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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
On 9/23/2020 at 6:45 PM, Racoonity said:

Maybe you could try to delete your "DCURConfig.json", modify all the settings again in a new save and then import them back on your previous save.

It is in skse\plugins\DCUR

Can you be more precise where the json is? I can't find it in the steam/appdata/skyrim folder.

Posted

For those of you supporting me on Patreon and haven't seen it yet: News about the new DD and DCL versions are posted there, including estimated release dates! :)

Posted
1 hour ago, xyzxyz said:

Can you be more precise where the json is? I can't find it in the steam/appdata/skyrim folder.

steam\steamapps\common\skyrim\data\skse\plugins\dcur\ or *your skyrim folder*\data\skse\plugins\dcur\, but it'll be there only if you exported the dcur mcm configuration from the debug (last) page.

Anyway if you reinstalled and it didn't work, this won't be much helpful, I guess. If you're using Mod Organizer, the file may be in your override folder.

Posted
17 minutes ago, Racoonity said:

steam\appdata\skyrim\data\skse\plugins\dcur\, but it is there only if you exported the dcur mcm configuration from the debug (last) page.

Anyway if you reinstalled and it didn't work, this won't be much helpful, I guess. If you're using Mod Organizer, the file may be in your override folder.

Although mine wasn't.

Thank you. It's really weird. The chance is 100% and it works on another save which is based on the same unmodded save file as the broken one.

Are DCL events shown in the papyrus log? Maybe we can see the problem there.

Posted
15 minutes ago, xyzxyz said:

Thank you. It's really weird. The chance is 100% and it works on another save which is based on the same unmodded save file as the broken one.

Ah that's just because Skyrim saves can corrupt. For example, on a new game, sometimes I hear a looped wind sound in the abandoned prison, sometimes I don't. Skirim save corruption is just a mystery (though I think that this problem of mine could be caused by script speed or something like that).

Posted
35 minutes ago, Racoonity said:

Ah that's just because Skyrim saves can corrupt. For example, on a new game, sometimes I hear a looped wind sound in the abandoned prison, sometimes I don't. Skirim save corruption is just a mystery (though I think that this problem of mine could be caused by script speed or something like that).

Exporting the settings from my working save and importing them with the broken save didn't change anything. So I guess that save belongs to my many corrupted testing saves and will be deleted.

Posted
On 9/17/2020 at 3:12 PM, Wow132666 said:

Hey, so before going to Nazeem in the Hall of the Dead for the Chloe quest, I decided to do some side quests in Riften. One of them was to "Bring Alessandra's Dagger to Andurs in Whiterun". The problem is, Andurs is the keeper of the Hall of the Dead, and after I got that quest Nazeem didn't appear in the whiterun hall of the dead anymore. The marker for the quest doesn't even on the compass or map at all. 

Does anyone know how to fix this? I don't really want to revert back as I have done hours more of gameplay after that...
 

Can someone please help me with this?

Posted
14 hours ago, sonjohandbzx said:

I think this is a horrible devious combo of items...

Enter in your own build house (there no trigger DCL traps) Wait 24 hours. Wait about 30 sec. RL time without doing anything to update DCL events timer. If nothing happens wait another 24 hours. Repeat while slut collar is off.

 

Posted
1 hour ago, hungvipbcsok said:

nazeem in the hall of death have different RefID than the one outside.

Check Chloe quest Nazzems refid by sqv from Chloe quest then move that refid

Posted
5 hours ago, xyzxyz said:

It's really weird. The chance is 100% and it works on another save which is based on the same unmodded save file as the broken one.

If you not deleted broken save check in DCL quest section Action quest running. If there is true it block DCL cursed events to happen. There is true if you run some active DCL quest or Leon's quest end and not change back. Then you need use console to reset variable what makes DCL think that Leon's quest is active.

 

Posted
4 hours ago, Elsidia said:

If you not deleted broken save check in DCL quest section Action quest running. If there is true it block DCL cursed events to happen. There is true if you run some active DCL quest or Leon's quest end and not change back. Then you need use console to reset variable what makes DCL think that Leon's quest is active.

 

Active quest running is TRUE. Maybe because I started Leons quest? I only spoke to him and it crashes everytime Claudius tries to teleport me to the party. What consol command do I need? Maybe the next quest stage or a complete restart of Leons quest?

Posted
53 minutes ago, xyzxyz said:

Maybe the next quest stage or a complete restart of Leons quest?

If you are under Leon's quest then you need to complete it and then use a console. Also after complete you have only 1 chance to start new quest dominated or deny it. (player are leon's or Leash slave or player deny to be slave)

When complete Leon's and(or) Dominated quest you can use console to reset this variable.

You need somehow to fix crash with tp. Try find Claudius in inn or on city to different times and try to teleport. Someone says if you meet Claudius at night in city it teleports you. But if you crash anytime then something is wrong with your installation. I'm not crash no one time with Claudius.

About  reset a quest - ask other users. I fear you can broke Leon's quest completely.

