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Posted

I don't use any of the defeat or surrender or cursed this-or-that mods when I'm testing something. 

 

I have sexlab, aroused, schlongs, etc... kinda normal stuff. NSAP 3.0a for SL1.60hf2, Racemenu 3.43, latest SkyUI and SKSE, FNIS 5.5 which I have run several times because.... bacon....

 

A handful of armor mods, but really not heavily modded. I do run MME and SGOx in every profile and only remove one of them if I suspect a problem. As long as I manage scaling correctly they've never been a problem.

 

Posted

aroused or aroused redux?

 

it looks like one of my "preventative care" precautions didn't make it into 007 like i thought. you can grab https://github.com/darkconsole/soulgem-oven-the-third/blob/master/scripts/source/dcc_sgo_QuestController_UpdateLoop.pscand recompile that one file to find out. assuming you have more actors than the ones near you.

 

If(Who && Who.Is3DLoaded())

 

but i have no data that suggests this helped at all. all it does is skip updating actors that havent even been made physical yet. if anything it should just reduce overall load a little on games that have a shittone of pregnant actors in various corners across skyrim.

 

i also had some preventative care put into 005.

 

Belly = PapyrusUtil.ClampFloat(Belly,0.01,ScaleMax)

 

but that was to prevent a hillarious invisible tummy glitch, not so much crashing.

 

hell. it could even be papyrusutil. ashal already said that his c++ was weak and that he doesn't want to release the source until he unsucks it XD. paraphrasing of course. as far as i can tell papyrusutil is good though.

 

SOOOOOOOOOOOOOOOOOOOOOOO many layers things can be going wrong in with no way to really find out for sure. at least not being on expired's level with the decompiled source and a debugger.

Posted

aroused redux

 

and.... I have to make dinner soon so can't recompile... makes some sense though as I have pregnant women in at least 3 cells, and maybe more. And most of them can change cells on their own.

 

 

Posted

I just remembered what i installed after sgo 3 and it was estrus chaurus+. I just uninstalled it and cleaned it out of my safe and it really did make my game run a hell of a lot crashless. I still have to test pah again soon though. good luck still.

Posted

aroused redux

 

and.... I have to make dinner soon so can't recompile... makes some sense though as I have pregnant women in at least 3 cells, and maybe more. And most of them can change cells on their own.

 

 

 

Starting 1 compile threads for 1 files...

Compiling "dcc_sgo_QuestController_UpdateLoop"...
Compilation succeeded.
 
Batch compile of 1 files finished. 1 succeeded, 0 failed.
Starting assembly of dcc_sgo_QuestController_UpdateLoop
0 error(s), 0 warning(s)
Assembly succeeded
        1 file(s) moved.
[Finished in 10.9s]

 

:P

 

i don't expect it to make much of a difference though.

dcc_sgo_QuestController_UpdateLoop.pex

Posted

 

OK, in my continuing efforts to figure out what's causing my random CTDs in one profile.... I deactivated SGO3, loaded, waited, saved, exited, cleaned, loaded, waited, saved, exited, checked the cleaning, loaded, waited, saved, ran around... did useless shit... no crash. Exited, activated Soulgem Oven 2 (209). Loaded.... ran around doing useless shit... had sex with a follower and..... game froze. Right after we finished and stood up. Didn't crash so might be something else, but..... sheeeeesh. I had all scaling OFF in SGO 2. 

 

So the only thing that was really happening was unequipping and reequipping armor.

 

If THAT was the trigger though.... then why would I crash when standing around doing nothing (which sometimes happens).

 

So.... I keep looking.

 

My next experiment will be to take a fresh game start, never seen SGO or anything that scales, install shit... and see if I can replicate the crashing. But I'm going to start with Racemenu 3.3.0 because my profiles with that version seem perfectly stable. 

