darkconsole Posted May 19, 2016 Author Posted May 19, 2016 i wonder if this is why. Int Function ActorGetBiologicalFunctions(Actor Who, Bool Cached=TRUE) {determine what this actors body is able to accomplish. returns a bitwised integer that defines the capaiblities of this actor.} Int Value = 0 If(Cached) Value = StorageUtil.GetIntValue(Who,"SGO.Actor.Biologicalfunctions",0) If(Value != 0) ;; if we found cached data use it. this should prevent us getting our ;; shit reset while in a temporary state like vampire lord or werewolf. ;; also, speed. Return Value EndIf EndIf Int Sex = SexLab.GetGender(Who) ... that would basically make it impossible to detect if you changed genders after doing something sgo cares about. going into werewolf form was causing gems to be lost because apparently male is the only option as far as the game is concerned.
darkconsole Posted May 19, 2016 Author Posted May 19, 2016 its plausable that sexlab's creature gender may allow werewolves to work right, these days. requires testing to know. i would expect to get a gender of 3 if the player is a werewolf and also female beforehand with what i see in this sexlab code. if it does work i can disable that cache and then futa switching should technically work. hilariously ashal seems to have oversighted futa creatures as this will not support that. int function GetGender(Actor ActorRef) if ActorRef ActorBase BaseRef = ActorRef.GetLeveledActorBase() if sslCreatureAnimationSlots.HasRaceType(BaseRef.GetRace()) if !Config.UseCreatureGender return 2 ; Creature - All Male else return 2 + BaseRef.GetSex() ; CreatureGenders: 2+ endIf elseIf ActorRef.IsInFaction(GenderFaction) return ActorRef.GetFactionRank(GenderFaction) ; Override else return BaseRef.GetSex() ; Default endIf endIf return 0 ; Invalid actor - default to male for compatibility endFunction http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/?p=1560727
WizzyD Posted May 20, 2016 Posted May 20, 2016 i wish that this mod could recognize sexlab genders that i set in the sexlab menu or use Sexlab Eager NPC's gender hotkey that sets the sexlab gender or auto sets gender via SoS detection. so that when i have my futa character in the male position it doesn't give the pc and npc a gem. now i know that there is no way to detect who is who in the male or female position. but thats why we have the sexlab genders setting in the sexlab menu now woo. This is the change I'd be happy to see. But, like several have said above, for me this is mod is intuitive, stable and essentially trouble free. If going back through to change which gender check gets used is either a hassle or might make it less stable, never mind! well with player succubus quest there is a hotkey to toggle the penis (lel) to be visible. then there is sexlab eager npc's that has a auto switch for genders when it detects a npc or pc has a penis on them. psq and slen with the penis hidden the gender still shows as male though, which slen has a hotkey that you can specify to toggle genders for pc and when targeting a npc. so a toggle for a penis and a toggle for genders woo. its plausable that sexlab's creature gender may allow werewolves to work right, these days. requires testing to know. i would expect to get a gender of 3 if the player is a werewolf and also female beforehand with what i see in this sexlab code. if it does work i can disable that cache and then futa switching should technically work. hilariously ashal seems to have oversighted futa creatures as this will not support that. int function GetGender(Actor ActorRef) if ActorRef ActorBase BaseRef = ActorRef.GetLeveledActorBase() if sslCreatureAnimationSlots.HasRaceType(BaseRef.GetRace()) if !Config.UseCreatureGender return 2 ; Creature - All Male else return 2 + BaseRef.GetSex() ; CreatureGenders: 2+ endIf elseIf ActorRef.IsInFaction(GenderFaction) return ActorRef.GetFactionRank(GenderFaction) ; Override else return BaseRef.GetSex() ; Default endIf endIf return 0 ; Invalid actor - default to male for compatibility endFunction http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/?p=1560727 don't think ashal would have expected futa creatures at the time lol.
darkconsole Posted May 20, 2016 Author Posted May 20, 2016 don't think ashal would have expected futa creatures at the time lol.
darkconsole Posted May 20, 2016 Author Posted May 20, 2016 http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v161b-updated-jan-7th-2016/?p=1561422
Pfiffy Posted May 21, 2016 Posted May 21, 2016 I have a little Problem with the filled Gems..... Well I don't get filled Gems... Any Ideas about what went wrong?
Recoilsuave Posted May 21, 2016 Posted May 21, 2016 I have a little Problem with the filled Gems..... Well I don't get filled Gems... Any Ideas about what went wrong? Yes. Check the MCM and make sure the option for filled gems is turned on.
Pfiffy Posted May 21, 2016 Posted May 21, 2016 I have a little Problem with the filled Gems..... Well I don't get filled Gems... Any Ideas about what went wrong? Yes. Check the MCM and make sure the option for filled gems is turned on. thats how i found out that I could get filled gems... Will they only come up if i inseminate the Victimn... can I get them just my self? do I have to insert filled gems?
Recoilsuave Posted May 21, 2016 Posted May 21, 2016 You can insert any gem, filled or not, as well as inseminate a female character. Then you can make the character give birth. Any gems that come out that have increased in size at least once will be filled as long as you have that option turned on.
darkconsole Posted May 21, 2016 Author Posted May 21, 2016 You can insert any gem, filled or not, as well as inseminate a female character. Then you can make the character give birth. Any gems that come out that have increased in size at least once will be filled as long as you have that option turned on. they dont even have to have increased. i keep an empty oven at home just to fill gems pop in pop out because there are a few things that require specific sized gems in their recepies.
