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Posted

Great job on the third incarnation.Ā  :heart: Ā  Works nicely, and I like the deflate effect - most of the ones I've seen have been too opaque, too bright, or had some other issues.Ā  This one fits right in.Ā  A thought I had about that - sometimes the visual deflate effect has extended to next sexlab scene, and the results are... actually very good, even if unintentional. Ā  :lol:Ā  Would be nice to see the effect - possibly slightly toned down - as an optional to trigger a fewĀ  seconds after the scene start. Ā  ;)

Ā 

It seems the MCM option to enable/disable incubation in anal scenes is gone in this version.Ā  Not a big deal since like noted it's almost impossible to tell them apart in animation, but since the test is still in script code (defaulting to anal incubation on), was wondering if it was intentional.

Ā 

I also can't seem to get the NIO co-operate no matter how I set the nioverride.ini (and that's with the latest version of racemenu).Ā  It seems to always combine the gem and cum inflation too aggressively.Ā  Couldn't see anything wrong in the code, and I've seen other people posting about similar issue with nioverride so I'm assuming it's a problem with nioverride itself.Ā  In any case I ended up making a small addition to dcc_sgo_EffectInflate_Main script (huge thanks for including the script sources by the way), and for me the results were better.

Ā 

Essentially, I mitigated the cum inflate scaling based on the current scaling from gems.. keeping the sum at highest of OptScaleBellyCum and OptScaleBellyMax, plus 1.5.Ā  I'm not sure if this is an issue that applies to everyone, or if it's some obscure combination of the 300+ mods I'm using.Ā  Either way the change I made was as follows:

dcc_sgo_QuestController Property SGO Auto

Actor Property Who Auto Hidden
Float Property Value Auto Hidden
Float Property ValueMax Auto Hidden
BoolĀ  Property Done Auto Hidden

;; for calculating mitigation of gems + cums
Float Property TotalMax Auto Hidden
Float Property GemScale Auto Hidden

Ā Ā  Ā Event OnEffectStart(Actor Target, Actor From)
Ā Ā  Ā self.Who = Target
Ā Ā  Ā self.Value = 1.0
Ā Ā  Ā self.ValueMax = SGO.OptScaleBellyCum

Ā Ā  Ā ;; Mitigate as needed if filled with gems
Ā Ā  Ā self.TotalMax = SGO.OptScaleBellyMax
Ā Ā  Ā if(self.ValueMax > self.TotalMax)
Ā Ā  Ā Ā Ā  Ā self.TotalMax = self.ValueMax
Ā Ā  Ā EndIf
Ā Ā  Ā self.TotalMax += 1.5
Ā Ā  Ā self.GemScale = SGO.BoneGetScale(Target,"NPC Belly","SGO.Scale")
Ā Ā  Ā If((self.GemScale + self.ValueMax) > self.TotalMax)
Ā Ā  Ā Ā Ā  Ā self.ValueMax = self.TotalMax - self.GemScale
Ā Ā  Ā EndIf

Ā Ā  Ā self.Done = FALSE

I also had an issue with the cum inflation sort of stretching out a good while after animated scene was done, with a bit larger OptScaleBellyCum values you could see the belly still inflating a while afterwards.Ā  Changed the OnUpdate() event to scale the inflation speed depending on target value, so the inflation has at most 20 steps (which I totally should have made MCM option 1..50 or so, but I'm still kind of intimidated by MCM):

Event OnUpdate()
Ā Ā  Ā float step = self.ValueMax / 20
Ā Ā  Ā If(step < 0.01)
Ā Ā  Ā Ā Ā  Ā step = 0.01
Ā Ā  Ā EndIf
Ā Ā  Ā self.Value += step
Ā Ā  Ā If(self.Value >= self.ValueMax)
Ā Ā  Ā Ā Ā  Ā self.Value = self.ValueMax
Ā Ā  Ā Ā Ā  Ā self.Done = TRUE
Ā Ā  Ā EndIf

Disclaimer: it's a couple of tweaks I made for personal use, and figured I'd toss them here since I liked the results.Ā  The second one was kind of bad coding - I really should have made the 'step' a property and counted it in calling function, instead of recalculating it in every call of the OnUpdate.

Posted

Ā 

its the literal exact same texture. just the UNP version instead of CBBE.

Ā 

Just wanted to show you how it looks. CBBE HDT Bodyslide body.

Ā 

SGO till version 300

Ā 

Ā 

Bild_002.jpg

Ā 

Ā 

Ā 

SGO version 301 and higher

Ā 

Ā 

Bild_001.jpg

Ā 

Ā 

Ā 

Maybe you could be so friendly and look into what ight be causing this.

