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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

I'm using Cursed loot v4.2. As for the logs, I don't know where to find them, but gladly provide it if you tell me where thay are. I mean, I have found some .log files in the Skyrim dir, but they are empty.

M

 

 

If you have them enabled, they should be in My Documents/my games/skyrim/logs/script

 

There will be 4 logs, Papyrus.0.log is the most recent and Papyrus.3.log is the oldest.

 

 

I don't have logs/script in that forder, so I guess my logging is not enabled.

 

After a little googling, I added these lines to skyrim.ini, I guess this will be it, however I can try it just later.

 

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

 

 

Thanks for the help.

M

Posted

I'm having problem with other mod interference.

 

Problem 1

 

While trying the Solicitation, one of the clients locked a Slut collar on my character. I managed to find a Slave Chastity belt too (the 5 key one) from a container. As I continued the adventure, my character got enslaved at some point and the collar got removed and replaced (the enslaving did not change the Slave Chastity belt tho). I managed to kill the Owner and escape, I had no collar on, but equipping armor still punished me with the message that the collar punishes you.

 

It seems that the non-existent collar is still working somewhat. Is this possible? Or the forced nakedness comes from the Slave Chastity Belt (and the text is misleading?) What can I do to fix this problem?

 

The collar definitely seems off - when my character wore it, every NPC I clicked on raped her first before she could talk to them. That effect is now gone. Now I still have a quest to get my things back from my captors, but according to my inventory only 36 gold is missing. :) I will still try to do it, maybe they have the collar. However they are much stronger than me, so it will be hard. I will share the gathered info when I do it, but it will be much later, can't play atm.

 

Thanks for reading,

M

 

 

Summary: The Slut collar got unequipped/replaced by another mod, but its effects stayed (shocking the character for not being nude).

 

Update: So I went and killed the guy who had my stuff. I found a key for the slavery collar (which is not the key for Slave Collar), which crumbled into dust because I had no collar on. The shocks still continued when I equipped any armor/clothes.

 

My workaround was, that I gave myself another Slut collar from console, then waited for the required time. It got removed and the shocks finally gone. (I don't know if the phantom collar would have gone if I just waited w/o equipping a new one.)

 

Suggestions for solution (but please keep in mind I know very little about the possibilities in this scripting language).

 

1. (easy) When the punishment check is due, there should be a check for the equipped collar as well. This probably wouldn't put too much further strain on the papyrus.

 

2. (moderate, probably the best available solution) Somehow recognize when the collar gets removed by other mods and disable the regarding scripts (ie. punishment, day/sex counters, etc.). It would be even better if there would be a flavor text which indicated that the character escaped one collar, but got another.

 

3. (hard, might be impossible) Somehow prevent other mods to remove special Cursed Loot. I'm guessing it is possible only if Kimy asks the other modders to include these exceptions in their scripts. For example the character should not get Enslaved if she is wearing a special collar.

 

I hope this helped,

M

Posted

Estrus vs. Slut Collar

 

I saw that the CLv4.2 supports a few other mods so I installed the Estrus mod yesterday. I tried the Estrus Self thuum and it is very deadly, becasue the Estrus items count as clothing/armor. So while the character is stuck in a looong animation, the Slut Collar continously shocks her. The pain animations also interrupt the estrus animations, so the scene is a big mess. :)

 

It would be nice if the collars wouldn't consider the Estrus machine as clothing/armor.

Posted

Estrus vs. Slut Collar

 

I saw that the CLv4.2 supports a few other mods so I installed the Estrus mod yesterday. I tried the Estrus Self thuum and it is very deadly, becasue the Estrus items count as clothing/armor. So while the character is stuck in a looong animation, the Slut Collar continously shocks her. The pain animations also interrupt the estrus animations, so the scene is a big mess. :)

 

It would be nice if the collars wouldn't consider the Estrus machine as clothing/armor.

When Kimy triggers the animations, the collar delays it's clothing check for long enough that the animation can go off without an issue. Unfortunately another work-around is a bit more difficult.

