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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
7 minutes ago, donkeywho said:

I had thought you had said 'no' to your new furnitures being used in the DD Framework etc?

 

Am I wrong?  If so, my apologies for asking incorrectly

Maybe I have it wrong but what I believe I remember both T.ara and Kimy saying was that they would be incompatible in that they would "automatically" exceed the animation limits.

Posted
1 minute ago, Psalam said:

Maybe I have it wrong but what I believe I remember both T.ara and Kimy saying was that they would be incompatible in that they would "automatically" exceed the animation limits.

I was really meaning use of individual models, not having both mods fully loaded

Posted
Just now, donkeywho said:

I was really meaning use of individual models, not having both mods fully loaded

My apologies. In that case, I believe you are correct although I certainly wouldn't mind hearing that directly from T.ara.

Posted
3 minutes ago, Psalam said:

My apologies. In that case, I believe you are correct although I certainly wouldn't mind hearing that directly from T.ara.

No problem.  That's why I was careful how I asked the question.  It's been so confusing at points, that I could be completely wrong

 

EDIT:  I'm hoping that I am!  ?

Posted
29 minutes ago, donkeywho said:

I had thought you had said 'no' to your new furnitures being used in the DD Framework etc?

 

Am I wrong?  If so, my apologies for asking incorrectly

 

The existing assets don´t suit to the DD(c) framework, because there are made two stages of animations for one furniture inside of DDc: the quiet animation and a second one, moderate struggling, which is beeing prepared inside the framework-which is an interesting option. If you take for example an older PILLORY of ZAP, you have only the old animation, which is still, or you can take also some struggle stuff in that case...anyway is it an older animation and it´s not fitting to the pillory any more, because the dimension of the gamer´s skeleton(female´s skeleton has been changed during the years) so it´s a chance to edit the pillory or to add new animations for it. The best of all is of course to add something NEW, so not to loose any further animation-space for yet existing animations which we all know. That´s why I suggested to create fully new assets for DDf.

 

I mean it´s not clever to overtake stuff, which is available inside of another mod if there´s an artistic chance for new animations and new furnitures.

(the work you put in making zap assets working is the same work that rather to create new stuff-it´s not worth the work and with new stuff you will feel much more better)

 

Posted
22 minutes ago, Psalam said:

Maybe I have it wrong but what I believe I remember both T.ara and Kimy saying was that they would be incompatible in that they would "automatically" exceed the animation limits.

The problem is, that if you overtake ZAP assets, that the struggling function is not available-mostly...and the stuff is-boring?!....

It´s very easy to create new assets for DDf.  And you will again add same animations with other names again to FNIS...it´s very pity that way.

Posted
54 minutes ago, t.ara said:

 

The existing assets don´t suit to the DD(c) framework, because there are made two stages of animations for one furniture inside of DDc: the quiet animation and a second one, moderate struggling, which is beeing prepared inside the framework-which is an interesting option. If you take for example an older PILLORY of ZAP, you have only the old animation, which is still, or you can take also some struggle stuff in that case...anyway is it an older animation and it´s not fitting to the pillory any more, because the dimension of the gamer´s skeleton(female´s skeleton has been changed during the years) so it´s a chance to edit the pillory or to add new animations for it. The best of all is of course to add something NEW, so not to loose any further animation-space for yet existing animations which we all know. That´s why I suggested to create fully new assets for DDf.

 

I mean it´s not clever to overtake stuff, which is available inside of another mod if there´s an artistic chance for new animations and new furnitures.

(the work you put in making zap assets working is the same work that rather to create new stuff-it´s not worth the work and with new stuff you will feel much more better)

 

Forgive me for perhaps being a bit thick, but I am still not sure I understand all that - mainly because I can't get my head round exactly what the technical issues may or may not be

 

But, (unless the text in yellow is supposed to say it ? and I'm missing the point ), the bottom line question that I still am not sure you have answered is:

 

"Can ZAP9 assets be made available to Kimy & Co to use in DD Frameworks?  Yes, or No?"

Posted
7 hours ago, Lupine00 said:

it's become abundantly clear the things you wish to allow to flourish here are glowing praises. Anything that might lead people to look to alternatives must be "taken apart", smashed, crushed, ridiculed, and its authors humiliated until they learn to stay silent.

No, really not. I can handle criticism quite well, as long it's presented in a constructive and polite manner. But when things start with a line sounding like "If you implemented it like this, you clearly didn't understand how Skyrim works!", or you call a feature of my mod "stupid and ridiculous" (without elaborating why, to add insult to injury), that's probably not going to end well, no.

I usually treat people the same way they treat me. If you're constructive and polite, I will be constructive and polite, or at least try to be. If you're condescending and rude (which you were), don't expect me to hold back, either. You're judging other people's work and views really harshly at times (not only mine), but you're apparently not all that great at taking a dose of your own medicine, as evident by your reaction.

 

For the record, I valued your past contributions and suggestions. The ones you DID present in a constructive fashion, that is. You're welcome to get back to this if you want. You just have to learn to accept a no for a no, sometimes. And perhaps be a bit more modest in presenting them and not imply from the get-go that people not liking the idea just haven't understood Skyrim and you're the only one that does.

