darkconsole Posted October 7, 2015 Author Posted October 7, 2015 hmm, guessing that's a feature in sgo3, not in sgo2... sgo2 has no issues with slaves, sgo3 is on my to-do list for testing, just don't know when yet with my work schedule meantime you can check the slave's appearance naked to see her tit size then start looking for tbbp or hdt armor for the slave and let us know the updated results if they worked in 2, then off the top of my head i cannot think of why they wouldn't work in 3. They are ust your regular bandits that i enslaved, so they do use the same body as me. It's possible something went wrong in the save though. I will see if i get the same problem in an earlier save. depends what armor they are wearing. i recently updated to "unp spice" set and they have no breast or belly weighting which is pissing me off. but its like the only not shitty unp set.
terrorofmorrowind Posted October 7, 2015 Posted October 7, 2015 hmm, guessing that's a feature in sgo3, not in sgo2... sgo2 has no issues with slaves, sgo3 is on my to-do list for testing, just don't know when yet with my work schedule meantime you can check the slave's appearance naked to see her tit size then start looking for tbbp or hdt armor for the slave and let us know the updated results if they worked in 2, then off the top of my head i cannot think of why they wouldn't work in 3. They are ust your regular bandits that i enslaved, so they do use the same body as me. It's possible something went wrong in the save though. I will see if i get the same problem in an earlier save. depends what armor they are wearing. i recently updated to "unp spice" set and they have no breast or belly weighting which is pissing me off. but its like the only not shitty unp set. I just reinstalled the mod properly (you know the "uninstall in mcm, safe, remove scripts from safe, unchecked mod, rebooted game, safe again and check the mod again" way) but still nothing. I did however noticed that the mod doesn't seem recognize the npc at all. Normally when something happens, the game makes a notification about it for the npc but here for the PAH slaves, nothing at all. So it is not the body that is the problem. It's the mod that doesn't ntoice that it has to do something with an npc. It's possible that my PAH install somehow corrupted or something. I'm going to try again reinstalling all that and i will see what will happen then. It used to work perfectly fine with Sgo 2 though. edit: Nope, same thing happening and still only on the "reformed bandits". Is this because they are not "unique" like a follower is?
SlabLover Posted October 7, 2015 Posted October 7, 2015 Well, it looks like version 007 fixed the werewolf problem for me, so good work there!The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs.
zia Posted October 7, 2015 Posted October 7, 2015 Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. Well I'm not going to be much help fixing this,however I can tell you this is an issue with your install and not sgo3. I am also using sgo3 and my bandit slaves are scaling correctly. Have you by chance tried a new game?
chajapa Posted October 7, 2015 Posted October 7, 2015 I keep getting these (seemingly) random CTDs when testing this. SL 1.6 hotfix2 Aroused 25beta-patched Racemenu 3.4.3 I have the exact same mod load in another profile but it has SoulGem 209 in it and it doesn't crash. Crashes SEEM to happen on updating the nodes. "SEEM" to happen then. Because I can be standing around doing nothing and it CTDs. I was just in my test profile, with a follower that has a gem or 2 in the oven. Belly scaling off. Breast scaling on. I milked her (using JUGs) and the breast nodes updated properly during the animation. We stopped, got dressed, and.... BOOM BOOM.... out go da lights. CTD Absolutely nothing in the logs (typical). So I don't know if it's something to do with SGO3 or not. I'm going to copy the "not crashing" profile, remove soulgem 209, clean it, and then install SGO 3 and see what happens.
terrorofmorrowind Posted October 7, 2015 Posted October 7, 2015 It's good to see (well technically not but anyway) that i'm not the only one that has this "slave BB pancake issue". As i told before. Fpr some reason the mod doesn't track these random npc's. it's not the only one that has this problem and it's likely an unsolvable issue Atleast this is what i have seen at the slavetats mod where you can't apply the tats on random npc's but they were registered in the MCM menu. That's how it is too here.