 

Although I haven't looked into the Estrus Chaurus esp to see how the tentacles/machine equippables are tagged; So it's possible they have some sort of unique tag to check for, but I don't really know.

Posted

I've run into a problem with the cursed collar quest; I went through all the steps of the quest and successfully completed the quest, but the collar never came off. The other devices were removed, but I can't get the collar off even with the safeword MCM menu option or the 'player.unequipall' console command. 

 

Is this a bug, or are you supposed to be stuck with it forever?

 

I just finished the quest as well and have the same questions. 

Posted

BUG FIXED...

 

The Estrus Chaurus tentacle attack that occurred from picking weeds, I think it occurred from picking weeds. The message the ground is rumbling came up, instead of running, I stood still and my character eventually got attacked by the Estrus Tentacles, I don't know if its possible to outrun it.

 

You told me to update to the latest Chaurus + update, I did and it worked along with the chastity belt stopping the first attack...

 

As an extra plus, I found and set the options in the Charus + mods MCM to 100% chance for pregnancy with spit attacks.

 

Thanks for the bug fix info...

 

BUG 2 INFO...

 

I still can't get the rapes to work, it seems to be a mixed up equipping and unequipping scene that prevents it. The bondage gear getting equipped before the sex act, that is messing up the rape scene and cutting it off. Instead of just tying up the player, then attaching the devious devices afterwards. I get escape options coming up for the armbinder before the rape starts, that seems to get in the way of the rape scene. As its asking me to click on armbinder escape options before the rape starts...

 

Posted

Would it be possible to prevent bandits from the flashbang event from equipping some devices before the rape?

 

I ask because they nearly always seem to give my character a gag and belt before trying to rape her, which seems rather counterproductive and sometimes leads to them not being able to do so (No valid animations found, aborting scene).  Could blocking items be removed from the list of valid pre-rape items?

 

Otherwise, loving the mod at the moment!

Posted

Thanks for adding Dangerous Nights functionality to this mod! Dangerous Nights didn't respect chastity belts, and now I have one mod less in my load order ;)

 

However, I liked that there were more options in the original Dangerous Nights mod. Especially the variety of attackers (including creatures like, yes, dogs/horses/wolfes/spiders/draugr/falmer/etc) and a "bonus chance" when sleeping naked. Or that the companion could be an attacker. It would be great if you could expand on that.

 

I noticed some kind of bug, I'm not sure if that can be fixed on your side. I'm using some cbbe-bodyslide-armor-mod http://www.nexusmods.com/skyrim/mods/25259/which includes panties. And one of the panties I tried (purple lace panty, I think it equips in slot 48, but I'm not sure) makes the high security collar invisible when equipped, even though the collar has no slot (???) and they aren't even close on the body. The collar is still equipped, just not visible on the character. The other panties would go in slot 45, but I couldn't equip them, which might be the same issue (only that the collar prevents equipping in that slot, maybe?).

Posted

I'm not usually one to self-quote but this post of mine seems to have been swept under the rug ;)  and points 2) and 4) might still be relevant to some:

 

Some things I noticed:

1) I sometimes only get paid 10 gold for solicitation with the comment "you were worth every coin". Is that a bug or a feature (humiliation)? If it is a feature, could you add some dialogue to complain to that customer?

2) Although I disabled blindfolds, customers equip them on me (not that bad) and in at leat one intance they even left them on me as a gift (not that great ;-) )

3) parts of my previous post were obviously a bit hasty :angel: , because it seems that plants only trigger etrus, gas, flashbang already, which is great 

4) I find the slut collar (perhap the slave collar, too)  needs some mechanics that make it more immersive. As it is, my character does not really have a way of knowing how to remove the collar. She might think it makes everyone rape her, and thats it. My idea would be something like this:

  • On getting equipped, you receive the buffs and a message: "You feel an extremly tight sitting collar lock around your neck. It is uncomfortable but at the same time you feel very powerful."
  • Then any sex event could reduce the buffs with an appropriate message after a number of acts like "Somehow you feel like the collars magic effects are getting weaker. Could it be from all the sex?"
  • After a period of time without sex the buffs would regenerate to their former value ("A few hours/a day without sex seems to have retstored the collars magic effects")
  • Further  days might not increase the buffs but instead "loosen the collar" ("After not having sex for some time now you feel like the collar is not as tight as it used to be.")
  • Hardcore mode would replace reducing the buffs (which wouldn't be active anyway) with reducing your stats and ultimately strangling you to death.