Ā 

I have another question. When do the milk effects stop? I never actually bothered, but today I noticed that a whole skyrim day had passed after the last milking and the lactation texture was still on the breast (I also had no Gems incubated). The second screenshot is btw my character with 0% Gems and 0% milk, but milk leak texture is still there. Only way to get rid of it is in the body paint menu in racemenu.

Ā 

Seems a similar problem like this one:

Ā 

Im getting an odd issue where the nipple leak texture is being applied to my PC.

She isnt even preg...Ā 

I've even tried a clean save but the texture is like "fuck you, I aint going anywhere"

Ā 

Your solution to clean up via race menu works well, but one has to clean up after every milking otherwise texture persists.

Ā 

Ā 

UNP texture would likely align wrong on CBBE body, so that might explain that.Ā  I remember I had the 'eternal leak' issue on one character with SGO2.Ā  Shrine of Cleansing in Temple of Kynareth was able to remove it as I recall (you need to have unofficial skyrim patch installed to get the shrine).

Ā 

Posted

Ok, I tried the shrine. No effect. The texture persists. Sounds like SGO is having trouble switching the texture back to lactationfree. Anyone knows any mod conflicting with SGO apart from werewolves mod?

Posted

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Posted

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

if its still stuck you could just edit the milk texture to be 100% alpha

Posted

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

I can't remember for certain. Right about the time darkconsole told me about the RaceMenu fix I abandoned that character. The last month or so I've been experimenting with adding difficulty and immersion mods without having crippling script lag.

Ā 

Sorry about that.

Posted

Ā 

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

if its still stuck you could just edit the milk texture to be 100% alpha

Ā 

Ā 

I ll check this. Was avoiding this idea, because I tried it a while ago, but my GIMP wont load the DDS plugin. Anyway thx. BTW are you having this issue too? and if no, are you using Racemenu 3.4.5 or NIO 3.4.4? Someone on this thread wrote about RM not beieng good friends with the milk-leak-texture.

Ā 

Ā 

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

I can't remember for certain. Right about the time darkconsole told me about the RaceMenu fix I abandoned that character. The last month or so I've been experimenting with adding difficulty and immersion mods without having crippling script lag.

Ā 

Sorry about that.

Ā 

Ā 

Nevermind. Thx. Good luck with the experiment, I did the same last year, managed to get about 3 Weeks of Skyrim in a row without CTD, till Ashal updated SL and I couldnt resist the update.. Then 3 min Gameplay CTD :D. Right now I have dismissed more mods and tweaked Papyrus and ENB so deep that CTD is maybe once in 4-5 hours.

Posted

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

If shrine didn't do it... do you still have the 'leaking milk' spell effect in your magic effects list?Ā  I think it was called something like that.

Posted

I'm using Racemenu 3.4.5 with UUNP meshes and Fairskin textures.

I do not appear to be having any issues with milk leak textures persisting and SGO appears to "turn them off" when it's supposed to.

Ā 

So..... not sure if that's helpful information or not, but.... it is what it is.. :)

Ā 

Posted

Someone should do animations for this mod. Like when your character is birthing soulgems you can actually see how they come out.

Ā 

Also it's a bit annoying when soulgems just fly away in a random direction.

Posted

Someone should do animations for this mod. Like when your character is birthing soulgems you can actually see how they come out.

Ā 

Also it's a bit annoying when soulgems just fly away in a random direction.

Ā 

Disable the option to kick dropped objects.

Posted

Hey darkconsole,

Ā 

I love the mod, but I have a request. It may not be logical, but is there a way you can add the scaling of the butt with pregnancy? That'd be fantastic.

Ā 

This came up earlier, the answer was...

Ā 

i tried weight gain, altering the weight causes game stutters (probably due to a queueninode behind the scenes). and i believe the asses to look super dumb after scaling, as they are painted for jiggle not expansion. you get like juts underneath them and such.

Ā 

i also have no intention to migrate to the bodymorph stuff because i have barely enough disk space for a single morph that generates like 2gb of stuff.

Ā 

What comes to..

Ā 

Ā 

Someone should do animations for this mod. Like when your character is birthing soulgems you can actually see how they come out.

Ā 

Also it's a bit annoying when soulgems just fly away in a random direction.

Ā 

Disable the option to kick dropped objects.

Ā 

Ā 

..at least for me they still fly off with many of the animations with kick disabled - I imagine this may depend on body shape, and where exactly the gems are spawned relative to it.Ā  If I remember right, at least animations 2 and 3 are kind of 'peaceful' for me, e.g. they just drop the gems in place.

Posted

Ā 

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

If shrine didn't do it... do you still have the 'leaking milk' spell effect in your magic effects list?Ā  I think it was called something like that.