CliftonJD Posted October 7, 2015 Posted October 7, 2015 hmm, guessing that's a feature in sgo3, not in sgo2... sgo2 has no issues with slaves, sgo3 is on my to-do list for testing, just don't know when yet with my work schedule meantime you can check the slave's appearance naked to see her tit size then start looking for tbbp or hdt armor for the slave and let us know the updated results if they worked in 2, then off the top of my head i cannot think of why they wouldn't work in 3. They are ust your regular bandits that i enslaved, so they do use the same body as me. It's possible something went wrong in the save though. I will see if i get the same problem in an earlier save. regular bandits will have bandit armor are your bandit files bbp ready hmm, guessing that's a feature in sgo3, not in sgo2... sgo2 has no issues with slaves, sgo3 is on my to-do list for testing, just don't know when yet with my work schedule meantime you can check the slave's appearance naked to see her tit size then start looking for tbbp or hdt armor for the slave and let us know the updated results if they worked in 2, then off the top of my head i cannot think of why they wouldn't work in 3. They are ust your regular bandits that i enslaved, so they do use the same body as me. It's possible something went wrong in the save though. I will see if i get the same problem in an earlier save. depends what armor they are wearing. i recently updated to "unp spice" set and they have no breast or belly weighting which is pissing me off. but its like the only not shitty unp set. is sgo3 compatible with cbbe as sgo2 was or is it just unp - if it's just unp now would you be willing to make a conversion so I can help you test this out hmm, guessing that's a feature in sgo3, not in sgo2... sgo2 has no issues with slaves, sgo3 is on my to-do list for testing, just don't know when yet with my work schedule meantime you can check the slave's appearance naked to see her tit size then start looking for tbbp or hdt armor for the slave and let us know the updated results if they worked in 2, then off the top of my head i cannot think of why they wouldn't work in 3. They are ust your regular bandits that i enslaved, so they do use the same body as me. It's possible something went wrong in the save though. I will see if i get the same problem in an earlier save. depends what armor they are wearing. i recently updated to "unp spice" set and they have no breast or belly weighting which is pissing me off. but its like the only not shitty unp set. I just reinstalled the mod properly (you know the "uninstall in mcm, safe, remove scripts from safe, unchecked mod, rebooted game, safe again and check the mod again" way) but still nothing. I did however noticed that the mod doesn't seem recognize the npc at all. Normally when something happens, the game makes a notification about it for the npc but here for the PAH slaves, nothing at all. So it is not the body that is the problem. It's the mod that doesn't ntoice that it has to do something with an npc. It's possible that my PAH install somehow corrupted or something. I'm going to try again reinstalling all that and i will see what will happen then. It used to work perfectly fine with Sgo 2 though. edit: Nope, same thing happening and still only on the "reformed bandits". Is this because they are not "unique" like a follower is? yesterday you thought it might be a script issue and today you wonder if it's your pah install, post a log either here for sgo help or there for pah lol, i'm tracking both now so either way i'll look at it Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. is this still paradise halls you speak of or another mod that's sharing the issue if it's paradise halls post the log same as above Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. Well I'm not going to be much help fixing this,however I can tell you this is an issue with your install and not sgo3. I am also using sgo3 and my bandit slaves are scaling correctly. Have you by chance tried a new game? good to hear it's working as expected on sgo3 for some still are you using paradise halls with good results or another mod I keep getting these (seemingly) random CTDs when testing this. SL 1.6 hotfix2 Aroused 25beta-patched Racemenu 3.4.3 I have the exact same mod load in another profile but it has SoulGem 209 in it and it doesn't crash. Crashes SEEM to happen on updating the nodes. "SEEM" to happen then. Because I can be standing around doing nothing and it CTDs. I was just in my test profile, with a follower that has a gem or 2 in the oven. Belly scaling off. Breast scaling on. I milked her (using JUGs) and the breast nodes updated properly during the animation. We stopped, got dressed, and.... BOOM BOOM.... out go da lights. CTD Absolutely nothing in the logs (typical). So I don't know if it's something to do with SGO3 or not. I'm going to copy the "not crashing" profile, remove soulgem 209, clean it, and then install SGO 3 and see what happens. 2 questions regarding ThaT: is it a custom follower and to that effect have you copied the skeleton files over to her does jugs use node scaling with nil override, if not there's a possible conflict there you could try disabling jugs breast handling in favor of sgo breasts It's good to see (well technically not but anyway) that i'm not the only one that has this "slave BB pancake issue". As i told before. Fpr some reason the mod doesn't track these random npc's. it's not the only one that has this problem and it's likely an unsolvable issue Atleast this is what i have seen at the slavetats mod where you can't apply the tats on random npc's but they were registered in the MCM menu. That's how it is too here. if that's the case, try retesting on somebody not so random but still harmless to gameplay like embry from the riverwood tavern and update us the results on that as well