I don't know if this is possible but I think it would make a great addition.

 

Also regarding the "I'm not into women" response: In my game ALL the guards seem to be gay (but they don't have any issue raping me when wearing one of the special collars or during punishments in prison :)

 

Yes, guards are not unique characters, they are really all gay. ;)

And I will make the bondage play respect your MCM settings, so you won't get blindfolded anymore if you have disabled them.

 

 

The tip is also influenced by some things, for example you get a bonus for your level. You can also get a -negative- multiplier effect, when you ask the customer for consensual sex, but they decide to rape you instead. Which happens if the customer has a low morale personality.

 

Yes, the success change is influenced by NPC arousal. If it's too low you won't succeed.

 

The inn bonus is a multiplier, applied to your base chance. it would be 0.3 * 1.4 in your example

 

The gender preference is from SL Aroused, so yes, they will remember it.

 

And thanks for the praise. :)

 

Question on that.  How's the 'rating' on you calculated.  I go from 'Virgin' to 'two copper whore' in one step heh.

 

BTW, any thoughts on the follower question I posted earlier?  Just curious as otherwise I'll try some more mod research heh.

 

 

It takes only one act to go from Virgin to Two-Copper Whore (you can't be a Virgin after the first time, can you? ;)

 

 

 

I'm having problem with other mod interference.

 

Problem 1

 

While trying the Solicitation, one of the clients locked a Slut collar on my character. I managed to find a Slave Chastity belt too (the 5 key one) from a container. As I continued the adventure, my character got enslaved at some point and the collar got removed and replaced (the enslaving did not change the Slave Chastity belt tho). I managed to kill the Owner and escape, I had no collar on, but equipping armor still punished me with the message that the collar punishes you.

 

It seems that the non-existent collar is still working somewhat. Is this possible? Or the forced nakedness comes from the Slave Chastity Belt (and the text is misleading?) What can I do to fix this problem?

 

The collar definitely seems off - when my character wore it, every NPC I clicked on raped her first before she could talk to them. That effect is now gone. Now I still have a quest to get my things back from my captors, but according to my inventory only 36 gold is missing. :) I will still try to do it, maybe they have the collar. However they are much stronger than me, so it will be hard. I will share the gathered info when I do it, but it will be much later, can't play atm.

 

Thanks for reading,

M

 

 

Summary: The Slut collar got unequipped/replaced by another mod, but its effects stayed (shocking the character for not being nude).

 

Update: So I went and killed the guy who had my stuff. I found a key for the slavery collar (which is not the key for Slave Collar), which crumbled into dust because I had no collar on. The shocks still continued when I equipped any armor/clothes.

 

My workaround was, that I gave myself another Slut collar from console, then waited for the required time. It got removed and the shocks finally gone. (I don't know if the phantom collar would have gone if I just waited w/o equipping a new one.)

 

Suggestions for solution (but please keep in mind I know very little about the possibilities in this scripting language).

 

1. (easy) When the punishment check is due, there should be a check for the equipped collar as well. This probably wouldn't put too much further strain on the papyrus.

 

2. (moderate, probably the best available solution) Somehow recognize when the collar gets removed by other mods and disable the regarding scripts (ie. punishment, day/sex counters, etc.). It would be even better if there would be a flavor text which indicated that the character escaped one collar, but got another.

 

3. (hard, might be impossible) Somehow prevent other mods to remove special Cursed Loot. I'm guessing it is possible only if Kimy asks the other modders to include these exceptions in their scripts. For example the character should not get Enslaved if she is wearing a special collar.

