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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
On 4/30/2019 at 12:29 PM, SkyBound said:

I forgot HDT Extensions, but I've added them now. I have installed Mod Organizer in a different folder than User/Program Files(x86)/steam etc. Can that be a problem? Just for the record suits make the body invisible, same goes for pony boots and gloves. Corsets and belts are invisible, but the skin underneath can be seen as if nothing is on top of it. Collars all work, same goes for gags and blindfolds. Ankle chains and cuffs work aswell. Armbinders do too.

 

Also the prison does not work. When the warden gives me the first task of licking it just doens't work.

 

EDIT: included mod image

mods.PNG

Hey everyone I have run BodySlide and all (did Batch Build and checked Build Morphs) but the devices are still invisible. Do I need to save the bodyslide models somwehere? Am I missing a mod? I have downloaded Unofficial Legendary Patch and Crashfixes, just to be sure.

Posted

@Kimy
After Playing devious loot for some time i found some minor problems/annoyances with sasha and other stuff,

also some feedback:

 

Bugs?

1. Sasha accepts only her own restraining items, if a loot event triggers, with enabled followers, with her as follower she gets free devices in her backpack because she just unequips them.

2. The three spells from the dollmaker: Touch of purity+Sasha = infinite money. Cast it on her she unequips the items and they are in her iventory.

3. Sashas collar of submission gives you the collar buff AND you can wear armor/clothing (other collars need you naked, buff should be removed from hers) which is pretty strong (reduced damage, reduces spell cost etc.), also some missing names for buffs/buff origins

4. Sasha as spouse also has the vendor quests to get free, which sometimes is just hillariously stupid

 

Balance ideas:

5. The three spells from the dollmaker seem pretty gamebraking for nearly no mana cost, should at least be much higher.

6. The mage dress from Bound queen seems a little to good for mages.

7. Collar buffs might be a problem with mage armors (50% red damage and mage armor spell), maybe increase that scholls price) [I know you can turn collar buffs off, but i dont want to]

8. Devious crafting of keys sometimes makes it too easy for 1 iron after you get the book in winterhold, i found a mod increasing the price but it no longer works.

 

(I know i can just not get the book or buy the spells but they are there, which bugs  me personally a bit)

 

Stupid ideas for the future: (I know some might be more suited in dde but since kimi does both anyways and im lazy)

9. Pony collar quest (i have found a collar and boots in the console, why not use them, i know there are other mods out there using these and i guess the dominant follower does (did not thest that fully yet), but not a suprise cursed loot event)

10. There are so many transparent items not in use. Maybe a harder Exibitionist set with more items (also the Facemasks)

11. There are so many ebonite colors not in use.

12. Gasmaks are not used, maybe with Stamina drain/reduced stamina gain for breath restrictions

13. More penalties (the ones in the magic screen like corset reduces stamina) to devious items (bell-plugs harder sneak , bell-piercings for harder sneak (i know this item is not in devious devices, somebody talented might make one one day) also see 9.

14. Torture collars, intened to punish someone severly, if someone traps a chest I would expect some harsh punishments, hard to escape, maybe quest or event, you must want to get out fast because they are mean. Pick one or more possibilitys: stamina drain/stamina regeneration penalty/health regen penalty/mana regen penalty/drains mana/increased damage recieved(so your armor is less useful, should only be used if collar lets you keep your armor)/increased spell cost (also only certain schools possible, maybe even so much you cant use that school while wearing it)/reduced carry weight/no sleeping/no fasttravel/no waiting/no running(like shock boots)/be naked(the standard in most collars i guess, should not be used with increased damage recieved i guess)/[for the special needs kills you after a predetermined time which could also be random]/unlocks after random duration. Also different trigger might be fun (like the casting or running one of shockboots/training plug etc)

 

P.S.

These is just my personal opinion feel free to ignore it its your mod and freetime.

I love your mod great work!

 

 

Posted

I've got Chloe's quest stuck at Honningbrew Meadery, it says to find the Imperial Soldier and there is an Imperial Officer in the Meadery but he has no quest marker or dialogue related to the quest. I've tried waiting, talking to Chloe, dismissing her and re-adding her, nothing. Has anyone else encountered any similar problem?

Posted
1 hour ago, SkyBound said:

Hey everyone I have run BodySlide and all (did Batch Build and checked Build Morphs) but the devices are still invisible. Do I need to save the bodyslide models somwehere? Am I missing a mod? I have downloaded Unofficial Legendary Patch and Crashfixes, just to be sure.

If you properly ran Bodyslide from inside MO, then they will be redirected to the Overwrite folder.  It's best practice to right click and turn them into a Mod to keep them separate and control mod asset conflicts.  Hopefully nothing else is in there or you may have to clear the overwrite folder then reprocess the bodyslide models.

Posted
29 minutes ago, aim4it said:

If you properly ran Bodyslide from inside MO, then they will be redirected to the Overwrite folder.  It's best practice to right click and turn them into a Mod to keep them separate and control mod asset conflicts.  Hopefully nothing else is in there or you may have to clear the overwrite folder then reprocess the bodyslide models.

Could you please explain that a bit more? How do I turn them into a mod?