zia Posted October 7, 2015 Posted October 7, 2015 Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. Well I'm not going to be much help fixing this,however I can tell you this is an issue with your install and not sgo3. I am also using sgo3 and my bandit slaves are scaling correctly. Have you by chance tried a new game? good to hear it's working as expected on sgo3 for some still are you using paradise halls with good results or another mod I am using Paradise halls, and its working just fine. And I am using cbbe hdt body. (It also worked when I used UUNP.) However I have to ask: is he using the pah add-on found here on loverslab?
CliftonJD Posted October 8, 2015 Posted October 8, 2015 Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. Well I'm not going to be much help fixing this,however I can tell you this is an issue with your install and not sgo3. I am also using sgo3 and my bandit slaves are scaling correctly. Have you by chance tried a new game? good to hear it's working as expected on sgo3 for some still are you using paradise halls with good results or another mod I am using Paradise halls, and its working just fine. And I am using cbbe hdt body. (It also worked when I used UUNP.) However I have to ask: is he using the pah add-on found here on loverslab? ah, good to hear, i'll bump this up to my priority testing list
darkconsole Posted October 8, 2015 Author Posted October 8, 2015 unp, cbbe. it doesn't mean anything. all that matters are nodes and paints.
chajapa Posted October 8, 2015 Posted October 8, 2015 CliftonJD I'm not going to quote that entire multiposted reply you did, but yes, she's a custom follower and yes she has the same body and skeleton as my player UUNP Special slightly customized and XPMSE 3.2 skeleton JUGs does absolutely not one damn thing with scaling. It's only dialogue that starts specific animations. I'll find my crash because it's pissing me off My other profiles are stable. I just hate guessing and playing the "what happens if I do this?" game
darkconsole Posted October 8, 2015 Author Posted October 8, 2015 CliftonJD I'm not going to quote that entire multiposted reply you did, but yes, she's a custom follower and yes she has the same body and skeleton as my player UUNP Special slightly customized and XPMSE 3.2 skeleton JUGs does absolutely not one damn thing with scaling. It's only dialogue that starts specific animations. I'll find my crash because it's pissing me off My other profiles are stable. I just hate guessing and playing the "what happens if I do this?" game i only crash during loading screens, and that may actually be nio's fault. expired and i did some raw bro on bro debugging last night. it was pretty hawt.
CliftonJD Posted October 8, 2015 Posted October 8, 2015 CliftonJD I'm not going to quote that entire multiposted reply you did, but yes, she's a custom follower and yes she has the same body and skeleton as my player UUNP Special slightly customized and XPMSE 3.2 skeleton JUGs does absolutely not one damn thing with scaling. It's only dialogue that starts specific animations. I'll find my crash because it's pissing me off My other profiles are stable. I just hate guessing and playing the "what happens if I do this?" game i only crash during loading screens, and that may actually be nio's fault. expired and i did some raw bro on bro debugging last night. it was pretty hawt. that's more the type of issues I was having with psq pregnancies with psq 2.17 on previous saves, discovered there were some armors that weren't compatible with the belly scaling used then discovered later in the pregnancy that corsets couldn't be worn either - spose from an immersive point of view that actually makes sense tho... ...anyhow I ended up removing body and skeleton meshes related to hdt before I reached the point where the corset was the issue and had to get that unlocked as well - that means from bodyslide choosing tbbp instead of hdt, the same for the skeleton files haven't had the issue with breasts yet, but that's an idea you could try to see if it helps your situation with that follower
llabsky Posted October 8, 2015 Posted October 8, 2015 Well here is an attempt for the "insert" animation. http://gfycat.com/FoolhardyFrayedHoneycreeper The problem is that I can't make it loop because the gem is stuck to the hand and I don't know of a way to move the hand away from her vagina without making it look like shes pulling the game back out... I don't know of a way to move the hand without the gem following.
