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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
6 minutes ago, Zaflis said:

https://www.loverslab.com/topic/33986-deviously-cursed-loot-v83-2019-05-07/page/731/?tab=comments#comment-2472147

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You can also save the game just before you go near the boss chest. The contents of the chest will be generated when you open it the first time, and wether Lost Shipment is in there or not is a random chance. If you keep loading the game and opening chest, eventually you will find it.

(It doesn't matter which boss chest you choose, but i don't think giant camps chests will ever have the shipment.)

I tried this method many times and I got the impression that I caught a bug

Posted
7 minutes ago, Zaflis said:

https://www.loverslab.com/topic/33986-deviously-cursed-loot-v83-2019-05-07/page/731/?tab=comments#comment-2472147

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You can also save the game just before you go near the boss chest. The contents of the chest will be generated when you open it the first time, and wether Lost Shipment is in there or not is a random chance. If you keep loading the game and opening chest, eventually you will find it.

(It doesn't matter which boss chest you choose, but i don't think giant camps chests will ever have the shipment.)

I would just have the ID of this thing

Posted
3 hours ago, Contemplator523111 said:

I tried this method many times and I got the impression that I caught a bug

The ID should be ##0E7AEE. Replace ## with cursed loot's mod index.

 

Posted

Greetings! I think I found an interesting issue with the startup for the Chloe Quest and Devious Devices. DD throws an error when the player arrives at the point where the Chloe quest would normally trigger (the "You hear some wimpering coming from farther down...(Investigate the ruins!"), in the lounge area of Helgen keep).

Do see the attached screen capture for the specific error. I suspect that the new version of Devious Devices changed keywords/names of items/SOMETHING and DCL isn't happy.

 

Also: a hopefully useful papyrus log from Skyrim/Logs/Script: https://pastebin.com/3PYbebZC

 

chloeQuest0.JPG

Posted

Posting just in case anyone else runs into this:

 

Game would CTD when entering Winterhold. Narrowed it down to DCUL by disabling/enabling mods.

Added HDT Physics Extensions, and re-launched, which worked.

Posted
5 hours ago, 78noirc said:

Added HDT Physics Extensions, and re-launched, which worked.

So you fixed it by installing a hard requirement mentioned in the first post of this thread? Well done, sir!

Posted
2 hours ago, Sucker343 said:

DD equipped by DCL are not working properly. I can just remove it by unequip it. also brakes functionality of other wearing DDs

Mod conflict or bad installation of DDA/DDI/DDX. Make sure that all DD's scripts are in place, although if they weren't then you propably wouldn't see its MCM menus either. Load whole load order in TES5Edit and check if anything is overriding DD restraints (under armor category?). Another mod could be overriding the scripts too, TES5Edit won't see that but Mod Organizer would.

 

Edit: Almost forgot, the conflicting mod is likely to be iEquip. And there is a DCL-compatibility patch for that somewhere earlier in this thread. Google would find.

Posted
3 hours ago, Zaflis said:

Mod conflict or bad installation of DDA/DDI/DDX. Make sure that all DD's scripts are in place, although if they weren't then you propably wouldn't see its MCM menus either. Load whole load order in TES5Edit and check if anything is overriding DD restraints (under armor category?). Another mod could be overriding the scripts too, TES5Edit won't see that but Mod Organizer would.

no overwrites according to vortex except some dds files  

Posted

@Kimy

1. Quest "Courier in chains" has a bug, heavy yoke isn't removed on finish. Reason for failure - keyword blockGeneric on heavy yoke, which actually blocks ManipulateGenericDeviceByKeyword.

2. Fix below (dcur_yokeerrandquestscript). Tested, works for me at least..

Spoiler

function terminatequest()
+++	armor device = libs.GetWornDevice(libs.playerref, libs.zad_DeviousHeavyBondage)
+++	armor deviceRendered = libs.GetRenderedDevice(device)
+++	libs.removeDevice(libs.playerref, device, deviceRendered, libs.zad_DeviousHeavyBondage, false, false, true)

---	libs.ManipulateGenericDeviceByKeyword(libs.playerref, libs.zad_DeviousHeavyBondage, false, true, true)

 

3. Also, in certain circumstances, quest giver can send a message to himself. Which is.. slightly silly, and also makes quest too easy. Probably, need a fixing - but I don't think it can be done just in code...

