xboronx Posted January 20, 2015 Posted January 20, 2015 Another idea: Cursed planar doors Anything could be a hidden entry to another world. Especially the daedra should like placing those traps in Skyrim. So whether you loot a container, mine, collect herbs, open doors ... Especially mister Sheogorath could make nice new appearances this way. You would be teleported into one of his planes then. One example would be: You get teleported to an epic treasury room, Sheogorath walks up to you, congratulates you that you found his secret hidden treasury plane and gifts you some treasure, wishing you farewell. When you enter a teleporter to go back to Skyrim this treasure transforms into some extra nasty devices and you hear Sheogorath's voice in your head: "Ooops, i forgot to tell you that the agony of you mortals is the biggest treasure for us daedras. Have fun with your loot hehe"
tontoman Posted January 20, 2015 Posted January 20, 2015 Hey Kimy, wanted to say thanks again for the update. Just got Estrus Chaurus and having fun with that Was wondering if you were thinking of adding a followers bit with DD caused comments/effects. Along the line of, DD-more devious quests, but a 'nicer' tone as it's your follower. That mod is good, but seems only for NPCs. The follower could make snide/sexy comments while you're stuck with devices. Maybe make a 'awww' disappointed comment when you get one off etc. . And/or with Aroused, make 'offers' to get your lust down to make chest hunting more safer. I like your speech dialog (makes a break from animations) with trying and maybe failing to get things like the yoke off, and the solicitation thing. And it's probably a bit of the Sofia humor rubbing off on me lol. I mentioned in an earlier post how I get Sofia into more trouble than I should, I thought the follower having their fun can keep the quiet times in the dungeons fun. Hmm, maybe another sleep 'risk', but with the follower having fun (more devices = higher % chance). I used to run LL Lovers Victims to kinda do that, but it breaks too many things now.
MadCat256 Posted January 20, 2015 Posted January 20, 2015 Any chance we could get a toggle to optionally suppress collar rape events while in combat? In the middle of a dragon attack one of the local guards decided he'd rather stick his cock in me than fight the dragon killing his compatriots and the local civilians.
sapho888 Posted January 20, 2015 Posted January 20, 2015 Maybe the guard figured that if the dragon was going to kill everyone anyway, he might as well die happy?
monsta88 Posted January 20, 2015 Posted January 20, 2015 I'm having problem with other mod interference. Problem 1 While trying the Solicitation, one of the clients locked a Slut collar (or Slave collar?) on my character. I went to look for the key and managed to find a Slave Chastity belt too (the 5 key one). As I continued the adventure, my character got enslaved at some point and the collar got removed and replaced (the enslaving did not change the Slave Chastity belt tho). I managed to kill the Owner and escape, I had no collar on, but equipping armor still punished me with the message that the collar punishes you. It seems that the non-existent collar is still working somewhat. Is this possible? Or the forced nakedness comes from the Slave Chastity Belt (and the text is misleading?) What can I do to fix this problem? The collar definitely seems off - when my character wore it, every NPC I clicked on raped her first before she could talk to them. That effect is now gone. Now I still have a quest to get my things back from my captors, but according to my inventory only 36 gold is missing. I will still try to do it, maybe they have the collar. However they are much stronger than me, so it will be hard. I will share the gathered info when I do it, but it will be much later, can't play atm. Problem 2 I still had the dreadful, 5 key Slave Chastity Belt on. In every mod settings I found, I made it impossible for NPCs to remove devices from the character (except for the gag and blindfold, but that requires key on the NPC too). Now I don't know which mod does this, but when you go to a Blacksmith, there is a dialog option: "Can you help me out of these things?" then it lets you specify if it is armbinder, restraint or chastity belt. "Can you help me with my belt?" And the blacksmith removed the Slave Chastity Belt for 200 gold. Restraints go for 100. WTF? Basically this dialog ignores all Cursed Loot restrictions. Can someone tell me which mod does this and if there is a way to disable this dialog? It definitely feels like cheating or a debug feature and even if I can just not use it, I'd like to remove/modify it. Request It would be logical that when the character is wearing a Yoke, she can't unlock anything else on her, since she can't reach any of the locks (well, maybe she can reach locks on the leg/foot). At the moment when the character is using a container, she has access to the inventory and to the Equip command, so she can freely unlock everything else. There should be a flavor text (the Yoke's own text is good for example) when the chacter tries to unlock anything. Thanks for reading, M
unmog Posted January 20, 2015 Posted January 20, 2015 Problem 2 I still had the dreadful, 5 key Slave Chastity Belt on. In every mod settings I found, I made it impossible for NPCs to remove devices from the character (except for the gag and blindfold, but that requires key on the NPC too). Now I don't know which mod does this, but when you go to a Blacksmith, there is a dialog option: "Can you help me out of these things?" then it lets you specify if it is armbinder, restraint or chastity belt. "Can you help me with my belt?" And the blacksmith removed the Slave Chastity Belt for 200 gold. Restraints go for 100. WTF? Basically this dialog ignores all Cursed Loot restrictions. Can someone tell me which mod does this and if there is a way to disable this dialog? It definitely feels like cheating or a debug feature and even if I can just not use it, I'd like to remove/modify it. Yea thats already known, certain mods ignore certain settings and stuff and will remove stuff. The real problem is, when it does that, it ends up breaking a lot of other stuff. Until Kimmy figures it out, the best fix is abstinence! That is, abstain from taking the easy way out and dont click that option from blacksmiths. Request It would be logical that when the character is wearing a Yoke, she can't unlock anything else on her, since she can't reach any of the locks (well, maybe she can reach locks on the leg/foot). At the moment when the character is using a container, she has access to the inventory and to the Equip command, so she can freely unlock everything else. There should be a flavor text (the Yoke's own text is good for example) when the chacter tries to unlock anything. Pst, don't tell her about things like these, or how else will we ever get free from stuffs? And definitely dont quote someone to bring even more attention to these very helpful loopholes we can use/abuse to defend ourselves. >.> Before we know it she'll be figuring out a way to disable opening the console command or loading up a previous save too when we're all tied up.