Ā 

Ā 

No, I dont have such an effect in my magic effects list. As far as I remember, that was there in SGO 2, since the betas for version 3 I havent seen it I believe.

Ā 

I'm using Racemenu 3.4.5 with UUNP meshes and Fairskin textures.

I do not appear to be having any issues with milk leak textures persisting and SGO appears to "turn them off" when it's supposed to.

Ā 

So..... not sure if that's helpful information or not, but.... it is what it is.. :)

Ā 

Ok. Seems then either to be a CBBE body or mod conflict issue I am having. As usual I might find the fix someday by coincidence :). Always interesting to see how one mod can give different experience due to different mod setup.

Posted

Ā 

Ā 

Ā 

I don't know if anyone's mentioned it but I ran into an issue with Racemenu and SGO textures (it might be a problem with other non-Racemenu textures as well).

Ā 

I did some face sculpting on my character while she had milk leaks showing, then saved that sculpting as a Racemenu preset. When I reloaded that preset on a new character lo and behold the new character had the milk leak applied! Racemenu was unable to remove that texture, and when SGO applied it's milk texture on the new character it occupied a different texture slot, giving me two copies of the leak texture.Ā That new one was correctly removed later on, but the original remained.

Ā 

Did you manage to fix the milk texture issue permanently? I have reseted my texture to default in Racemenu/Bodypaint. It works successfully, but SGO still wont automatically reset the texture to default once the breast are empty.

Ā 

Ā 

If shrine didn't do it... do you still have the 'leaking milk' spell effect in your magic effects list?Ā  I think it was called something like that.

Ā 

Ā 

No, I dont have such an effect in my magic effects list. As far as I remember, that was there in SGO 2, since the betas for version 3 I havent seen it I believe.

Ā 

I'm using Racemenu 3.4.5 with UUNP meshes and Fairskin textures.

I do not appear to be having any issues with milk leak textures persisting and SGO appears to "turn them off" when it's supposed to.

Ā 

So..... not sure if that's helpful information or not, but.... it is what it is.. :)

Ā 

Ok. Seems then either to be a CBBE body or mod conflict issue I am having. As usual I might find the fix someday by coincidence :). Always interesting to see how one mod can give different experience due to different mod setup.

Ā 

Ā 

The shrine they're referring to is the in the temple of kinersomthing in whiterun.

in one of the rooms there's 3 shrines, activate them

Posted

in the matter i mentioned ealier about how some npc get stuck in inflation look and keep squirting. it seems to be related to if they zone out of where u are and still are inflated and squirting they can get stuck looking like that.

simpliest way to fix would to give us someway to reset the inflation and squirt effect.

Posted

in the matter i mentioned ealier about how some npc get stuck in inflation look and keep squirting. it seems to be related to if they zone out of where u are and still are inflated and squirting they can get stuck looking like that.

simpliest way to fix would to give us someway to reset the inflation and squirt effect.

Ā 

... you... just... figured out. Ā at the word "zone" i was like "oh fuck me, yep, thats it." because magic effects fall off of npcs which is something i bitch about alllll the time. and apparently forgot.

so now i have to decide what to do about that.

Posted

there isnt any way to add if they not in the zone of the main charcter then when they get updated it removes the effect? ive checked papyru logs it doesnt cause any error butĀ  never know down the line.

Ā 

inĀ  version 2 ,v300 andĀ  301 i never had both the belly and the squirt effectĀ  stay it was just the squirt effect would get stuck. in 302 was the version i first noticed it but rare. in 303 seems much more common.

Ā 

one thing i did find out if they stuck like that and when u have sex again the effects clear for sex but reappear when finish. well if u cant figure out a fix i would be happy with just a option of someway to reset the effect on them then.

Ā 

ima try a few things on my end to see if there a way to force it back to normal like disabling their nodes and manualy putting in a jem instead of sex.

glad i could help u firgure out the problem.

Posted

there isnt any way to add if they not in the zone of the main charcter then when they get updated it removes the effect? ive checked papyru logs it doesnt cause any error butĀ  never know down the line.

Ā 

inĀ  version 2 ,v300 andĀ  301 i never had both the belly and the squirt effectĀ  stay it was just the squirt effect would get stuck. in 302 was the version i first noticed it but rare. in 303 seems much more common.

Ā 

one thing i did find out if they stuck like that and when u have sex again the effects clear for sex but reappear when finish. well if u cant figure out a fix i would be happy with just a option of someway to reset the effect on them then.

Ā 

ima try a few things on my end to see if there a way to force it back to normal like disabling their nodes and manualy putting in a jem instead of sex.

glad i could help u firgure out the problem.

Ā 

300 and 301 didn't even have it yet that is why.