Posted

Thank you for putting this mod together, it's very much what I like. I have found though that it seems to bug up too frequently and I have to reload far too frequently, sometimes going back a long time. Bug examples would be -
- Devices visibly and functionally applied when they're not equipped, or even not in my inventory any more. Can't remove them even with the debug removal. Can't put anything in the slot as there's something there.
- Nazeem's quest - empty white arrow where he should be at the temple (fixed by reload and long repeat play)
- no garbage to find in Riften (found a solution online to setstage dcur_supplyquest to 60 in the end as it was not fixed on reload)

- obsidian boots not in the mansion for Leon's quest (I just gave up on that)
- quests and devices conflicting in various ways, for example queen's chastity set not all equipped as some slots already full

- I fully accept there will be normal mod issues like animation failures, occasional full crashes, .... and they do happen quite often.

 

As much as futility and struggling are part of the mod, I do feel it would be better if the player can do things to move the game forward and enjoy the cursed loot mod content rather than just get stuck waiting and repeating the unlock animations until something works. In this respect the rubber doll is better as there is a route through the quest to the finish. The slave belt was reload hell trying to get enough keys without losing them and meanwhile it got in the way of other mod content I wanted to play.

 

-Items could say which type of key is required.

-Escape options which will always fail could be greyed out (but not disabled in case the player just wants to see the animation).

-A 'try everything' option on escape might cut down the times the player has to see the same escape animation in a row (less fun each time).

-I'd certainly recommend having a few kinder default settings (I had to restart twice to get Chloe out of Riften due to seriously events in the first dungeon).

 

This is still a game and I feel that offering players choices (you can fix a bad thing by letting a different bad thing happen) is better than take it and suffer it.

Posted
4 hours ago, donkeywho said:

Forgive me for perhaps being a bit thick, but I am still not sure I understand all that - mainly because I can't get my head round exactly what the technical issues may or may not be

 

But, (unless the text in yellow is supposed to say it ? and I'm missing the point ), the bottom line question that I still am not sure you have answered is:

 

"Can ZAP9 assets be made available to Kimy & Co to use in DD Frameworks?  Yes, or No?"

If you like to loose your chance for new assets, of course "one" can do it. The contence of ZAP 9 is free for LL. It´s mostly everything not made by myself.

But not for "Co" on different pages-only if Co=LL....I thought to create some stuff then after ZAP for DD...if I do not "piss" on somebody´s leg with that.

Otherwise I look to find another job,-....I wanted also to play with DD and I would like to play not again with the same stuff.....which we all know.

 

I suggested Kimy to overtake the existing mod***, I feed it with new furnitures and open a new thread (like I did with zap9) and then I build up some very cute furnitures into it. And after I have something to offer, I ´ll then upload the mod back to KIMY, so that she can bring you a new version.

Meanwhile she can think about to edit and tune the framework to the wishes of herself and to the wishes of the community. By choosing this way, you do not have to wait like it happen(s)(ed) with ZAP9 and you can update your mod with fresh contence from time to time.

 

***it´s that version, which is now download-able

Posted
1 hour ago, tuxagent7 said:

For the record, a tag team of @Kimyand @t.ara would be great for the community :)

 

And the real thing is... it's almost happened once for DDC

 

I´ll enjoy that-will be a honor to me:-)

 

Posted
55 minutes ago, tuxagent7 said:

For the record, a tag team of @Kimyand @t.ara would be great for the community :)

 

And the real thing is... it's almost happened once will happen for DDC

 

Fixed it for you! ;)

Posted

Why is Goldenglow suddenly a safe location?  I keep getting the message "Player is in a safe location or swimming.  No event will be triggered." in the Goldenglow sewers.  I never used to get this before...

 

Edit:  Nevermind, figured it out.  Mod (Owning Goldenglow Estate) suddenly started putting "LocTypePlayerHouse" keyword on the entire place...

Posted
2 hours ago, t.ara said:

If you like to loose your chance for new assets, of course "one" can do it. The contence of ZAP 9 is free for LL. It´s mostly everything not made by myself.

But not for "Co" on different pages-only if Co=LL....I thought to create some stuff then after ZAP for DD...if I do not "piss" on somebody´s leg with that.

Otherwise I look to find another job,-....I wanted also to play with DD and I would like to play not again with the same stuff.....which we all know.

 

I suggested Kimy to overtake the existing mod***, I feed it with new furnitures and open a new thread (like I did with zap9) and then I build up some very cute furnitures into it. And after I have something to offer, I ´ll then upload the mod back to KIMY, so that she can bring you a new version.

Meanwhile she can think about to edit and tune the framework to the wishes of herself and to the wishes of the community. By choosing this way, you do not have to wait like it happen(s)(ed) with ZAP9 and you can update your mod with fresh contence from time to time.

