gaunty14 Posted May 9, 2016 Posted May 9, 2016 This mod is pretty damn awesome, thankyou for all the hardwork. =)
Louarnruz Posted May 9, 2016 Posted May 9, 2016 From the descriptions it looks that this mod is intended for female PC, am i correct? Would this mod work if i play a male PC that has sex with followers / random NPCs? Yes, you can use your followers as SoulGem Ovens, in fact, there's integration with other npc because if you play Female you cant collect semen (Wank it dry) at least in my game even with futa/shemale (I'vent tried to change my char sex on sexlab) character I haven't been able to do it so, you can use the main menu (like a power) on the npc to: -Insert Gems (female) -Milk it (pregnant females) -Wank it (Male character and male npc) Lets say you want Lydia to be your portable-fucking oven, you can do it, go for it! Ty for your answer Ok, and by followers you means an actual actor following you or just follower actors that are sandboxing in inns, homes, etc. To explain my self better: Do i need to have lydia (or other follower/s) following me around to use her/them or i could tell her/them to go home and use her/them whenever i am in the neighbourhood? You get free chances to impregnate with soulgems any npc you can fuck with but you can use any non-hostile female npc as a soulgem carrier, even the ones you can't fuck as you can use soulgems, soulgem fragments or semen on them through the special power. It's more convenient on followers cos' they follow you around or go wait for you at home, normal npcs just follow their daily routines. There's noone to stop you from, for example, pouring semen in all the women of Whiterun and go milk them from time to time, or make the Bannered Mare into a soulgem farm. For balance purposes i'd advice you to set your mod in the MCM so that soulgems come empty. Black soulgems are supposed to be powerful but very rare, at least work a bit and fill them on bandits now that you have a reliable source of these
Code Serpent Posted May 9, 2016 Posted May 9, 2016 So I did a bit of research, and on a whim changed some of the scripts of this mod so that it uses the Bodyslide Racemenu Morph sliders, instead of scaling the belly skeleton node, to make characters appear pregnant. Note that I did use the 3.01 scripts because I haven't updated in a while. The main edits are in the BoneSetScale, BoneGetScale, and BoneHasScale in the controller script, and I changed the passed bone from "NPC Belly" to "PregnancyBelly" in the inflate and deflate scripts. Do with this what you will. Soulgem Oven Bodyslide Morphs.rar
darkconsole Posted May 10, 2016 Author Posted May 10, 2016 So I did a bit of research, and on a whim changed some of the scripts of this mod so that it uses the Bodyslide Racemenu Morph sliders, instead of scaling the belly skeleton node, to make characters appear pregnant. Note that I did use the 3.01 scripts because I haven't updated in a while. The main edits are in the BoneSetScale, BoneGetScale, and BoneHasScale in the controller script, and I changed the passed bone from "NPC Belly" to "PregnancyBelly" in the inflate and deflate scripts. Do with this what you will. ill have to check it out. maybe i can split it with an option to use one way or the other
antbank123 Posted May 10, 2016 Posted May 10, 2016 Is there anyone who can explain to me how the "Belly curve" and "Breast curve" work on mcm? I cant understand the correlation between visual breast scale and breast curve value. Does it just make breast bigger?
chajapa Posted May 10, 2016 Posted May 10, 2016 So I did a bit of research, and on a whim changed some of the scripts of this mod so that it uses the Bodyslide Racemenu Morph sliders, instead of scaling the belly skeleton node, to make characters appear pregnant. Note that I did use the 3.01 scripts because I haven't updated in a while. The main edits are in the BoneSetScale, BoneGetScale, and BoneHasScale in the controller script, and I changed the passed bone from "NPC Belly" to "PregnancyBelly" in the inflate and deflate scripts. Do with this what you will. ill have to check it out. maybe i can split it with an option to use one way or the other I've often thought it would be interesting to use like BreastsSSH, DoubleMelon, etc, to make the breasts rounder as they fill. Would have to be configurable in MCM though because I don't think a single set of settings would work well for all of the different body shapes. I use a UUNP zeroed slider body as base body and BodyGen to morph randomly for all females and then set certain ones to specific shapes and morphs. If you changed body STYLE (7B to 7B Cleavage, to 7B Oppai) it would cause problems adding morphs to already morphed bodies. So you'd almost have to ClearAllMorphs on individual NPCs (or player) before doing that
Nematocyst Posted May 14, 2016 Posted May 14, 2016 I`m having a bit a trouble with this mod. the mod itself appears to be functioning but the belly scaling appears not to be doing anything. I am using CHSBHC V3-T for TBBP which looks great but it doesn't seem show the belly scaling. but for some reason it occasional for brief moments show it and then it disappears. anyone have any idea of what this could be?
