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Posted
On 7/25/2014 at 2:36 PM, darkconsole said:

 

yeah, updated it to sexlab > wip. i'm a tool.

Thanks for this mod. I really enjoy it.

 

Previous installs worked after educating myself.

 

This new install with Vortex seem to have lost the "Breasts drip milk when more than half full" ability.

I know I can change this in MCM but I can't seem to find the cause.

The milk works fine, the soul gems are working fine ( after someone told me to disable the kick feature.

 

I wait and I wait and breast fill up to 100% and no animation of dripping breasts. but the vigina leaks ok.

Am I missing an animation?

Posted
12 hours ago, padezaw said:

Thanks for this mod. I really enjoy it.

 

Previous installs worked after educating myself.

 

This new install with Vortex seem to have lost the "Breasts drip milk when more than half full" ability.

I know I can change this in MCM but I can't seem to find the cause.

The milk works fine, the soul gems are working fine ( after someone told me to disable the kick feature.

 

I wait and I wait and breast fill up to 100% and no animation of dripping breasts. but the vigina leaks ok.

Am I missing an animation?

I have the same problem with the milk not dripping and i also use vortex with this build 

Posted

Just coming to the end of my first play through with SGO and it's been a hoot. Untamed is still my favourite but SGO will be staying in my load.

And as a bonus - since sacking Mourinho, United have played 3, won 3 with 12 goals scored and 3 conceded.

Posted

I read the description but I didn't find any mention about this mod having the option to let your character give birth to an actual child, instead of a soul gem. So, just to confim, this mod doesn't support birth of babies, it's only soul gems? It would be great if we could have both options, unless I missed something.

Posted
On 12/31/2018 at 7:24 AM, Bundybear33 said:

I have the same problem with the milk not dripping and i also use vortex with this build 

I am still searching for an answer so if you find a solution give us a heads up and will do likewise.

Posted
On 12/11/2018 at 5:09 PM, Grey Cloud said:

Yes, that would make sense.

 

One of my followers just gave birth but no gems arrived. Animations played out correctly but no gems. So this will be the bug? If I use the patch what will happen with my PC who can produce the gems?

 

I'm confused by this. How can it be the skeleton when they are all using the same one? Meshes I can understand as they are all more or less unique. Also why could my followers drop spider and chaurus eggs with the EC add-ons using the same skeltoon and meshes?

Im gonna piggyback of what he is saying only because I did a clean install/new game with SGO v10 and everything seemed to work fine but when giving birth, no gems appeared as well.  I know what mods install and load list could affect it in any number of ways, but are they're any ideas what could prevent them from spawning?

Posted
19 minutes ago, EarlMadness said:

Im gonna piggyback of what he is saying only because I did a clean install/new game with SGO v10 and everything seemed to work fine but when giving birth, no gems appeared as well.  I know what mods install and load list could affect it in any number of ways, but are they're any ideas what could prevent them from spawning?

Read further on in the thread and you will see that the gems do appear but not where you are. There is a patch somewhere, not long after that post of mine, which fixes things nicely.

Posted

What's the current status of this mod? Is it still being worked on and updated? Put on hold until an SE version is out? Left in favor of a possible SGO IV?

 

I ask because this is one of my must-have mods and has been for a couple of years now. Everything works fine but I would like to suggest an option to use multiple bottles of semen of the same "type." I.e., Breton Semen, Bosmer Semen, etc. Just liker we can use multiple soul gems of the same type.

 

I also recall a post about adding new SOS plug-ins to the list of ones recognized by SGO but I can't find it. I'd like to find it again so I can add some schlongs added since 2016.

Posted

My favorite mod on all of Loverslab. I also love using your mod Mana Tanks.

 

I want to force my character to always produce milk. How can I do that?

 

Having little to no experience with scripting myself (only making minor edits and recompiling them through the creationkit), the notes in the dcc_sgo_QuestController script have this much for guidance:

 

Spoiler

;; Forcing Milk Production ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; so you want to make a mod that forces an actor to produce milk without being
;; pregnant? the following TWO lines of code are what you need to make it start
;; happening.
;;
;; SGO.ActorModSetValue(Who,"Milk.Produce","YourModName",1.0)
;; SGO.ActorTrackForMilk(Who,TRUE)
;;
;; at some point, your mod will need to make it stop. the following ONE line of
;; code is what you need to stop it.
;;
;; SGO.ActorModUnsetValue(Who,"Milk.Produce","YourModName")
;; 
;; note - when you want to stop generating milk do not undo the tracking for
;; milk. SGO will automatically stop tracking as soon as all mods have removed
;; their desire for production.
;;

 

  • 2 weeks later...
Posted

Is it possible to stick the trigger to an object? I recently found a dwemer schlong that's craftable as well and i want to make it so that the scripts of impregnating someone will only work if the character has that specific schlong equipped. This means that scripts should be disabled for anyone. creature and humanoid alike, unless said creature has another object in their inventory that makes the scripts trigger again for that object (a "token" I suppose?).