Pfiffy Posted May 22, 2016 Posted May 22, 2016 You can insert any gem, filled or not, as well as inseminate a female character. Then you can make the character give birth. Any gems that come out that have increased in size at least once will be filled as long as you have that option turned on. they dont even have to have increased. i keep an empty oven at home just to fill gems pop in pop out because there are a few things that require specific sized gems in their recepies. Sodo I have to wait another Cycle after, the Gems are turned into Black ones? Do they show up as filled Gems in the Menu?
Meteox Posted May 22, 2016 Posted May 22, 2016 So um...I don't want to sound like an idiot but I faced this issue. I used to use 3.0.6, no matter how many times (And the percentages set) a sexual acts happen, my character will not get pregnant with a gem. When I upgraded to 3.0.8 and doing a clean save, things turned out good; however, after the first time my character got pregnant with a gem it stopped working. To confirm that, there is no message being printed in the console command regarding if it failed or not (Noticed this happening by chance when it worked the first time). Any ideas on how should I proceed?
MstrN Posted May 23, 2016 Posted May 23, 2016 Can I make a suggestion? First, when soul gem is damaged, it could create a soul gem shard, which will grow on its own. Second, could amount of carried soul gems be limited by their size, like making a limit of 10, which will result in max capacity equal to one black soul gem and one greater. But it could be a soft cap, and if player goes over this limit, he will be slowed at first (instead of being always slowed), then (at 1.5~2.0 of limit) start losing max health, if he goes over 3.0 he will lose stamina simply by walking, and after *5 he will rapidly lose health when moving. And - optionaly - it will force labour. Third, could there be slider that limits gem size? Personally, I feel that almost free grand soul gems is a bit too much, and their growth better be limited to greater. Thanks for reading. Sorry for my bad english.
antbank123 Posted May 24, 2016 Posted May 24, 2016 I wanted that breasts and belly grow up at same rate per time. so I set the values on MCM as below Gem Max Capacity = 1 Gems Gem Mature Time = 6 days Milk Max Capacity = 6 bottles Milk Produce Time = 24 hours (this is max of hours) But the size of breasts already reached the max size visually when breast had got 3 bottles of milk. (after about 3 days of getting pregnant in game) and breasts haven't got bigger anymore. Is this normal? or have i made a mistake?
sgfhk321 Posted May 24, 2016 Posted May 24, 2016 Quick bug report:Milk leak isn't happening to NPCs. My PC is male. (started a new game with a female PC and it worked on the PC)
Recoilsuave Posted May 24, 2016 Posted May 24, 2016 Quick bug report: Milk leak isn't happening to NPCs. My PC is male. (started a new game with a female PC and it worked on the PC) I can confirm that the milk leak texture is only showing up on my female player character and not on any NPCs.
GregariousGibbon Posted May 24, 2016 Posted May 24, 2016 So um...I don't want to sound like an idiot but I faced this issue. I used to use 3.0.6, no matter how many times (And the percentages set) a sexual acts happen, my character will not get pregnant with a gem. When I upgraded to 3.0.8 and doing a clean save, things turned out good; however, after the first time my character got pregnant with a gem it stopped working. To confirm that, there is no message being printed in the console command regarding if it failed or not (Noticed this happening by chance when it worked the first time). Any ideas on how should I proceed? I have the same issue whereby sexual acts won't produce gems, i'm running 307 but I had the same issue with 304 as well. Inserting gems and scaling seems to work fine though, i'm not sure exactly why it doesn't seem to register that sex acts are occuring if that's the reason for the lack of pregnancy.
alphafr Posted May 24, 2016 Posted May 24, 2016 So im using v 308, and my female is considered as male by the mod :/
Langmans Posted May 25, 2016 Posted May 25, 2016 The immersion tab option "hold in" is talking about a "lesser squirt power". Was it removed maybe? Can't find it.
sgfhk321 Posted May 26, 2016 Posted May 26, 2016 but Definitely not working on my end. So how can I help debug the issue? So im using v 308, and my female is considered as male by the mod :/ Can confirm. Once the mod considered all female NPCs male. I started a new game to fix it.
alphafr Posted May 26, 2016 Posted May 26, 2016 After further investigation, females are considered as futa, 'cause I can wank/milk and insert gems/birth at the same time Also the milk leaking texture are upside down since I tried the mod for the first time
kasai409 Posted May 27, 2016 Posted May 27, 2016 i am getting pretty frequent crashes and your Update Loop is always the last thing in my papyrus log edit: no more crashes since i reduced the soul gems, seems like 6 is too much for my game to handle
captinjoehenry Posted May 27, 2016 Posted May 27, 2016 Is there anywhere I can get Soulgem Oven 2? I greatly prefered what the milk was and did in that version compared to the current version.
mcn-201407 Posted May 27, 2016 Posted May 27, 2016 (hmmm, thought I posted here last night, oh well) The mod is operating as intended and is quite stable, thank goodness! (now if the rest of Skyrim would cooperate...) So I, too, miss the Birth Largest option from previous versions. Could this be re-implemented? Alternatively, the menu option for Gems, where all the various types of gems are listed, could easily become a selection tool for birthing (extracting/removing - is that a better term?) only the gem types that you were interested in - for those special recipes that require a filled Common soul gem. The Induce Labor tab could be kept as normal, for the birth of all gems. It'd be nice to remove just the Black Soul Gems so that I can start working on some other ones, without stopping progress on the smaller ones. Yes, I could Induce Labor and then put back only the pre-mature ones, but doing that over and over is a bit of a time sink. Transferring gems does not need to be an all or nothing venture either. Using the same menu types as when inserting gems seems plausible (where you select from a list and then select a quantity). If there is an easy fix that I could implement myself, please let me know. I have little coding experience, though.
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