WhatRules Posted October 31, 2019 Posted October 31, 2019 1 hour ago, thedarkone1234 said: tell them they can do anything they want and don't ask them to be gentle. if you ask and they refuse its very likely it will be 10g Ah, I get it now. Makes sense in a way.
Krynn Posted October 31, 2019 Posted October 31, 2019 Hi! a question, are there any plans for an update with sasha as dom?So more tasks, or that you can select as an example of the devices, which attracts Sasha to the player?So colors, types, etc.
skyrimguru Posted October 31, 2019 Posted October 31, 2019 To which quest does this dialogue belong and how do I start it? Is there possibly a console command as well? "Last but not least, your ankles have been tied and connected to your armbinder's ring, locking you into a strict hogtie pose. Unless you can manage to somehow wiggle out of your bindings, you're not going anywhere..." I've never had a quest with a hogtie before, but I'd love to see one. mfg
illenn Posted October 31, 2019 Posted October 31, 2019 So I'm having an issue, but because I'm not the most savvy as far as mods are concerned in tracking down the cause I'm here to ask for help. Primarily because the recurring issue is that I have a constant CTD after freeing Chloe from the cell and proceed to the next area. I cannot figure out if this is a mod conflict of me fucking up an update somewhere. If anyone could help with this Would be most appreciated.
windlepoons Posted October 31, 2019 Posted October 31, 2019 Hi can you provide a Papyrus log? People will need that to help you. I think this is how you do it: Papyrus logging
thedarkone1234 Posted October 31, 2019 Posted October 31, 2019 5 hours ago, skyrimguru said: To which quest does this dialogue belong and how do I start it? Is there possibly a console command as well? "Last but not least, your ankles have been tied and connected to your armbinder's ring, locking you into a strict hogtie pose. Unless you can manage to somehow wiggle out of your bindings, you're not going anywhere..." I've never had a quest with a hogtie before, but I'd love to see one. mfg It's damsel in distress. in the event tab in the MCM the chance is set by default to 0. boost it up Just not to disappoint, there is currently no hogtie struggle animation...
thedarkone1234 Posted October 31, 2019 Posted October 31, 2019 2 hours ago, illenn said: So I'm having an issue, but because I'm not the most savvy as far as mods are concerned in tracking down the cause I'm here to ask for help. Primarily because the recurring issue is that I have a constant CTD after freeing Chloe from the cell and proceed to the next area. I cannot figure out if this is a mod conflict of me fucking up an update somewhere. If anyone could help with this Would be most appreciated. I think most companion related issues disappear if you disable body scaling from arousal. That is what some old conversations here concluded, if I remember correctly...
illenn Posted November 1, 2019 Posted November 1, 2019 7 hours ago, thedarkone1234 said: I think most companion related issues disappear if you disable body scaling from arousal. That is what some old conversations here concluded, if I remember correctly... I'm pretty sure none of the mods I have currently have arousal based bodyscaling. But I am using SGO3, SLAV, Estrus Chuarus,and Kyne's Blessing which all have body scaling effects. So maybe one of those? also not sure if it would be a benefit or not but I'm not sure how to get a list of my active mods, or a papyrus log.
thedarkone1234 Posted November 1, 2019 Posted November 1, 2019 8 hours ago, illenn said: I'm pretty sure none of the mods I have currently have arousal based bodyscaling. But I am using SGO3, SLAV, Estrus Chuarus,and Kyne's Blessing which all have body scaling effects. So maybe one of those? also not sure if it would be a benefit or not but I'm not sure how to get a list of my active mods, or a papyrus log. DCL itself has such a feature. have a good look in the MCM, it should be around the same place with cum inflation...
