Tenri Posted October 10, 2020 Posted October 10, 2020 1 hour ago, hungvipbcsok said: DId the quest Mage Apprentice is from DCL? The quest that start when you take the Shock atonomy theory book in the dead body near Chole. Anyone know how to fix the quest cuz i found it very buggy It is not DCL that is from SL Dialogues.
twsnider1138 Posted October 10, 2020 Posted October 10, 2020 Ok despite not liking the Tentacle Parasite trap myself and turning it off, I had an idea to upgrade it courtesy of the Urn Room in Ustengrav, which always reminded me of the Egg Room from Alien. Maybe there should be another tentacle parasite like a face hugger that can attach to the Dragonborn’s face. It would function like a gag for certain, maybe a blindfold too, and would occasionally start fucking your face, increasing your arousal and depositing a load of cum in your mouth. Much like the standard parasite, you have to find some way of getting it off despite not being able to speak. I know DD5 is in beta right now so you probably have a lot on your plate but maybe it’s something you might be interested in? Thank you and the team for all your hard work.
Zaflis Posted October 10, 2020 Posted October 10, 2020 6 hours ago, twsnider1138 said: Maybe there should be another tentacle parasite like a face hugger that can attach to the Dragonborn’s face. SD+ has a quest for that sort of thing. Some mods on topic "Sacrificial Spriggan" and "Sexlab Parasites" https://www.loverslab.com/files/file/3289-sexlab-parasites-kynes-blessing-july-2020/ Not to forget the Face Hugger https://www.loverslab.com/files/file/2648-facehugger/
Jalko45 Posted October 10, 2020 Posted October 10, 2020 Any ideas why after clicking on an option to "struggle" out of a device (collar this case) i then click "see what happens" and then nothing happens and the device is still on?
Elsidia Posted October 10, 2020 Posted October 10, 2020 39 minutes ago, Jalko45 said: Any ideas why after clicking on an option to "struggle" Failed, check struggle chance - maybe it's zero. Then you can struggle 100 times and collar will be in place.
Wow132666 Posted October 11, 2020 Posted October 11, 2020 All of a sudden, D.A.M.N suprise boxes are not equipping my character with any restraints, and only giving them the rewards... Is there some setting I need to use to fix this? There are no active DCL quests and I have tried pressing the "Safe Word" button but that doesn't work either. I stole 100 of them from the Dollmaker's cabinet and opened all 100 of them and not a single one equipped restraints, and I also spawned in new ones and they also equip restraints.
CaptainJ03 Posted October 11, 2020 Posted October 11, 2020 1 hour ago, Wow132666 said: All of a sudden, D.A.M.N suprise boxes are not equipping my character with any restraints, and only giving them the rewards... works as designed. You need the Darepacks when you want random items equipped. Or simply use "tie me up" in MCMs debug section. 1
Xuvish Posted October 11, 2020 Posted October 11, 2020 Just curious, how long do you stay locked in the rubber suit for the Rubber commercial quest?
hungvipbcsok Posted October 11, 2020 Posted October 11, 2020 DCL darepack and DAMN box are a decent money source in game. And if you have DD support for NPC newest patch, the author has removed the DD script from all item equiped automatic to NPC. Which mean you can take those item and enchant it and equip them under your clothes. I have a set of enchanted item including arm cuff, leg cuff, corset, collar, dildo, plug, nipple piercing, vagina piecing, belt and bra. The glove and boot can be enchanted too but it is optional for normal armor. The blindfold, gag, armbinder, yoke cannot be enchanted (dunno why). I haven't found hood or sj in which i think they are not in the NPC set library
Elsidia Posted October 11, 2020 Posted October 11, 2020 50 minutes ago, Xuvish said: Just curious, how long do you stay locked in the rubber suit for the Rubber commercial quest? I think about 3 Skyrim days. Seems choose by random number of hours.