EnragedRabisu Posted January 20, 2015 Posted January 20, 2015 I'm having problem with other mod interference. Problem 2 I still had the dreadful, 5 key Slave Chastity Belt on. In every mod settings I found, I made it impossible for NPCs to remove devices from the character (except for the gag and blindfold, but that requires key on the NPC too). Now I don't know which mod does this, but when you go to a Blacksmith, there is a dialog option: "Can you help me out of these things?" then it lets you specify if it is armbinder, restraint or chastity belt. "Can you help me with my belt?" And the blacksmith removed the Slave Chastity Belt for 200 gold. Restraints go for 100. WTF? Basically this dialog ignores all Cursed Loot restrictions. Can someone tell me which mod does this and if there is a way to disable this dialog? It definitely feels like cheating or a debug feature and even if I can just not use it, I'd like to remove/modify it. It's the dialog mod that's required for Sanguine's Debauchery. Kimy tried to add functions to prevent that from happening; Do you have the latest version of Cursed Loot? Kimy would probably appreciate a log of you reproducing that. I'm having problem with other mod interference. Request It would be logical that when the character is wearing a Yoke, she can't unlock anything else on her, since she can't reach any of the locks (well, maybe she can reach locks on the leg/foot). At the moment when the character is using a container, she has access to the inventory and to the Equip command, so she can freely unlock everything else. There should be a flavor text (the Yoke's own text is good for example) when the chacter tries to unlock anything. Thanks for reading, M Weird, I couldn't unequip DD Devices when I had a yoke on the other day. I figured it was intended, but if you're on an older version of Cursed Loot, it could be a new feature.
Gh0sTG0 Posted January 20, 2015 Posted January 20, 2015 Hm, strange, and, probably hard realising idea. Dragons revenge. After you kill a Dragon, you want to loot it. And it's bones atacks you and knock you out. You get up in some strange location, with a lot of dragon bones on you, and you can't get out of them. Maybe use scripts like in not removable devices on some kind of dragonbone armor. You have dragon bones in all your holes(gag, plugs, chastity belt, bra, any other dd effects). In there location there can be any dragon guards, that would try to revenge you for killing the dragon... PS using google translate to translate few words that I don't know in English. If some translations are not correct, please tell me and I would try to write in different words.
Yukashii Posted January 20, 2015 Posted January 20, 2015 The reduce spell cost buff on the slave and slut collar has a small error in it's display name. Right now it shows up as Absorb Damage in your active effect list. It's just the displayed name, it's effect is correct.
circ Posted January 20, 2015 Posted January 20, 2015 Had a bit of a bug with a slave panel gag. Unfortunately I'm confused about the exact route I took to creating the issue but I'll try describing it. Still using 3.4 so it might be fixed already. Anyway, looted container, got slave panel gag, shit, looted another container or two and got keys for gag and plug. Unlocked plug, was going to unlock gag but clicked on the wrong thing - possibly shout out - plug disappeared from inventory, and then when I tried to unlock the gag it said I don't have the key. Huh.