Content Consumer Posted May 14, 2016 Posted May 14, 2016 I`m having a bit a trouble with this mod. for some reason it occasional for brief moments show it and then it disappears. That line makes it sound like a conflict to me... are you using any other mods that alter belly shape? Like, one that might be forcing the belly to stay at a specific size, so when SGO tries to update it, it gets changed and then immediately changed back?
chajapa Posted May 14, 2016 Posted May 14, 2016 I`m having a bit a trouble with this mod. for some reason it occasional for brief moments show it and then it disappears. That line makes it sound like a conflict to me... are you using any other mods that alter belly shape? Like, one that might be forcing the belly to stay at a specific size, so when SGO tries to update it, it gets changed and then immediately changed back? Also, you get exactly this behavior when you mix NiO mods and non-NiO mods
Nematocyst Posted May 15, 2016 Posted May 15, 2016 Ah, yes you guys were right. it was definitely a conflict between mods. i turned off some of the others i had going and the problem sorted itself out nicely. thanks.
Guest Posted May 16, 2016 Posted May 16, 2016 So why can't I impregnate my followers? I use the succubus transform for going futa, and when I do that sexlab registers me as a male. Yet when I look at the console it says "encounter did not have viable combo (3 (5))" I have the setting for 100% chance to impregnate.
swords and sandals Posted May 16, 2016 Posted May 16, 2016 So why can't I impregnate my followers? I use the succubus transform for going futa, and when I do that sexlab registers me as a male. Yet when I look at the console it says "encounter did not have viable combo (3 (5))" I have the setting for 100% chance to impregnate. Use the power to bring up the radial menu when you don't have an npc in your crosshair. Go into actor options. There will be options there on the left to enable/disable gems, milk and semen for your character. I forget exactly but the semen one is probably inseminate. Make sure that's enabled. (You may want to disable gems while you're at it. I'm not sure if it's still the case, but if you have both gems and semen enabled for your character you might impregnate yourself by having sex with npcs.) Also, probably not the issue you're having but if you have the fertility cycle active in the MCM a 100% chance doesn't necessarily mean 100%.
Guest Posted May 16, 2016 Posted May 16, 2016 So why can't I impregnate my followers? I use the succubus transform for going futa, and when I do that sexlab registers me as a male. Yet when I look at the console it says "encounter did not have viable combo (3 (5))" I have the setting for 100% chance to impregnate. Use the power to bring up the radial menu when you don't have an npc in your crosshair. Go into actor options. There will be options there on the left to enable/disable gems, milk and semen for your character. I forget exactly but the semen one is probably inseminate. Make sure that's enabled. (You may want to disable gems while you're at it. I'm not sure if it's still the case, but if you have both gems and semen enabled for your character you might impregnate yourself by having sex with npcs.) Also, probably not the issue you're having but if you have the fertility cycle active in the MCM a 100% chance doesn't necessarily mean 100%. The inseminate option worked, thank you.