Posted

Hi, I'm trying to get this working however for some reason skyrim doesn't load my mods at all. I am using Mod Organizer 2, I've installed SKSE and it launched without issues but whenever I enable mods nothing happens. This is the list of mods I have installed and enabled:
image.png.baed5b58b3b68a5a7539235e1699136f.png

 

Note: When I hit Run it launches from this path: G:\The Elder Scrolls V Skyrim - Special Edition\skse64_loader.exe
Any idea on how I can fix this?

Posted
40 minutes ago, derpyderpderp101 said:

Hi, I'm trying to get this working however for some reason skyrim doesn't load my mods at all. I am using Mod Organizer 2, I've installed SKSE and it launched without issues but whenever I enable mods nothing happens. This is the list of mods I have installed and enabled:
image.png.baed5b58b3b68a5a7539235e1699136f.png

 

Note: When I hit Run it launches from this path: G:\The Elder Scrolls V Skyrim - Special Edition\skse64_loader.exe
Any idea on how I can fix this?

I MANAGED TO FIX IT:
it was a fucked up instance in mod organizer. Created a new one and its working fine after transferring the mods

Posted
5 hours ago, SkyBound said:

Could you please explain that a bit more? How do I turn them into a mod?

Not much more to explain, you literally just right-click the red "Overwrite" and select create mod.  The warning symbol towards the upper right of your MO screen has a message, probably about this, if you click it.

 

https://wiki.step-project.com/Guide:Mod_Organizer#Maintaining_a_Clean_Overwrite

 

If you don't know what all is in the overwrite section though it may be best to just empty it out and re-run FNIS, Bodyslide, and any other outside stuff one at a time till you figure out what is making the files so you can properly label them.

 

This should probably be moved to a MO or Bodyslide support thread rather then being here, but just in case it helps.

https://wiki.step-project.com/Guide:Mod_Organizer#Notable_Applications

Posted

Trying to get into dagonar prison and I can't normally because maria eden mod takes over the prison quest stuff. Tried different dialogues with guards and nothing changes. What happens with maria eden mod is the player is put in a vanilla prison cell for whatever hold they were arrested in and just stands there bound and naked until the player sleeps in a bedroll serving out their sentence. After waking up the player is released and then a pop up menu for maria eden mod shows two places to be sent to, the auction house in riften or the other one in falkreath. Using the tab key to dismiss that menu just spawns two npcs to rape the player and thats it player released.

 

Would be nice if there was a separate dialogue for going to dagonar prison instead of going to vanilla prison. I used the coc command to get into dagonar but talking to any of the npcs in there didn't start any prison quests. I use the LAL mod with the slave option so it spawns my character at some location with a minor bounty in all holds. Works great for getting arrested just can't get into dagonar prison.

 

Can I just coc into dagonar main area and run a console command to start the dagonar quest?

Posted
4 minutes ago, Zor2k13 said:

Trying to get into dagonar prison and I can't normally because maria eden mod...

 

Abridged version of the DCL "CONFLICTS" section.

 

Maria Eden - Solution: Uninstall mod.

 

 

Posted

Yeah that ain't gonna happen lol. Hey can we get a dagonar prison DCL LAL addon start option? There is already the DCL LAL addon why not just toss that in there?

Posted
12 hours ago, glebbus13 said:

Has DCL 8.2 changed anything about followers? I'm asking because I have CTDs after 10 seconds when I'm standing near my follower and almos instantly CTD after I change follower's outfit. Had to switch back to 8.0 where this problem doesn't occur.

I have this problem with Chloe once i add her as a follower in Helgen Keep. I have previously posted the issue but Kimy hasnt come back to me about it. Would like to know if other people are having similar issue, particularly with Chloe. I use AFT and am wondering if there is a compatibility issue now. on version 8.0 i can complete the Chloe quest line with no problems. both 8.1 and 8.2 crash constantly with Chloe but otherwise work fine for other quests

Posted
1 hour ago, Zor2k13 said:

Yeah that ain't gonna happen lol. Hey can we get a dagonar prison DCL LAL addon start option? There is already the DCL LAL addon why not just toss that in there?

Maria Eden breaks all other devious mods, totally not worth the effort of tearing your hair out to make it work nicely. if you want similar functionality that is going to play nicely with DCL etc use Devious Followers. seriously do yourself a favour and get rid of Maria Eden. even the author of Maria Eden says it doesnt work with other mods and the author has no intention of updating it.

Posted
6 hours ago, Maddac said:

I have this problem with Chloe once i add her as a follower in Helgen Keep. I have previously posted the issue but Kimy hasnt come back to me about it. Would like to know if other people are having similar issue, particularly with Chloe. I use AFT and am wondering if there is a compatibility issue now. on version 8.0 i can complete the Chloe quest line with no problems. both 8.1 and 8.2 crash constantly with Chloe but otherwise work fine for other quests

 

I use EFF rather then AFT, but have not had any crashes because of Chloe with 8.2.

I have had Chloe become invisible, from the chains on her restraints going crazy, but that would be before adding her as a follower or a fair bit later in her storyline.

