Ashra XIII Posted November 7, 2014 Posted November 7, 2014 It means that you should use it on a save you're not super-attached to, because bad things can happen. Since you have to start a new character anyways in order to use it, just make sure it isn't one you absolutely intend to play for the long term. However, right now you shouldn't download it, because it doesn't work with the current version of Live Another Life. Arbiter is working on an update but an ETA hasn't been given.
arbiter Posted November 12, 2014 Author Posted November 12, 2014 Update! Ashra (and many others!), thanks for fielding these questions and covering for me during my extended absence. Sorry it took so damn long.
Zydar Posted November 12, 2014 Posted November 12, 2014 SD+ and Captured Dreams is already a part of my mod list, so when this becomes more stable I'll switch it with LADL for a fresh new play session.
Ashra XIII Posted November 12, 2014 Posted November 12, 2014 Hooray Arbiter! I'm very interested to see what the Captured Dreams start looks like... will definitely be trying this again the next time I start a new character (which is rarely a long wait).
spartoon Posted November 12, 2014 Posted November 12, 2014 Hi all. I have a little problem recently i've update my LAL to v2.5.3 and LASL don't work, when i beggin a new game the mara statu do not propose the line "i am a slave" i've try to find the v2.5.2 of LAL but no match -_-". Is there a way to LASL work on this version ?
Mercor Posted November 12, 2014 Posted November 12, 2014 Hi! I'm verry happy to see a new version. Unfortunatly, I have a big issue... Everytime I tried to begin a new game and went to the bed, when I chose the "I am a slave" option, my PC wakes up in the same cell, naked, the statue and sometimes the bed have disapeared. Am I the only one to have this problem?
terket47 Posted November 12, 2014 Posted November 12, 2014 Same thing for me, wake up in the same cell, no quest started and no teleportation.
Reigor Posted November 12, 2014 Posted November 12, 2014 Tried this out again and like before the darn ship start seems to be bugged for me. This time instead of locking up with a black screen, my character spawns in the water near a bunch of floating slaves in cages some of which are midair! I think for some reason the ship from Live Another Life (v 2.5.3) did not appear at all. Live Another Life and Immerslave are both the last mods right before the bashed patch which shouldn't impact it. I didn't see any conflicts in TESVEdit. I tried the normal ship start and it started fine with me on the inside. Captured Dreams start seemed to work fine though, kudos for that!
aqqh Posted November 12, 2014 Posted November 12, 2014 just wondering - do you have any plans for expanding that CD start? Adding anything more to it? If not - wound you mind if i would do it? Got a little stuck at my mod - to progress it further how i want to i need to learn about some things, so it might be good to work on something else (and simpler) for now. Because basically for now this start is like "Bring me 10k gold. Now, off you go.". Would like to add several more things there - like her actually giving you a chance to start making money to pay that off. Ofc would have to talk with Veladarius about it as well - which i didn't do yet - but i'm quite sure the result would be quite interesting.
Reigor Posted November 12, 2014 Posted November 12, 2014 The Captured Dreams start did feel a bit abrupt, but I was just happy everything seemed to be working correctly so I didn't want to complain. I think the main difference between it and the other starts is that the character has a Master that actually interacts with her if only briefly. Its a tease for more that isn't there. So expanding the Captured Dreams start, perhaps with some actual "training", would be most welcome. I would be nice to have an experience where there is a more active combination of the slave owner talking/doing things to the slave and the slave own activities vs. the slave seeming to have to initiate everything (SD+ frustrates me ). This is why I'm looking forward to APPS, Slaves of Tamriel, and Domina.
