darkconsole Posted April 10, 2016 Author Posted April 10, 2016 Totally unrelated - what are your thoughts on modding your mods? I often end up tinkering with mods I come to like, to change some stuff to work better for myself. Usually I do it just for my own use, but sometimes I end up with things I figure someone else might find useful too. So if you don't have objections, I could post a zip with 4 adjusted scripts on this thread. i include the source for two reasons. first i want people to be able to learn. i comment my code with my thoughts, my reasoning, and my rages, in hopes that it an aid future modders to avoid the pitfalls i fell into when discovering what needed to be done to make this shit work. the second is so you can do what you want with it. i really really really prefer that patches n stuff do not get published, mostly because i see the support threads for other mods and it seems the more patches that get published the dumber the users get when they break things related to the core mod, mainly because they don't realise someone else did it, or they are just dumb, or they think hey maybe this person here has some spare time. at the end of the day, i can't really stop you of course, all my code is licenced under the BSD licence which basically states "do what you want, but dont blame me when your house burns down, your grandmother dies, or your entire company failed because i fucked up." it also states "dont claim i endorsed your mods just because you forked it." (i use 3 clause bsd vs 2 clause, that endorsing bit is the third clause) i am honestly however totally open to suggestions, comments, and more suggestions, even if it doesn't appear like i am for whatever i said on one day where i may have been annoyed. if you got a good idea, i've really no issue with attempting to implement it as an option. (i do however do kinda get annoyed when ppl just post diffs and be like so i did stuff here it is, whatevs. i will tend to prefer to implement it in my own way even if that means i kinda literally write the same shit, just with my own preferred variable names or whatever) i write my mods for me foremost, but because mcm is a thing i really dont mind providing alternate solutions. its almost 2am and we just had a massive beer tasting, so i am not going through your list of things in depth right this moment, but i totally will once i figure out what the state of my skyrim-capable computers are with my main laptop having died today.
reikiri Posted April 10, 2016 Posted April 10, 2016 i include the source for two reasons. first i want people to be able to learn. i comment my code with my thoughts, my reasoning, and my rages, in hopes that it an aid future modders to avoid the pitfalls i fell into when discovering what needed to be done to make this shit work. the second is so you can do what you want with it. In turn, I love it when people do post the code to the scripts. I've been doing coding ever since I was 10, and reading, understanding and changing the code someone else has written, has always been the best way for me to learn more. And your code on those scripts is for the most part nice, fluffy lovely pink stuff with ponies and rainbows; it's pretty, and looks .. robust, compared to much of the other scripts I've seen. So thanks - not just for the mod, which is great, but for including the code. i really really really prefer that patches n stuff do not get published, mostly because i see the support threads for other mods and it seems the more patches that get published the dumber the users get when they break things related to the core mod, mainly because they don't realise someone else did it, or they are just dumb, or they think hey maybe this person here has some spare time. at the end of the day, i can't really stop you of course Sure you can, you just did. There's a reason why I asked - more or less for the very reason you mentioned. If it's a simple texture change or whatever, I might post it straight up, but what I did here touches on so many places that it might get messy.