 

I hope this helped,

M

 

 

I am in the process of implementing 2. Some items are fitted with the new system already, some are not. It will take some time. I tried 3. by reporting the issue, but it hasn't been fixed yet and I have no influence over it. It's a clear bug as DD mods are generally supposed to respect the "Don't remove this!" tag I put on the item, but SD+ doesn't and indiscriminately removes every DD mod it finds, no questions asked..

 

 

Estrus vs. Slut Collar

 

I saw that the CLv4.2 supports a few other mods so I installed the Estrus mod yesterday. I tried the Estrus Self thuum and it is very deadly, becasue the Estrus items count as clothing/armor. So while the character is stuck in a looong animation, the Slut Collar continously shocks her. The pain animations also interrupt the estrus animations, so the scene is a big mess. :)

 

It would be nice if the collars wouldn't consider the Estrus machine as clothing/armor.

When Kimy triggers the animations, the collar delays it's clothing check for long enough that the animation can go off without an issue. Unfortunately another work-around is a bit more difficult.

 

Although I haven't looked into the Estrus Chaurus esp to see how the tentacles/machine equippables are tagged; So it's possible they have some sort of unique tag to check for, but I don't really know.

 

 

The Estrus tentacles/machine parts are tagged with "Armor" keywords, which is what my code reacts to. There is zero reason for these keywords to be present on the Estrus animation objects, but as to my understanding the Estrus In Skyrim author quit modding ages ago, so asking them for a fix is not going to work. I cannot fix this issue for Estrus in general, I did fix it for any Estrus animation triggered by Cursed Loot, though.

 

BUG FIXED...

 

The Estrus Chaurus tentacle attack that occurred from picking weeds, I think it occurred from picking weeds. The message the ground is rumbling came up, instead of running, I stood still and my character eventually got attacked by the Estrus Tentacles, I don't know if its possible to outrun it.

 

You told me to update to the latest Chaurus + update, I did and it worked along with the chastity belt stopping the first attack...

 

As an extra plus, I found and set the options in the Charus + mods MCM to 100% chance for pregnancy with spit attacks.

 

Thanks for the bug fix info...

 

BUG 2 INFO...

 

I still can't get the rapes to work, it seems to be a mixed up equipping and unequipping scene that prevents it. The bondage gear getting equipped before the sex act, that is messing up the rape scene and cutting it off. Instead of just tying up the player, then attaching the devious devices afterwards. I get escape options coming up for the armbinder before the rape starts, that seems to get in the way of the rape scene. As its asking me to click on armbinder escape options before the rape starts...

 

I'd need a log of one of your rape scenes. I did fix and test them in the latest release and they absolutely worked, tied up or not. The code will no longer tie you up before the act if there is more than one bandit present and there -are- animations in SexLab for this. It is probably an issue with the animation selector, but I'd need to see what exact parameters are getting passed to it.

 

I think someone else already mentioned it, but the latest version isn't respecting the MCM option to ignore Skooma Whore.

 

Will look into this. :)

 

Would it be possible to prevent bandits from the flashbang event from equipping some devices before the rape?

 

I ask because they nearly always seem to give my character a gag and belt before trying to rape her, which seems rather counterproductive and sometimes leads to them not being able to do so (No valid animations found, aborting scene).  Could blocking items be removed from the list of valid pre-rape items?

 

Otherwise, loving the mod at the moment!

 

I will likely refactor the rape scenes soon. I fixed the most glaring issues the code had in the last patch, but I am still not happy with them. I actually wrote them as a quick "just for fun" thing when I had the flash bang idea, but the rape scenes have become a much more integral part than I imagined, particularly now after I added sleep attacks as well.

Posted

Thanks for adding Dangerous Nights functionality to this mod! Dangerous Nights didn't respect chastity belts, and now I have one mod less in my load order ;)

 

However, I liked that there were more options in the original Dangerous Nights mod. Especially the variety of attackers (including creatures like, yes, dogs/horses/wolfes/spiders/draugr/falmer/etc) and a "bonus chance" when sleeping naked. Or that the companion could be an attacker. It would be great if you could expand on that.