Wow132666 Posted October 11, 2020 Posted October 11, 2020 10 hours ago, CaptainJ03 said: works as designed. You need the Darepacks when you want random items equipped. Or simply use "tie me up" in MCMs debug section. Oh, I had confused the two, that makes alot more sense, thank you.
bammy1989 Posted October 11, 2020 Posted October 11, 2020 Brillaint mod, adds a fun feel to the game. I seem to have encountered an issue, and i was wondering if a memember of the community may be able to help me. My character seems to have this rather annoying habbit of self restraning her self, despite all options relating to that being disabled in the mod manager. am i missing something? would appreciate some advice here. thanks!
volanthh Posted October 11, 2020 Posted October 11, 2020 Quick question. How does one go about disabling the prison you go to when you're arrested? I have "Use Vanilla Prisons" checked in the MCM and I also have "Prison Overhaul Chance" at 100 (since that's what I want), but every time my character is arrested, I'm off to the DCL prison. EDIT: Right, so I figured it out. If anyone else is having the issue, I had to go to the Debug tab in DCL's MCM and toggle the shut down option on, exit the menu, go back in and toggle it back off. Then it worked fine. Also, had to uncheck "Use Vanilla Prisons" for PO to work, which I figured I would need to.
hungvipbcsok Posted October 13, 2020 Posted October 13, 2020 On 10/12/2020 at 6:39 AM, volanthh said: Quick question. How does one go about disabling the prison you go to when you're arrested? I have "Use Vanilla Prisons" checked in the MCM and I also have "Prison Overhaul Chance" at 100 (since that's what I want), but every time my character is arrested, I'm off to the DCL prison. EDIT: Right, so I figured it out. If anyone else is having the issue, I had to go to the Debug tab in DCL's MCM and toggle the shut down option on, exit the menu, go back in and toggle it back off. Then it worked fine. Also, had to uncheck "Use Vanilla Prisons" for PO to work, which I figured I would need to. The Prison problem is already mentioned several times in 8.5 which include something like being sent to prison when defeat rape by dragon. Kimy did said that she figure out the problem and will fix it in the next version so bring hope my friend.
Nikusys!! Posted October 14, 2020 Posted October 14, 2020 Hello, I don't really like how running speed decreases in DD, for example, in chains and a pet suit, running switches to walking. Can I get it back somehow? I understand that this is not immersive, i'm not patient and it annoys me. I tried to set the speed reduction magnitude to 0 in the Tesedit object effect, but I do not understand how walking in chains is implemented and how to switch it to running.
shadychild Posted October 14, 2020 Posted October 14, 2020 On 10/8/2020 at 9:01 AM, hungvipbcsok said: I hope you prepared for the next phase because it is much much more annoying. And my advice is read (with your eyes) every book or page found related to this quest. Kimy hide a hidden reward at the end that can only be found in those page. Haha i agree the next phase were super annying. Oh maybe its to late, i have already break free from Sarah's stuff. can i still find the hidden reward?
shadychild Posted October 14, 2020 Posted October 14, 2020 On 10/7/2020 at 8:13 PM, Elsidia said: You find the book and activate a quest? Yes! i found the book in a cave and then the quest started.
Kimy Posted October 14, 2020 Author Posted October 14, 2020 Just as a little reminder for those of you who haven't yet seen it, but there is a beta test for the upcoming DD version 5 going on here: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/131/?tab=comments#comment-3164389 1
titlover123 Posted October 14, 2020 Posted October 14, 2020 On 10/7/2020 at 1:15 AM, SirCrazy said: Request: Devious Magic Examples: 1. Spell Name: Devious Mind Break Spell Effect: 30 second AOE paralysis spell with no upper limit on enemy level. Devious Effect: 10% chance to trap the caster in a contraption. Game-play effect: Most paralysis spells max out at a very low level but this makes it useful again. If the caster gets trapped, they will have to escape their contraption before their victims get their revenge. 2. Spell Name: Devious Escape Spell Effect: Turns the caster invisible and applies muffle for 60 seconds. Devious Effect: Inescapable magic armbinder that disappears after 120 seconds. Game-play effect: Allows the player to escape danger (hopefully). 3. Spell Name: Devious Recovery Spell Effect: Caster is fully healed, stamina is fully restored, and mana is fully restored. Devious Effect: Caster is placed into a contraption. Game-play effect: Gives the player a way to recover after finding a (hopefully) safe place. 4. Spell Name: Devious Help Spell Effect: A random number of randomly chosen summons appear to help the caster for 30 seconds. Devious Effect: Caster is bound in an inescapable magic yoke and gag that disappears after 60 seconds. Game-play effect: Gives the player a last ditch spell to win the fight if they are lucky. Ideally the player would have to go on some kind of quest to get these spells. Perhaps one of these could be randomly chosen as a reward for completing the cursed collar quest or the bound queen quest. Pretty much all the DD stuff has been moved here: So if you want a bigger chance for @Kimy to see this then post it there.