I think it was the xp32 thread I heard somebody repoted that racemenu 3.3 was buggy and that 3.4 is better

 

tbh it sounds like he's just experiencing the same shit i have been experiencing for the past two years. i assume nio is behind it somehow, because it has its fingers in *everything*.

speaking of which I updated that and found out it overwrites many of the skeleton : including those that effect ragdoll and the giant's skeleton as well as others

pissed me off this morning suddenly started getting ctd from a giant trying to animate for combat with the companions in the distance

-possible thought as I discovered this I wondered if some obscure pre-requ mod like nilO is causing the issues with those other users by including their crap skeletons that don't work worth a damn

--if you've already checked that nothing is overwriting your skeleton than disregard it was just a thought

sexlab is another cause - but not sexlab itself. anything that uses the GetScale() function, e.g. "even actors height" in sexlab - GetScale() is very well documented to cause crashes after too many uses. and sometimes that usecount only has to be one.


also the creature penis mods yep. i think they handle temporary actors improperly sometimes. wandering the wilderness i get a lot less crashes with MNC or SNC disabled.

that mnc version of its pre-requisites is bugged : way too spammy - the older slnc 2 worked like a charm, but the version spams, then the creature framework adds creature dicks to npc's only to fail and spam the log about it

 

I'll have a look at my setting for "even actor height"

 

*edit* Even Actor Height was not enabled.... 

 

But a component of MNC does spam the fuck out of the logs. SexLab Nude Creatures .... spammy.... very spammy...

 

But I've tried turning logging off to see if I was just getting overloaded with log spam. Game ran a little better, but it still crashed.

 

So far... still running. Tabbing out of it occasionally to do stuff, and still running.

the description I gave above for that mod has caused issues with Sooo many users I lost track

Posted

I still think it'd be fun to reduce milk in breast via the breastfeeding anims. ^_^ However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole.

Posted

I still think it'd be fun to reduce milk in breast via the breastfeeding anims. ^_^ However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole.

JUGs will do this when SGO3 releases. I have a version that will milk either sgo2, or sgo3 and also MME milk.

Posted

 

I still think it'd be fun to reduce milk in breast via the breastfeeding anims. ^_^ However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole.

JUGs will do this when SGO3 releases. I have a version that will milk either sgo2, or sgo3 and also MME milk.

 

 

Thank you! =D That's wonderful.

Posted

OK... well I'm really leaning toward the crashing being a NiO problem.

 

Using my profile with SGO 2, which was previously crashing a lot with SGO3, I played the profile for 4 hours with no crashing.

 

THEN... I installed Fill Her Up... the new update with NiO patch.

 

played for about half an hour and then.... crash... AFTER a sex scene and after the actors had stood up.

So I introduced a NiO mod and the weird crashing started again.

 

I'm really kinda pissed off. My wife bought hockey tickets, so I'm going to take her to lunch, then go to the hockey game, and basically I'm going to avoid anything having to do with Skyrim for at LEAST today.... and maybe tomorrow as well. :)

 

 

Posted

I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.

Posted

I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.

 

Did you see my post right above yours?

 

:D

Posted

 

I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.

 

Did you see my post right above yours?

 

:D

 

 

Oh! woops, didn't see that one. :D

I just raced as fast as i could to this post before i forgot about it again. Haha!

 

edit: i'm gonna guess it's a no good either...sadly...

edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much :) ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that).

Posted

 

 

I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.

 

Did you see my post right above yours?

 

:D

 

 

Oh! woops, didn't see that one. :D

I just raced as fast as i could to this post before i forgot about it again. Haha!

 

edit: i'm gonna guess it's a no good either...sadly...

edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much :) ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that).

 

if that's the nexus version that's a known issues with that mod - there's a sexlab repack that eliminates the need for that mod completely while still getting all the benefits of the original mod

Posted

 

 

 

I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.

 

Did you see my post right above yours?

 

:D

 

 

Oh! woops, didn't see that one. :D

I just raced as fast as i could to this post before i forgot about it again. Haha!