 

I noticed some kind of bug, I'm not sure if that can be fixed on your side. I'm using some cbbe-bodyslide-armor-mod http://www.nexusmods.com/skyrim/mods/25259/which includes panties. And one of the panties I tried (purple lace panty, I think it equips in slot 48, but I'm not sure) makes the high security collar invisible when equipped, even though the collar has no slot (???) and they aren't even close on the body. The collar is still equipped, just not visible on the character. The other panties would go in slot 45, but I couldn't equip them, which might be the same issue (only that the collar prevents equipping in that slot, maybe?).

 

I do plan to extend the sleep attack functionality, absolutely!. It won't be a 1:1 copy of Dangerous Nights though, it will be my own Kimy take on it. For example, Dangerous Nights never had DD support, my implementation obviously does, and bondage will play a more central role. Stuff that will happen will include bonus chance when naked (I am sure this will go nicely with the slave/slut collars...*giggles*), bonus chances when already being restrained, companion "attacks" (but the scene will probably play out a tad differently than it did in DN). I will also add more attackers than just bandits, quite likely including (optional) Draugr and Falmer attacks when you are in their territory.

Posted

 

I do plan to extend the sleep attack functionality, absolutely!. It won't be a 1:1 copy of Dangerous Nights though, it will be my own Kimy take on it. For example, Dangerous Nights never had DD support, my implementation obviously does, and bondage will play a more central role. Stuff that will happen will include bonus chance when naked (I am sure this will go nicely with the slave/slut collars...*giggles*), bonus chances when already being restrained, companion "attacks" (but the scene will probably play out a tad differently than it did in DN). I will also add more attackers than just bandits, quite likely including (optional) Draugr and Falmer attacks when you are in their territory.

 

 

Nice, I'm looking forward to that!

 

While browsing through the threads I wondered if it was possible (or you are interested in) adding Dangerously Nude/Lovers Victim functionality to your mod.

You already have stuff that goes in that direction, but it requires the player to wear certain collars to get raped by random passer-bys. What I think about is that sufficiently highly aroused NPCs even grab you just because you are naked (or at least don't cover your genitals) even if you are not signaling to be free for the taking with a slave collar.

But by any means, don't overburden yourself :)

 

Btw, what are the negative effects of a high security collar supposed to be? I thought the popup on equipping read something like that it signals everyone that you are free to rape, but nothing happened...

Posted

 

 

I do plan to extend the sleep attack functionality, absolutely!. It won't be a 1:1 copy of Dangerous Nights though, it will be my own Kimy take on it. For example, Dangerous Nights never had DD support, my implementation obviously does, and bondage will play a more central role. Stuff that will happen will include bonus chance when naked (I am sure this will go nicely with the slave/slut collars...*giggles*), bonus chances when already being restrained, companion "attacks" (but the scene will probably play out a tad differently than it did in DN). I will also add more attackers than just bandits, quite likely including (optional) Draugr and Falmer attacks when you are in their territory.

 

 

Nice, I'm looking forward to that!

 

While browsing through the threads I wondered if it was possible (or you are interested in) adding Dangerously Nude/Lovers Victim functionality to your mod.

You already have stuff that goes in that direction, but it requires the player to wear certain collars to get raped by random passer-bys. What I think about is that sufficiently highly aroused NPCs even grab you just because you are naked (or at least don't cover your genitals) even if you are not signaling to be free for the taking with a slave collar.

But by any means, don't overburden yourself :)

 

Btw, what are the negative effects of a high security collar supposed to be? I thought the popup on equipping read something like that it signals everyone that you are free to rape, but nothing happened...

 

 

I put the suggestion on my list for later consideration. It shouldn't be all that hard to add since most of the code is there already, so it might happen. :)

 

The high security collar doesn't have any specific effects. It's a fairly vanilla item with the one caveat that it needs a blacksmith to remove.

 

Posted

 

BUG FIXED...