DeWired Posted November 1, 2019 Posted November 1, 2019 On 9/19/2019 at 7:11 PM, TeaAndBiscuits said: Please @Kimy fix the Maiden's shield so it can be removed when it should. BUG: Maiden's shield doesn't come off How to replicate: 1) Put on Maiden's Shield 2) Press T to wait 24 hours, repeat 7 times 3) Receive a message that you should be able to remove it yet you can't @Kimy I researched this in TES5Edit and sources, and found this: 1. Maiden's Shield uses the same mechanic, as Belt of Shame (and same script). Belt removal is done by DDi RemoveDevice function. 2. Belt of Shame works 3. Maiden's Shield renderedItem, as opposed to Belt of Shame, is marked as Quest Item. 4. As Maiden's Shield is quest item, it requires not RemoveDevice, but RemoveQuestDevice, and RemovalToken on device. So, either script change is needed for Maiden's Shield, or QuestItem tag must be stripped from it. Proposed change for dcur_beltShame.psc (not tested, also, I'm total newb in modding): Spoiler function DeviceMenuExt(Int msgChoice) if msgChoice == 3 self.BeltMenuMasturbate() endIf if msgChoice == 4 libs.Notify("With the timer released, you can freely access the chasity belt's locking mechanism and open it. You finally remove the tight metal straps from your waist and groin.", true) armor device = libs.GetWornDevice(libs.playerref, libs.zad_DeviousBelt) armor deviceRendered = libs.GetRenderedDevice(device) if !deviceRendered.HasKeyword(zad_QuestItem) && !device.HasKeyword(zad_QuestItem) libs.removeDevice(libs.playerref, device, deviceRendered, libs.zad_DeviousBelt, false, false, true) else libs.RemoveQuestDevice(libs.playerref, device, deviceRendered, libs.zad_DeviousBelt, dclibs.dcur_kw_QuestItem, false, true) endIf endIf endFunction 1
Zaflis Posted November 1, 2019 Posted November 1, 2019 2 hours ago, DeWired said: @Kimy I researched this in TES5Edit and sources, and found this: 1. Maiden's Shield uses the same mechanic, as Belt of Shame (and same script). Belt removal is done by DDi RemoveDevice function. 2. Belt of Shame works 3. Maiden's Shield renderedItem, as opposed to Belt of Shame, is marked as Quest Item. 4. As Maiden's Shield is quest item, it requires not RemoveDevice, but RemoveQuestDevice, and RemovalToken on device. So, either script change is needed for Maiden's Shield, or QuestItem tag must be stripped from it. Proposed change for dcur_beltShame.psc (not tested, also, I'm total newb in modding): Reveal hidden contents function DeviceMenuExt(Int msgChoice) if msgChoice == 3 self.BeltMenuMasturbate() endIf if msgChoice == 4 libs.Notify("With the timer released, you can freely access the chasity belt's locking mechanism and open it. You finally remove the tight metal straps from your waist and groin.", true) armor device = libs.GetWornDevice(libs.playerref, libs.zad_DeviousBelt) armor deviceRendered = libs.GetRenderedDevice(device) if !deviceRendered.HasKeyword(zad_QuestItem) && !device.HasKeyword(zad_QuestItem) libs.removeDevice(libs.playerref, device, deviceRendered, libs.zad_DeviousBelt, false, false, true) else libs.RemoveQuestDevice(libs.playerref, device, deviceRendered, libs.zad_DeviousBelt, dclibs.dcur_kw_QuestItem, false, true) endIf endIf endFunction I wrote about this in DDI thread as i did more research on timed devices in general. The "proper" solution would be to remake both belt of shame, maiden shield and yoke of shame. Remove all timed behavior scripts from DCL and depend only on DDI scripts. That way you'll be sure that if other mods make timed restraints, the core functionality works. Make them not quest items, and can only be unlocked with a special key you can get with console command. But as it is, i don't have reason to believe that the DDI scripts for that work. I don't know why, but i would start by checking if the time multiplier function is counting right. The timed duration was dependant on DDI difficulty settings. I just hope it's not meant to be linear from 0.0 to 1.0. Ideally if normal timed duration is 1 hour, with easiest difficulty it might be right at 30 minutes, and at hardest 2 hours. Or some balance like that. 0.5x to 2x. Normally you'll want to set times like 10h to 48h, so if you 2x that it's almost a week with that on hardest. Don't go too high with multiplier. 1
