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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
18 hours ago, Kimy said:

I just tested that, and it works for me.

Alright, I'll roll back to a previous save. It probably is some weird state for my character since I do remember the guards triggering the start twice. First  time didn't dump me in prison, so I talked to a guard again. I probably didn't wait long enough.

Posted

I can confirm it dagonwar prison quest in second and further times need use with caution  - still can be different bugs. I think there nothing can be fixed - Betsheda just happen.

Posted
1 minute ago, Elsidia said:

I can confirm it dagonwar prison quest in second and further times need use with caution  - still can be different bugs. I think there nothing can be fixed - Betsheda just happen.

Yeah, I've seen some of that, but it was my first time through :)

Posted

And even if you choose fight with guards after time you force transport to dagonwar prison for quest starting and sometimes it end very bad for that quest.

Posted
9 hours ago, zarantha said:

Yeah, I've seen some of that, but it was my first time through :)

If there any issues with subsequent prison stays, by all means, tell me, so I can fix them.

 

Also, the bug that you experienced is most likely happening because the prison quest did not terminate correctly. When you end the prison in a legit way (either by getting released or escaping), a function will get unregistered that prevents using the console from porting out of the prison while the quest is running.

Posted
15 minutes ago, Kimy said:

If there any issues with subsequent prison stays, by all means, tell me, so I can fix them

Ok i don't remember all bugs what i see there but about one i can tell. It happens in second time in prison. Ash pile not spawn in prison due to clearing stage. Quest started and no one pile. I try start quest a few times and without luck. I suggest it's because that after first time in prison i complete dollmaker quest in Riften where ash piles spawn too. I suppose that pile spawn in Riften. I solve this problem by placeatme ash pile.  The next ash pile then spawn at the same place where i stay and i complete this stage. In third time  when i visit a prison ash piles start spawning as it plans by quest without my help. i don't have save from that time and i don't log papyrus because i turn it off. With turn in on SSE scripts works very slow even on 6core CPU.  It works slow without papyrus too but a little faster.  As example i can tell then when i have turn it on - dialogue menu in solicitation - when you choose the sex for key - next choices not appear: dialogue close by timed out.  When i turn off papyrus logging that menu opens but even in last moment before close because i can choose fast next variant.

 

Also i remember: seems it was in first time in prison: after complete ash piles quest - ash piles continue spawn by self. Then i play DCL first time and suppose that is work as planned.

PS: it's all is found in SSE version.

PSPS: i have only minimal necessary mods for DCL, papyrus fixes, skse64 fixes plus simple slavery and devious followers. Plus a few times ago i add a Laura Bondage shop.

PSPSPS: i test many of mods on DD base but all i found not playable. Only DCL can make me happy) Most of him work ugly and so simple free bad situations. Also some mods are heavily bugged what takes off all wish to play it.

Posted

I cannot see anyone else having reported this yet.

But I think that there is a slight incompatibility with "When Vampires Attack" and "Run for your lives", because there has happened during Vampire Attacks that the Prison Warden from this mod appears in Whiterun, this does not happen every attack, and is very rare, although it is quite annoying when it does happen because the Warden appears to be hostile to every NPC in the city, and continues fighting until he's subdued by a mod like Defeat that lets you tie them up until the cell reloads.

 

The issue gets more annoying by the fact that once this does happen, the warden is stuck in whiterun, and eventually makes their way to the Bannered Mare where they will sit the entire game and trigger combat with all the other people there every single time the player enters.

Posted
5 hours ago, Elsidia said:

then i don't know. in SSE version in DLC 8.5 was invisible yoke, collars and wrist cuffs, etc. - i get meshes from version 8.4 and yoke returns to normal.

Yokes, wrist cuffs and some other cuffs are without bodyslide - presents only in skyrim data folder as meshes.

Where are the meshes supposed to be/go in the Data folder? I assume they're supposed to be under the devious folder in meshes?

Posted
4 hours ago, Klist said:

Where are the meshes supposed to be/go in the Data folder? I assume they're supposed to be under the devious folder in meshes?

\data\meshes\ is the only place ever for that folder. Only if you have MO2 or Vortex that's not really true (there will be 0 mods installed in the real Skyrim\data\). With those 2 you don't even need to know where they go because installers will take care of putting them in right places.

Posted
9 hours ago, SpaceSoap said:

Does anyone have the script fix for using a controller? i found it for sse but i need it for legendary.

Try the SE one. The edit doesn't look like it's SE specific, so it should be ok in LE. All that was done was comment out a line.