MeMe Posted October 8, 2015 Posted October 8, 2015 Interesting, I like it. So we need 1. An insert gem animation, PC standing slightly bent over and slowly pushing the gem in2. Inseminate, PC laying on back with bottle pouring into their privates3. Male finishing into a bottle4. PC helping a male finish into a bottle. Anything else? Any suggestions? I think it was on your list before, but don't forget milking into a bottle. If you do figure out how to move animobjects separately from the attached node, do you think it would be worth the effort animating a gem actually transferring during the transfer animation?
lindazana Posted October 8, 2015 Posted October 8, 2015 This looks very promising indeed...WIl have to play with it when I get time off. I'm curious though if this works with a "futa world". Basically, setting SOS so every female is a futa (other than the player). WIl all of them automatically be capable of inseminating? or would one have to manually use the set gender flag spell on ones you want viable?
ssmith Posted October 8, 2015 Posted October 8, 2015 This looks very promising indeed...WIl have to play with it when I get time off. I'm curious though if this works with a "futa world". Basically, setting SOS so every female is a futa (other than the player). WIl all of them automatically be capable of inseminating? or would one have to manually use the set gender flag spell on ones you want viable? works, it works. Just use sexlab gender change
Murphiee Posted October 8, 2015 Posted October 8, 2015 Disabling immersion messages doesnt seem to work. using Sgo3 Beta V 7
bytion Posted October 8, 2015 Posted October 8, 2015 a noob question, how can I use the UUNP Special nif in your download attachment?
terrorofmorrowind Posted October 8, 2015 Posted October 8, 2015 Well, it looks like version 007 fixed the werewolf problem for me, so good work there! The slave issue seems to be related to the bandit one. Bandits and other nameless NPCs (that seem in this case to have been turned into slaves via some mod or another) don't scale, regardless of menu settings, and regardless of armor. This did work in SGO 2, though I can't say why exactly. The pictured bandit is the same amount of pregnant in both mods. She is (mostly) naked, using a modified UUNP Special nif that works fine for players and named NPCs. Well I'm not going to be much help fixing this,however I can tell you this is an issue with your install and not sgo3. I am also using sgo3 and my bandit slaves are scaling correctly. Have you by chance tried a new game? good to hear it's working as expected on sgo3 for some still are you using paradise halls with good results or another mod I am using Paradise halls, and its working just fine. And I am using cbbe hdt body. (It also worked when I used UUNP.) However I have to ask: is he using the pah add-on found here on loverslab? ah, good to hear, i'll bump this up to my priority testing list I am indeed using the PAH addon. But it always Always worked for sgo 2. I don't really understand why it wouldn't work. I also placed sgo above Paradise so it should track it. Shouldn't it?
chajapa Posted October 8, 2015 Posted October 8, 2015 Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time.
terrorofmorrowind Posted October 8, 2015 Posted October 8, 2015 Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. I do seem to have this weard crash too once in a while. I Always blamed it on too many scripts because i have daymoyl and sanguines debauchery+ and estrus chaurus + installed. But the crash only seems to happen after playing for 2 hours on end AND when i changed the belly and breast scale a bit. Also changing the amount of days before it ripens seems to have an effect too. So it's just what console said. It has something to do with nio.