Buckshot87 Posted May 16, 2016 Posted May 16, 2016 heya, I was just wondering what armor/ horns you where using for your screenshots? Also mind sharing the preset for the orc? Every time I try to create one they either look just not right or more like elves than orcs...
darkconsole Posted May 16, 2016 Author Posted May 16, 2016 the horns are part of a cow girl pack i am working on. and close to finishing. i've been using this orc as my main for like a year, why are all the sudden is everyone asking for it to be made a preset or follower this past week, rofl. 3 different threads here and on my aggro mod on nexus lolol.
Alenin Posted May 17, 2016 Posted May 17, 2016 Is there anyway to turn off the breasts effects on this mod? Or set it up differently? Right now I am also running milk mod economy and I don't want the two fighting over the size and production rate.
darkconsole Posted May 17, 2016 Author Posted May 17, 2016 Is there anyway to turn off the breasts effects on this mod? Or set it up differently? Right now I am also running milk mod economy and I don't want the two fighting over the size and production rate. they wont fight over production rate. its two completely separate systems. look at the actor options on the sgo main menu for the scales.
Alenin Posted May 17, 2016 Posted May 17, 2016 Is there anyway to turn off the breasts effects on this mod? Or set it up differently? Right now I am also running milk mod economy and I don't want the two fighting over the size and production rate. they wont fight over production rate. its two completely separate systems. look at the actor options on the sgo main menu for the scales. Okay thanks. Honestly I wasn't sure what handled what when it came to lactation.
LegallyWhite Posted May 18, 2016 Posted May 18, 2016 this might sound like a dumb question but will this work with beeing female or do i need to uninstall for this mod to work
TheBlackSilhouette Posted May 18, 2016 Posted May 18, 2016 Hey, I just noticed there is an easy exploit for inserting gems and birthing them repeatedly to level the crap out of enchanting. Sure, the player can just not do that, but it would be nice to have a more immersive way to make that happen. Just brainstorming, but I'd assume the easiest way (and with the least work on your part) would be a simple time debuff (though that would prevent mass transfers), but I think a better option would be time debuff that lowers the player's or npc's maximum health (petty -0/1/2/5% hp, lesser -0/2/4/10% hp, etc. for merciful/painful/harsh/cruel) that cools down for an MCM configurable amount of time (X hours, but 0 to disable, of course). Also, there's this idea (which got me thinking): I startet a new game in skyrim and got a idea to make SGO not to "over powerd" for low/mid level. A limit for gem size dependent on player enchantment skill. (maybe as optional feature in mcm) Sample: Player has enchantment skill of "56" and is at "100%" pregnant, get only " Lesser Soul Gems") (counts for NPCs too). Skill 0-40 = Soul Gem Fragment Skill 41-50 = Petty Soul Gem Skill 51-60 = Lesser Soul Gem Skill 61-70 = Common Soul Gem Skill 71-80 = Greater Soul Gem Skill 81-90 = Grand Soul Gem Skill 91-100 = Black Soul Gem People seemed interested in this, but some had mixed feelings about it being tied to enchantment for those not favoring the skill. So, what about tying it to an item as an alternative? For example, necklaces, rings, and circlets could be tied to the maximum grade of soul gems one can incubate, the maximum number, and the speed it develops. Each could have rarity (with a "give the player an oven kit" button in the mcm for those who don't want to hunt the jewelry down) to be scattered around skyrim or purchased from vendors, not unlike the soul gems themselves. Of course it doesn't have to be a necklace, ring, circlet configuration for obvious adventuring reasons, but that could just as easily be a non-devious devices "collar of gem infusion" or whatever like some of the ones in paradise halls or any other item assigned to generally unused slots. They could even be craftable with the corresponding level of soul gem. For example, 7 filled black soul gems, 2 ebony, (+flawless diamonds, animal/human/daedra hearts and other rare stuff), for a collar that allows the incubator to incubate up black soul gem. Number of gems, rarity of metal, hearts, gems, etc. would correspond to the item, of course. What would make the most sense (at least to me) recipe wise: Soul gems (petty, lesser, etc.) --> maximum soul gem incubation grade Type of creature heart --> Speed of incubationSoul gem fragment number --> Maximum number of gems that can be incubated (maybe 21 = 1, 22 = 2, 23 = 3, etc.; finding that many might be as hard as getting together as the daedra hearts) then: Type of metal and precious stone --> Rarity scales with the previous three categories Hell, you could even do items that makes milk/semen accumulate faster like Milk Mod's lactid, be it a potion or an equipable. Finally, this might be way down the line but another interesting thing would be a cursed loot event that uses one of these as an enslaving collar that forces the wearer to keep birthing. Sounds like a great way to make money, right? Well not if it kills everyone who wears it, slowly reducing her max HP. Anyway, just some thoughts. Great mod and thanks for putting the time into making it, Darkconsole!