Posted
10 hours ago, Maddac said:

I have this problem with Chloe once i add her as a follower in Helgen Keep. I have previously posted the issue but Kimy hasnt come back to me about it. Would like to know if other people are having similar issue, particularly with Chloe. I use AFT and am wondering if there is a compatibility issue now. on version 8.0 i can complete the Chloe quest line with no problems. both 8.1 and 8.2 crash constantly with Chloe but otherwise work fine for other quests

I have one CTD problem with the vanilla followers, but not with Chloe or any other non-vanilla followers. See here. I don't use AFT, EFF or any similar mods atm.

Posted

I found out what it was blocking the dagonar prison quest, sexist guards mod. Once I disabled guard dialogue option and trigger guard quest option then I could get the dagonar quest going plus it helped to steal something right in front of a guard. Turns out I get one day for one gold value so I have to steal something valuable to get thrown in there for a long time.

 

I couldn't get the warden to screw my character she was 100 aroused and I chose her dialogue to get sex but she just stood there. Even after being unlocked from everything on the way out she still didn't partake of my character.

Posted

So I have discovered a possible flaw with Dagonar Prison when you use the Vanilla Prisons option. I had murdered Nazeem after becoming Thane of Whiterun but when the guards accepted my surrender, the option to use my Get Out Of Jail Free card didn’t work. Not sure if it affects the bribe options from being thieves guild or having the speech perk yet.

Posted

Does solicitation feature fails to strip weapons from PC/NPC only for me or it's a common issue? I've had to add explict dclibs.stripweapons calls for each actor and recompile dcur_solicitationquestscript.psc to get it work as intended (sadly my poor skills doesn't allow to to re-equip them after the scene end).

Int actorIndex = sexactors.Length
While actorIndex
	actorIndex -= 1
	dclibs.stripweapons(sexactors[actorIndex])
EndWhile
Posted

Im tempted to update from v8.0 to v8.2 but am not sure if i should do it since i am in a 400+ long save file, Which despite all the mods i have is still fairly stable. But CTD are always a paranoia for me.

 

So has anyone else updated from v8.0 with no issues?

Posted

So.... how do you unequip a high security yoke?

I went to a blacksmith and he gave me a delivery quest.

I completed it and went back to him, and he acts like we have never met before.

Is it supposed to be like that? How the hell do I take it off?

Posted

Hello Kimy, I have a small suggestion, and I'd love to hear what you think (even if it's just "that's too much work, sorry").

 

Admittedly, it relies on being able to interrupt a Sexlab scene. I don't know if that's a thing that's even possible to do safely, and if so, whether it requires a lot of work or not. So if this is a dealbreaker, then nevermind.

 

Anyway, the suggestion is: allow the DCL Slave Collar to punish the wearer for masturbation.

 

Reasoning:

  • Unlocking the collar requires having sex a number of times. This, together with the name 'slave collar', implies that the collar is designed to drive the wearer towards being a good little fucktoy to other people. As such, a mechanic that emphasiszes this 'other people' makes sense.
  • The player will be compelled to offer themselves to NPCs in order to get rid of their arousal. This makes you feel much more like an actual sex slave than just having the threat of rape loom over you because you happen to be naked.
  • Depending on how the mod evaluates what 'having sex' means, it's quite possible that playing a Sexlab solo scene (i.e. masturbation) counts as having sex. Meaning it would count towards the release condition. In such a case, you have another reason for interrupting masturbation.
  • It gives the Slave Collar another thing that makes it feel distinct from the other forced nudity collars.

I personally use masturbation scenes often when I'm about to enter a dungeon or want to level a skill, in order to get rid of various negative effects of high arousal - slower leveling speed, a blurry screen (with the right mod), increased chances of cursed traps, loss of control, the works. And doesn't loss of control sometimes also result in masturbation? So yeah, this definitely does come up in gameplay.

 

How it would work:

  • Someone or something starts a Sexlab solo scene for the player character for any reason
  • The first animation stage is played normally
  • Instead of progressing to the second animation stage, the scene is interrupted there
  • A punitive shock is applied, dealing damage to the wearer, and causing a stagger animation
  • The message "Slavegirls don't touch themselves!" is presented to the player in the top left

The player then faces a choice of whether to remain horny, and accept the consequences, or to find an NPC and offer themselves (and hope they don't want a blowjob).

Posted
4 hours ago, notwavman said:

You pay any blacksmith to remove any high security items.

Dialogue is "i was locked in these high-security items"

That's not true. There is not such an option.

Posted
2 hours ago, TheArchlich said:

That's not true. There is not such an option.

There is, but you may have other mod overriding Cursed Loot's dialog perhaps? Move DCL lower in load order. If that's not helping it's propably some bug. Try different blacksmiths too, i know Adrianne in Whiterun works. You either remove it with console or use MCM's "Free me!".

 

The dialog will specifically have a word "high security" in it. Also regular "Heavy yoke" is not high security.

 

@SpaceSoap 

Quote

I need some help! DCL is causing CTD's when in or near Helgen. Opening a menu also causes it to crash.

Show load order please? (Use spoiler button) How does Cursed Loot behave elsewhere in the world, and how much have you played with it?

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