arbiter Posted November 12, 2014 Author Posted November 12, 2014 Hi all. I have a little problem recently i've update my LAL to v2.5.3 and LASL don't work, when i beggin a new game the mara statu do not propose the line "i am a slave" i've try to find the v2.5.2 of LAL but no match -_-". Is there a way to LASL work on this version ? v2.5.3 is actually what I tested on, it should work. Maybe post your load order. Everytime I tried to begin a new game and went to the bed, when I chose the "I am a slave" option, my PC wakes up in the same cell, naked, the statue and sometimes the bed have disapeared. Same thing for me, wake up in the same cell, no quest started and no teleportation. If you know how to get logs, it would help me to get your latest papyrus log to see what is going wrong. It may be you don't have LAL or some of the devious items mods updated to the latest versions. LAL MUST BE 2.5.2 or later (honestly it may still work for 2.5.0 and 2.5.1 but it's risky). And devious items mods need to be the latest versions. For instance, if it can't find vaginal rings (recently added) and you chose full set it may mess up. Any other info you have to help resolve this will help. It works for some people, but this may still be something I need to fix on my end for some people. Tried this out again and like before the darn ship start seems to be bugged for me. This time instead of locking up with a black screen, my character spawns in the water near a bunch of floating slaves in cages some of which are midair! I think for some reason the ship from Live Another Life (v 2.5.3) did not appear at all. Live Another Life and Immerslave are both the last mods right before the bashed patch which shouldn't impact it. I didn't see any conflicts in TESVEdit. I tried the normal ship start and it started fine with me on the inside. Captured Dreams start seemed to work fine though, kudos for that! NO THIS IS MY FAULT I AM AN IDIOT. I saw that a few nights ago but missed it as I went back through, the goddamn ship straight up got deleted by some idiot with my name and social security number, I just have to unscrew it up with a simple fix. Sorry! The benefit of this is, if I undelete the ship and then you have a bugged ship start, the problem will be easier to understand and deal with. BTW what are your computer specs? I think I remember some people having a problem with vanilla ship start. If the problem comes back after I fix, please test the vanilla LAL one for me. I should be able to put a little more time into addressing this. If vanilla LAL works but ship start is still bugged, I'd guess a skeleton/havok settling issue. just wondering - do you have any plans for expanding that CD start? Adding anything more to it? The Captured Dreams start did feel a bit abrupt, but I was just happy everything seemed to be working correctly so I didn't want to complain. I think the main difference between it and the other starts is that the character has a Master that actually interacts with her if only briefly. Its a tease for more that isn't there. I had to rewrite the beginning post last night and perhaps was not as clear the second time about the CD start. The entire thing is Veladarius's creation. I just provide the framework for getting there. I cannot do anything to it. Now that the scenario will probably get more attention, Veladarius may be more interested in expanding it more. But you'd have to go ask him.
Reigor Posted November 12, 2014 Posted November 12, 2014 Sure thing, I'll test both LAL and your mod with your next release. My Rig: Windows 7 64bit i7 920 2.67 dual core 16.0 GB Ram 2 GB GeForce GTX 660
Doomsman Posted November 12, 2014 Posted November 12, 2014 I'm actually having an issue with the actual purpose of the mod, for whatever reason the option to be a slave doesn't exist for me. I updated to v0.9 and can confirm that I have all other options in the menu and they all work. I also have captured dreams and sanguines debauchery installed, and yet the option still doesn't exist for me. Since noone seems to be having my issue, it's something I did when trying to update between versions I think. Any help trying to resolve this is appreciated. Edit: Managed to fix it by redownloading alternate start and slightly readjusting load order. Not sure what fixed it in the end, but it was one of those two things.