Unknown Zombie Posted May 18, 2016 Posted May 18, 2016 I like how it is now; I just exhibit some self control and only squirt out gems when they're 100% cooked. Who cares if you can exploit it? If you really want to exploit stuff, you can just use the console to set your enchanting to 100 and save yourself some time. If the mod got super complicated and I had to wear specific jewelry, I'd probably not update it anymore. I went with this mod because it was an interesting way to provide consequences for sexual activity (consensual or through Defeat), without being bloated with stuff I don't care about.
sfeile Posted May 18, 2016 Posted May 18, 2016 I like how it is now; I just exhibit some self control and only squirt out gems when they're 100% cooked. Who cares if you can exploit it? If you really want to exploit stuff, you can just use the console to set your enchanting to 100 and save yourself some time. If the mod got super complicated and I had to wear specific jewelry, I'd probably not update it anymore. I went with this mod because it was an interesting way to provide consequences for sexual activity (consensual or through Defeat), without being bloated with stuff I don't care about. I agree with this. I used to love deviously cursed loot. Now it is just too much. I spent more time setting it up, going back in because I forgot to set something, checking because this is happening and it shouldn't, that isn't happening and it should..... Now I am back to devious chests. Simple and works. This mod is great, adds a little extra without being over complicated and bloated. Set it and play and you are all good.
pushto Posted May 19, 2016 Posted May 19, 2016 I like how it is now; I just exhibit some self control and only squirt out gems when they're 100% cooked. Who cares if you can exploit it? If you really want to exploit stuff, you can just use the console to set your enchanting to 100 and save yourself some time. If the mod got super complicated and I had to wear specific jewelry, I'd probably not update it anymore. I went with this mod because it was an interesting way to provide consequences for sexual activity (consensual or through Defeat), without being bloated with stuff I don't care about. I agree with this. I used to love deviously cursed loot. Now it is just too much. I spent more time setting it up, going back in because I forgot to set something, checking because this is happening and it shouldn't, that isn't happening and it should..... Now I am back to devious chests. Simple and works. This mod is great, adds a little extra without being over complicated and bloated. Set it and play and you are all good. I agree with you guys as well. At the current state, SGO3 is one of the most intuitive and stable mods on LL thnx to its simplicity.
WizzyD Posted May 19, 2016 Posted May 19, 2016 i wish that this mod could recognize sexlab genders that i set in the sexlab menu or use Sexlab Eager NPC's gender hotkey that sets the sexlab gender or auto sets gender via SoS detection. so that when i have my futa character in the male position it doesn't give the pc and npc a gem. now i know that there is no way to detect who is who in the male or female position. but thats why we have the sexlab genders setting in the sexlab menu now woo.
Pinute Posted May 19, 2016 Posted May 19, 2016 i wish that this mod could recognize sexlab genders that i set in the sexlab menu or use Sexlab Eager NPC's gender hotkey that sets the sexlab gender or auto sets gender via SoS detection. so that when i have my futa character in the male position it doesn't give the pc and npc a gem. now i know that there is no way to detect who is who in the male or female position. but thats why we have the sexlab genders setting in the sexlab menu now woo. This is the change I'd be happy to see. But, like several have said above, for me this is mod is intuitive, stable and essentially trouble free. If going back through to change which gender check gets used is either a hassle or might make it less stable, never mind!
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