Xuvish Posted November 1, 2019 Posted November 1, 2019 I posted this in the Devious Device forums, and got no replies. I am hoping someone here can help, Not sure if this is a Devious Device problem or a Cursed Loot problem. There is an old blind fold I can't remove. Whenever a mod tries to equip a blind fold on me, i receive an error message unable to wear multiple blindfolds. It will not equip the new blind fold, but rather equip the old one. When I use the remove DD equipment feature in the MCM menu all the devices get unequipped, but the blind fold stays on. It does not show up in my inventory, but is on my character. I can remove the blindfold by equipping a head slot armor piece. If at a later time another blindfold tries to get equipped, I get the same error message. I have tried the debug option from the Cursed Loot MCM, but that did not work. I don't want to try from the Devious Device debug as I am in a quest right now. Is there a fix, or will the Devious Device debug remove quest items work? Thanks
barak43 Posted November 1, 2019 Posted November 1, 2019 3 hours ago, Xuvish said: I posted this in the Devious Device forums, and got no replies. I am hoping someone here can help, Not sure if this is a Devious Device problem or a Cursed Loot problem. There is an old blind fold I can't remove. Whenever a mod tries to equip a blind fold on me, i receive an error message unable to wear multiple blindfolds. It will not equip the new blind fold, but rather equip the old one. When I use the remove DD equipment feature in the MCM menu all the devices get unequipped, but the blind fold stays on. It does not show up in my inventory, but is on my character. I can remove the blindfold by equipping a head slot armor piece. If at a later time another blindfold tries to get equipped, I get the same error message. I have tried the debug option from the Cursed Loot MCM, but that did not work. I don't want to try from the Devious Device debug as I am in a quest right now. Is there a fix, or will the Devious Device debug remove quest items work? Thanks unequip everything your character is wearing. then in console use player.showinventory look into it if something is worn. you'll probably find one. then player.removeitem XXXXXXXX 1 replace the XXXXXXXX by the ID of what it worn. once removed it should work once again
Xuvish Posted November 1, 2019 Posted November 1, 2019 1 hour ago, barak43 said: unequip everything your character is wearing. then in console use player.showinventory look into it if something is worn. you'll probably find one. then player.removeitem XXXXXXXX 1 replace the XXXXXXXX by the ID of what it worn. once removed it should work once again That did not work. I typed the player.showinventory and got a message that item was removed. I removed the item, then saved, then reloaded the game. The item showed up again after reloading the game. I took pictures of before I removed the item and after. Is there a way to record the console commands and send to you? What do the bad editor messages mean? Thanks
barak43 Posted November 1, 2019 Posted November 1, 2019 22 minutes ago, Xuvish said: That did not work. I typed the player.showinventory and got a message that item was removed. I removed the item, then saved, then reloaded the game. The item showed up again after reloading the game. I took pictures of before I removed the item and after. Is there a way to record the console commands and send to you? What do the bad editor messages mean? Thanks did you type this ? player.removeitem 10040f0c 1
Zaflis Posted November 1, 2019 Posted November 1, 2019 33 minutes ago, Xuvish said: That did not work. I typed the player.showinventory and got a message that item was removed. I removed the item, then saved, then reloaded the game. The item showed up again after reloading the game. I took pictures of before I removed the item and after. Is there a way to record the console commands and send to you? What do the bad editor messages mean? You don't have to do the save and reload step, you should see it removed immediately. But i can see you are still wearing "Armor of the old gods" too, so you didn't follow his instructions exactly. Go to player home and choose some empty container for this. Put everything you have in there, keys, books, gold.. everything, even try putting the blindfold itself. Then use the console and remove every item ID that still remain, especially the ones with "bad editor ID". One of them might be hiddenly the DD's "item hider" that you can't remove, but remove everything else. You can disable the item hider in the DD's MCM menus if you want, it's only optional feature, but then its ID shouldn't show. Don't save game until all works. (You can also put images in spoilers so they don't take so much page space).
darkdragonlove Posted November 1, 2019 Posted November 1, 2019 There's no chance this mod is related to a problem I'm having, is there? When creatures assault me I get this message: "your attackers seemed to have lost interest in you. Maybe run as long as you still can!" every time? How can I stop this? When a wolf knocks any1 down I don't want there to even be a question to what that wolf does next... and it was fine until something i installed recently.
