Yuni Posted October 10, 2015 Posted October 10, 2015 I still think it'd be fun to reduce milk in breast via the breastfeeding anims. However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole.
chajapa Posted October 10, 2015 Posted October 10, 2015 I still think it'd be fun to reduce milk in breast via the breastfeeding anims. However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole. JUGs will do this when SGO3 releases. I have a version that will milk either sgo2, or sgo3 and also MME milk.
Yuni Posted October 10, 2015 Posted October 10, 2015 I still think it'd be fun to reduce milk in breast via the breastfeeding anims. However, I'm glad to see progress is coming along. I can't wait for the full release, there's so much fun in this mod. Thank you again for your hard work, Darkconsole. JUGs will do this when SGO3 releases. I have a version that will milk either sgo2, or sgo3 and also MME milk. Thank you! =D That's wonderful.
chajapa Posted October 10, 2015 Posted October 10, 2015 OK... well I'm really leaning toward the crashing being a NiO problem. Using my profile with SGO 2, which was previously crashing a lot with SGO3, I played the profile for 4 hours with no crashing. THEN... I installed Fill Her Up... the new update with NiO patch. played for about half an hour and then.... crash... AFTER a sex scene and after the actors had stood up. So I introduced a NiO mod and the weird crashing started again. I'm really kinda pissed off. My wife bought hockey tickets, so I'm going to take her to lunch, then go to the hockey game, and basically I'm going to avoid anything having to do with Skyrim for at LEAST today.... and maybe tomorrow as well.
terrorofmorrowind Posted October 10, 2015 Posted October 10, 2015 I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing.
chajapa Posted October 10, 2015 Posted October 10, 2015 I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing. Did you see my post right above yours?
terrorofmorrowind Posted October 10, 2015 Posted October 10, 2015 I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing. Did you see my post right above yours? Oh! woops, didn't see that one. I just raced as fast as i could to this post before i forgot about it again. Haha! edit: i'm gonna guess it's a no good either...sadly... edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that).
CliftonJD Posted October 10, 2015 Posted October 10, 2015 I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing. Did you see my post right above yours? Oh! woops, didn't see that one. I just raced as fast as i could to this post before i forgot about it again. Haha! edit: i'm gonna guess it's a no good either...sadly... edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that). if that's the nexus version that's a known issues with that mod - there's a sexlab repack that eliminates the need for that mod completely while still getting all the benefits of the original mod
terrorofmorrowind Posted October 11, 2015 Posted October 11, 2015 I just found something interesting on the site. What do you think about the "fill her up framework". I mean the "fix" one since it only changes some stuff with nio itself. Maybe this could stabilize or fix some stuff? Maybe it's not interesting at all but i thought this should be worth sharing. Did you see my post right above yours? Oh! woops, didn't see that one. I just raced as fast as i could to this post before i forgot about it again. Haha! edit: i'm gonna guess it's a no good either...sadly... edit2: something else. ever since i removed estrus chaurus from my play through i never really had any ctd at all. (well, except the occasional sexlab crash from doing it too much ). But overall it doesn't crash when npc's bellies grow. I have yet to try out with slaves again though. Also another tip might be that maybe you should change the update interval rate in debug. It did seem to help quite a bit by setting it to a higher rate (like 20 seconds or something lke that). if that's the nexus version that's a known issues with that mod - there's a sexlab repack that eliminates the need for that mod completely while still getting all the benefits of the original mod You mean estrus chaurus? Thanks but i don't really need it anyway. It as getting too much in the way of my "normal" playthrough (as far as you can call that with devious devices mods on and sanguine ). But anyway also installed weightmorphs a while ago but since i never updated racemenu. It seemed to cause a lot of issues. I'm glad i've gotten rid of it tbh.