 

***it´s that version, which is now download-able

 

 

2 hours ago, tuxagent7 said:

For the record, a tag team of @Kimyand @t.ara would be great for the community :)

 

And the real thing is... it's almost happened once will happen for DDC

 

 

1 hour ago, Kimy said:

Fixed it for you! ;)

 

Thanks for that!  So good to hear

 

And my apologies for any doubts I had.   I'm truly sorry I missed that earlier, but I think my invitation to the nuptials must have got lost in the post ... ?

 

Posted

"For the record, a tag team of @Kimyand @t.ara would be great for the community :)

 

And the real thing is... it's almost happened once will happen for DDC"

 

Wow, that is great news! Talking with T.ara earlier and seeing this post from you Kimy, well I will be downloading Skyrim again this weekend, I guess its time to get back into this game again :)  Seeing great things coming in the future

 

Posted

People are always welcome to make recommendations to existing mods but the authors have final say on what actually goes in to them.  Anyway I see Kimy and Lupine are too busy fighting for other stuff atm.  I'll come back later :).  Take care guys.

Posted
6 hours ago, SkyTem said:

People are always welcome to make recommendations to existing mods but the authors have final say on what actually goes in to them.  Anyway I see Kimy and Lupine are too busy fighting for other stuff atm.  I'll come back later :).  Take care guys.

Sorry if I failed to respond to your suggestions. Lots of stuff going on right now! I will totally have a look at them! Even if I don't respond to every post, rest assured, I read ALL of them! :)

Posted
7 hours ago, Elsidia said:

Is there chance that new DDC will be convert to SE or me need do myself using special tools?

I suppose there will be an official release for SE sooner or later, but right now, the mod is getting very frequent updates.

Posted
2 hours ago, Kimy said:

I suppose there will be an official release for SE sooner or later, but right now, the mod is getting very frequent updates.

DDC have my interest but only when it will be integrated in DCL new quests. I can wait and always have horny on BDSM furniture)

Posted

Hello all.  Just fired up SSE after a long hiatus from Skyrim.  I used DCL in Oldrim, but I am having an issue with this version.  When I open a container that results in applying random devices, they don't get equipped.  The character just stands there after the notification.  Things like the cursed collar or rubber doll work ok, just the random items.  I am still getting set up, so I can get a log if need be, but I figured I'd check first to see if this was a known issue for anyone.  Thanks.

Posted
8 hours ago, Elsidia said:

DDC have my interest but only when it will be integrated in DCL new quests. I can wait and always have horny on BDSM furniture)

That will happen sooner, rather than later!

Posted
On 5/12/2020 at 11:29 AM, Kimy said:

Honestly, while text box narrated skill checks might be less than ideal, it's still better than coming up with excuses why our mighty amazon girl isn't armed, when everybody trying to take advantage of her IS. This feature will never be 100% immersive. People who can't accept it for what it is, can always disable it?

I can create excuses!

 

Skyrim is a game filled with spells and has an entire spell school that is dedicated to altering the minds of others (Illusion). Spells like Calm, Pacify and Harmony could cause the Dragonborn to just accept being bound without resisting. A spell like fear could cause the Dragonborn to be too afraid to resist her attackers.  In the Alteration school there is the Paralyze spell that could render the Dragonborn completely helpless.

 

Example of uses in DCL could be:

"After a brief flash of light [NPC Name] pulls your arms behind your back and locks the gloves together. Due to a overwhelming sense of calm you offer no resistance."

"[NPC Name] suddenly casts pacify spell on you! You willing accept your fate as several devices are locked on to you."

"Overcome by an intense feeling of fear from [NPC Name]'s fear spell, you surrender. [NPC Name] places you into a chain harness."

"Your unable to move a muscle, [NPC Name]'s paralyze spell renders you helpless.  [NPC Name] smiles and takes advantage of your predicament."

 

Another option is to add your own spells to Skyrim.  You have already added a few bondage spells to the game already. 

 

Examples of use:

"Several bondage devices materialize on to your body as [NPC Name]'s Touch of Control spell takes effect."

"[NPC Name] has cast a Touch of Purity spell on you! You start to feel a something tight wrapping around your waist..."

 

Skrirm is also a game filled with potions and poisons!

 

Examples of use:

"You feel a little prick. Before you could respond you lose all control of your limbs! [NPC Name] works quickly before the paralysis poison wears off."

"With bound hands and an open gag you are unable to stop [NPC Name] from pouring a sleeping potion down your throat! When you awake you find that all your keys and much of your gold is missing."

 

DCL also adds gas and flash bang traps. It would not be unreasonable for NPCs to use such items against the Dragonborn.

 

Examples:

"Out of nowhere you feel a sudden urge to bind yourself! You lock on devices as fast as [NPC Name] tosses them to you.  After the feeling leaves, you notice that [NPC Name] was holding their breath. Bound as your are, you are unable to protest [NPC Name]'s use of self bondage gas."

"You are dazed by the light and your ears ring from the flash bang! Before you can recover you feel yourself being pushed to the ground by a small army of hands.  With at least one person on each limb you are helpless! The group strips you and binds you. [NPC Name] tosses a bag of coins to the group before they leave."

 

 

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