 

@Kimy Is it possible to add this fix into the next DD release? It's been fairly problematic from what I've seen. It's in zadlibs

Spoiler

zadLibs.psc (modded for controller fix)

 

        Log("Debug-5")
        ; FIX CTD : Workaround : desactivated line Input.Tapkey (line 1319) because argument Input.GetMappedKey("Forward") can return -1
        ; i absolutely don't know why ... but on my setup it is the case 90% of the time
        ; and with value -1, Input.Tapkey causes CTD
        ; this happens only on Windows 10, with exactly same setup (same PC, skse, mods, load order, save, ...) on windows 7 there is no CTD ...
        ; And if i desactivate gamepad in skyrim se options, problem disappears, no CTD
        ; mysterious ...
        ; Otherwise Thank you all DD Team for your work with this wonderful mod, love it !     
        Log("Check map key :" + Input.GetMappedKey("Forward"))
        ; Not sure how to detect auto-walk: Tap 'forward' to disable it if it's active.
        ;Input.TapKey(Input.GetMappedKey("Forward"))  <<< Line 1319 in unmodded script
        ; Freeze player controls
        DisableControls()

 

Edit: link to the script:
https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066

 

Posted
15 hours ago, donttouchmethere said:

There are some mods I didn't test a lot in there, but so far I'm relatively happy with it (only tested for 46 hours now  => that's nothing for a devious setup).

Can you tell me how to deal with tons of mod like yours. I run into tons of problem when trying to add only 70% of your mod list. I think DT3 cause the view of the character is blurrer at the side. Chainbeast have no riding animation (all just float in straight pose and move to the device). And i got rape every 10s from which mod i don't even know (too many).

Posted
3 hours ago, zarantha said:

Try the SE one. The edit doesn't look like it's SE specific, so it should be ok in LE. All that was done was comment out a line.

 

@Kimy Is it possible to add this fix into the next DD release? It's been fairly problematic from what I've seen. It's in zadlibs

  Hide contents

zadLibs.psc (modded for controller fix)

 

        Log("Debug-5")
        ; FIX CTD : Workaround : desactivated line Input.Tapkey (line 1319) because argument Input.GetMappedKey("Forward") can return -1
        ; i absolutely don't know why ... but on my setup it is the case 90% of the time
        ; and with value -1, Input.Tapkey causes CTD
        ; this happens only on Windows 10, with exactly same setup (same PC, skse, mods, load order, save, ...) on windows 7 there is no CTD ...
        ; And if i desactivate gamepad in skyrim se options, problem disappears, no CTD
        ; mysterious ...
        ; Otherwise Thank you all DD Team for your work with this wonderful mod, love it !     
        Log("Check map key :" + Input.GetMappedKey("Forward"))
        ; Not sure how to detect auto-walk: Tap 'forward' to disable it if it's active.
        ;Input.TapKey(Input.GetMappedKey("Forward"))  <<< Line 1319 in unmodded script
        ; Freeze player controls
        DisableControls()

 

Edit: link to the script:
https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066

 

I will have a look at this. I have honestly no clue what effect it would have on a controller. I never tried to play Skyrim with a contoller... oO

Posted
7 minutes ago, Kimy said:

I will have a look at this. I have honestly no clue what effect it would have on a controller. I never tried to play Skyrim with a contoller... oO

I don't play with one either, but it seems to work for those who do. It does as advertised and fixes the CTD when struggling. If there's unintended consequences, we either haven't tripped across them yet, or haven't recognized the root cause.

Posted
31 minutes ago, Kimy said:

I never tried to play Skyrim with a contoller...

I always play with controller SSE version. When i don't have this fix about we speak my actions:

1) Start Skyrim

2) Load the save

3) Start DD struggle animation  - (chastity belt, straitjacket)

4) CTD

5) Repeat process after not CTD.

6) After that game no more CTD - i test in one long play more than 8 hours.

 

To be honest i think that with this fixes my feeling says that sometimes not start DD aroused animations (when character plays with breast) while in running. I think your line helps stop it. But i don't know how is in original game: this animation always start when you are in running?

 

Edited: When i put those fixes in my SSE no more any CTD - game is stable.

Sometimes got some CTD but it's rare and i think because Skyrim got old. Need fresh install. As example i got 1 CTD when start waiting - before no one time i got those CTD. After reload the same save no more that type of CTD.

Posted
On 5/25/2020 at 8:33 PM, Elsidia said:

Don't you try it sell to dollmaker? Problem is that dd items can't be drop out or destroyed because PC don't want drop out favorite things (dd items). But it can be sell to dollmaker. Of course if she thinks that this item is worth buy and not equipped (probably not but not sure of it) At all it's quest item and maybe mark as equipped.

Edited:

  Hide contents

To unequip it you can spawn Kimy's key (XX004E05 where XX is your DCL mod load order hex number, my is 11 - 11004E05) After unlock that hood  i don't know what you can do - maybe you can put in some chest. And after unlock remove Kimy's key - it's for quest items and cheaters.

