CliftonJD Posted October 12, 2015 Posted October 12, 2015 ya, I don't know how they do it either, ec+ has something like that as "residual breast growth" I think real milk production doesn't stop until you quit milking, it just happens most mothers ween the kid off it around 2 years I think with goats the pregnancy lasts around 3 months and they start weening the kid off the milk between 8 months to a year on the farm once they've had the kid, if you want milk or if you have other goats that aren't producing enough you'd milk the new mother, but keep milking it, until the kids are all old enough And you don't have a personal use for the milk as it don't last long in the fridge like store milk, it's not the animal that makes the difference there it's the pasteurizing process that keeps the milk life anyhow you get the idea
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc.
terrorofmorrowind Posted October 12, 2015 Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc. Agree, you can only go so far with it. That's why it's a game btw I think a 3 month limit would be more suitable ingame imo.
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc. Agree, you can only go so far with it. That's why it's a game btw I think a 3 month limit would be more suitable ingame imo. i am fairly sure, for at least that *one* option, that i have correctly determined minimum and maximum values that will work before the game starts screwing up due to a lack of float precision. if you want to try and test your luck you can do something like... setpapyrusquestvar dcc_sgo_QuestController OptGemMatureTime 2160 where the number (2160) is the number of hours you want to see a gem go from 0 to 6, in this case 90 days (90*24)
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 racemenu 3.4.4 is up. should have the solid fix for nioh which i expect will also solve a lot of various random unexpected crashes.
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 don't look at me though for making mesh replacements, i cant stand 3ds max lol. im a coder through and through qed XD I offered you 2 times help with models... but I never got a response. hey if meshes just show up one day i aint gonna say no! lolol. well i might, if they ended up all being like soulgem dickbutts or something.
cgod05 Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee.... 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. Maybe wait until sgo3 is comaptible with MME and use the Milk Ring? (hopefully im not crossing my mods here...so many...) Edit: I decided to go look, seems its from SGO2? which causes a predicament then if you're wanting it for sgo3....darn thought i was on to something. On a side note. im able to run sgo2 and 3 at the same time, lol. oops
johnny2by4 Posted October 12, 2015 Posted October 12, 2015 question about SGO3. i've read that futa females can now impregnate regular females, but that you have to manually swap gender recognition in sexlab? how would this work with the mod SOS equipable schlong, would you still have to set the gender to male for your PC and if so wouldn't that cause issues unless you swapped it back and fourth?
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 Maybe wait until sgo3 is comaptible with MME and use the Milk Ring? (hopefully im not crossing my mods here...so many...) Edit: I decided to go look, seems its from SGO2? which causes a predicament then if you're wanting it for sgo3....darn thought i was on to something. On a side note. im able to run sgo2 and 3 at the same time, lol. oops christ, don't do that. question about SGO3. i've read that futa females can now impregnate regular females, but that you have to manually swap gender recognition in sexlab? how would this work with the mod SOS equipable schlong, would you still have to set the gender to male for your PC and if so wouldn't that cause issues unless you swapped it back and fourth? you don't have to do anything in sexlab anymore. and it doesn't matter if it has SoS attached. use the main menu > actor options > toggle inseminate, and if you dont want her preg then disable gems in that same menu.
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 producing milk is probably going to be limited to having at least 1 gem inside you at any time for a while. im not doing an aoe to process all actors you can see anymore, its a very specific list of actors that must be processed and i have no way to delay removal from the Milk list.
chajapa Posted October 12, 2015 Posted October 12, 2015 producing milk is probably going to be limited to having at least 1 gem inside you at any time for a while. im not doing an aoe to process all actors you can see anymore, its a very specific list of actors that must be processed and i have no way to delay removal from the Milk list. Understood. No problem really. Just was a thought. I could probably just set gem incubation time to something more than 2 days (where I have it now) so they take longer to "bake".
Nivast Posted October 12, 2015 Posted October 12, 2015 Hello I can't have the belly scaling. The breasts grow over time perfectly but the belly stay at the same size. It must be because I don't have (or install correctly) a HDT that enable belly scaling. They all seems to redirect to Bodyslide 2, which I have installed (correctly ?), but nothing changed. *Sigh* Can you help me ?