 

edit: i'm gonna guess it's a no good either...sadly...

edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much :) ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that).

 

if that's the nexus version that's a known issues with that mod - there's a sexlab repack that eliminates the need for that mod completely while still getting all the benefits of the original mod

 

 

You mean estrus chaurus? Thanks but i don't really need it anyway. It as getting too much in the way of my "normal" playthrough (as far as you can call that with devious devices mods on and sanguine :D ). But anyway also installed weightmorphs a while ago but since i never updated racemenu. It seemed to cause a lot of issues. I'm glad i've gotten rid of it tbh.

 

Posted

here's a pic:

post-436139-0-49907500-1444599336_thumb.jpg

yoked player can't be milked...

was wondering if you could add a wearable milker like psq uses

mme adopted it later on as well for portable milking, never had the chance to see how well those work with selling the milk

 

oh and a stats hotkey would be nice or even the same wheel menu already in the game, but as a hotkey option - which ever is easier to make...

 

aside from that i'm loving the mod so far, haven't found any issues with it on me or my followers

will have to wait til I can access the menus to say how well the slaves work since for some reason that's up for debate with the users

 

can already say this version is better than 2 ever was just by not taking a dump in my logs so much - that's even tits full of milk and multiple pregnant followers

Posted

 

Nice, changes. Could you elaborate what the dual actor gem birthing (gem transfer) will do once it is implemented?

If it is what I think it is, then it would be awsome :P

 

im just trying to find a good lesbian sissor animation to move gems from one actor to another. im sure one exists, but i haven't spent much time trolling things like NSAP to see. 

 

what i really want is someone to make me this....

 

 

Could you give us the artist's name for that so we may see their other work?

Posted

SGO3 (007) bugs I've found (first run):

1. Inseminating clothed sleeper: Clothes are removed but animation is delayed (inseminate adds gem normally).  After short delay NPC stands on bed and animation starts with clothes on.  Animation continues well after normal duration and appears to be stuck on in a loop.  I fixed it by inseminating again- after regular inseminate duration it stopped and she returned to bed.  May do the same with gem insertion?

2. Gem Transfer to NPC:  Receiver's arm thickness scales were apparently set to be very thin during transfer- returned to normal after.

 

Requests:

1. Multiselect gems for insertion or inseminate in bulk- such that menus aren't needed for each individual one.

2. Higher selectable gem capacity in MCM (24-32 would be nice).

 

Other thoughts: Was a bit disturbed when picking up semen bottles sounded like I was chugging them.

  Correction on the Arm issue during Gem Transfer.  One arm for the gem receiver appears quite slim though it's probably not from a scaling issue.  Still a bit disturbing.

Posted

 

  Correction on the Arm issue during Gem Transfer.  One arm for the gem receiver appears quite slim though it's probably not from a scaling issue.  Still a bit disturbing.

 

 

Oh... damn I didn't realize it was that bad... Oops :D

 

I think I will bring it to the front at I've had nothing but trouble with it being at the back. It just looks bad no matter what I do with it.

 

EDIT: I never posted the god damn insert animation... I made it 4 days ago. No one said anything lol

I keep uploading files but never hit "Attach this file" -_-

 

If you want to test this yourself. Download FNIS Spells then follow these steps

"or test it with FNIS Spells by replacing  FNISSpo001.hkx with your AnimFile, and AnimObject/FNIS/AnimObjectFNISSpo001.nif with your AnimObject, and test it in-game with the Spell named "o1"."

 

The gem was made by Leito

insertgem.rar

Posted

On SGO3 v.007 my camera jumps to the top of the map or similar when the gem transfer animation starts.  I've been recovering from this by hitting my free-cam button.  Forgot to mention this in my first 007 report.

Posted

ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs.....

 

I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours)

AND..... no node popping... so apparently NiO is working as designed (no "framework" needed)

 

In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time.

 

So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. 

 

Now.... request or suggestion or whatever you want to call it....

 

Can we keep milk production for a while after birthing all gems?