pushto Posted April 10, 2016 Posted April 10, 2016 Hi again, guys. I tested the mod yesterday, it's fun, but it seems that some of my followers inflate and others do not. I believe that's because some of them have been given their own custom bodies with the proper belly node while the others use my basic body mesh, which is basic UNP. Do you have any clear information about how to get a UNP body to conform with this ? I spent a few hours browsing about it but there's a lot of outdated informations hanging around, it's very confusing. I get that i should probably use UNP HDT (whatever HDT stands for) but recent links point to bodyslide, which has a lot of documents and videos, most of them talking about CBBE... EDIT: I just found UNP Jiggly, do you think it's a good mesh ? No, the belly weight painting is very poorly done, as is the butt and breast weighting. I get what he was trying to do, but he was not... successful. It's also rigged on some really screwed up skeleton. These things were pointed out by multiple people, but each time the creator was not... receptive to the feedback. I believe the words noobs and talentless, along some oddly incongruous criticisms of outfit studio, were used in most of his responses. But you know, it's free, so try it. You might like it. I tried it and you're right, it's rather poorly done, although i guess that it's better than nothing. I followed recent links about UNP and it points to Bodyslide. Do I have to learn to use Bodyslide in order to "build" a compatible UNP body ? Any pointer ? I used to use CBBE because I liked the general shape and how it scaled. HOWEVER..... I am COMPLETELY converted to UUNP (included in the latest BodySlide editions) Why? Because you can have any shape body you want. It scales MUCH nicer than the older UNP variants. It has great texture sets. Using RaceMenu's BodyGen feature, I can set a default body for all NPC's to use, or I can have them randomly selected from several different body shapes, AND I can specify that CERTAIN NPCs get specific body shapes. Using a Zeroed Sliders body as the base body, AND generating the UUNP morph files (click a box in BodySlide when making the body), ALL armors (rebuilt using BodySlide with Zeroed Sliders preset) automatically fit ALL of the different body shapes without having to rebuild for each type. So..... just do some reading and make the switch. Pregnant belly on CBBE looks fine to me... Actually I used to ponder between UUNP and CBBE, but now all my vanilla npcs are CBBE due to its aesthetics and nipple shape. Yes, with UUNP there is more compatibility, but if you take some time to convert all of the vanilla outfits into BodySlide, CBBE is as versatile as UUNP. Here's my Nirya wearing journeyman mage robes (fully pregnant): For some reason, I can't never get the right nipple with UUNP.
darkconsole Posted April 10, 2016 Author Posted April 10, 2016 its only vanilla atm but my surface tablet actually seems to play skyrim ok. at least the opening scene riding in the trolly with ulfric. will be interesting though doesn't have much space left for mods XD plus all of my things are on a drive i cannot access >_>
darkconsole Posted April 10, 2016 Author Posted April 10, 2016 eh, tabet's intel hd 4000 wahtever isn't gonna cut it. it does not take much at all to completely fuck the vram lol.
dragenx Posted April 10, 2016 Posted April 10, 2016 What happen to the rings I see you can no longer craft them I looked in help SGO do not see them
sfeile Posted April 11, 2016 Posted April 11, 2016 eh, tabet's intel hd 4000 wahtever isn't gonna cut it. it does not take much at all to completely fuck the vram lol. That is a rather umm.... unique skin texture. Are you publishing that? Seriously though, I hope you get back up and running soon. The aliencrap I bought for my wife won't switch from onboard to gaming graphics card for skyrim, and they decided it was better for them to disable the bios option so you can't override their crapware and do it manually. So, I bought her a desktop. Got hers and my own through cyberpower, decent deals and have treated me good so far.
reikiri Posted April 11, 2016 Posted April 11, 2016 eh, tabet's intel hd 4000 wahtever isn't gonna cut it. it does not take much at all to completely fuck the vram lol. Just a Q - you said vanilla, are you running enboost with it? Offloading textures to system ram with it might (or might not) do something, if you aren't running it yet. It's unlikely to ever get to pleasant gaming type performance, but if it gets through that initial cart ride as is, there's some hope. Along with precache killer that I think now comes with racemenu already so I'll assume you have that.
offnightmare Posted April 11, 2016 Posted April 11, 2016 This may be a very dumb question but is it possible to use this with beeing female?
Content Consumer Posted April 11, 2016 Posted April 11, 2016 This may be a very dumb question but is it possible to use this with beeing female? They both use NiOverride scaling, so theoretically they should be fine together. EDIT: If you're asking about simple mod conflicts, then yes, they do run fine together. No overwrites or conflicts that way.
offnightmare Posted April 11, 2016 Posted April 11, 2016 This may be a very dumb question but is it possible to use this with beeing female? They both use NiOverride scaling, so theoretically they should be fine together. EDIT: If you're asking about simple mod conflicts, then yes, they do run fine together. No overwrites or conflicts that way. I see thank you for answering so quickly.
darkconsole Posted April 11, 2016 Author Posted April 11, 2016 eh, tabet's intel hd 4000 wahtever isn't gonna cut it. it does not take much at all to completely fuck the vram lol. Just a Q - you said vanilla, are you running enboost with it? Offloading textures to system ram with it might (or might not) do something, if you aren't running it yet. It's unlikely to ever get to pleasant gaming type performance, but if it gets through that initial cart ride as is, there's some hope. Along with precache killer that I think now comes with racemenu already so I'll assume you have that. its only 4gb of system ram and some of that is probably actually the delegated vram already, lol. either way, its gonna choke.
