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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
13 minutes ago, Dodzh said:

but anyways to avoid doing this for this work?

Nope. This is sexlab guilty not DCL. Sexlab author need fix this long time loading bug.

Posted
7 minutes ago, Elsidia said:

Nope. This is sexlab guilty not DCL. Sexlab author need fix this long time loading bug.

ty for the help

Posted
5 hours ago, Dodzh said:

Hello, i having a problem during the rape, the sequence start says such and such is going to rape you but then they stay there and nothing happens, sometimes if i let it run for a long time actors will move a bit but nothing really happens.

 

Im not giving more details about this atm well simply because i have no clue where to even start looking to fix this problem. 

 

things ive done so far:

- started fresh save no change

- different version of DCL 6.4 8.3 8.4 no change

- different versions of DD no change

- different versions of zaz 7 and 8 no change

 

perhaps someone here could point me in the right direction how to fix this.

 

thank you in advanced for any help this.

  

rape scene is related to sexlab. Did you active sexlab and zaz in mcm?

Posted
2 hours ago, Eblis Azadi said:

Dunno. Where is it? 

Spoiler

Its not a regular container, its a large teal vase on top of a table along the wall to the right of the little room where you put all your gear when you first arrived.  

 

Posted
13 hours ago, hungvipbcsok said:

rape scene is related to sexlab. Did you active sexlab and zaz in mcm?

Not zaz. It is a common mistake from SE, but in LE zaz is not a dependency and as far as I know is not recommended to have alongside DD

Posted
3 hours ago, thedarkone1234 said:

Any idea what's its name?

Spoiler

It's questvariable locktimeyoke 

To get necessary hours do locktimeyoke*24 and round up.

to show this variable do in console

sqv dcur_publicindecency

 

Edited: Warning! this variable shows necessary hours and not change by time. You need check it as you get on and then you got hours to need. If you need know in middle you need use formula locktimeyoke minus (currentgametime - deviceequipedtime ) (this not variables only stylistic says).

Edited2: deviceequipedtime is stored into zadrestraintscripts for any locked device and each device have own time.

 

Global variable contains only locked flag true or false (1 or 0)

 

Updated: In this case deviceequipedtime is stored into dcur_publicindecency quest and named

YokeLockedAt

Formula now is  (locktimeyoke-(Getcurrentgametime()-YokeLockedAt))*24 where getcurrentgametime() is command what got time (not sure how it can be get in console...)

 

Posted
On 6/3/2020 at 9:33 AM, Dodzh said:

Hello, i having a problem during the rape, the sequence start says such and such is going to rape you but then they stay there and nothing happens, sometimes if i let it run for a long time actors will move a bit but nothing really happens.

 

Im not giving more details about this atm well simply because i have no clue where to even start looking to fix this problem. 

 

things ive done so far:

- started fresh save no change

- different version of DCL 6.4 8.3 8.4 no change

- different versions of DD no change

- different versions of zaz 7 and 8 no change

 

perhaps someone here could point me in the right direction how to fix this.

 

thank you in advanced for any help this.

  

Is your character in chastity? There are some options in the mod that will prevent rape if chastity is equipped. It's not the default behavior, however.

Posted

Hi,

 

I'm working on a script to have my follower remove piercings from the player.  I want them removed by the follower who put them there in the first place.  Each time I try an unequipe or other, it fail.

 

Function RemovePiercings()
        PlayerRef.SetRestrained(False)
        PlayerRef.unequipitem(xlibs.PiercingsShockSoulNips, absilent = true)
        libs.removeDevice(libs.playerref, xlibs.PiercingsShockSoulNips, xlibs.PiercingsShockSoulNipsRendered, libs.zad_DeviousPiercingsNipple, destroyDevice = false, skipEvents = false, skipMutex = true)
        Debug.Notification("remove piercings nips")
        PlayerRef.unequipitem(xlibs.PiercingsShockSoulVag, absilent = true)
        libs.removeDevice(libs.playerref, xlibs.PiercingsShockSoulVag, xlibs.PiercingsShockSoulVagRendered, libs.zad_DeviousPiercingsVaginal, destroyDevice = false, skipEvents = false, skipMutex = true)
        Debug.Notification("remove piercings Vag")
 EndFunction

 

It's pretty much set on DCUR which lots of my work is based on, but I just can't grab the concept to do it.  Any idea how it could be done?

 

Thanks.

Posted
5 hours ago, Snook001 said:

 

- Don't use unequipitem() for DD, it will be done in the RemoveDevice().

- You are removing specific piercings by referring to xlibs.PiercingsShockSoulNips for example, that won't work for all types.

Look in dcur_library.psc, function RemoveGenericRestraints(). You should test for these 2 keywords and remove if exists; libs.zad_DeviousPiercingsNipple, libs.zad_DeviousPiercingsVaginal.

Posted
2 hours ago, donttouchmethere said:

Do I break a lot of stuff if I just setstage to 1000 and finish the Chloe quest that way?

I think you break a lot because this quest lead to dollmaker.

2 hours ago, donttouchmethere said:

Talked to the Imperial at Honningbrew Meadery.

You don't need just talk with him - there must be new option what start with [Chloe]

I first time not got it reload save a few times - useless. When i already give up i stay near outside a Meadery to check some my things and he runs on me and want to talk about continue Chloe's quest.

Edited: Reload previous save and try speak while marker not shown up

Posted
1 hour ago, donttouchmethere said:

check the bandit chest"

Then check the bandit chest there is note or something like that read it and then marker sets to next quest stage.

Edit: Even vanilla skyrim quests have chance to hang on)

 

Posted
52 minutes ago, donttouchmethere said:

White River Watch

Boss chest when you exit from cave - save before open then open a few times before shows up something like a quest items.

Take it and read. If not shows up, reload and try by new.

If after 3 - 4 reload items not show up - then quest is really broken.

 

Posted
14 minutes ago, donttouchmethere said:

Holy Moly! That's a lot of reloads

Want to play with mods? Only one path to play is save and sometimes reload)

 

Posted

There will be a follow up to Chloe in the next update. Chances are that ending a quest using the console will have unintended effects. I will never account for these, so people doing this will have to do so at their own risk. I will however also add an "official" way to terminate Chloe's quest right at the start, for those of you who really don't want to play it.

 

Btw. The next DCL version will require a new savegame, so no need to re-do the quest. :)

Posted

Hey, so I came back to Skyrim after a break, decided to update the mods that had updates, and I noticed I can no longer start the "Working Girl" from DLC after the update.

 

There's no option to talk to the inkeeper about a job for a working girl.

 

Was it removed or is just bugged for me?

Posted
46 minutes ago, Kimy said:

new savegame

 

That's bad) My Skyrim stuck with dd - when i start new game -device hider not work from MCM. In saved game it works) And already not sure i are ready to vanilla Skyrim for play DCL)

46 minutes ago, Kimy said:

There will be a follow up to Chloe in the next update

At this moment Chloe quest have a few opportunities to end bad. Because it's interact with main quest line. And quest items have chance to disappear (corpses) and sometimes teleport to cave can end bad)

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