66qul.png

 

I probably have too much green and will have to lighten it up some. But it's at least gonna give me an idea what I'm working with.

 

Edit: Well, I seem to have broken the shape sliders, so once I figure out how I did that then I'll get to see what i'm working with...

 

Edit 2: Fuck it, I just accidentally nuked an hour of work and now I'm just left with a floating pussy. I'll fuck with this later, I just want to play the game :P

Posted

 

 

HDT Bounce and Jiggles CBBE (nexus mod 59416).  That seems to have been behind the cone belly thing, for me at least.  I think the HDT belly animation somehow got confused by the scaling changes.  After disabilng that mod, it seems things work more 'smoothly'.

 

That's probably my issue too, then. I use the HDT Bounce and Jiggles with belly animation from the Nexus.

 

Then that means I'll just live with low inflation multipliers, because I want my character's tummy to jiggle.

 

Edit:

 

This is how the tummy weight for that mesh looks:

 

http://i.imgur.com/4UXuapY.png

 

No wonder we get "spear belly" when pregnant.

 

Later I'm going to try to spread the green out a little bit more, and try to give a smoother transition from green -> blue. See if that makes it play nicer; I'll post my findings.

 

 

You should only use their "TPPB Only" variant, and not the "TBBP Belly" one.  

  

Belly scaling and belly physics don't mix well together.

That caused a lot of problems for me before I figured out it's because of the HDT physics preset.

 

EDIT: That and they also offer their own body meshes and not just HDT physics presets, so make sure you didn't download those, unless of course you want to use them, in which case I don't know how good they are since I never did.

looks like i am done. my alienware from 2008 just died. 

  

F

 

No seriously tho I'm sorry man :<

Posted

 

 

You should only use their "TPPB Only" variant, and not the "TBBP Belly" one.  

  

Belly scaling and belly physics don't mix well together.

That caused a lot of problems for me before I figured out it's because of the HDT physics preset.

 

EDIT: That and they also offer their own body meshes and not just HDT physics presets, so make sure you didn't download those, unless of course you want to use them, in which case I don't know how good they are since I never did.

 

 

Belly HDT was the only reason I used it in the first place - and then just the 'regular' edition since I didn't want it to bounce all over the room, just wanted slight motion to not have it totally rigid.  hdtPhysicsExtensionsDefaultBBP.xml was the only file I used from the mod.  I can live without it just fine, so as soon as I realized what was doing it, it was gone.

 

looks like i am done. my alienware from 2008 just died. 

8 years is impressive if it's in constant use.  I hope it's part(s) you can replace with reasonable cost.  Pretty much anything other than display card (and hard drives, for other reasons).

Posted

 

looks like i am done. my alienware from 2008 just died. 

 

Crap! That's been going on a lot lately. What part died? Multiple bits?

 

 

it appears to be the mainboard. i had the entire thing disassembled and reseated it all, following multiple guides.  its suppose to be able to boot without the nvidia card, but it doesn't that is what makes me think it is really the mainboard. technically the code means "lcd screen" but everyone who has had that problem said "lol no" plus it was literally fine an hour before i posted that. in fact the screen was probably the most preserved part because i always had it off, plugged into an external display. i was working on adding zaz slavery support to display model lol.

 

i'm not too upset, the thing lasted way longer than it ever should have as it has logged 2200 hours of skyrim and even more of CK on a machine that was already old when skyrim came out. granted i am upset because now im kinda SOL.

 

i have one of the older original surface pro tablets, it runs heros of the storm... when i get home from this conference i will see if it will run skyrim or not. though i worry about it overheating. if it doesn't though, im kinda screwed for the foreseeable future.

Posted

The worst bit is, it happened right after:

 

 

tonight. tonight i am going to PLAY skyrim. i am not going to get annoyed and quit and have to fix something. i am not. i am not. i might.

 

Posted

looks like i am done. my alienware from 2008 just died. 

 

I've had 3 Alienware laptops.  The first I bought in 2009, so it's about the same vintage as yours.  Came with Vista.  After a few years the C drive stopped working.  I bought another, more powerful model.  After endless problems, including a motherboard replacement performed under warranty at my house, Alienware replaced the whole machine.  The new one worked ok until it was out of warranty, then started having problems.  I've got a new machine now, not Alienware.

 

BTW, I replaced the C drive in my original machine, installed Win7 on it, and it's still working (although I also had to replace a fan).  I don't use it much, but it's still running.

 

Anyway, IMHO, their machines are great until they stop working, which happens too often for my tastes.