CliftonJD Posted October 11, 2015 Posted October 11, 2015 here's a pic: yoked player can't be milked... was wondering if you could add a wearable milker like psq uses mme adopted it later on as well for portable milking, never had the chance to see how well those work with selling the milk oh and a stats hotkey would be nice or even the same wheel menu already in the game, but as a hotkey option - which ever is easier to make... aside from that i'm loving the mod so far, haven't found any issues with it on me or my followers will have to wait til I can access the menus to say how well the slaves work since for some reason that's up for debate with the users can already say this version is better than 2 ever was just by not taking a dump in my logs so much - that's even tits full of milk and multiple pregnant followers
digital_dovah Posted October 12, 2015 Posted October 12, 2015 Nice, changes. Could you elaborate what the dual actor gem birthing (gem transfer) will do once it is implemented? If it is what I think it is, then it would be awsome im just trying to find a good lesbian sissor animation to move gems from one actor to another. im sure one exists, but i haven't spent much time trolling things like NSAP to see. what i really want is someone to make me this.... Could you give us the artist's name for that so we may see their other work?
Kitsone Posted October 12, 2015 Posted October 12, 2015 SGO3 (007) bugs I've found (first run): 1. Inseminating clothed sleeper: Clothes are removed but animation is delayed (inseminate adds gem normally). After short delay NPC stands on bed and animation starts with clothes on. Animation continues well after normal duration and appears to be stuck on in a loop. I fixed it by inseminating again- after regular inseminate duration it stopped and she returned to bed. May do the same with gem insertion? 2. Gem Transfer to NPC: Receiver's arm thickness scales were apparently set to be very thin during transfer- returned to normal after. Requests: 1. Multiselect gems for insertion or inseminate in bulk- such that menus aren't needed for each individual one. 2. Higher selectable gem capacity in MCM (24-32 would be nice). Other thoughts: Was a bit disturbed when picking up semen bottles sounded like I was chugging them. Correction on the Arm issue during Gem Transfer. One arm for the gem receiver appears quite slim though it's probably not from a scaling issue. Still a bit disturbing.
llabsky Posted October 12, 2015 Posted October 12, 2015 Correction on the Arm issue during Gem Transfer. One arm for the gem receiver appears quite slim though it's probably not from a scaling issue. Still a bit disturbing. Oh... damn I didn't realize it was that bad... Oops I think I will bring it to the front at I've had nothing but trouble with it being at the back. It just looks bad no matter what I do with it. EDIT: I never posted the god damn insert animation... I made it 4 days ago. No one said anything lol I keep uploading files but never hit "Attach this file" If you want to test this yourself. Download FNIS Spells then follow these steps "or test it with FNIS Spells by replacing FNISSpo001.hkx with your AnimFile, and AnimObject/FNIS/AnimObjectFNISSpo001.nif with your AnimObject, and test it in-game with the Spell named "o1"." The gem was made by Leito insertgem.rar
Kitsone Posted October 12, 2015 Posted October 12, 2015 On SGO3 v.007 my camera jumps to the top of the map or similar when the gem transfer animation starts. I've been recovering from this by hitting my free-cam button. Forgot to mention this in my first 007 report.
chajapa Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee....
CliftonJD Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee.... 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full
chajapa Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee.... 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable.
CliftonJD Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee.... 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. you saying keep the gems production the way it is, but center the milk around it as tho it's for 9 months...not bad
chajapa Posted October 12, 2015 Posted October 12, 2015 ok... well... after meticulous cleaning, resaving, waving of magic wand, spirit dance, and some herbs..... I have SGO3, FHU (the NiO-patched one), and MME all working, all scaling, no crashes (2 hours) AND..... no node popping... so apparently NiO is working as designed (no "framework" needed) In nioverride.ini I have bParallelMorphing=0 (default is 1) and scaling mode set to "largest". I left combination mode alone because that yielded some major dick problems when I messed with it last time. So.... whatever I did... it's WORKING and not crashing. RaceMenu 3.4.4 should be out soon and apparently it has many bug/crash fixes in it. So this is shaping up. Now.... request or suggestion or whatever you want to call it.... Can we keep milk production for a while after birthing all gems? I mean... in reality, milk production doesn't stop when a baby is born. It can keep going for years. A dairy cow's milk production starts to drop after a while and she needs to be "freshened"... impregnated again, to kick it into high gear. So ... can you make this keep producing milk and maybe tail off production after a period of time... an in-game month? And check when's the last time she was pregnant as a marker? In this scenario, she'd produce milk for an in-game month after birthing all gems, but she'd need to