CliftonJD Posted October 12, 2015 Posted October 12, 2015 producing milk is probably going to be limited to having at least 1 gem inside you at any time for a while. im not doing an aoe to process all actors you can see anymore, its a very specific list of actors that must be processed and i have no way to delay removal from the Milk list. could understand no more aoe's, how bout those rings you had in sgo 2 tho Hello I can't have the belly scaling. The breasts grow over time perfectly but the belly stay at the same size. It must be because I don't have (or install correctly) a HDT that enable belly scaling. They all seems to redirect to Bodyslide 2, which I have installed (correctly ?), but nothing changed. *Sigh* Can you help me ? you could have it installed correctly and still not see the belly if certain conditions aren't met: bodyslide sets armor sizes and skin meshes, you can choose a preset that has a belly or make 1 yourself from the bodyslide menus then build the body from the button in the middle and buil;d your armor set based on that body from the button on the left once that's done check in world to see how you appear naked - if naked looks good atleast you have the skin mesh right from bodyslide if wearing your armor has a different appearance such as no belly then you need tbbp or hdt armors if you use a custom race with belly issues you'll need to copy those body meshes you made in bodyslide into your race folder you'll also need a custom skeleton such as xpmse to use it with any of the above hopefully I haven't missed anything you'll need so many things for this
darkconsole Posted October 13, 2015 Author Posted October 13, 2015 Im going to be really quiet the rest of this week, I have a deadline for work that has to get finished. Just an FYI for everyone.
Nivast Posted October 13, 2015 Posted October 13, 2015 Thank you CliftonJD ! I haven't realized that I will have to use Bodyslide and not only to install it. So I searched a Bodyslide tutorial and, one of them, have a preset that work perfectly. And thank you darkconsole ! Your mod is amazing !
leizar Posted October 13, 2015 Posted October 13, 2015 So I had another brilliant idea/question/request. Toggle on/off for body scaling?
Nivast Posted October 13, 2015 Posted October 13, 2015 So I had another brilliant idea/question/request. Toggle on/off for body scaling? You can set the body scaling between 1 to 10. I guess the scale 1 is the "toggle off" option.
darkconsole Posted October 13, 2015 Author Posted October 13, 2015 So I had another brilliant idea/question/request. Toggle on/off for body scaling? You can set the body scaling between 1 to 10. I guess the scale 1 is the "toggle off" option. or you can just toggle it off with the actor options...
terrorofmorrowind Posted October 13, 2015 Posted October 13, 2015 real life comes first no worries But it Always gets in the way of something nice though...But yeah, sadly RL comes first. So I had another brilliant idea/question/request. Toggle on/off for body scaling? You can set the body scaling between 1 to 10. I guess the scale 1 is the "toggle off" option. or you can just toggle it off with the actor options... Haha, i kinda grinned...don't know why i wanted to tell you that but...well, now you know.
leizar Posted October 13, 2015 Posted October 13, 2015 So I had another brilliant idea/question/request. Toggle on/off for body scaling? You can set the body scaling between 1 to 10. I guess the scale 1 is the "toggle off" option. or you can just toggle it off with the actor options... I know that. Well the thing is that turning it off for each actor separately takes more time. I wanted to toggle it of for all actors and then turn it on for only those npc that I wanted to. But now that I think about it, it would toggle function totally off and I would not be able to turn it on individual npc. Other way would be to start with all scaling(or all options) disabled. Then you would need to toggle it in the radial menu for individual npc. Maybe it would improve stability or something as it there would be no need to go through all actors only those that you toggled? Thanks for your patience.
mcn-201407 Posted October 13, 2015 Posted October 13, 2015 I know this has come up before, but I can't seem to remember the solution. The birthing animation does not seem to start. instead the idle animation continues and the gems start flying everywhere. I use oven 2.09 (looking forward to 3). PS: How about Sexlab Werewolf compatibility?
CliftonJD Posted October 14, 2015 Posted October 14, 2015 I know this has come up before, but I can't seem to remember the solution. The birthing animation does not seem to start. instead the idle animation continues and the gems start flying everywhere. I use oven 2.09 (looking forward to 3). PS: How about Sexlab Werewolf compatibility? how do you mean compatibility with that, there shouldn't be any issues with it
Grojcig Posted October 14, 2015 Posted October 14, 2015 Can't seem to get the "release" spell after the deed, eventhough "hold in" is activated.
gtcard Posted October 15, 2015 Posted October 15, 2015 I know this has come up before, but I can't seem to remember the solution. The birthing animation does not seem to start. instead the idle animation continues and the gems start flying everywhere. I use oven 2.09 (looking forward to 3). PS: How about Sexlab Werewolf compatibility? This is a known issue with 209 and SexLab Framework 1.60+. SGO3 should fix this
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