 

On a totally unrelated note, I am slightly dissatisfied with rubber gloves linking mechanism. Cons are: 1. all gloves on linkage transforms into one form. 2. Linked form can be unlocked by wearer with one hand restraint key (when unlinked, some of them require four). 3. Linked form cannot be unlinked (because it doesn't know what it was before linkage).

So - are there plans to improve this mechanic? My suggestion: make gloves unlinkable, make them require simple restraints key to unlink, but disable self-unlock (as with heavy yoke), when unlinked, they are still locked tight and retain previous key requirements.

 

EDIT. Further study of the code revealed that gloves must be unlinked, not unlocked, mechanic is already in place, things just aren't working for me. Hmm...

dcur_yokeerrandquestscript.pex

Posted
1 hour ago, Chancea35 said:

crashes everytime i go to the prison any ideas on how i can fix this? or disable it so i go to normal jail

there is a use vanilla prisons setting on the crimes page, if you use PoP you could also set use PoP to 100%

 

as for the crash in the prison not sure I have only been there once briefly to test it and did not crash, that was a while ago. Do you have HDT:PE that is a requirement for all DD mods, many things look wrong and the chains specifically cause crashes without it.

Posted

Hi guys. Today I would like to start my new load order. Is quite kinky ? and here I am with the question about this mod. 

Can I turn off in this mod consequences for public sex? I ask because also I want to use Horrible harassment - BakaFactory. So Im 110% sure someone will "pin" me to the floor or wall... And good... That whay I want to use HH. 

But I dont want to be guilty by This mod if Im raped. 

So... Can I turn off that option? 

I want to use this mod... Because I like idea to be get cursed by DD items during rummaging in the chest ? 

Thank you with advance for answer. 

 

Regards

Lena

Posted
13 hours ago, Tenri said:

there is a use vanilla prisons setting on the crimes page, if you use PoP you could also set use PoP to 100%

 

as for the crash in the prison not sure I have only been there once briefly to test it and did not crash, that was a while ago. Do you have HDT:PE that is a requirement for all DD mods, many things look wrong and the chains specifically cause crashes without it.

i fixed the crash had to do with hdt and the dd content itself and yes im trying to do POP although when i install it the mod menu never loads i have installed all these mods before i recently bought a new laptop wich means new issues for me gonnah have to make a post over on the pop page

 

Posted
5 hours ago, LenaLachrymosa said:

Hi guys. Today I would like to start my new load order. Is quite kinky ? and here I am with the question about this mod. 

Can I turn off in this mod consequences for public sex? I ask because also I want to use Horrible harassment - BakaFactory. So Im 110% sure someone will "pin" me to the floor or wall... And good... That whay I want to use HH. 

But I dont want to be guilty by This mod if Im raped. 

So... Can I turn off that option? 

I want to use this mod... Because I like idea to be get cursed by DD items during rummaging in the chest ? 

Thank you with advance for answer. 

 

Regards

Lena

I think you are looking for "public indecency" in the consequences tab in the MCM. Taking it off and nudity and public sex or masturbation are all socially acceptable :P 

 

EDIT: I just looked the mod up and found out it doesn't seem to do a lot more than DCL's built in rape feature, though. You may wish to give it a go first, and maybe save the chance for any kind of mod conflict. DCL's rape tab in the MCM lets you set the cooldown, decide the number and gender of rapists and decide the conditions which trigger the rape (being bound / naked / out at night / unarmed etc.). I suppose it will act similarly to HH if you set it to rape you on arousal and set the minimum arousal for that to 0 ;)

Posted
On 11/10/2019 at 6:04 PM, DeWired said:

@Kimy

 

On a totally unrelated note, I am slightly dissatisfied with rubber gloves linking mechanism. Cons are: 1. all gloves on linkage transforms into one form. 2. Linked form can be unlocked by wearer with one hand restraint key (when unlinked, some of them require four). 3. Linked form cannot be unlinked (because it doesn't know what it was before linkage).