Ā 

i know it sounds easy but it actually isn't. the problem is that the MGEF falls off the NPC uncleanly. when you zone out the effect goes away, but the OnEffectFinished does not trigger until after the effect is already removed. this causes messages in papyrus.log like "attempted to call .Whatever on None object" which im sure you are probably seeing a few of in the log when this happens. this means by the time i an allowed to clean up, the references to reference are already gone.

Ā 

what i will probalby have to do is add 1) add an option to the wheel to force reset an actor 2) add a flag when this starts so that the normal loops that process actors in the background can be like "oh that actor is doing something, but they zoned out, so, lets just uh, reset them. silently." this may mean snapping them to 100% or 0% depending on the direction it was going to allow you to still have them walk around full of jizz.

Posted

Ā 

there isnt any way to add if they not in the zone of the main charcter then when they get updated it removes the effect? ive checked papyru logs it doesnt cause any error butĀ  never know down the line.

Ā 

inĀ  version 2 ,v300 andĀ  301 i never had both the belly and the squirt effectĀ  stay it was just the squirt effect would get stuck. in 302 was the version i first noticed it but rare. in 303 seems much more common.

Ā 

one thing i did find out if they stuck like that and when u have sex again the effects clear for sex but reappear when finish. well if u cant figure out a fix i would be happy with just a option of someway to reset the effect on them then.

Ā 

ima try a few things on my end to see if there a way to force it back to normal like disabling their nodes and manualy putting in a jem instead of sex.

glad i could help u firgure out the problem.

Ā 

300 and 301 didn't even have it yet that is why.

Ā 

i know it sounds easy but it actually isn't. the problem is that the MGEF falls off the NPC uncleanly. when you zone out the effect goes away, but the OnEffectFinished does not trigger until after the effect is already removed. this causes messages in papyrus.log like "attempted to call .Whatever on None object" which im sure you are probably seeing a few of in the log when this happens. this means by the time i an allowed to clean up, the references to reference are already gone.

Ā 

what i will probalby have to do is add 1) add an option to the wheel to force reset an actor 2) add a flag when this starts so that the normal loops that process actors in the background can be like "oh that actor is doing something, but they zoned out, so, lets just uh, reset them. silently." this may mean snapping them to 100% or 0% depending on the direction it was going to allow you to still have them walk around full of jizz.

Ā 

Ā 

I'm assuming you keep track of NPCs for gem inflation anyway.Ā  Since 'Hold it in' doesn't seem to apply to NPCs (which is probably a good thing), it should work kind of 'on the side' just by keeping cum-inflated NPCs on the list too, along with time of inflation.. and reseting their 'cum state' as needed about 20+ seconds after initial inflation?Ā  Or really any time they're caught out of active cell.. I don't think it's exactly immersion-breaking even if they had -just- been filled up, and immediately moved out.Ā  By the time you catch them after loading into same cell, there's enough of a cut-off in time.Ā  Being re-inflated would just reset the timer - just as (I believe) it resets their state.Ā  On the other hand, I guess onEffectFinished could tell quest handler that things are fine - when it manages to run cleanly.Ā  Yes, I can see putting it all together isn't trivial.

Ā 

I guess the biggest Q would be situation where you split and then re-meet them before timer clicks.Ā  Followers might be prime candidates for this, when you move between areas with them?Ā  I guess if you wanted to be sure NPCs show proper state (almost) all the time, might need a cloak spell.Ā  Fast enough loop to track their state might be enough in practice though.

Posted

OK, hoping someone can help.Ā  I disabled SGO3 in game as all of my party were infected by Chaurus during the Dawnguard questline (EC+ installed).Ā  Reason for disabling is I don't like the NiO interaction as it doesn't cover the NPC's in my party - so back to the old switch one off while the other does its stuff and then switch back.

My problem is that once I reactivate SGO3 in the MCM, it doesn't work at all!Ā  Period!Ā  The menu comes up, I can insert gems, birth, etc. but there are no node updates or any signs of working.Ā  If I wait 24 hrs after inserting 6 gems it still says the npc is not pregnant and not milkable - though I can make them birth!Ā  I think disabling the mod and then re-enabling has caused this even tho SGO2 did not suffer this issue!Ā  Can anyone suggest a fix for me or do I need to remove/reinstall etc?

Ā 

Thank you for your time :)

Posted

Hey guys, instead of replacing textures of milk leaks just go into racemenu and change "milk leaks" body paint to "default". This way you will get rid of the textures until your character gets pregnant again.

Posted

hello there, loving this mod, i was wondering if it could be possible to have the release cum option hotkeyable or maybe greyed when not applicable so you can add it to the favorite list instead of having to scroll into your powers everytime ? beside this small insignifiant detail i'm a happy userĀ  :D.

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