 

The Estrus Chaurus tentacle attack that occurred from picking weeds, I think it occurred from picking weeds. The message the ground is rumbling came up, instead of running, I stood still and my character eventually got attacked by the Estrus Tentacles, I don't know if its possible to outrun it.

 

You told me to update to the latest Chaurus + update, I did and it worked along with the chastity belt stopping the first attack...

 

As an extra plus, I found and set the options in the Charus + mods MCM to 100% chance for pregnancy with spit attacks.

 

Thanks for the bug fix info...

 

BUG 2 INFO...

 

I still can't get the rapes to work, it seems to be a mixed up equipping and unequipping scene that prevents it. The bondage gear getting equipped before the sex act, that is messing up the rape scene and cutting it off. Instead of just tying up the player, then attaching the devious devices afterwards. I get escape options coming up for the armbinder before the rape starts, that seems to get in the way of the rape scene. As its asking me to click on armbinder escape options before the rape starts...

 

I'd need a log of one of your rape scenes. I did fix and test them in the latest release and they absolutely worked, tied up or not. The code will no longer tie you up before the act if there is more than one bandit present and there -are- animations in SexLab for this. It is probably an issue with the animation selector, but I'd need to see what exact parameters are getting passed to it.

 

 

Ugh, nevermind this. I fixed the scenes, yes, but it just occurred to me that I didn't release that fix yet. It's in my development build. I am silly like that. That and I need more coffee, apparently.

Posted

Ran around earlier testing out this weird trapped plants thing. Got slammed with skooma and little bit later with a flashbang. Suggestion? Maybe make all plant trap drugs show up as Unknown but keeping the effects from Skooma, Sleeping Tree Sap and whatever else it uses. Because well, you're drugged. Maybe gradually reveal what it is as you get accustomed to the visual and other effects.

 

It's not the most making sense thing, I mean trapped shrubbery, who does that? But I think this is an excellent time to test out Skooma Whore. Trapped plants made me suck on this pipe!

Posted

Ran around earlier testing out this weird trapped plants thing. Got slammed with skooma and little bit later with a flashbang. Suggestion? Maybe make all plant trap drugs show up as Unknown but keeping the effects from Skooma, Sleeping Tree Sap and whatever else it uses. Because well, you're drugged. Maybe gradually reveal what it is as you get accustomed to the visual and other effects.

 

It's not the most making sense thing, I mean trapped shrubbery, who does that? But I think this is an excellent time to test out Skooma Whore. Trapped plants made me suck on this pipe!

 

I could sure do that but Skooma Whore displays the name of whatever you inhaled in the Magic Effects window, so it's not that I can keep it a secret.

 

And yes, trapped veggies are pushing the believability thing a little, but hey, you're taking to someone who wrote a mod about restraints jumping at you from a box. ;)

Posted

Umm, find a little bug, but it is based on a little cheating. With console added slave gag(XX02a065), slave gag key(XX02a068) and slave gag plug key(XX02a06a). Plug key works normal, but trying to unlock the gag the key disappears with "The key didn't work. Removing" message.

Posted

Umm, find a little bug, but it is based on a little cheating. With console added slave gag(XX02a065), slave gag key(XX02a068) and slave gag plug key(XX02a06a). Plug key works normal, but trying to unlock the gag the key disappears with "The key didn't work. Removing" message.

 

Working as intended. That's part of the mechanism that prevents quest items from breaking. Use the safeword to remove quest items, that function will do it properly.

Posted

 

Umm, find a little bug, but it is based on a little cheating. With console added slave gag(XX02a065), slave gag key(XX02a068) and slave gag plug key(XX02a06a). Plug key works normal, but trying to unlock the gag the key disappears with "The key didn't work. Removing" message.

 

Working as intended. That's part of the mechanism that prevents quest items from breaking. Use the safeword to remove quest items, that function will do it properly.

 

Thanks for quick answer. removed with safeword.

Posted

 

 

 

The tip is also influenced by some things, for example you get a bonus for your level. You can also get a -negative- multiplier effect, when you ask the customer for consensual sex, but they decide to rape you instead. Which happens if the customer has a low morale personality........

