Kimy Posted October 19, 2020 Author Posted October 19, 2020 4 minutes ago, DrStoney said: Prison system in this function better than POP? If so, might just uninstall POP and use this. I wouldn't have written it, if I wouldn't believe it's better. But truth be told, some people like DCL's version better and some prefer POP. The two mods provide -very- different takes on a prison revamp, so it boils down to taste. Just try it out and decide for yourself! PS: There will be some rather significant improvements for the prison in DCL 9. 1
DrStoney Posted October 19, 2020 Posted October 19, 2020 Just now, Kimy said: I wouldn't have written it, if I wouldn't believe it's better. But truth be told, some people like DCL's version better and some prefer POP. The two mods provide -very- different takes on a prison revamp, so it boils down to taste. Just try it out and decide for yourself! PS: There will be some rather significant improvements for the prison in DCL 9. I meant more along the lines of stability. POP is kind of notorious for wrecking saves and causing copious amounts of CTDs, as I've experienced plenty of CTD's using it myself. Since I already use your mod outside of the prison system and enjoy it, if it has a prison system more stable than POP, I'm just gonna axe POP all together, since it seems like that mod is pretty much abandoned.
doodad Posted October 19, 2020 Posted October 19, 2020 2 minutes ago, Kimy said: PS: There will be some rather significant improvements for the prison in DCL 9. oh boy oh boy! since I love your approach to a devious prison much more I find that to be awesome news! Can't wait for DCL 9 ^-^ Keep up the great work and thank you for keeping the game alive!
Rogwar002 Posted October 19, 2020 Posted October 19, 2020 1 hour ago, hungvipbcsok said: I lost a fight in the ship and trigger this quest. Anyone know the source mod of the quest or this is DCL? Spoiler 52 minutes ago, DeWired said: My guess is Devious Cidhna. Can be wrong, of course... That is indeed Devious Cidhna. Just do what the journal is telling you Escape! Spoiler
hungvipbcsok Posted October 20, 2020 Posted October 20, 2020 11 hours ago, Rogwar002 said: That is indeed Devious Cidhna. Just do what the journal is telling you Escape! woop, thanks a lot. Having too many DD quest mod in the list (not even count some frame mod come with quest) make it so hard to navigate which quest is which. What app did u use to check the quest in esp file?
hungvipbcsok Posted October 20, 2020 Posted October 20, 2020 11 hours ago, Kimy said: some people like DCL's version better and some prefer POP It may because of my biasis but i found POP is some what.. annoying. All the prison scene in POP are scripted and I have so little control over my MC. But i still use POP for the bounty hunter track u down if u have a large bounty. 11 hours ago, DrStoney said: here will be some rather significant improvements for the prison in DCL 9. I hope u already fix the going to prison after surrender to dragon problem ?
Elsidia Posted October 20, 2020 Posted October 20, 2020 3 hours ago, hungvipbcsok said: app did u use to check the quest in esp file? First open the console - type help "pirate prize" - if all correct it found quest with that name and you need write down first two letters - it's mod load order in hex number system Then use a loot or vortex to found what mod uses that number. Or you can open xedit and search that number- it will show from what mod it is. UPD: if quest can't be found by name: then you need check all active quest in console and found quest text id: sometimes help works only with text quest id. As example for DCL text quest id starts with "dcur_". UPD2: to check esp you need use xedit or Creation Kit (use with caution - it's official mod maker from Betsheda and highly bugged)
Rogwar002 Posted October 20, 2020 Posted October 20, 2020 10 hours ago, hungvipbcsok said: woop, thanks a lot. Having too many DD quest mod in the list (not even count some frame mod come with quest) make it so hard to navigate which quest is which. What app did u use to check the quest in esp file? TESedit v4. You can even set it up in your MO2 without much hassle. I´m not a friend of the CK for a quick lookup or a small change. To be honest: I wrote DBA almost without the CK. Just set the base to understand how I can do things and afterwards just used Notepad++ with papyrus plugin and TESedit. In my opinion a very lean tool to navigate through all the mods. It is much easier to see at which point you fucked up the use of the wrong keyword or leveled list or just make stupid entrys in your file. CK still has a reason to exist, but only for serious building of worldspaces or similar.
ck2modfan Posted October 20, 2020 Posted October 20, 2020 How does Bondage Lover know what items to prevent from dropping? Is there a specific keyword? I would like to tag additional items so they can't be dropped. Thanks.
