A Little Kitten Posted November 20, 2019 Posted November 20, 2019 On 11/19/2019 at 10:59 PM, punasiipi said: Same here! Game say something like "Bandit can't rape you, since you are wearing full chastity". And then nobody does anything any more, and I cannot move. Well im glad its not only on me end then. 1
A Little Kitten Posted November 20, 2019 Posted November 20, 2019 Maaaybe... if it not making things too complicated to do.. "Manipulate the locks" option, could be only rewarded through a quest or so ? To not make it too easy. Also at the end of Captured Princess quest (the start quest..) would be nice something like "I cannot go out into public naked... Take on the clothes you found" I remember i saw during the quest several pieces of.. clothes.... that is how i started, putting on red hobble dress.. but i manipulated the locks because it was just too easy to do Also please fix Full chastity requires gag, i'd love it working
Garagulu Posted November 21, 2019 Posted November 21, 2019 On 11/19/2019 at 10:00 PM, Zaflis said: MNC also needs FNIS creature pack. You didn't show your install order so we don't know if you have it. I'm not even sure anymore if you posted FNIS log on some earlier page. But if you want to solve CTD issue it's better to post in the Skyrim LE Tech Support, doing that here is offtopic. You will get a chance for much longer thought replies and it will be more readable. Now the issue is buried on several pages and in the mix of other Cursed Loot discussion. It's up to us to keep the forums clean... Ok i'll try
LinksSword Posted November 21, 2019 Posted November 21, 2019 Is the rubber doll quest fixed? as in do npcs react that you are wearing devious devices when you have rubber doll items equip?
DeWired Posted November 21, 2019 Posted November 21, 2019 13 hours ago, RenFL said: Thanks. Edit: Looks like it does remove the belt, but it doesn't end the quest. The next time I click on the belt, it gives the original put on prompt and immediately after closing that it brings back the remove prompt and reequips the belt. Also tried safewording it and the same problem happens. Hmm. Sounds strange. I will try to replicate this.. Maybe belt itself is in broken state after unequip failures, and needed reset.. Can you go to a save when belt was still equipped, unequip it, place into some chest, save-load, and get belt back. Will it work after that? Also, you can try to sell your current belt to Dollmaker, and buy a new.
DonQuiWho Posted November 21, 2019 Posted November 21, 2019 @Kimy No reply needed to this Can I suggest that there is a little bit of narrative added to your Main Description to give some info as to 'how' the 'Whore Collar' works, and what you have to do to get it removed? It would save the average punter, like me, a lot of scuttering about trying to piece together thread comments to find out what they're doing wrong ? TIA
RenFL Posted November 21, 2019 Posted November 21, 2019 6 hours ago, DeWired said: Hmm. Sounds strange. I will try to replicate this.. Maybe belt itself is in broken state after unequip failures, and needed reset.. Can you go to a save when belt was still equipped, unequip it, place into some chest, save-load, and get belt back. Will it work after that? Also, you can try to sell your current belt to Dollmaker, and buy a new. Neither worked for me. Even tried dropping it, though I didn't save between that attempt. Gonna try going through the cursed collar quest to see if equipping another belt gets rid of the problem. Edit: It did not work.