reikiri Posted April 11, 2016 Posted April 11, 2016 its only 4gb of system ram and some of that is probably actually the delegated vram already, lol. either way, its gonna choke. Ouch. Not sure if enbhost would give it a chance to swap some of the textures when they are not used, that's about the only thing I can think of. I guess the bottom line is same either way - need something more ... game-oriented. >.>
Fuzzis Posted April 11, 2016 Posted April 11, 2016 4GB ram is actually doable.... I say that because my PC is a toaster. You can run skyrim comfortably on older PCs just gotta turn all graphical settings to the minimum possible setting you can (exceptions are the distance sliders, they make the game unplayable) and you might want to keep texture resolution on medium instead of low, low looks worse than a PSX game. After that, I'd recommend either creating or DLing optimized vanilla textures, including for the DLC, get the Shadow Disabler mod of off Nexus. Obviously you're gonna have to not use the official high res textures DLC if you use it. Oh and as shady as HiAlgo looks, it's actually super helpful since it lets you cut render res while keeping display res the same. Oh and obviously you're gonna need to stop using super script heavy mods, or well, not use a lot of them at once at least. So no using Frostfall and Campfire and Death Alternative and Sanguine's Debauchery all at once. No using Frostfall and DA at all I would say even. It's gonna look like shit, make no mistake. But I mean, if shit is the only thing you have, you get used to it right? Beggars can't be choosers. EDIT: Oh and forgot 3 other mods that help a tiny bit with performance. Skyrim Project Optimization ONE MOUNTAIN No Menu and Loading Smoke All on Nexus, I'm just too lazy to link them.
reikiri Posted April 12, 2016 Posted April 12, 2016 4GB ram is actually doable.... I say that because my PC is a toaster. You can run skyrim comfortably on older PCs just gotta turn all graphical settings to the minimum possible setting you can (exceptions are the distance sliders, they make the game unplayable) and you might want to keep texture resolution on medium instead of low, low looks worse than a PSX game. After that, I'd recommend either creating or DLing optimized vanilla textures, including for the DLC, get the Shadow Disabler mod of off Nexus. Obviously you're gonna have to not use the official high res textures DLC if you use it. Oh and as shady as HiAlgo looks, it's actually super helpful since it lets you cut render res while keeping display res the same. Oh and obviously you're gonna need to stop using super script heavy mods, or well, not use a lot of them at once at least. So no using Frostfall and Campfire and Death Alternative and Sanguine's Debauchery all at once. No using Frostfall and DA at all I would say even. It's gonna look like shit, make no mistake. But I mean, if shit is the only thing you have, you get used to it right? Beggars can't be choosers. EDIT: Oh and forgot 3 other mods that help a tiny bit with performance. Skyrim Project Optimization ONE MOUNTAIN No Menu and Loading Smoke All on Nexus, I'm just too lazy to link them. Well if it were only about RAM then of course - Skyrim is 32-bit app, and while 64-bit is standard now, that's not exactly what Skyrim was built for. And with 32-bit windows, 4G is the most memory you can handle for the whole system to begin with (and Skyrim itself is generally limited to about 3G). I think the bigger issue really is the graphics capabilities (or the lack of) of the tablet. But as you say, with graphics toned down to minimum, and I'd still say ENBoost with compression enabled and such, maybe. Not pretty, but maybe it could be made to work.
Fuzzis Posted April 12, 2016 Posted April 12, 2016 Well if it were only about RAM then of course - Skyrim is 32-bit app, and while 64-bit is standard now, that's not exactly what Skyrim was built for. And with 32-bit windows, 4G is the most memory you can handle for the whole system to begin with (and Skyrim itself is generally limited to about 3G). I think the bigger issue really is the graphics capabilities (or the lack of) of the tablet. But as you say, with graphics toned down to minimum, and I'd still say ENBoost with compression enabled and such, maybe. Not pretty, but maybe it could be made to work. Trust me, you totally could make it work. I have a really really shitty PC, not gonna go on a long-winded rant but suffice to say, my PSU is 160W. Like you said, it won't be pretty. Like, at all. Especially if you used to play Skyrim with everything cranked up to max and had all these mods to make it even prettier. It's gonna look pretty bad. I can afford to get a couple of good looking textures and I figured I might as well have them be body textures. Everything else is a pixelated mess. But it works, which is really all you can ask for at that point.