 

So what do you think? Is it doable and can even a noob like me do this?

Posted

Does anyone know which animations from zaz is this mod pulling from? I need to condense the amount of animations I have and I only use zaz for this mod. Any help will be welcomed.

Posted
15 minutes ago, Rayvan27 said:

Does anyone know which animations from zaz is this mod pulling from? I need to condense the amount of animations I have and I only use zaz for this mod. Any help will be welcomed.

Why do you need to reduce the number of animations?

Posted

i quit asking how tf people manage to fill up fnis a long time ago.

 

  • ZaZAPC201
  • ZaZAPC202
  • ZaZAPCHorFA
  • ZaZAPCHorFB
  • ZaZAPCHorFC

 

the rest are from sexlab.

Posted
12 hours ago, darkconsole said:

i quit asking how tf people manage to fill up fnis a long time ago.

 

  • ZaZAPC201
  • ZaZAPC202
  • ZaZAPCHorFA
  • ZaZAPCHorFB
  • ZaZAPCHorFC

 

the rest are from sexlab.

Truth be told my reason (which was dumb and lack of knowledge) was poser animations which I thought need to be in game 24/7. Now I have been googling why I crashed at start up (to many animations) I tried uninstalling poser animations first and it helped. So now I am trying to keep my animations under 6000. I dont want to give up most of my battle animations and I only used zaz pack for this mod.

Posted
38 minutes ago, Rayvan27 said:

So now I am trying to keep my animations under 6000

10 or 12k animations is easily doable if your game is set up correctly. Plenty of people use more than that.

Posted
6 hours ago, Rayvan27 said:

Truth be told my reason (which was dumb and lack of knowledge) was poser animations which I thought need to be in game 24/7. Now I have been googling why I crashed at start up (to many animations) I tried uninstalling poser animations first and it helped. So now I am trying to keep my animations under 6000. I dont want to give up most of my battle animations and I only used zaz pack for this mod.

I'm also running over 12k (barely) human animations with Devious Devices installed. Before I installed DD I was running over 14k human animations. 

Posted

OK based on what you guys are saying my crashes maybe from something else. I've never even cracked 10,000 animations but crash fixes keeps telling me the crashes are from too many animations. Well damn...

Posted
32 minutes ago, Rayvan27 said:

but crash fixes keeps telling me the crashes are from too many animations.

I bet it doesn't. I bet it says that one possible cause is too many animations. Crashes at start up can be down to too many animations for your set up; missing masters or incorrectly configured memory. 99% of Skyrim CTDs are down to memory.

Follow this

https://wiki.step-project.com/STEP:2.10.0

If you have any questions post in the tech support thread.

Posted

The half dragon race has the same bonus has nord, it will be the same for the milk potion/alchemy ? Or if i want to add a custom race in this mod what should i do ?

Posted
8 hours ago, Fineness said:

The half dragon race has the same bonus has nord, it will be the same for the milk potion/alchemy ? Or if i want to add a custom race in this mod what should i do ?

I was wondering about that example the author promised, could simply do one for the vanilla dremora or old people races (both literally use the same humanoid skeleton as the playable races).

Posted

Hey, I don't know if you are making enhancements to this mod anymore, but if you are, I had a request for the modding API.  I would like to have an ActorMod value of "Semen.Virility" which would apply a bonus or penalty to that actor's chance of impregnating a female/futa (assuming they had the equipment to produce semen and impregnate).

 

I don't know if what I asked is a small or huge undertaking, feel free to ignore me if I just asked you to spend a year ripping your mod apart to implement this though ;)

Posted

Since this mod is SE compatible, does anyone know (at least through past instances of SGO) If this mod will have an update option when SGO4 comes out? I love this mod a ton but dont want to have to start a new playthrough if the latest version doesnt work on a save with SGO3 baked in.(I'm not sure if oldrim mods have the ability to be upgraded to SE)

Posted
14 hours ago, aegaskin said:

Since this mod is SE compatible

 

its not. >_>

 

14 hours ago, aegaskin said:

an update option when SGO4 comes out?

 

it wont.

 

historically each numbered iteration has been full rewrites to avoid the mistakes of the past and require flushing old sgo data or starting over. 4 will be no different in this respect.

Posted

Just a quick question, could someone tell me what the various achievements characters can earn are? I haven't been able to find a list of any sort so far.

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