Krazyone Posted November 21, 2019 Posted November 21, 2019 Feature Idea... Town Whore Currently, you can whore yourself out in the Taverns. But are restricted to only the Taverns, which can be a bit awkward if you use Needs mods. Such as Realistic Needs and Diseases, or Ineed. Plus... you are stuck in one location, sometimes for days. If you have a lot of Gold to earn. Idea... have the way you become a whore the same. Aka... ask a Tavern Boss, but just have an option to have it be a Hold Whore. Eg. Whiterun Whore, Solitude Whore, etc... You still have the collar, and the uniform. But a lot more area you can cover, with maybe Quests to make more Gold. Such as Birthday Boy or Girl, or hire yourself out for the day, for more Gold. This would allow you to travel around the hold, whoring yourself out. Whilst finding food, water and doing daily tasks, or even going home for the night. You'd just be locked in a Whore Collar, and locked to the Hold you were in, when you took the Town Whore job. Feature Idea 2... Hold Whore Outfits Each Hold, has its own Whore Outfit. It could be a devious outfit, like you already use, or maybe another outfit. Just some ideas... 1
DeWired Posted November 21, 2019 Posted November 21, 2019 8 hours ago, RenFL said: Neither worked for me. Even tried dropping it, though I didn't save between that attempt. Gonna try going through the cursed collar quest to see if equipping another belt gets rid of the problem. Edit: It did not work. Ookay. Did tests. Confirmed issue. Thought much. For now - do not interact with Maiden's Shield without intent to equip. Or - remove zad_QuestItem keyword from dcur_MaidensShieldRendered in TES5Edit. @Kimy We have a problem ? All items with zad_QuestItem keyword, which aren't quest item (the Maiden's Shield, Queen Sarah items outside of quest part where they must be equipped) - they are essentially broken, and auto-equip themself on any interaction, even if "Carry on" option is chosen. As I understand it, this is caused by DD mechanic itself - all interaction is done through equipping/unequipping inventory device, and unequipping quest items is caught and intercepted - with full equip. As such, only solution that I see is removing zad_QuestItem keyword, and leaving only zad_BlockGeneric, at least on Maiden's Shield. Queen Sarah items can be argued as really, really cursed and as such, current behavior can be seen as intentional. But ideally, they must be duplicated with only BlockGeneric keyword, and only quest-equipped ones must use zad_QuestItem. If I'm wrong in my understanding of a problem, please say so before I dig a deeper hole in a wrong direction =))
thedarkone1234 Posted November 22, 2019 Posted November 22, 2019 Just a suggestion for the next patch that includes DDC: Add furniture in any hold's main city in several fixed places. These will serve guards as one kind of crime punishment method. Also, some of them may already be randomly occupied by a bound girl, which will reward you plenty if you set her free, unless a guard sees you do that and decides you should take her place in it for freeing her 1
RenFL Posted November 22, 2019 Posted November 22, 2019 10 hours ago, DeWired said: Ookay. Did tests. Confirmed issue. Thought much. For now - do not interact with Maiden's Shield without intent to equip. Or - remove zad_QuestItem keyword from dcur_MaidensShieldRendered in TES5Edit. @Kimy We have a problem ? All items with zad_QuestItem keyword, which aren't quest item (the Maiden's Shield, Queen Sarah items outside of quest part where they must be equipped) - they are essentially broken, and auto-equip themself on any interaction, even if "Carry on" option is chosen. As I understand it, this is caused by DD mechanic itself - all interaction is done through equipping/unequipping inventory device, and unequipping quest items is caught and intercepted - with full equip. As such, only solution that I see is removing zad_QuestItem keyword, and leaving only zad_BlockGeneric, at least on Maiden's Shield. Queen Sarah items can be argued as really, really cursed and as such, current behavior can be seen as intentional. But ideally, they must be duplicated with only BlockGeneric keyword, and only quest-equipped ones must use zad_QuestItem. If I'm wrong in my understanding of a problem, please say so before I dig a deeper hole in a wrong direction =)) Ok. Thanks for investigating. Hope the fix doesn't require intensive work. I take it that similar quest items from different mods will behave the same if they use the questitem keyword, and should therefore avoid those as well? Not that any others pop into mind currently.
skyrimguru Posted November 22, 2019 Posted November 22, 2019 Hi, what do I have to do to make the clothes fit?
Zaflis Posted November 22, 2019 Posted November 22, 2019 5 hours ago, skyrimguru said: Hi, what do I have to do to make the clothes fit? Batch build in Bodyslide. Maybe my guide video helps? https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/463/?tab=comments#comment-2785476
twsnider1138 Posted November 23, 2019 Posted November 23, 2019 Ok I realise this is unlikely but I have to try. Is it reasonable to set up the next update with Dagonar Prison either as a separate mod or ESP that I can turn off? I’m still having the random glitch where Combat Surrender with occasionally have me sentenced to prison for three days even when I have no bounty or engaged in criminal acts. It’s usually the silver hands but this time I was fighting alongside some city guards against a dragon. Also is there a set amount for the Whore Collar? I got locked into one and it ended up taking away half of my 14 grand and told me I needed to make 7000 gold before it would turn me loose. Thank you as always.