DeWired Posted November 1, 2019 Posted November 1, 2019 8 hours ago, Zaflis said: I wrote about this in DDI thread as i did more research on timed devices in general. The "proper" solution would be to remake both belt of shame, maiden shield and yoke of shame. Remove all timed behavior scripts from DCL and depend only on DDI scripts. That way you'll be sure that if other mods make timed restraints, the core functionality works. Make them not quest items, and can only be unlocked with a special key you can get with console command. But as it is, i don't have reason to believe that the DDI scripts for that work. I don't know why, but i would start by checking if the time multiplier function is counting right. The timed duration was dependant on DDI difficulty settings. I just hope it's not meant to be linear from 0.0 to 1.0. Ideally if normal timed duration is 1 hour, with easiest difficulty it might be right at 30 minutes, and at hardest 2 hours. Or some balance like that. 0.5x to 2x. Normally you'll want to set times like 10h to 48h, so if you 2x that it's almost a week with that on hardest. Don't go too high with multiplier. Well, I'm an engineer - so I prefer implemented solutions over "proper", but unimplemented - and as such, propose easy (and dirty) fixes ? Also, I can guess why Maiden's Shield was made quest item - to stop it from being replaced by other belts. Probably. Oh, and there is also timed catsuit (Dollmaker's Billboard Catsuit) in the mod. Which, probably, also need refactoring in the "proper" solution... P.S. I read DDi code for timed restraints, and yeah, I was slightly puzzled by additional modifier for timer in there. Also, I haven't actually seen in game any timed restraint made with vanilla DDi mechanic. I guess, it will be something to tinker in the future ?
Zaflis Posted November 1, 2019 Posted November 1, 2019 40 minutes ago, DeWired said: Oh, and there is also timed catsuit (Dollmaker's Billboard Catsuit) in the mod. Which, probably, also need refactoring in the "proper" solution... Oh yes, i've worn it often and it always releases after the timed duration. No bugs found on that.
WhatRules Posted November 2, 2019 Posted November 2, 2019 Is the whore collar absorbing some of your own gold as well? I had 600+ gold before it got equipped, and after awhile with it on I had 125, and finally nothing when I was released.
Xuvish Posted November 2, 2019 Posted November 2, 2019 8 hours ago, Zaflis said: You don't have to do the save and reload step, you should see it removed immediately. But i can see you are still wearing "Armor of the old gods" too, so you didn't follow his instructions exactly. Go to player home and choose some empty container for this. Put everything you have in there, keys, books, gold.. everything, even try putting the blindfold itself. Then use the console and remove every item ID that still remain, especially the ones with "bad editor ID". One of them might be hiddenly the DD's "item hider" that you can't remove, but remove everything else. You can disable the item hider in the DD's MCM menus if you want, it's only optional feature, but then its ID shouldn't show. Don't save game until all works. (You can also put images in spoilers so they don't take so much page space). I emptied all the inventory I could into a chest. The only items left were quest items I could not remove. I typed player.removeitem 10040f0c 1. I got an onscreen message saying item was removed. I saved the game. I reloaded the game and typed player.showinventory. The item was still there. There was an item with a quantity of 1 and the id was 13013353 with no description. What is this item? Should I remove? There was another item called the gualdur amulet fragment that had a bad editor id which I need for a quest I am currently on. To disable the item hider in the DD's MCM, are you talking about setting Devious Devices => Devices Underneath (1) Item Hider Slot to None (Disabled)? If yes, then do I retype the remove item in the console? If that works, then do I reset the devices underneath to what it was? Thanks