badbat111 Posted January 20, 2015 Posted January 20, 2015 installed latest estrus curas but still nothing other than the message i can use estrus spells from the proper mod but for some reason estrus doesnt trigger with your mod even though i have estrus settings to 100% on the events thing
monsta88 Posted January 20, 2015 Posted January 20, 2015 I'm having problem with other mod interference. Problem 2 And the blacksmith removed the Slave Chastity Belt for 200 gold. Restraints go for 100. WTF? Basically this dialog ignores all Cursed Loot restrictions. Can someone tell me which mod does this and if there is a way to disable this dialog? It definitely feels like cheating or a debug feature and even if I can just not use it, I'd like to remove/modify it. It's the dialog mod that's required for Sanguine's Debauchery. Kimy tried to add functions to prevent that from happening; Do you have the latest version of Cursed Loot? Kimy would probably appreciate a log of you reproducing that. I'm having problem with other mod interference. Request It would be logical that when the character is wearing a Yoke, she can't unlock anything else on her, since she can't reach any of the locks Weird, I couldn't unequip DD Devices when I had a yoke on the other day. I figured it was intended, but if you're on an older version of Cursed Loot, it could be a new feature. I'm using Cursed loot v4.2. As for the logs, I don't know where to find them, but gladly provide it if you tell me where thay are. I mean, I have found some .log files in the Skyrim dir, but they are empty. M
Gh0sTG0 Posted January 20, 2015 Posted January 20, 2015 Had a bit of a bug with a slave panel gag. Unfortunately I'm confused about the exact route I took to creating the issue but I'll try describing it. Still using 3.4 so it might be fixed already. Anyway, looted container, got slave panel gag, shit, looted another container or two and got keys for gag and plug. Unlocked plug, was going to unlock gag but clicked on the wrong thing - possibly shout out - plug disappeared from inventory, and then when I tried to unlock the gag it said I don't have the key. Huh. Key disappears after locking plug. It is a feature, not a bug
Guest Posted January 20, 2015 Posted January 20, 2015 Hi, I still like this mod and all of it´s possibilities and evilness. Everything works so far, but I have something I am unsure of: I have the same probability of being force-drugged and surprised by a grenade when triggering a plant-trap, but I get more grenades than drugs. Is it just bad luck or could it be some kind of error? Other than that I admire the quality of your mod. It is well done and I honestly couldn´t play without this anymore...
EnragedRabisu Posted January 20, 2015 Posted January 20, 2015 I'm using Cursed loot v4.2. As for the logs, I don't know where to find them, but gladly provide it if you tell me where thay are. I mean, I have found some .log files in the Skyrim dir, but they are empty. M If you have them enabled, they should be in My Documents/my games/skyrim/logs/script There will be 4 logs, Papyrus.0.log is the most recent and Papyrus.3.log is the oldest.
xboronx Posted January 20, 2015 Posted January 20, 2015 Probably had some bugs with prostitution yesterday. First a warning though, my game was begun with 3.4 and has seen every update so far, without save cleaning, so it might be some old scripts. Bug 1: I have the money sliders at levelx5 to level x25 and the innkeper share at 50%. My char has level 20, but i got once 477 gold and another time only 10. Bug 2: Is prostitution success tied to NPC arousal? Only about 1 out of 20 attempts was successful yesterday, most NPCs had arousal of 0-10 only though. Then i turned the success chance to 100% for an attempt, but the customer refused nontheless. And three more questions for the prostitution mechanics: -The bonus chance in inns, does this get multiplied with the base chance or simply added? So the default 30% and 40% bonus chance, would this mean 30%x1,4 or 30% + 40%? -The refusing dialogue line "i am not into women" is a nice idea. Is it stored for this NPC or checked from sexlab aroused gender preference? Because the NPCs which used this answer seemed to remember it. -Could you add an appendix to the readme where you list the boni you get for the various whore levels? Finally, it is boring repeating myself nearly every time, but i just have to once again say how much i like the mod. Thanks for this masterpiece Kimy
Kimy Posted January 20, 2015 Author Posted January 20, 2015 The tip is also influenced by some things, for example you get a bonus for your level. You can also get a -negative- multiplier effect, when you ask the customer for consensual sex, but they decide to rape you instead. Which happens if the customer has a low morale personality. Yes, the success change is influenced by NPC arousal. If it's too low you won't succeed. The inn bonus is a multiplier, applied to your base chance. it would be 0.3 * 1.4 in your example The gender preference is from SL Aroused, so yes, they will remember it. And thanks for the praise.