ChewGun Posted November 23, 2019 Posted November 23, 2019 Where is the code for the disabled 'Z' key while in dagonar prison? I want to peek how its implemented...
keitsoru Posted November 24, 2019 Posted November 24, 2019 Hey, the mod is great, really enjoyable. I did however notice something. While there is an option with non-followers to beg for food and water (I think it's from DCL or DD anyway. SL Dialogues doesn't usually acknowledge the gag effect), there doesn't appear to be an option to ask Leon or Leah to feed their slave. It's not usually a problem... Until a gag is placed on the player. It doesn't make sense to me that either of them would have their plaything going around begging for food, so, is there any chance you'd add an option unique to them (or any other dominant follower if using mods that allow that)?
Ankahet Posted November 24, 2019 Posted November 24, 2019 Question: For the combat surrender, how is "Health Threshold" measured? Is it going on percentage? Or amount of hit points? I ask because regardless of what I have it set at, I get hit once and surrender even though many times the enemy has barely done any damage to me at all. This isn't a new issue for me either. Regardless of what mods or settings, it always does the same thing, so, am curious as to how it works.
grgffrf Posted November 24, 2019 Posted November 24, 2019 Hi folks, I'm getting and immediate ctd as soon as Dragonar starts. I was just wondering if this is a known issue and if there are any known fixes at all please?
Ankahet Posted November 24, 2019 Posted November 24, 2019 1 hour ago, grgffrf said: Hi folks, I'm getting and immediate ctd as soon as Dragonar starts. I was just wondering if this is a known issue and if there are any known fixes at all please? Is it just when Dragonar starts? Or throughout any gameplay?
grgffrf Posted November 25, 2019 Posted November 25, 2019 It's only when Dragonar starts, at all other times everything is stable. I'm not running a huge number of mods (17 I think) and I'm not running prison overhaul or anything like that. It comes up with the start quest screen and just as I can see the opening room, without fail it ctds. Not sure what to do; no warnings are showing with FINIS or anything. It's also impossible to select the option to turn on vanilla prisons, as well, which is unusual.
Ankahet Posted November 25, 2019 Posted November 25, 2019 31 minutes ago, grgffrf said: It's only when Dragonar starts, at all other times everything is stable. I'm not running a huge number of mods (17 I think) and I'm not running prison overhaul or anything like that. It comes up with the start quest screen and just as I can see the opening room, without fail it ctds. Not sure what to do; no warnings are showing with FINIS or anything. It's also impossible to select the option to turn on vanilla prisons, as well, which is unusual. That is very unusual, and you have any and all required files/mods for both?
twsnider1138 Posted November 25, 2019 Posted November 25, 2019 Oh my god, Julius, I am going to kill you as soon at the library clears out. ? @Kimy you are an evil, evil person. ?
Ankahet Posted November 25, 2019 Posted November 25, 2019 On 11/22/2019 at 12:47 PM, Zaflis said: Batch build in Bodyslide. Maybe my guide video helps? https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/463/?tab=comments#comment-2785476 The rubber suits, and many of the latex ones clip through the restrictive items. Even after batch building I have noticed that. They also dont work in the device hider when wanting to hide things like chastity bras and such. I looked at them in CK and they were flagged for "Body, forearms and calves, but regardless, placing the items like Chastity bra's into those sections to hide does not work =/ It works with hobble dresses and straight jackets, but seems to have issues with Latex catsuits and rubber suits.
Zaflis Posted November 25, 2019 Posted November 25, 2019 3 hours ago, Ankahet said: The rubber suits, and many of the latex ones clip through the restrictive items. Even after batch building I have noticed that. Then you are building them wrong? And i still don't know of any reproducible bugs with device hider, this is what it looks like in LAL cell (and part of why i normally don't use hider...): Spoiler It does clip a little but not distractingly at all.
Ankahet Posted November 25, 2019 Posted November 25, 2019 1 hour ago, Zaflis said: Then you are building them wrong? And i still don't know of any reproducible bugs with device hider, this is what it looks like in LAL cell (and part of why i normally don't use hider...): Reveal hidden contents It does clip a little but not distractingly at all. Although I do have a few things that edit body preportion quite a bit, so it might just be the clipping.
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