 

 

 

Posted
12 minutes ago, Elsidia said:

If you are under Leon's quest then you need to complete it and then use a console. Also after complete you have only 1 chance to start new quest dominated or deny it. (player are leon's or Leash slave or player deny to be slave)

When complete Leon's and(or) Dominated quest you can use console to reset this variable.

You need somehow to fix crash with tp. Try find Claudius in inn or on city to different times and try to teleport. Someone says if you meet Claudius at night in city it teleports you. But if you crash anytime then something is wrong with your installation. I'm not crash no one time with Claudius.

About  reset a quest - ask other users. I fear you can broke Leon's quest completely.

 

 

 

Claudius left whiterun and I found him in a player house near solitude so something with that guy must be broken. When he tries to teleport me the game freezes forever. Where is the party house placed on the map? Maybe there is are 2 locations at the same place.

Posted
15 minutes ago, xyzxyz said:

Where is the party house placed on the map?

Somewhere near to Whiterun meadery. After 4 hours i will be home, open a Skyrim and give for you Claudius solution what maybe not work and can something broke but maybe will help.

Spoiler

Also after teleport Claudius must be in that party house because your own teleport to party house will not work.

 

Posted
1 hour ago, Elsidia said:

Somewhere near to Whiterun meadery. After 4 hours i will be home, open a Skyrim and give for you Claudius solution what maybe not work and can something broke but maybe will help.

  Reveal hidden contents

Also after teleport Claudius must be in that party house because your own teleport to party house will not work.

 

It's not a mod conflict because it works on another save. I hope there is a way to save the corrupted file.

Posted
2 hours ago, xyzxyz said:

it works on another save.

Ok try to fix into spoiler:

Spoiler

wait for a night in whiterun near to inn. If Claudius not appear then open a console:

type:

sqv dcur_leon_enslave

Found there Claudius Reference: page up page down to move in console

REF 'alias_ref_claudius' -> id here: my is 1102FD3D - your will be the same only first two letters change (it' hex DCL load order my is 11 in hex)

That's need to be sure that exactly is Claudius reference what used in Leon's quest.

 

then type:

prid 1102fd3d (there is your id) - if all correct this number shows in upper console

moveto player - exit console.

if all correct Claudius will show near to you.

Talk to him and try teleport

 

Then you must teleport and quest goes to next stage. - I tes tit on my non broken save and it works.

 

Upd: if not teleport - try the same into whiterun inn - maybe it helps.

 

Good luck to you!

Posted

Is it normal that I only see the "Ooze creature" animation when I trigger an estrus trap? I never see the typical tentacles. They work on other mods like ES+ itself. What version of ES/ES+ do I need?

Posted

I have a problem with the crime system. I have Prison overhaul installed but it is set to 0 in the DCL crime menu. But it always triggers when I get arrested no matter the crime. I only see the vanilla or PO options when I talk to a guard. What am I doing wrong?

Posted
1 hour ago, xyzxyz said:

Is it normal that I only see the "Ooze creature" animation when I trigger an estrus trap? I never see the typical tentacles. They work on other mods like ES+ itself. What version of ES/ES+ do I need?

It shouldn't be about versions but EC+ mentions its requirements. Don't use latest ES though.

Harvesting plants can trigger only 2 animations, the tentacles and slime. Triggering ES trap from chests and other containers have more variation including future devices like magnet restraints etc. You might also just be unlucky, if for the 5th time it's still the same animation then something could be wrong... Check their registrations to EC+ and SL.

50 minutes ago, xyzxyz said:

I have a problem with the crime system. I have Prison overhaul installed but it is set to 0 in the DCL crime menu. But it always triggers when I get arrested no matter the crime. I only see the vanilla or PO options when I talk to a guard. What am I doing wrong?

I haven't seen this happen, but try giving POP lower priority number than DCL in the load order so that it doesn't potentially override guard dialogs.

Posted
22 minutes ago, Zaflis said:

It shouldn't be about versions but EC+ mentions its requirements. Don't use latest ES though.

Harvesting plants can trigger only 2 animations, the tentacles and slime. Triggering ES trap from chests and other containers have more variation including future devices like magnet restraints etc. You might also just be unlucky, if for the 5th time it's still the same animation then something could be wrong... Check their registrations to EC+ and SL.
 

I haven't seen this happen, but try giving POP lower priority number than DCL in the load order so that it doesn't potentially override guard dialogs.

The tentacles never play and aren't even possible to choose from the animation list during a DCL event. They are registered in ES+ and sexlab and work when triggered by ES+ spit attacks. So I have no idea what is wrong. EstrusChaurus is version 4.37 and Estrus for skyrim is V24 (does that mod even exist anymore?)

DCL is the last installed mod in my load order so it should have the highest priority.

Posted
20 minutes ago, xyzxyz said:

The tentacles never play and aren't even possible to choose from the animation list during a DCL event. 

Is it even enabled in the mod integration tab in DCL's MCM? Then you just need to set weights that those traps can trigger at.

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