 

I hope you can get a replacement soon.  I'm really enjoying this mod.

 

Posted

 

it appears to be the mainboard. i had the entire thing disassembled and reseated it all, following multiple guides.  its suppose to be able to boot without the nvidia card, but it doesn't that is what makes me think it is really the mainboard. technically the code means "lcd screen" but everyone who has had that problem said "lol no" plus it was literally fine an hour before i posted that. in fact the screen was probably the most preserved part because i always had it off, plugged into an external display. i was working on adding zaz slavery support to display model lol.

 

i'm not too upset, the thing lasted way longer than it ever should have as it has logged 2200 hours of skyrim and even more of CK on a machine that was already old when skyrim came out. granted i am upset because now im kinda SOL.

 

i have one of the older original surface pro tablets, it runs heros of the storm... when i get home from this conference i will see if it will run skyrim or not. though i worry about it overheating. if it doesn't though, im kinda screwed for the foreseeable future.

 

 

We're probably not far from days when you could run vanilla skyrim on smartphone. >.>  You could probably get used desktop at pretty reasonable price for that, although running a bunch of graphics mods to make it actually look pretty is another matter.

 

Totally unrelated - what are your thoughts on modding your mods?  I often end up tinkering with mods I come to like, to change some stuff to work better for myself.  Usually I do it just for my own use, but sometimes I end up with things I figure someone else might find useful too.  So if you don't have objections, I could post a zip with 4 adjusted scripts on this thread.

 

What they change is some things with the cum inflation part of the mod:

 

- 'hold in' works with timer instead of power, adjustable for 1-60 minutes on MCM

- in SL sex act, when stage 1 or 2 ends, female characters (NPC and player) will get 'slow' squirt effect

+ I used ZaZ squirt if ZaZ is instlled, otherwise it defaults to the one that comes with SGO3 (deflation)

- when scene reaches orgasm (same point that triggers inflation) it changes the effect to SGO's deflation squirt

- after scene, if 'hold in' is not checked, it goes to deflate as normal

- if 'hold in' is checked, it can expand slightly more than normal max (+1 scale), then deflates to normal max, and then stops the squirt effect, and waits for the specified time - after that it deflates normallly

- added optional stamina/health damage to cum inflation, selectable from MCM

+ damage stamina 0-200 on inflation, both player and NPC

+ for NPC, can change that to health damage with checkbox, another checkbox to select potentially fatal or not (if not, it always leaves at least 2 health)

+ another 0-200 damage in case of 'overinflation' (when holding in), affects PC only

+ can change overinflation to health damage on PC with checkbox, another checkbox to make it potentially fatal

 

It works with 306 version (which itself seems to work fine for me).

Posted

bah was gonna see what is considred good and bad weight painting but couldnt find anything decent to show me.

 

hope u get your comp fixed soon. i never get aleinware as i did price check and they always way over the price of buying parts seprate

Posted

bah was gonna see what is considred good and bad weight painting but couldnt find anything decent to show me.

 

hope u get your comp fixed soon. i never get aleinware as i did price check and they always way over the price of buying parts seprate

 

I guess that depends on how advanced you want to get.  There's pretty extensive video (series) about weight painting here:

 

 

 

 

More simply though, the weight painting determines how much the painted area of the mesh is going to react to movement of the bone that it's painted to (since you always 'weight paint' in relation to some bone).  So what you want is.. smooth and even result, without sharp changes in 'weight' over short distance.. it should also relate to how much you imagine the mesh should move - usually it's more towards the center of the painted area, while slowly lightening towards the edges.

 

For the belly for example.. imagine that there's a single point (say navel) that you're pushing it outwards from.  The weight painting will determine how much each part of the belly mesh will expand when that navel 'bone' is pushed outwards.  You'd probably want a sort of rounded or 'bowl' shape.. so good weight painting in this case would be 'heavy' on the center, then slowly easing towards edges.. and easing faster and faster towards the edges to make it curve.

 

One way to visualize it would be to imagine that you turn the mesh so that the direction of the motion nis down (e.g. navel down), and then pour water into it.  The weight would signify how much water is on top of any particular point of the mesh - more water, and it expands more (more weight applied).  Of course when the mesh is round or circular, it's not exactly as easy as that.. but it gives you some idea.

 

The colors of weight painting are basically just visual aid to show the applied deforming 'weight'.

 

Good weight painting?  Smooth, and accurately representing your vision of how the mesh moves. :P  The rest is probably mostly about preference.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...