terrorofmorrowind Posted April 12, 2016 Posted April 12, 2016 Hey guys just an fyi for you or even a blatant ad for my mod but i want to say that i finally updated my mod "milk for slaves" that allows you to use the milks used in this mod to be used as food for the slaves in training from Miaslair. Btw i never heard of the "one mountain" mod before i thank that guy for that. Though i have a low-medium laptop, it's still capable of running skyrim (without the texture mods beside bodies) but the outside world was quite troublesome for me so perhaps thiss one will do the trick? Thanks for suggesting
pushto Posted April 12, 2016 Posted April 12, 2016 Just reverted back to v305 from v306, because milking doesn't get initiated even after impregnation, and I can actually collect semen from female NPCs lol
Content Consumer Posted April 13, 2016 Posted April 13, 2016 Do you have any modevents I can send to get information back? Or storageutil variables I can check? For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like: return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0); Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying?
reikiri Posted April 13, 2016 Posted April 13, 2016 Do you have any modevents I can send to get information back? Or storageutil variables I can check? For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like: return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0); Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying? Check the dcc_sgo_QuestController script, the first 150 or so lines have extensive comments about the properties and methods of SGO3. In particular the method list states: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Method List ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; these are the methods which have been designed to be used by mods that wish ;; to integrate with soulgem oven. The code is pretty clearly written and well commented, I'd say the code itself is probably the best documentation for how to use it.
Content Consumer Posted April 13, 2016 Posted April 13, 2016 Do you have any modevents I can send to get information back? Or storageutil variables I can check? For example, if I want a midwife to say something like "holy shit you're pregnant with twenty grand soulgems" or if I want to trigger a trap based on how heavy the character's belly is, is there a way I can check for something like: return (number_of_gems >= 0 ? global.setvalue(1) : global.setvalue(0); Or anything I can use to set a vmquestvariable, global, etc. that I can then look at as a dialogue condition to see how many gems the player is carrying? Check the dcc_sgo_QuestController script, the first 150 or so lines have extensive comments about the properties and methods of SGO3. In particular the method list states: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Method List ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; these are the methods which have been designed to be used by mods that wish ;; to integrate with soulgem oven. The code is pretty clearly written and well commented, I'd say the code itself is probably the best documentation for how to use it. Hah... thanks. Somehow I missed that when looking through the code. EDIT: int var var = (StorageUtil.FloatListCount(game.getplayer(),"SGO.Actor.Gem.Data")) ccas_bfgems.setvalueint(var) Works like a charm. Thanks!
parruyo Posted April 13, 2016 Posted April 13, 2016 Gems pass through the floor and can not catch them.
darkconsole Posted April 13, 2016 Author Posted April 13, 2016 Hah... thanks. Somehow I missed that when looking through the code. EDIT: int var var = (StorageUtil.FloatListCount(game.getplayer(),"SGO.Actor.Gem.Data")) ccas_bfgems.setvalueint(var) Works like a charm. Thanks! that would do it. i would suggest not /changing/ those values except via the direct SGO script api, to that it can acquire any spinlocks it needs to not fuck up multithreadding. also so it can sanity check the values. there may even be a few functions missing from the header commenting, even though each function itself should be commented. fold level 1 in your editor and you can just scroll and scroll. basically any function that is prefixed with ActorGem, ActorMilk, ActorSemen, ActorMod, is designed to be an api for anybody. http://www.loverslab.com/blog/373/entry-1984-actor-events/ http://www.loverslab.com/blog/373/entry-1885-actormod-api/
Guest S0767 Posted April 14, 2016 Posted April 14, 2016 Just reverted back to v305 from v306, because milking doesn't get initiated even after impregnation, and I can actually collect semen from female NPCs lol I thought I might have been the only one, I'll revert back myself!
MagnaSonic3000 Posted April 15, 2016 Posted April 15, 2016 The only thing I wish is that there was a faster way to get the max amount of soul gems you have in one go. You can plant every soul gem you have inside the person you do a transfer with, but you have to insert every gem separately for you or any NPC you're not transferring with.
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