Kimy Posted June 9, 2020 Author Posted June 9, 2020 2 minutes ago, UnEvenSteven said: Should work, yes. But the bound sex animation filter hasn't been working correctly since 4.3. The filter appears to work fine for Cursed Loot scenes since it seems you have your own method for selecting bound anims but for other mods it doesn't work correctly. Zaflis posted some links here for various fixes available for DD 4.3a, one of which is two different fixes for bound anim filter. Consider this a reminder to check out some of those fixes. ? These fixes are already implemented in my dev version of DD! 3
Elsidia Posted June 9, 2020 Posted June 9, 2020 1 hour ago, Kimy said: NOT supposed to wear DD items I can confirm that this endless loop happens with standard prison equipment too. But very rare. Maybe because i not touch those food) After 15 days bread and soup fall to ground) I can't reproduce this bug condition. Just happen. Sometimes. SSE version.
Kimy Posted June 9, 2020 Author Posted June 9, 2020 Scenes triggered by DCL should not ever trigger the filter, because it picks only valid, bondage-aware animations in the first place. Disabling the DD filter is not recommended, btw. I have honestly no clue why this MCM toggle is still in there. Haha!
Kimy Posted June 9, 2020 Author Posted June 9, 2020 There are no bound animations other than for creatures out there I am aware of, that aren't already in DD.
Reesewow Posted June 9, 2020 Posted June 9, 2020 1 hour ago, Kimy said: Disabling the DD filter is not recommended, btw. I have honestly no clue why this MCM toggle is still in there. Haha! Slightly off-topic, but I would definitely request the DD filter toggle not be removed in a future update. The main reason for this is best shown in the screenshot posted by donttouchmethere - one big limitation of the DD filter is that it doesn't allow for users to select among the possible animations. You get what the filter picks, and user control options like Sexlab hotkey cycling or Sexlab Tools animation selection aren't available. Sometimes this isn't a big deal, but these feature are sorely missed for longer bondage sessions or if you get unlucky and get an animation you don't like repeatedly (some of the ZAP animations haven't aged that well IMO). I would certainly love to see this feature in a future update, but in the meantime if I find myself in chastity gear or getting tired of the selections picked by the filter I just disable it. The result is I may have an "incorrect" animation start, but have full control to change to a fitting animation immediately via SL Tools. This is really helped by the fact most of Billyy's bondage device animations are available as a SLAL pack and can be swapped to specifically in those circumstances. 2
Blaizen Posted June 10, 2020 Posted June 10, 2020 I thought I had devious expansion was in version 4.0 and currently this 4.3, see if updating the mod change something
Elsidia Posted June 10, 2020 Posted June 10, 2020 I'm a bit confused) libs.DevicesUnderneath.Maintenance() runs only when you load a game. That means if you start new game - device hider not work and i lost about 2 hours try to figure out why it works on my old save but not works on start new game ( To fix it you need - start a new game. Load a new game. Wait after all reinicialize)
Kimy Posted June 10, 2020 Author Posted June 10, 2020 15 minutes ago, Elsidia said: I'm a bit confused) libs.DevicesUnderneath.Maintenance() runs only when you load a game. That means if you start new game - device hider not work and i lost about 2 hours try to figure out why it works on my old save but not works on start new game ( To fix it you need - start a new game. Load a new game. Wait after all reinicialize) Ugh, yeah, that's the ages-old "I shall fully initialize only after the first reload" feature of DD. I meant to fix this in ages, but never got to it. :S
Kimy Posted June 10, 2020 Author Posted June 10, 2020 5 hours ago, donttouchmethere said: That is still an issue with the DD filter? ? Kimy! Forget about the creatures! It's about all those animations that would fit a certain situation but can't be selected if the DD filter restricts the choices. (which I have to check now again) The odd ZAZ animations Reesewow mentioned are the reason I deactivated the DD filter in the first place. (which I have to check out again too) I am not denying that Ye Olde ZAP animations are still in there. Gosh, I wish a merciful volunteer would make a few more bound animations for DD, but beggars can't be choosers. :S 1
Elsidia Posted June 10, 2020 Posted June 10, 2020 54 minutes ago, Kimy said: Olde ZAP animations are still in there. I'm running SSE version and yesterday experiment with different zaz8 settings (in SSE version is necessary mod for dd) I build in zaz8 setup sexlabanimations and found nice surprise: prison guard (what inspect you in start dagonvar prison quest) fast build BDSM device rack (not sure about the right name) and lock me in while inspect) It's makes no sense but was nicely surprise for me) After that he with the same speed destroy that device) Updated: Right name is "The pillory" )
twsnider1138 Posted June 10, 2020 Posted June 10, 2020 15 hours ago, Kimy said: Brutal. I just had a look at this and figured out why dragons and other mobs certainly not employed by the city guard can send you to prison. The guard faction is a lot larger than one'd think... ...but now that I understand what's going on here, I can fix it! Awesome, thanks Kimy. I also have the odd problem where combat surrender will occasionally send me to Dagonair too because I have a bounty on my head if you can look at that. I don’t have problems with them sending me to a vanilla prison though. Oh and it also doesn’t seem to give me the option of saying “I’m the Thane of Whiterun so look the other way,” after I murder Nazeem for making Chloe and I walk around like that. ?