WhatRules Posted October 15, 2020 Posted October 15, 2020 I had an interesting discussion with Nymra in the PoP thread. According to her DCL will disable the guards from force greeting you outside of its own events. I'm assuming it's a fail-safe to avoid the vanilla arrest scene and is intentional. If that's the case can it be changed to make the guards force greet you with the DCL dialogue when you have a bounty? That would be the optimal solution to apathetic guards saying "Hey, I know you" and then proceed as if they had met Lady Gaga on the street.
GuruSR Posted October 15, 2020 Posted October 15, 2020 Having an oddity still, not sure why, but whenever a gag is added I'm getting 0x000691F5 instead from this mod. Happens whenever I unlock a Bound Girl and she has a gag on and it locks onto the player, I get the above ID only, no accompanied visible inventory item, just that. Also, have an odd fog, which isn't in the base game (since I have something that removes all the stuck effects Skyrim, DB and D can add, so it isn't it, is there any black looking whisp-fog? Hangs around the pelvis: Also, any chance in the newer DD to ensure that hidden inventory items are able to verify there is one inventory visible item present, have some NPCs that I've added outfits through here that went through a cell reset and the hidden items are still present, but I can't remove them because their visible inventory items are gone. GuruSR.
nameless701 Posted October 15, 2020 Posted October 15, 2020 My Wishlist High Security Items -add Ponyboots (with ponylike walk/run-animation) ,Rubbersuit,lockable gloves and a ponygag (zadx_dud_pony_harness_blinders_ebonite...) Crime (Jailquest) more variety, more tasks (Working hours from 6 AM to 10 PM) up to now there has been the same routine every day ... it's boring randomly choose the tasks as a form list timebased Items random Time from 1 up to 10 days Surprise Box This is a trap equip a full set of slave or high security items ...or get money...it is a dangerous game _____________________________________________________________________________________________________________________ remove the ugly golden belt and bra (this is realy ugly) make HDT-Items optional disable unused NPC (zb Slaver in riverwood) remove Leon/Leah from Whiterun ... use an unpolluted area (bannered Mare is overloaded) switch to windhelm,solitude or winterhold rebuild Leons House (Housemodel) Belethors house is not a standalone-model ... maybe use the Honningbrew Meadery-model
Elsidia Posted October 15, 2020 Posted October 15, 2020 4 hours ago, GuruSR said: I'm getting 0x000691F5 It's damaged script run left rubber hood: add by console 0x000691F4 - Rubber hood. After get rid that hood by unlock, struggle out. I'm not sure what is better: equip this item by console or spawn this item and then press in inventory to equip and then remove by struggle out, keys, pick lock or cut off. UPD: Info. If heavy script runs issue happen then instead of spawn item in inventory it's spawn rendered device. Later when try to equip any item what fits in that slot instead of that items rendered device it equips rendered device from previous equip session what was left into inventory. In DD 5.0 this issue is fixed as i heard.
GuruSR Posted October 15, 2020 Posted October 15, 2020 4 hours ago, Elsidia said: It's damaged script run left rubber hood: add by console 0x000691F4 - Rubber hood. After get rid that hood by unlock, struggle out. I'm not sure what is better: equip this item by console or spawn this item and then press in inventory to equip and then remove by struggle out, keys, pick lock or cut off. UPD: Info. If heavy script runs issue happen then instead of spawn item in inventory it's spawn rendered device. Later when try to equip any item what fits in that slot instead of that items rendered device it equips rendered device from previous equip session what was left into inventory. In DD 5.0 this issue is fixed as i heard. It happens each time a gag is being equipped, the gag is being substituted for it, but I don't see no 0x000691F4, so I'll try the F4 and see what I can do about getting that out, but the quest from that as far as I know is done. GuruSR.
Elsidia Posted October 15, 2020 Posted October 15, 2020 14 minutes ago, GuruSR said: but I don't see no 0x000691F4 Just additem in console 120691F4 where 12 is DCL load order. Or search help "rubber hood" and player.additem XX0691F4, where XX is your DCL hex load order. Then equip it. Of course it every time equips a hood because in inventory is 120691F5. While you not ride it - nothing happens better.
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