So - are there plans to improve this mechanic? My suggestion: make gloves unlinkable, make them require simple restraints key to unlink, but disable self-unlock (as with heavy yoke), when unlinked, they are still locked tight and retain previous key requirements.

 

EDIT. Further study of the code revealed that gloves must be unlinked, not unlocked, mechanic is already in place, things just aren't working for me. Hmm...

 

Ookay. Next bug:

Item "Rubber gloves (locked)" lacks script property mcs pointed to dcur_mastercontroller quest. It breaks intended mechanic of equipping simple "Rubber gloves with D-rings" after gloves unlinking. Creating property in TES5Edit fixed a bug at least in part of my tests, leading to this flow - equip "Rubber gloves with D-rings", link them - get "Rubber gloves(locked)" equipped, get "Hand restrains key", use "Unlock" - get "Rubber gloves with D-rings" equipped. I think that still failed test was caused by me still having in inventory "Rubber gloves (locked)", created before esp edit.

Spoiler

1160895015_rubbergloves.png.3c2315b7d9dd49bd18f8362318c4d32e.png

 

Posted

Hello everyone, a new bug is approaching xD:  Dcur and alternate start>>>game crash when entering helgen keep/the cave(while loading).

if i disable Dcur the game does not crash....someone know any incompatibilities between thees 2 mods?

Posted
45 minutes ago, Garagulu said:

Hello everyone, a new bug is approaching xD:  Dcur and alternate start>>>game crash when entering helgen keep/the cave(while loading).

if i disable Dcur the game does not crash....someone know any incompatibilities between thees 2 mods?

That particular crash went away after i installed SafetyLoad (guides on topic don't recommend that but whatever then...). Memory settings in SKSE.ini CrashFixes, ENBoost etc. are extremely important to set right as well. There is even DCL-LAL addon giving it a bound start scenario, making this mod very compatible with LAL in the first place. Other than that you need HDT body and restraints fully working.

Posted
2 hours ago, Zaflis said:

That particular crash went away after i installed SafetyLoad (guides on topic don't recommend that but whatever then...). Memory settings in SKSE.ini CrashFixes, ENBoost etc. are extremely important to set right as well. There is even DCL-LAL addon giving it a bound start scenario, making this mod very compatible with LAL in the first place. Other than that you need HDT body and restraints fully working.

-Safety load does nothing

-The DCL-LAL addon work but the problem show itself on loading the screen after entering the cave/Helgen keep

-HDT body and restraints are working on every other place

 

i don't want to sound rude, i appreciate your advices and sorry for my english :)

 

Posted
3 hours ago, Garagulu said:

-Safety load does nothing...

Good to know, i'm just still curious on why i saw so noticeable effect from it. Loading screen crashes are also helped a lot by LoadGameCTDFix.

Posted

hey, i guess that i just have like a big problem with my skeleton, and i think i just read something about that normal skeletons could be bugget with it, when there are problems, and since my skeletons are invisible... i just thought i should say that, but i don't know it exactly.but as i sasyed before, i think that this is just a problem with my skeleton (but also i do not have nipples and the vagina also doesn't looks write, so i don't know) because the boobs, the ass and the vagina are jsut not moving with my bode, when there is a animation, they are just staying, where there are normaly (there also that bugget at runnung, so it isn'T just a problem of mod animations)

i know, that that is for devios loot ( i guess) but  i asked some peaople and the didn't knowed anything and i saw a lot of people commend here, so i hoped that one of u can help me

Posted
4 hours ago, Zaflis said:

Good to know, i'm just still curious on why i saw so noticeable effect from it. Loading screen crashes are also helped a lot by LoadGameCTDFix.

Perhaps the problem is not related to laoding screen,  while loading the helgen keep/cave interior the game crash due to a conflict wwith DCUR and HELGEN.....also tried to work about HDT skeleton, assets, restraints....though cannot find the culprit

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