naaitsab Posted June 10, 2020 Posted June 10, 2020 3 hours ago, Kimy said: I am not denying that Ye Olde ZAP animations are still in there. Gosh, I wish a merciful volunteer would make a few more bound animations for DD, but beggars can't be choosers. :S There are some SLAL packs here and there that have some bound anims. But indeed it's quite limited if you disregard the ones already in DD Doesn't help at all that it seems to be some black magic to make animations. But someone can always hope
Kimy Posted June 10, 2020 Author Posted June 10, 2020 The problem with bound animations is that they have to be designed for THAT exact device. Regular SLAL animations look silly when one of the actors is wearing an armbinder, and the animation makes her hands pop out of it. As I said, DD is using ALL existing bound animations already (except the ones for creatures, because DD doesn't support them). Changing the filter won't change that. The other problem is that SL's tag system is not exactly powerful. If you register a DD bound animation to SL, it will get randomly picked by non-DD mods, even in scenes when nobody's bound. Which ALSO looks silly (and is the reason why DD keeps its bound animation in a separate repository in the first place). The only way to solve that problem would be more animations, really.
Muriyari Posted June 10, 2020 Posted June 10, 2020 Hello there... I've run in to a problem. I updated Cursed Loot today and now my body is not resizing with my character's arousal. Using Mod Organizer I first tried using the option to simply replace the mod and let it over write and update files, then I tried completely re-installing it since I thought the replace option might have caused a problem, but to no avail it's still not working. What should I do?
DarkmosX Posted June 10, 2020 Posted June 10, 2020 Love this mod, but I can't seem to find the body slide files for the rubber gloves. they keep awkwardly clipping through peoples biceps. Is there any way to fix this?
zarantha Posted June 11, 2020 Posted June 11, 2020 3 hours ago, DarkmosX said: Love this mod, but I can't seem to find the body slide files for the rubber gloves. they keep awkwardly clipping through peoples biceps. Is there any way to fix this? Depending on which glove you're talking about, the assets could be from DDa or DDx in bodyslide.
DarkmosX Posted June 11, 2020 Posted June 11, 2020 2 hours ago, zarantha said: Depending on which glove you're talking about, the assets could be from DDa or DDx in bodyslide. I checked both the DDx and DCL versions. I can see the bodyslide for the catsuit but not for the long gloves. Granted, there aren't many glove or boot files for bodyslide.
Elsidia Posted June 11, 2020 Posted June 11, 2020 9 hours ago, DarkmosX said: I checked both the DDx and DCL versions. Those gloves exist only in meshes form - you need import in outfit studio from devious\cursedloot\mxw_catsuit\long_gloves_0.nif And there remove clipping. After that export.
DarkmosX Posted June 11, 2020 Posted June 11, 2020 3 hours ago, Elsidia said: Those gloves exist only in meshes form - you need import in outfit studio from devious\cursedloot\mxw_catsuit\long_gloves_0.nif And there remove clipping. After that export. Thank you, I'll need to look into how to properly use outfit studio but this is a good start.
kapibar Posted June 11, 2020 Posted June 11, 2020 Hi, I have an issue with some of the gags from DCL, more specifically - the ball gags on a character from elven race are not visible. I changed the nif for a gag from DDX that worked properly when equipped, but when it's equipped from DCL - it's invisible.
chon_tun Posted June 11, 2020 Posted June 11, 2020 Is there a way to disable finding devices inside of chests/containers? I only want the trap chance, not just randomly finding devices that I can add to my inventory to sell later.
Bfreedle Posted June 12, 2020 Posted June 12, 2020 Not sure if this is a bug, but I have the option for different trap chances based on location (dungeons/wilderness/cities) enabled and I have cities set to 0% but I'm still finding traps in them. I just recently updated, but with previous version I was able to keep city at 0% and traps would not trigger (I'm guessing they're triggering because other modifiers are affecting chance like arousal). Is there a way to fix this so just cities are blocked?
amasters Posted June 13, 2020 Posted June 13, 2020 Just reporting a bug. I play SE so I've been using that thread up until now, but I'm pretty sure this bug isn't because of a bad port. I broke Chloe's quest. I think it's because I used LAL and explored Helgen "backwards". i.e. I entered through the cave and worked my way backwards to the cave-in. Somehow I ended up on the Chloe quest (I assume I found something important on the body of an Imperial) without ever meeting Chloe. Here's some screenshots of my quest stages: Note: I played along with the quest for a while before realizing something was broken. That's how I made it all the way to Stage 80.
permidion Posted June 13, 2020 Posted June 13, 2020 Im stuck with the Chloe quest too, also at stage 80: If you talk to Nazeem while wearing any devices, he say something along "I dont talk to slave", but then even if I remove all devices, the Chloe dialog option doesnt show anymore when talking to Nazeem again. Is there a way to fix the quest ? I tried manually advancing the quest to level 90, but that doesnt change anything.
Dregernaut91 Posted June 13, 2020 Posted June 13, 2020 Hi, having an issue with the Bound Queen quest line. I have all the gear except for leg cuffs. No matter how many boss chests I open (including saving an opening them multiple times), I just can't get the cuffs to appear. Is there a workaround or manual command I can enter for this?
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