 

Question on that.  How's the 'rating' on you calculated.  I go from 'Virgin' to 'two copper whore' in one step heh.

 

BTW, any thoughts on the follower question I posted earlier?  Just curious as otherwise I'll try some more mod research heh.

 

 

It takes only one act to go from Virgin to Two-Copper Whore (you can't be a Virgin after the first time, can you? ;)

 

 

 

Lol oh ok.  I was thinking it was some rating/title system based on how often you did it (like a reputation thing), hence the puzzlement on the jump.  And I resent it!! I charge much more than two coppers...

Posted

 

 

 

 

The tip is also influenced by some things, for example you get a bonus for your level. You can also get a -negative- multiplier effect, when you ask the customer for consensual sex, but they decide to rape you instead. Which happens if the customer has a low morale personality........

 

Question on that.  How's the 'rating' on you calculated.  I go from 'Virgin' to 'two copper whore' in one step heh.

 

BTW, any thoughts on the follower question I posted earlier?  Just curious as otherwise I'll try some more mod research heh.

 

 

It takes only one act to go from Virgin to Two-Copper Whore (you can't be a Virgin after the first time, can you? ;)

 

 

 

Lol oh ok.  I was thinking it was some rating/title system based on how often you did it (like a reputation thing), hence the puzzlement on the jump.  And I resent it!! I charge much more than two coppers...

 

 

Oh, it is a ranking system, all right. There are many more ranks than the two. The later ones take a lot more acts to achieve.

 

Posted

 

Ran around earlier testing out this weird trapped plants thing. Got slammed with skooma and little bit later with a flashbang. Suggestion? Maybe make all plant trap drugs show up as Unknown but keeping the effects from Skooma, Sleeping Tree Sap and whatever else it uses. Because well, you're drugged. Maybe gradually reveal what it is as you get accustomed to the visual and other effects.

 

It's not the most making sense thing, I mean trapped shrubbery, who does that? But I think this is an excellent time to test out Skooma Whore. Trapped plants made me suck on this pipe!

 

I could sure do that but Skooma Whore displays the name of whatever you inhaled in the Magic Effects window, so it's not that I can keep it a secret.

 

And yes, trapped veggies are pushing the believability thing a little, but hey, you're taking to someone who wrote a mod about restraints jumping at you from a box. ;)

 

 

Trapped Shrubbery

 

It's a war torn land, and this is the best way to take out the battlemages. Instead of land mines or head to head confrontations with a pissed off battlemage, just have weeds you know that the mages like to use, booby trapped with trip wires on them, littered throughout the land. Non lethal to the kids as well, as they mainly get you high as a kite with skooma...

 

Along with bandits also laying traps for the mages, easy pickings...

 

The Estrus trap is another thing, a natural predator hiding under the ground...

 

Posted

 

 

 

It takes only one act to go from Virgin to Two-Copper Whore (you can't be a Virgin after the first time, can you? ;)

 

 

 

Lol oh ok.  I was thinking it was some rating/title system based on how often you did it (like a reputation thing), hence the puzzlement on the jump.  And I resent it!! I charge much more than two coppers...

 

 

Oh, it is a ranking system, all right. There are many more ranks than the two. The later ones take a lot more acts to achieve.

 

 

 

Ahh.  If my assumption is correct, I guess it's a skill rating comment on your sex skills. I haven't gone far into it as I keep restarting games while working out my mods (there's sooo many...).  I was thinking it as a 'purity' rating (like the more devious quests mod) that would go down as you do more, so was thinking the drop from virgin to whore was a tough judgement from the crowd :P.  But yeah, if it's a skill one going up instead that makes more sense hehe.

 

Posted

request:

could you release in the future a mcm slider to bypass collars armor control.. at least to use clothes at least?

 

Ty :D

 

You can do that with the cursed collar. For other ones (slave/slut collar) I am not going to add that, because it would defeat the purpose of these items.

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