I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years.

A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear.

So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again.

 

Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?)

 

AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months)

 

I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. :)

 

In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing....  sorry.... need more coffee....

 

Posted

ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs.....

 

I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours)

AND..... no node popping... so apparently NiO is working as designed (no "framework" needed)

 

In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time.

 

So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. 

 

Now.... request or suggestion or whatever you want to call it....

 

Can we keep milk production for a while after birthing all gems?

I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years.

A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear.

So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again.

 

Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?)

 

AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months)

 

I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. :)

 

In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing....  sorry.... need more coffee....

9 months wiould be closer to realism yes, but then who'd ever see it finish

between a work life and mod updates causing restarts 9 months can be a long time

maybe make it have the option to be set that high, like in psq my gems never get to incubate to full

Posted

 

 

 

ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs.....

 

I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours)

AND..... no node popping... so apparently NiO is working as designed (no "framework" needed)

 

In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time.

 

So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. 

 

Now.... request or suggestion or whatever you want to call it....

 

Can we keep milk production for a while after birthing all gems?

I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years.

A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear.

So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again.

 

Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?)

 

AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months)

 

I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. :)

 

In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing....  sorry.... need more coffee....

 

 

9 months wiould be closer to realism yes, but then who'd ever see it finish

between a work life and mod updates causing restarts 9 months can be a long time

maybe make it have the option to be set that high, like in psq my gems never get to incubate to full

 

 

Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. 

The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable.

Posted

 

 

 

 

ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs.....

 

I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours)

AND..... no node popping... so apparently NiO is working as designed (no "framework" needed)

 

In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time.

 

So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. 

 

Now.... request or suggestion or whatever you want to call it....

 

Can we keep milk production for a while after birthing all gems?

I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years.

A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear.

So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again.

 

Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?)

 

AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months)

 

I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. :)

 

In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing....  sorry.... need more coffee....

 

 

9 months wiould be closer to realism yes, but then who'd ever see it finish

between a work life and mod updates causing restarts 9 months can be a long time

maybe make it have the option to be set that high, like in psq my gems never get to incubate to full

 

 

Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. 

The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable.

 

you saying keep the gems production the way it is, but center the milk around it as tho it's for 9 months...not bad

Posted

 

 

 

 

 

ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs.....

 

I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours)

AND..... no node popping... so apparently NiO is working as designed (no "framework" needed)

 

In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time.

 

So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. 

 

Now.... request or suggestion or whatever you want to call it....

 

Can we keep milk production for a while after birthing all gems?

I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years.

A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear.

So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again.

 

Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?)

 

AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months)

 

I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. :)

 

In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing....  sorry.... need more coffee....

 

 

9 months wiould be closer to realism yes, but then who'd ever see it finish

between a work life and mod updates causing restarts 9 months can be a long time

maybe make it have the option to be set that high, like in psq my gems never get to incubate to full

 

 

Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. 

The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable.

 

you saying keep the gems production the way it is, but center the milk around it as tho it's for 9 months...not bad

 

 

Yeah... right now if you birth all gems, milk production stops. Next time you're milked, you're empty and you stay that way until you get pregnant again.

 

I'm not sure how to do it programmatically, but it would be nice if milk production kept going for a period of time. Configurable time to keep it going? Not sure how practical that is. Actually not sure how practical any of this is.

Another method might be to "turn on" milk production when she gets pregnant (like it does now) and then leave it on. In the Wheel you can configure whether or not to make milk already. Haven't used it yet so don't know the mechanics behind it. But leave milk on until you disable it using the wheel. Once you do that, milk is off and will only get turned back on if you get pregnant again.

 

Something....

 

And... full disclosure and all that crap... I wrote JUGs so obviously I'm kinda partial to milky breasts. I know there's an API (thank you, darkconsole) that I think would allow me to make SGO3 milk from within JUGs, but... I'm not that good at scripting. I only got milking working with help :)

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