spartoon Posted November 12, 2014 Posted November 12, 2014 Hi all. I have a little problem recently i've update my LAL to v2.5.3 and LASL don't work, when i beggin a new game the mara statu do not propose the line "i am a slave" i've try to find the v2.5.2 of LAL but no match -_-". Is there a way to LASL work on this version ? v2.5.3 is actually what I tested on, it should work. Maybe post your load order. Yep sorry Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 Falskaar.esm=1 ApachiiHair.esm=1 hdtHighHeel.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 devourment.esm=0 Devious Devices - Integration.esm=1 Devious Devices - Expansion.esm=1 daymoyl.esm=1 Wyrmstooth.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 brawlbug-plugin.esp=1 Auto Unequip Ammo.esp=1 CalienteVanillaArmorTweaks.esp=1 ExpandedJewelryCrafting.esp=1 WetandCold.esp=1 WetandCold - Ashes.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 SkyUI.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 Devious Devices - For the Masses II.esp=1 InigoPerkPointGiver.esp=1 LC_immersiveLoot.esp=1 SkyRe_Main.esp=1 SkyRe_Combat.esp=1 SkyRe_EnemyAI.esp=1 SkyRe_EnemyScaling.esp=1 SkyRe_StandingStones.esp=1 Captured Dreams.esp=1 Devious Deviants.esp=1 DeviousRegulations.esp=1 OBIS.esp=1 OBISDB.esp=1 Bandit Patrols.esp=1 Headtracking.esp=1 dD - Enhanced Blood Main.esp=1 xazPrisonOverhaul.esp=1 EnhancedLightsandFX.esp=1 ELFX - Exteriors.esp=1 ELFX - Dawnguard.esp=1 ELFX - Dragonborn.esp=1 ELFXEnhancer.esp=1 Skill Config.esp=1 ApachiiHairStyles.esp=1 ApachiiHairStylesELVES.esp=1 TheEyesOfBeauty.esp=1 The Eyes Of Beauty - Elves Edition.esp=1 3DNPC.esp=1 Alternate Start - Live Another Life.esp=1 dD - Realistic Ragdoll Force - Reduced.esp=1 SkyRe_Races.esp=1 WATER.esp=1 WATER Plants.esp=1 WATER DB.esp=1 ReProccer.esp=1 uniquebordergates-all.esp=1 rrhair2.esp=1 freecrafthearthfire.esp=1 HDT Female Hairstyles.esp=1 Aradia Devious Expansion.esp=1 ImmerSlave.esp=1 SMIM-Merged-All.esp=1 AlternativeCraftingSystem.esp=1 ArrowRecoverySystemOverhaul.esp=1 PermanentLegendaryBonus.esp=1 thelabyrinthspectrum.esp=1 LootandDegradation.esp=1 DD - Interactions.esp=1 DD FtM - Cloaks patch.esp=1 DD - FtM - OBIS patch.esp=1 Deviously Cursed Loot.esp=1 DeviouslyHelpless.esp=1 zenet_GagQuest.esp=1 Buy_Whiterun3.esp=1 daymoyl_DawnguardAddon.esp=1
Soaryne Posted November 13, 2014 Posted November 13, 2014 Thank for updating this Mod. This is one of my favorite starting mod. Just to let you know the new capture dream start will not work with the newest updated Requiem 1.8.1 because Requiem 1.8.1 will sent you back to the starting menu if you have anything that change the starting time of a game before you leave then starting cell. That the reason you can't use skyrim bound or wet & cold holiday random day and time change before you leave then abandon prison. The capture dream start will work with Requiem 1.8.1 if you set it to change the time and add the capture dream item on after it move then player out of the prison cell. I would Suggest having it more the player to a save area in skyrim out of the prison cell & abandon prison, then add the capture dream items. Once the item are added out of the cell have a 2nd move to the capture dream shop. Also the Requiem bounty fix need to be edit for then new requiem 1.8.1 before it wasn't let the shine blessing me with my character starting slave bounty and was stop then guard form time to arrest my character too.
Soaryne Posted November 13, 2014 Posted November 13, 2014 If you change the time in the prison cell or the Abandon Prison. The moment you left the prison requiem 1.8.1 will set you take you out of the game and back to the start load, option menu. That why any time change have to be done out side of the prison or it will think you load a old game that didn't use requiem.
arbiter Posted November 13, 2014 Author Posted November 13, 2014 Yep sorry Can't see anything specific that stands out from that load order other than LAL and IS being loaded too early. LAL should be loaded almost last, with only weather mods after it, and ImmerSlave after that. Nothing else above them. If there is still a problem then I don't know what to do until someone else posts a load order and I can cross-reference. BTW, if you look at the post above yours you will see the following: Edit: Managed to fix it by redownloading alternate start and slightly readjusting load order. Not sure what fixed it in the end, but it was one of those two things. If you change the time in the prison cell or the Abandon Prison. The moment you left the prison requiem 1.8.1 will set you take you out of the game and back to the start load, option menu. That why any time change have to be done out side of the prison or it will think you load a old game that didn't use requiem. Thank you for the information. Is this just for the Captured Dream start? Keep in mind, if it is other starts as well, you should load LAL after Requiem: Requiem should be the last mod in your load order to win potential conflicts with other mods. Only load other mods after Requiem, if you have a good reason to do so. The only exception from this rule is Live another Life which must be loaded after Requiem. Otherwise you will get stuck in the main menu when starting a new game.
arbiter Posted November 13, 2014 Author Posted November 13, 2014 Edit: Managed to fix it by redownloading alternate start and slightly readjusting load order. Not sure what fixed it in the end, but it was one of those two things. Thank you for letting me know what the fix was, this will be very useful for other people.
arbiter Posted November 13, 2014 Author Posted November 13, 2014 I think for some reason the ship from Live Another Life (v 2.5.3) did not appear at all. Uploaded a new version that fixed this. I thought I'd probably deleted the ship in some freak accident, but it turns out I wasn't enabling it on the script start - which is just as stupid, but harder to figure out.