Elsidia Posted October 21, 2020 Posted October 21, 2020 12 hours ago, ck2modfan said: Thanks. I know how Bondage lower allow drop items) If item have keyword zad_noGeneretic device or quest item keyword it allows to drop. Maybe your item need keyword zad_genericdevice?
jisiwah915 Posted October 21, 2020 Posted October 21, 2020 IM stuck on the talk to the dollmaker part of chloes quest. There is no dialogue other than the default buy and sell
hungvipbcsok Posted October 22, 2020 Posted October 22, 2020 13 hours ago, jisiwah915 said: IM stuck on the talk to the dollmaker part of chloes quest. There is no dialogue other than the default buy and sell There should be an dialog option with (chole quest) next to it. If you don't have that then try load the last save.
woodie99 Posted October 22, 2020 Posted October 22, 2020 can some one give me a hint how to get out the tentacles traps please
Taki17 Posted October 22, 2020 Posted October 22, 2020 23 minutes ago, woodie99 said: can some one give me a hint how to get out the tentacles traps please If by that you mean the tentacle parasite, afaik you have to ask people about it and you'll be given a recipe for a potion that'll purge the parasite. If you mean the estrus traps, I don't believe they trap you permanently, they should release you once the scene is over.
Elsidia Posted October 22, 2020 Posted October 22, 2020 2 hours ago, woodie99 said: how to get out the tentacles traps Ask for the recipes in alchemist shop seller - made potion on fireplace and unlock tentacles.
junky1234 Posted October 22, 2020 Posted October 22, 2020 There seems to be some items which are invisible on elven races. Oversized ballgag and Obsidian ballgag are two of them.
woodie99 Posted October 23, 2020 Posted October 23, 2020 14 hours ago, Elsidia said: Ask for the recipes in alchemist shop seller - made potion on fireplace and unlock tentacles. thank you but i adrina for help
special Posted October 23, 2020 Posted October 23, 2020 Hi @Kimy, I'm having some issues with Leon/Leah and their 'quest' dominant follower. After the initial mission set by Leon, the player is returned to Leon's house where he asks the player to become a slave or not. If I choose Yes with him or Leah, the player is completely undressed but then no items are refitted (collar is missing etc). Also, has the option to stop being a slave been removed? I no longer have the ability to unslave the player or if I choose not to enslave the player when asked, there are no options to ask to become a slave later when speaking with Leon or Leah. Any ideas as to what is going on? (this 'bug' is happening in v8.4 and 8.5 - I upgraded to see if that fixed the issue, it did not, I have also performed a clean save etc) thanks,
Arcane Wanderer Posted October 23, 2020 Posted October 23, 2020 I'd like to suggest a small update: Currently, simply starting Leon's house quest unfortunately blocks Deviously Cursed events. I've been at the stage "Return to Claudius" for ages. That arguably shouldn't block events. However, the code for checking UnsafePrisonQuestsActive() and for setting mcs.isDCURQuestRunning just look to see if the quest is running. It would be better if they also checked the quest stage as is done for some other quests.
Elsidia Posted October 23, 2020 Posted October 23, 2020 3 hours ago, special said: (collar is missing At first after mission only collar is left another items is removed. And add by Leah wish by time or punishment. Collar not add back due to slow script working - while DD scripts removing obsidian items (collar still on place) - it's try add new collar and fail. You must found the timeline in dialogue after what starting obsidian items removing and then stop dialogue by enter console. Wait a time up to minute, then exit and see unlocking progress. Repeat if obsidian collar still on place. I test it on SE version it takes about 3 - 4 minutes or more and then i got new collar.
mcmillanje Posted October 23, 2020 Posted October 23, 2020 I'm having an issue with the leon quest where I find and equip all 4 additional restraints (boots, gloves & piercings) and nothing happends. All the subquests show complete but there's no new quest target generated and no new dialogs added for Kayleigh or ingar. Any suggestions on how to troubleshoot this?