Zaflis Posted November 2, 2019 Posted November 2, 2019 13 hours ago, darkdragonlove said: There's no chance this mod is related to a problem I'm having, is there? When creatures assault me I get this message: "your attackers seemed to have lost interest in you. Maybe run as long as you still can!" every time? How can I stop this? That is Cursed Loot's combat surrender, you can disable it in MCM under Rape tab. 6 hours ago, Xuvish said: Item with ID ending in **040F0C is Item Hider, that you shouldn't try to remove. ( source: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/257/?tab=comments#comment-1215633 ) But yes about the question on its MCM. Though now you can ignore all this. I don't use item hider because i use armor mods from nexus, kind of revealing armors tbh. So to me it didn't make sense that they would hide corsets, chastity belts etc. Highly recommend this if you have UUNP: https://www.nexusmods.com/skyrim/mods/69562 The first 2 numbers in the ID are the mod index. You should check what the 13013353's number 13 means in your load order (don't mix with mod priority number, that's different). If you open that mod in TES5Edit, the first 2 numbers will again be different than what it is in your load order. The blindfold script you need to remove is from DDA, DDI or DDX, so look up those mod indexes to narrow down what you can remove. Also try selling the worn blindfold to Dollmaker in Dawnstar, if you already tried putting it in chest. That some point fixed it for me. I wonder if that is because "Bondage Lover" was enabled in MCM. In that case you should be trying that with a container that is not in player house, some random barrel in town perhaps.
Xuvish Posted November 2, 2019 Posted November 2, 2019 2 hours ago, Zaflis said: That is Cursed Loot's combat surrender, you can disable it in MCM under Rape tab. Item with ID ending in **040F0C is Item Hider, that you shouldn't try to remove. ( source: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/257/?tab=comments#comment-1215633 ) But yes about the question on its MCM. Though now you can ignore all this. I don't use item hider because i use armor mods from nexus, kind of revealing armors tbh. So to me it didn't make sense that they would hide corsets, chastity belts etc. Highly recommend this if you have UUNP: https://www.nexusmods.com/skyrim/mods/69562 The first 2 numbers in the ID are the mod index. You should check what the 13013353's number 13 means in your load order (don't mix with mod priority number, that's different). If you open that mod in TES5Edit, the first 2 numbers will again be different than what it is in your load order. The blindfold script you need to remove is from DDA, DDI or DDX, so look up those mod indexes to narrow down what you can remove. Also try selling the worn blindfold to Dollmaker in Dawnstar, if you already tried putting it in chest. That some point fixed it for me. I wonder if that is because "Bondage Lover" was enabled in MCM. In that case you should be trying that with a container that is not in player house, some random barrel in town perhaps. I figured it out. I tried to equip another blindfold, then the errant item showed up as warn. The item I had to remove was 13013353. Once I did that, then it worked. Just curious, what is 10040F0C? I started a new game and it showed up in my inventory. I also loaded other characters and it showed up in their inventory as well even though they were all naked. Thanks again for all your help.
Xuvish Posted November 2, 2019 Posted November 2, 2019 30 minutes ago, Xuvish said: I figured it out. I tried to equip another blindfold, then the errant item showed up as warn. The item I had to remove was 13013353. Once I did that, then it worked. Just curious, what is 10040F0C? I started a new game and it showed up in my inventory. I also loaded other characters and it showed up in their inventory as well even though they were all naked. Thanks again for all your help. Interesting, I started a new game and did the show inventory while by the statue of Mara. The 100040F0C item did not show up in inventory. Once I pressed the statue and saved a game, then reloaded the game, the item came up in my inventory. Do you think it is something to do with Alternate Start? Thanks
Zaflis Posted November 2, 2019 Posted November 2, 2019 39 minutes ago, Xuvish said: Just curious, what is 10040F0C? I started a new game and it showed up in my inventory. I just explained earlier a bit, it's the DD's Item Hider. If you disable the feature from MCM then it will be gone from the equipment list. Its purpose is to hide restraints that are covered by clothing, for example it will hide nipple piercings when wearing body armor. However there are no known issues with the feature, it's regarded as harmless.
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