 

1- You can disable bondage lover which allow you to drop any item, anytime, but it still wouldn't resolve my problem, again it was equipped but not showing, it was a bug after the rubber doll quest, just used the kimy's key

Posted
2 hours ago, GlockMat said:

but it still wouldn't resolve my problem

Only for info: DD items have two armors in one:

1) visible part - what you see in inventory and what have all messages, keys and chance to free.

2) invisible part - what have visually see armor (what you see on you when you not in inventory) and what have all effects on and what determine what type of dd armor you have on.

 

In your case invisibility part was unequipped and all effect lost. But visibly part left equipped and need to key to open. 

When you equip visibly part invisibly part equips itself. And when you unequip visibly part invisibly part unequips too.

 

Posted

After some attemp my Chloe look like a monkey now. Is there anyone know how to fix it?

ScreenShot2.bmp

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","-","Skyrim - Unstretched Windowed Fullscreen Mode"
"0004","+","skse_1_07_03"
"0005","+","JContainers"
"0006","-","NetImmerse Override v"
"0007","+","Fores New Idles in Skyrim - FNIS"
"0008","+","FNIS Spells V5_0_1 -- ADD-ON for the spells"
"0009","-","FNIS Sexy Move"
"0010","+","hdtPhysicsExtensions"
"0011","+","HDT Physics Extensions"
"0012","+","HDT HighHeels System"
"0013","+","SexLabFramework_v162_FULL"
"0014","+","Sex Lab - Sexual Fame 0.99"
"0015","+","SkyUI"
"0016","+","XP32 Maximum Skeleton Extended"
"0017","+","SexLabAroused_V28b"
"0018","+","Heels"
"0019","+","CBBE"
"0020","+","Zap"
"0021","+","Devious Devices Assets"
"0022","+","DD CBBE CT77 Body Conversion 4.0"
"0023","+","Fuz Ro D-oh - Silent Voice"
"0024","+","Zaz Animation Pack CBBE V.8.0.[2017.11.19]"
"0025","+","Unofficial Skyrim Legendary Edition Patch"
"0026","+","Skyrim - Utility Mod 150"
"0027","+","UIExtensions"
"0028","+","Piercings for CBBE"
"0029","+","MiasLair_V62_BSA"
"0030","+","Jaxonz MCM Kicker"
"0031","+","Remodeled Armor CBBE Bodyslide HDT - Replacer"
"0032","+","BodySlide and Outfit Studio"
"0033","+","Luxury Collection 1.7fix"
"0034","+","Calientes Beautiful Bodies Edition -CBBE-"
"0035","+","SG Female Textures Renewal"
"0036","+","Devious Devices Integration"
"0037","+","Devious Devices Expansion"
"0038","-","Sexlab Survival"
"0039","+","SLDialogues20191031"
"0040","+","Crash Fixes v12 - Beta"
"0041","+","Safety Load"
"0042","+","RaceMenu"
"0043","+","Devious Loading Screens (v2.7.0)"
"0044","+","ApachiiSkyHair"
"0045","+","Lovely Hairstyles"
"0046","+","ShowRaceMenu Precache Killer"
"0047","+","KS Hairdos - Renewal"
"0048","+","The Eyes Of Beauty"
"0049","+","Botox for Skyrim"
"0050","+","Botox for Skyrim - Textures CBBE"
"0051","+","FirstPersonPlugin"
"0052","+","Immersive First Person View - SexLab Special"
"0053","+","Simply Knock 1.0.8 Release"
"0054","-","SLIA"
"0055","-","The Devious Manual 2.1.8"
"0056","+","SG"
"0057","+","Ultimate NPC Overhaul II"
"0058","+","The Ordinary Women v1.9 CBBE"
"0059","+","Bijin Wives v1.1"
"0060","+","Female Heimskr CBBE"
"0061","+","Female Ulfric CBBE"
"0062","+","Female Ulfric Vivace Version"
"0063","+","Female Cicero CBBE"
"0064","+","Sweet and Sadistic Voice (Lana)"
"0065","+","BanneredMareImmersiveSexualPlayground"
"0066","+","Devious Statue 1.02"
"0067","+","Devious Statue 1.02 to 1.07 Update Only"
"0068","+","Talos"
"0069","+","Mage"
"0070","+","Alternate"
"0071","+","hydra_slavegirls827_main"
"0072","+","hydra_slavegirls827_textures"
"0073","+","Hydra Slavegirls Patches 17_05_20"
"0074","-","Hydra Devious Devices Patch"
"0075","+","Simple Slavery Plus"
"0076","+","ImmerSlave"
"0077","+","Alternate Start - Live Another Life"
"0078","+","Alternate Start - Live A Deviant Life 1.03 Fix"
"0079","+","Calypsia the Adult Toys Merchant"
"0080","+","Adult Toys - Enhanced 1.5"
"0081","+","SDPlus20191031"
"0082","+","SDResources20191031"
"0083","+","SD Cages 370"
"0084","+","SD Cages Patches 16_05_2020"
"0085","-","SlaveTatsSE"
"0086","-","AndroolSlut"
"0087","-","SlaveTats-symbols"
"0088","-","AndroolPetPlay"
"0089","-","Doomsman"
"0090","-","SlaveTats-anal"
"0091","-","SlaveTats-criminal"
"0092","-","SlaveTats-dominant"
"0093","-","SlaveTats-makeup"
"0094","-","SlaveTats-petplay"
"0095","-","SlaveTats-property"
"0096","-","SlaveTats-sm"
"0097","-","SlaveTats-submissive"
"0098","-","SlaveTats-whore"
"0099","-","B3lisario-stockings"
"0100","-","SlaveTats-scrawl"
"0101","-","AndroolSub"
"0102","-","Dead Body Remover"
"0103","-","Arachnophobia"
"0104","+","estBondageMittensMagic_for_DD4"
"0105","+","ParadiseHallsMiasLairPatch"
"0106","+","Simply Stronger Dragons"
"0107","+","Dripping when aroused"
"0108","+","PetProject"
"0109","+","adcSexlife"
"0110","+","Skyrim Chain Beasts"
"0111","+","Devious Devices for Vanilla NPCs - 22_05_2020"
"0112","+","Immersive Wenches Patches 17_05_2020"
"0113","+","pahe_lives_on"
"0114","+","City Bondage"
"0115","+","Devious Devices - Equip 450"
"0116","+","Deviously Cursed Loot"
"0117","+","Deviously Enslaved Continued(v13.25.0)"
"0118","+","Devious Lore 2.02"
"0119","+","Devious Devices - Struggle Idles Patch 2.0"
"0120","+","Laura"
"0121","+","Bad Dog (No Armor) 1.2"
"0122","-","Slaverun Reloaded"
"0123","-","SaverunVersionCheck"
"0124","-","Slaverun Patches 17_05_2020"
"0125","+","Immersive Wenches"
"0126","+","Deadly Wenches"
"0127","-","BondageFurnitureWorld1"
"0128","+","Devious Training Core 3.1 Beta"
"0129","+","Devious Training Textures 3.0 Beta"
"0130","+","Devious Training Martyr 3.1 Beta"
"0131","-","SkyrimBound"
"0132","+","ITF_0"
"0133","+","S.L.U.T.S. Redux"
"0134","+","xazPrisonOverhaul"
"0135","+","PapyrusUtil - Scripting Utility Functions"
"0136","+","FNIS output"
"0137","+","Bodyslide output"
"0138","+","SKSE output"
 