special Posted October 26, 2020 Posted October 26, 2020 On 10/23/2020 at 3:44 PM, Elsidia said: At first after mission only collar is left another items is removed. And add by Leah wish by time or punishment. Collar not add back due to slow script working - while DD scripts removing obsidian items (collar still on place) - it's try add new collar and fail. You must found the timeline in dialogue after what starting obsidian items removing and then stop dialogue by enter console. Wait a time up to minute, then exit and see unlocking progress. Repeat if obsidian collar still on place. I test it on SE version it takes about 3 - 4 minutes or more and then i got new collar. I started a new game save and tried again. Seems to be working properly now however there is still no option to end enslavement as there used to be and also if you chose not to become a slave to Leon/Leah, there is no option later to ask to become a slave as there used to be so either that has changed and I missed the change notes on it or I have another issue going on. On 10/23/2020 at 9:18 PM, mcmillanje said: I'm having an issue with the leon quest where I find and equip all 4 additional restraints (boots, gloves & piercings) and nothing happends. All the subquests show complete but there's no new quest target generated and no new dialogs added for Kayleigh or ingar. Any suggestions on how to troubleshoot this? What should happen is after you collect all the items, you must equip them onto your character then you get a quest marker to go back to the party room and speak to the guy near the bar in the corner (Kayleigh's master). Not had an issue with this myself.
SkyTem Posted October 26, 2020 Posted October 26, 2020 On 9/18/2020 at 7:18 PM, knots1353 said: So, I've been playing Skyrim SSE since the beginning of the year on my primary gaming rig, using MO2 and trying out many different mods from here. For various non-gaming reasons, I built a new PC recently, primarily for non gaming reasons, yet still powerful enough to run most games if I wanted - so I made it dual boot Linux for primary use, Windows 10 for other gaming use. It's comparable to my older primary gaming rig, but several years newer and maybe a third the price. I've also been curious about modding Skyrim for months, and experimented a bit with CK on SSE, So it hit me - if I really want to do mods properly, I'll need to mod for LE and SE, both. So I bought Skyrim LE for the new machine. Yes, you *can* still buy LE in the form of Steam keys - just not from the Steam store. I bought mine from humblebundle.com - a month ago, but it's available on other sites as well. And then I started modding LE from here using everything I'd learned from modding Skyrim SSE. Here are my observations after a month: - SE is definitely more stable. Even with all the crash fixes I could find, SE just doesn't crash as often. SE's Creation Kit seems more stable as well. - ENB was MUCH more difficult to configure on LE than it was on SE. I almost gave up on it. - Most of the mods I want to use are available now on both SE and LE, or will be soon. There are a few which haven't been converted... but even on LE those mods have issues. - However, some of the mods on SE have quirks not on LE. I find background dialog and conversations truncate or are missing more frequently on SE than LE, and animations load more slowly on SE. - I got to try different body and physics while I was setting this up - I'm CBBE/HDT-SMP on SE, and UNP/HDT-PE on LE. The HDT-PE is less glitchy than HDT-SMP with things like chains, but otherwise I much prefer the CBBE/HDT-SMP setup. I may switch to that on LE in the near future. - There are things in the SE world which just seem... better. Lots of minor tweaks to the landscapes, more color in the form of more flowers, some additional buildings; and IMHO even with almost identical graphical enhancement mods, SE still seems more vibrant. Subjective opinion. So my take - SE is marginally better in general. The only reason NOT to go with it is if you really need certain older or never-to-be-ported LE mods (and if you're just starting with Skyrim, you won't need them), or if you're insane like me and want to have an LE and an SE system for modding. (Honestly, I probably could have simply installed both side by side on my main gaming rig and used MO2 to switch between them, but this works too.) But this diverges from the topic at hand... so I'm going to kowtow in front of Kimy and apologize for taking up space in her thread. DCL is my favorite mod of all the ones I've tried,... and I've tried a LOT by now. I'm *really* looking forward to the next version using DDC -- and have plans for DDC in my own mod ideas as well so thanks for all the hard work. Looks like it might be time to get it the next time it's on sale
LinksSword Posted October 27, 2020 Posted October 27, 2020 is there a way to get a custom chest to be recognized? maybe through script psc files or something?
Rocketracer4 Posted October 27, 2020 Posted October 27, 2020 @Kimy, It seems that combat surrender considers the melee form of Vampire Lords as unarmed. As soon as I get hit while in melee form, it triggers. While in the casting mode, I don't have this behavior. I know you fixed a similar issue with the Werewolf form a couple of versions ago. Just thought I'd bring this issue to your attention. Thanks
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