blarghxxx Posted January 20, 2015 Posted January 20, 2015 I'm not usually one to self-quote but this post of mine seems to have been swept under the rug and points 2) and 4) might still be relevant to some: Some things I noticed: 1) I sometimes only get paid 10 gold for solicitation with the comment "you were worth every coin". Is that a bug or a feature (humiliation)? If it is a feature, could you add some dialogue to complain to that customer? 2) Although I disabled blindfolds, customers equip them on me (not that bad) and in at leat one intance they even left them on me as a gift (not that great ;-) ) 3) parts of my previous post were obviously a bit hasty , because it seems that plants only trigger etrus, gas, flashbang already, which is great 4) I find the slut collar (perhap the slave collar, too) needs some mechanics that make it more immersive. As it is, my character does not really have a way of knowing how to remove the collar. She might think it makes everyone rape her, and thats it. My idea would be something like this: On getting equipped, you receive the buffs and a message: "You feel an extremly tight sitting collar lock around your neck. It is uncomfortable but at the same time you feel very powerful." Then any sex event could reduce the buffs with an appropriate message after a number of acts like "Somehow you feel like the collars magic effects are getting weaker. Could it be from all the sex?" After a period of time without sex the buffs would regenerate to their former value ("A few hours/a day without sex seems to have retstored the collars magic effects") Further days might not increase the buffs but instead "loosen the collar" ("After not having sex for some time now you feel like the collar is not as tight as it used to be.") Hardcore mode would replace reducing the buffs (which wouldn't be active anyway) with reducing your stats and ultimately strangling you to death. I don't know if this is possible but I think it would make a great addition. Also regarding the "I'm not into women" response: In my game ALL the guards seem to be gay (but they don't have any issue raping me when wearing one of the special collars or during punishments in prison
tontoman Posted January 20, 2015 Posted January 20, 2015 The tip is also influenced by some things, for example you get a bonus for your level. You can also get a -negative- multiplier effect, when you ask the customer for consensual sex, but they decide to rape you instead. Which happens if the customer has a low morale personality. Yes, the success change is influenced by NPC arousal. If it's too low you won't succeed. The inn bonus is a multiplier, applied to your base chance. it would be 0.3 * 1.4 in your example The gender preference is from SL Aroused, so yes, they will remember it. And thanks for the praise. Question on that. How's the 'rating' on you calculated. I go from 'Virgin' to 'two copper whore' in one step heh. BTW, any thoughts on the follower question I posted earlier? Just curious as otherwise I'll try some more mod research heh.
WaterRabbit Posted January 21, 2015 Posted January 21, 2015 I might be misunderstanding the intent, but when I choose the option for attacker to tie up the PC after the assault, they tie up the PC both before and after so it ends up being almost a full set every time. If that option is off then nothing is added to the PC. Is there some option so they don't place devices before the assault but only after?
Kimy Posted January 21, 2015 Author Posted January 21, 2015 I might be misunderstanding the intent, but when I choose the option for attacker to tie up the PC after the assault, they tie up the PC both before and after so it ends up being almost a full set every time. If that option is off then nothing is added to the PC. Is there some option so they don't place devices before the assault but only after? While that currently works as I wrote the code, I might revisit that feature soon, yes.
Yukashii Posted January 21, 2015 Posted January 21, 2015 Sorry to be a bother, but I ran into another issue with the slut collar. Sometime during the second day of no sex it got unequipped with a message saying it had been 19 days. I've been looking at the dcur_SlaveCollarScript and dcur_slavecollarquestscript, and think I found out what's happening. In dcur_SlaveCollarScript line 86 you set lastcheckpoint at current gametime when the collar gets equipped, which happens once. In dcur_slavecollarquestscript line 78/79 you increase sexlessdays by 1 is current gametime is 1 higher then lastcheckpoint, which is good so far. But this part of the script runs on a 10 second cycle, and you don't change lastcheckpoint after updating sexlessdays, which means that as soon as you're over 1 day without sex it increases the sexlessdays counter by 1 every 10 seconds. You'd probably need to add a line to change lastcheckpoint to current gametime after increasing the sexlessdays counter. Other than that, my compliments on your coding, I'm hardly an expert on skyrim scripting, but yours I can actually follow.
Kimy Posted January 21, 2015 Author Posted January 21, 2015 Sorry to be a bother, but I ran into another issue with the slut collar. Sometime during the second day of no sex it got unequipped with a message saying it had been 19 days. I've been looking at the dcur_SlaveCollarScript and dcur_slavecollarquestscript, and think I found out what's happening. In dcur_SlaveCollarScript line 86 you set lastcheckpoint at current gametime when the collar gets equipped, which happens once. In dcur_slavecollarquestscript line 78/79 you increase sexlessdays by 1 is current gametime is 1 higher then lastcheckpoint, which is good so far. But this part of the script runs on a 10 second cycle, and you don't change lastcheckpoint after updating sexlessdays, which means that as soon as you're over 1 day without sex it increases the sexlessdays counter by 1 every 10 seconds. You'd probably need to add a line to change lastcheckpoint to current gametime after increasing the sexlessdays counter. Other than that, my compliments on your coding, I'm hardly an expert on skyrim scripting, but yours I can actually follow. Haha, you're right! I fixed it. Thanks for both the report and the fix in one go!
DM_5 Posted January 21, 2015 Posted January 21, 2015 I've run into a problem with the cursed collar quest; I went through all the steps of the quest and successfully completed the quest, but the collar never came off. The other devices were removed, but I can't get the collar off even with the safeword MCM menu option or the 'player.unequipall' console command. Is this a bug, or are you supposed to be stuck with it forever?
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