Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

Does anyone know about the quest "The Forbidden Tomb" and how to start it?

 

I took the key and book "Chastised" from the forbidden bookshelf while Urag was at his desk and nothing happened.

 

Is this quest still available?

 

What mod is it associated with?

Posted
16 minutes ago, Xuvish said:

Does anyone know about the quest "The Forbidden Tomb" and how to start it?

 

I took the key and book "Chastised" from the forbidden bookshelf while Urag was at his desk and nothing happened.

 

Is this quest still available?

 

What mod is it associated with?

Forbidden Tome was from the Devious Deviants addon to the framework. It's no longer maintained and doesn't work with modern DD.

Posted
Just now, chaimhewast said:

Forbidden Tome was from the Devious Deviants addon to the framework. It's no longer maintained and doesn't work with modern DD.

ok thanks

Posted
21 minutes ago, pheonix1dash1 said:

it is se

Then this is wrong thread.

You can check this post and need install both of it:

 

Also you need other ddl fixes for SSE skse64, mgfix latest version and then probably game not CTD in helgen.

Also if you have other mods from LE version - you need be sure that is mod is compatible with SSE version because most of LE mods make game CTD if not compatible with SE version (wrong meshes, hdt physics, also scripts and ddl can be incompatible)

Posted

I see it has been updated ....  can i hope leon's house also improved?

With a lot of stuff transferred to the labels are they fixed?

The pony boots label error... and more.

-----

látom már frissült.... remélhetem, hogy Leon háza is javult?

Azzal, hogy egy csomó cucc átkerülhet a címkék is javítva vannak?

A pónicsizmám hibás címkével bír.... már eléggé rég óta. Talán nem okoz nagy hibát... de egy kicsit igen. Ugyanis a következmények a címkék szerint vannak besorolva és szinte sohasem tudom mikor mi fáj ezeknek a cuccoknak!

Egyébként is kedvelem ezt a patkós csizmát. Tetszik ahogy csattog... és nem tetszik amikor méretproblémákkal küzd.

ScreenShot81.png.ab387582605fb9c0461b09169326429e.png

 

The pony boots label error... and more.

ScreenShot59.png.2edf60d899ccc8ced55addb9e0f1e748.png

 

Posted
25 minutes ago, Eblis Azadi said:

Version 9 has been released!?! 

Realy!? 

Where is it?! 

I can't find it! 

It's not, lol.

Posted
2 hours ago, Eblis Azadi said:

I have question

When im installing cursed loot should i overwrite ks hairdos or not? 

Doesn't really matter. It is only for the hair of a few specific NPCs. Keep the latest mod among the two

Posted
11 hours ago, Eblis Azadi said:

I was imaging playing lover's lab bdsm themed mods on next elder scrolls (6)
What will it be like then?
Many retired moders may return to the game

LOL if Bethesda has TES 6, you will still need 1 year or two for the basic component mods to be created (SKSE, Fnis, Nioveride, papyrusUtil, bodyslide....) Then you will need to wait several month for a sex frame mod (sexlab,...) Then another several months for a bdsm theme frame/asset mod (DDa, DDi, DDe, ....) Then finally more several months for a BDSM quest mod (DCL, Laura, ....)

Ofcourse some step can be skipped but i don't think anyone be able to do bdsm quest mod without all the components.

Posted
10 minutes ago, Marguisa said:

once installed this mod all the npc and my character are in a T-Pose

As I disable the mod, all goes back together. 

https://ibb.co/5npVWKG
https://ibb.co/M1SMjvF

Did I set up something wrong here?

I tried to search for T-Pose solution but I can't find anything in 900 pages sorry xD

T-pose means animations -> run FNIS

and seeing the images, check for SE/LE incompatibilities.

Posted
3 hours ago, hungvipbcsok said:

LOL if Bethesda has TES 6, you will still need 1 year or two for the basic component mods to be created (SKSE, Fnis, Nioveride, papyrusUtil, bodyslide....) Then you will need to wait several month for a sex frame mod (sexlab,...) Then another several months for a bdsm theme frame/asset mod (DDa, DDi, DDe, ....) Then finally more several months for a BDSM quest mod (DCL, Laura, ....)

Ofcourse some step can be skipped but i don't think anyone be able to do bdsm quest mod without all the components.

With some luck, script extenders won't be needed for TES 6 anymore. Beth did a fairly good job expanding Papyrus in FO4, and if they add the few things that were still missing in the newest version of the language, we hopefully won't have to wait a year just for the script extender to be ready, unlike FO4. FO4 Papyrus is already VERY close to not needing script extenders (FO4 DD doesn't even use F4SE, so go figure). We better not need script extenders anyway, because Beth is very likely to use Denovo DRM for TES 6 (they have added it to all their newer games, if I am not mistaken). And good luck getting a script extender to work with that...

 

How easily animations can be added to the new engine is anyone's guess, which will largely determine how fast SexLab (SixLab?) can be up and running. Perhaps animators can convert existing SexLab animations for the new engine even, so that might speed things up a little. If models and code are halfway easy to port as well, getting DD to run will be reasonably fast, too. Just a lot of grunt work I am not looking forward to. Haha!

 

That's all assuming TES 6 will have meaningful modding support in the first place, of course. And that IF it does, Beth won't again wait a year to release the CK, like they did with FO4. And that IF it does, Beth won't lock modding down and tie it to Bethesda.Net, which will never tolerate lewd content anyway.

 

:P

Posted
39 minutes ago, Kimy said:

Just a lot of grunt work I am not looking forward to. Haha!

 

More like moan work, amiright? Huh? Huh?

 

I'll just see myself out...

Posted

I'm thinking Starfield will be a good test to see where Beth is heading in terms of modding support.  TES5 and FO4 had the Creation Club (CC) added retroactively.  Going forward I expect CC or something like it to be integrated from the start. Hopefully they figured out how to have their store without forcing everyone to download and store extra content that they may never buy. 

 

I can see modders recreating/unlocking the smaller CC content shortly after release to annoy Beth. This would force Beth to crack down on it, which could adversely affect modding. If Beth had to choose between protecting their new revenue stream or allowing modders the freedom and tools to do whatever they want, I think we all know what Beth would choose.

 

On a lighter note, if Starfield allows players to travel between procedurally generated planets as rumored, perhaps Kimy could create a planet who's society is based around BDSM. ?

Posted
10 hours ago, Eblis Azadi said:

Hello Kimmy, can you tell us what percentage of cursed loot v9 is done?

Or is it something top secret that only loyal friends can know?

I believe it’s basically “it’s done when it’s done.” I recall Kimy saying they don’t like posting percentage updates and potential release dates in case they can’t deliver on time.

Posted
17 hours ago, Eblis Azadi said:

Hello Kimmy, can you tell us what percentage of cursed loot v9 is done?

Or is it something top secret that only loyal friends can know?

Programming is not a straight forward process.  Often unexpected problems will pop up that need solving. Sometimes solving those problems is easy, and sometimes it requires a complete rewrite of all the code.  There is no way to know in advance what kind of problems will arise so giving a percentage is not possible.

 

The more a program does, the more places for problems to pop up.  DCL is a very big mod that has a lot of interactions with other mods.  I don't even want to imagine all the problems Kimy and her team have had to solve to get things working as well as they do.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...