 

Posted
9 hours ago, Elsidia said:

Sometimes got some CTD but it's rare and i think because Skyrim got old. Need fresh install.

In my experience Skyrim gets more stable as time gets by... it gets younger! That is because of all the added stability tweaks that you will definitely forget later. Fresh install will almost certainly give you more CTD's than old install, because it just doesn't work well with mods without added fixes. To that end it also helps immensely using MO2, because even if you do reinstall your Skyrim, you don't need to reinstall any of your mods as they are separated from the Steam installation. And each mod is strictly separated from each other. This was all a complete nightmare back in NMM or without using any mod manager.

Posted
1 hour ago, Zaflis said:

Skyrim gets more stable as time gets by...

My Skyrim probably can be old because i install some mods and then uninstall. And as i heard even after uninstall skyrim can be damaged from this mod and remember that this mod was install some time ago.

Posted

Hello, I've downloaded the three DD (assets, integration and expansion) mods for Devious cursed loot but it does not show up in FNIS when I run it through Vortex. How do I fix this? is this the reason it does not show up in the MCM?

Posted
1 hour ago, Elsidia said:

My Skyrim probably can be old because i install some mods and then uninstall. And as i heard even after uninstall skyrim can be damaged from this mod and remember that this mod was install some time ago.

True but if you're using MO2 you can't damage anything because each mod is isolated from others.

 

@kingofthenorth9 There should be plenty discussions about how to use Vortex in the tech support side of forums. Google will likely get more relevant search results if forum search doesn't.

Posted

i got an issue with the public indecency feature.
Is there a way to restart the events because for some reason they have stopped working. I noticed after awhile that noone was giving a shit when I was walking through town buttnaked (forgot to equip al my stuf after some event).
To test I set everything to 100% (including misogyny) and waited 24h but still nothing.
I have not changed my mod list during this playthrough (couple days old) and it worked before.
thx in advance.

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