Soaryne Posted November 13, 2014 Posted November 13, 2014 I just finish a indepth test on Immue-slave with my mods and I found a problem with 6 starts listed below. 1: Capture Dream start: Requiem 1.8.1 think you are using a non-requiem save when it changes the time in the cell as it add then CD item. Fix would be having the player move out of the cell before the CD item and time are chance. 2: Vampire Slave Start: similiar problem to CD slave start. It chance the time in the cell as it give the player vampirism and then vampire are not see then player as there allie. Fix: similar fix to the CD slave start and add the player to the requiem vampire group. 3: Forsrown Slave: The master or Mistress fight with the other Forsrown on requiem and end up buging out where they get in an endless non damaging fight with one another with the Requiem 1.8.1 4: Bandit Leader Slave: You don't get the talk menu on the bandit leader when you have then OBIS (Organized Bandits in Skyrim) mod. 5: Warlock slave start: The warlock try to attack you as you load in with requiem then bug out and keep attacking you but does no damage and you can't talk to him/her in Requiem. Fix have then player mod to a save area in skyrim out of then cell and add then to then worlock group before moving then then to the warlock area. 6: Slave Ship Start. : the cage are in then add and then ship wrick is miss with you are in the sea and the dead slave sicking to the botton of the sea. I don't know if this is form Requiem or not but I have no problem with the shipwreck start on Live another live with requiem with Immue-slave uninstalled. Hope this help you and this is what i have uncover for my testing with Requiem, OBIS, and Requiem OBIS patch.
stickeesox Posted November 13, 2014 Posted November 13, 2014 I hate asking for help when I can't get a mod to work because it always ends up being obvious after the solution. But I've got the LaL dialogue all working, options for master's and equipment and such. And while the standard LaL options initiate after sleeping in the bed, Immerslave options do not. After sleeping in the bed it fades black and then back without a load screen. The standard LaL second chance quest goal: sleep in the bed or whtever does not tick either. All mod requirements are met and up to date as far as I can tell. Any helpful direction would be appreciated.
Johnny05 Posted November 13, 2014 Posted November 13, 2014 Found a minor bug with "ImmerSlave-GagBlindCut-1.0.1". If installed, it allows me to cut open and unequip the PC's chastity belt by pushing the masturbate button when interacting with the belt. I guess that's not working as intended.
Reigor Posted November 13, 2014 Posted November 13, 2014 Alright, did a quick test this morning with the 0.9.1 release and am pleased to report that the slave ship was there and my character spawned with no problems. Now then to nitpick, what I noticed was a lot of the dead slaves and the torturer had their heads sticking through the ceiling/walls/floors and thus were accessible on the other side of said wall/ceiling. Also, I was able to completely loot the dead slaves of their supposedly locked bondage equipment. I'm not sure if it would be possible to prevent this (because its a Devious Device issue) but it would be more immersive if the character had to find a master key first.
PeCool Posted November 13, 2014 Posted November 13, 2014 Alright, did a quick test this morning with the 0.9.1 release and am pleased to report that the slave ship was there and my character spawned with no problems. Now then to nitpick, what I noticed was a lot of the dead slaves and the torturer had their heads sticking through the ceiling/walls/floors and thus were accessible on the other side of said wall/ceiling. Also, I was able to completely loot the dead slaves of their supposedly locked bondage equipment. I'm not sure if it would be possible to prevent this (because its a Devious Device issue) but it would be more immersive if the character had to find a master key first. Same to me. All the slaves sticking in the ceiling or in their cage, most of them moving constantly and making an awful noise...
permidion Posted November 13, 2014 Posted November 13, 2014 probably a silly question but I guess one have to choose between this mod and "Live a Deviant Life Resurrection", or can they cohabit by some wonderful chance ?
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