be impregnated again to start the timer over again. Can we get the number of milks to 10 (It's currently at 9 and that just seems like an odd number to me.... see what I did there?) AND... I forgot to check this in-game... what's the longest time you can set for gem incubation? Can it be set to a ridiculous amount of days? Like.... 270? (about 9 months) I gotta say that now that it's working without crashing (knock on wood) I really enjoy the transfer feature. And I wasn't a big fan of the wheel menu thing, but the way you're working with it, I'm kinda diggin' it. In EFF I turn it off. Not sure what's different about what you're doing but I don't find it annoying. In EFF I go to a follower, hit "E" for talk and..... WHEEL!... god damn it I just want to talk to her. I don't want all these choices. That's why I hit "Talk"... if I wanted a damn wheel I'd hit... "WHEEL" .... if there was such a thing.... sorry.... need more coffee.... 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. you saying keep the gems production the way it is, but center the milk around it as tho it's for 9 months...not bad Yeah... right now if you birth all gems, milk production stops. Next time you're milked, you're empty and you stay that way until you get pregnant again. I'm not sure how to do it programmatically, but it would be nice if milk production kept going for a period of time. Configurable time to keep it going? Not sure how practical that is. Actually not sure how practical any of this is. Another method might be to "turn on" milk production when she gets pregnant (like it does now) and then leave it on. In the Wheel you can configure whether or not to make milk already. Haven't used it yet so don't know the mechanics behind it. But leave milk on until you disable it using the wheel. Once you do that, milk is off and will only get turned back on if you get pregnant again. Something.... And... full disclosure and all that crap... I wrote JUGs so obviously I'm kinda partial to milky breasts. I know there's an API (thank you, darkconsole) that I think would allow me to make SGO3 milk from within JUGs, but... I'm not that good at scripting. I only got milking working with help
CliftonJD Posted October 12, 2015 Posted October 12, 2015 ya, I don't know how they do it either, ec+ has something like that as "residual breast growth" I think real milk production doesn't stop until you quit milking, it just happens most mothers ween the kid off it around 2 years I think with goats the pregnancy lasts around 3 months and they start weening the kid off the milk between 8 months to a year on the farm once they've had the kid, if you want milk or if you have other goats that aren't producing enough you'd milk the new mother, but keep milking it, until the kids are all old enough And you don't have a personal use for the milk as it don't last long in the fridge like store milk, it's not the animal that makes the difference there it's the pasteurizing process that keeps the milk life anyhow you get the idea
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc.
terrorofmorrowind Posted October 12, 2015 Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc. Agree, you can only go so far with it. That's why it's a game btw I think a 3 month limit would be more suitable ingame imo.
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 9 months wiould be closer to realism yes, but then who'd ever see it finish between a work life and mod updates causing restarts 9 months can be a long time maybe make it have the option to be set that high, like in psq my gems never get to incubate to full Yeah, 9 months would just be a way to have minimal belly scaling while still producing milk for an extended period, instead of trying to write all of that other stuff I mentioned with "freshening" and keeping milk production after all gems are birthed. The problem with globally setting gem incubation to 9 months is that NPCs would almost never look pregnant. So... having milk production when not pregnant would probably be more desirable. no to 9 months. the numbers become so small at that point that the game is unable to actually perform addition. every hour it would end up doing 0.000000 + 0.000000. the game's time tracking system is in gamedays. so when you ask for the date on a new game it says 1.000017 etc. Agree, you can only go so far with it. That's why it's a game btw I think a 3 month limit would be more suitable ingame imo. i am fairly sure, for at least that *one* option, that i have correctly determined minimum and maximum values that will work before the game starts screwing up due to a lack of float precision. if you want to try and test your luck you can do something like... setpapyrusquestvar dcc_sgo_QuestController OptGemMatureTime 2160 where the number (2160) is the number of hours you want to see a gem go from 0 to 6, in this case 90 days (90*24)
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 racemenu 3.4.4 is up. should have the solid fix for nioh which i expect will also solve a lot of various random unexpected crashes.
darkconsole Posted October 12, 2015 Author Posted October 12, 2015 don't look at me though for making mesh replacements, i cant stand 3ds max lol. im a coder through and through qed XD I offered you 2 times help with models... but I never got a response. hey if meshes just show up one day i aint gonna say no! lolol. well i might, if they ended up all being like soulgem dickbutts or something.
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