chajapa Posted October 8, 2015 Posted October 8, 2015 Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. I do seem to have this weard crash too once in a while. I Always blamed it on too many scripts because i have daymoyl and sanguines debauchery+ and estrus chaurus + installed. But the crash only seems to happen after playing for 2 hours on end AND when i changed the belly and breast scale a bit. Also changing the amount of days before it ripens seems to have an effect too. So it's just chat console said. It has something to do with nio. What's interesting about this thing being a NiO issue, is that in the profile where I have soulgem 209, I also have Milk Mod Economy. I have scaling OFF in SG209 and MME is set to use NiO for node scaling. Now.... is MME ACTUALLY using NiO properly? I have no way to know. I've been using MME since before Ed86 took it over. And he's developed it a LOT and seems pretty hell bent on doing it right. But .... I can't read script well enough to look at it and say, "yup.... he done good" so I'm trusting that it's done correctly. But in the profile with SGO3 that's crashing, I completely removed MME just to see if it was some kind of conflict there. Still crashed. And you're right about weird... I can play for an hour... fast travel, wait, stand around and do nothing for 20 minutes while I walk the dogs..... still running. then I wait another time, or fast travel, or turn around to watch Kate Upton's boobs on a TV commercial and ..... gone. I'm at the desktop.
darkconsole Posted October 8, 2015 Author Posted October 8, 2015 Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. I do seem to have this weard crash too once in a while. I Always blamed it on too many scripts because i have daymoyl and sanguines debauchery+ and estrus chaurus + installed. But the crash only seems to happen after playing for 2 hours on end AND when i changed the belly and breast scale a bit. Also changing the amount of days before it ripens seems to have an effect too. So it's just what console said. It has something to do with nio. i am waiting until racemenu 3.4.4 comes out before worrying too hard. scan your Documents\My Games\Skyrim\SKSE\skse_nioverride.log for obvious errors to see if anything wonky has been going on. there was kinda a serious issue that was exposed via the transition from hdt hh to nio that he had to work around and really i wouldn't be surprised if it has been causing other issues elsewhere. i am also NOT using morphs, because reasons. mostly diskspace. i personally have not experienced any more or fewer crashes than i am used to for the past two years. some days i crash every other walking into whiterun, some days i can go for hours and then only crash when i let my quicksave guard down.
terrorofmorrowind Posted October 8, 2015 Posted October 8, 2015 Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. Still working on my random (and incredibly instantaneous) CTD issue. I replicated the profile in MO using the same Racemenu, Aroused Redux, skeletons, bodies... everything. The ONLY difference is, in one profile I have SGO3, and in the other soulgem oven 209. Left and right panes match between the 2 profiles (meaning all of the order of load is the same for both) The SGO3 one randomly CTDs. The soulgem oven 209 one does not. Right now I'm going through each to see if there is a particular armor being worn by a follower in one that's not being worn by anyone in the other. (I actually did have an armor capable of causing CTD once... can't remember what issue it had, but getting rid of it fixed the issue) Right now.... I'm still pretty clueless. Oh, and both profiles are using bodies and armors built with tri files. Nice when everything just fits... every time. I do seem to have this weard crash too once in a while. I Always blamed it on too many scripts because i have daymoyl and sanguines debauchery+ and estrus chaurus + installed. But the crash only seems to happen after playing for 2 hours on end AND when i changed the belly and breast scale a bit. Also changing the amount of days before it ripens seems to have an effect too. So it's just what console said. It has something to do with nio. i am waiting until racemenu 3.4.4 comes out before worrying too hard. scan your Documents\My Games\Skyrim\SKSE\skse_nioverride.log for obvious errors to see if anything wonky has been going on. there was kinda a serious issue that was exposed via the transition from hdt hh to nio that he had to work around and really i wouldn't be surprised if it has been causing other issues elsewhere. i am also NOT using morphs, because reasons. mostly diskspace. Ok, i will do that. Btw did it require a new racemenu update or something because i still use 3.2 something i think. That might be the cause of the crashes maybe. I was very hesitant of upgrading as i had a lot problems last time i did (i mentioned that in the thread a loooong long time ago, maybe you still remember?).
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