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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hi, I noticed that trap events weren't triggering on a new playthrough.  Debug log returns, "[DCUR] - Character is too low level. No trap event."  Seems to correspond to this code:

if libs.PlayerRef.GetLevel() < 3
		if dcumenu.debuglogenabled
			debug.trace("[DCUR] - Character is too low level. No trap event.")			
		endif		
		return
	endif	

But I have minimum level for punishing items set to 1.  Is this the intended behaviour?

Posted
9 minutes ago, Ytheria said:

Hi, I noticed that trap events weren't triggering on a new playthrough.  Debug log returns, "[DCUR] - Character is too low level. No trap event."  Seems to correspond to this code:


if libs.PlayerRef.GetLevel() < 3
		if dcumenu.debuglogenabled
			debug.trace("[DCUR] - Character is too low level. No trap event.")			
		endif		
		return
	endif	

But I have minimum level for punishing items set to 1.  Is this the intended behaviour?

Cursed Loot events don't happen until lvl 3 since last patch.

Posted
7 hours ago, Ytheria said:

Hi, I noticed that trap events weren't triggering on a new playthrough.  Debug log returns, "[DCUR] - Character is too low level. No trap event."  Seems to correspond to this code:


if libs.PlayerRef.GetLevel() < 3
		if dcumenu.debuglogenabled
			debug.trace("[DCUR] - Character is too low level. No trap event.")			
		endif		
		return
	endif	

But I have minimum level for punishing items set to 1.  Is this the intended behaviour?

The existing level slider affected only non-standard events, not the regular traps. People had to manually disable them by using the sliders.

Posted
19 hours ago, TheArchlich said:

Hey so how do I escape the high security restrains? I thought you can pay blacksmith to take them off, but there is no option for that.

If you ask enough npc's to help you, eventually one will remove all of your restraints.

Posted
2 hours ago, doodad said:

Okay, I'm probably too stupid for this world, so ... could someone tell me where to get the rope for the escape attempt? ^^; I just can't seem to find it! Maybe via spoiler tag or a PM or something... would be much appreciated!

 

And if Kimy should happen to read this: Love your mod so much! It fills that kinky hole in my soul lol

Can't wait to see what other ideas you have for the prison!

Try talking to some of the other prisoners. Can't say anymore. ;)

Posted
18 hours ago, crudo said:

I got out of prison and my character cannot run properly.  She uses the bunny hop running animation from hobble dress I believe.  Is there a way to correct this?

Okay, I think I solved this.  I used the console and conjured up a hobble dress, put it on and then used the DCL debug MCM menu to free me.  I can now run normally again.

Posted
1 hour ago, jigwigigx said:

Try talking to some of the other prisoners. Can't say anymore. ;)

Oooh I never did that since doing it once got me in trouble! Thanks, I'll try it out :D

Posted

Ok, I am stumped. I surrendered to a Bandit after being trapped in restraints from opening a Darepack, went through the "rape" scene, and the Bandit ended up stealing my stuff. Game put me on the quest to find my stuff, but I get back to the area selected by the quest marker and... nothing, no quest updates or any clues to go on. Did I miss something?

 

Edit: I guess I might have missed the time limit? But if so, wouldn't the quest "fail" and remove itself from my quest log?

Posted
9 hours ago, SneakingMage said:

i need help, when chloe and I are bounded doesn't show our body please help

Sounds like you forgot to run BodySlide. Batch building the DD stuff in BodySlide should fix that.

Posted
12 hours ago, Seph64 said:

Ok, I am stumped. I surrendered to a Bandit after being trapped in restraints from opening a Darepack, went through the "rape" scene, and the Bandit ended up stealing my stuff. Game put me on the quest to find my stuff, but I get back to the area selected by the quest marker and... nothing, no quest updates or any clues to go on.

It's still in the log so quest is still on. The bandits may travel from their location though? You don't know exactly which way they went though, just have to search further. I know it seems very buggy behavior, but it's also immersive. I do not know if it's how it was intended to work, and neither can we guarantee that your loot still exists.

Posted
12 hours ago, Seph64 said:

Ok, I am stumped. I surrendered to a Bandit after being trapped in restraints from opening a Darepack, went through the "rape" scene, and the Bandit ended up stealing my stuff. Game put me on the quest to find my stuff, but I get back to the area selected by the quest marker and... nothing, no quest updates or any clues to go on. Did I miss something?

 

Edit: I guess I might have missed the time limit? But if so, wouldn't the quest "fail" and remove itself from my quest log?

Does the combat surrender work normally for you? So far for me it doesn't seem to trigger the rape scene. When i click "accept my fate" they just put some restraints on pc and meanwhile the npc goes running after chickens or something.

Posted

Are they suppose to put restraints on you before and after rape? So basically i was testing how it works if you run naked and the rape triggers.

Posted
On 4/20/2019 at 1:42 PM, Roggvir said:

I just noticed something weird...

 

When you toggle rape to ON, you will get attacked by all kinds of animals, even if you set the animals toggle to OFF.
EDIT2: Since i am doing it right now, here is how the code above could be changed to make it work as intended:
 

  Reveal hidden contents

 



    ; if it's a creature, make sure they are allowed
    if currenttest.HasKeyword(dcumenu.ActorTypeCreature) && (!dcumenu.dcur_humanoidcreaturessexlist.HasForm(currenttest.GetLeveledActorBase().GetRace()) || !dcumenu.sexAllowHumanoids)
        if dcumenu.debuglogenabled    
            debug.trace("[DCUR] - Rejected: " + currenttest.GetLeveledActorBase().GetName() + ". Reason: Actor is humanoid creature, disabled in MCM.")
        endif
        Return false
    endif    
    ; if it's an animal, make sure it's allowed
    if currenttest.HasKeyword(dcumenu.ActorTypeAnimal) && (!dcumenu.dcur_creaturesexlist.HasForm(currenttest.GetLeveledActorBase().GetRace()) || !dcumenu.sexAllowCreatures)
        if dcumenu.debuglogenabled    
            debug.trace("[DCUR] - Rejected: " + currenttest.GetLeveledActorBase().GetName() + ". Reason: Actor is animal.")
        endif
        return false
    endif

 

 

 

 

Good find. :) I'm wondering if a similar thing could be the reason that in DDi the filters still kinda apply, making the animations freak out? @Kimy I know you don't want to deal with creatures, but if it's simple enough... could you have a look at that in DDi? It's the reason i always have to turn the filters off, although i'd like to use them.

Other stuff is rather general Skyrim related and you don't need bother to read it. ;) 

On 4/19/2019 at 10:24 PM, muggl3z said:

'ellos! Absolutely LOVE your work Kimy.

 

How might one go about doing this in MO?

 

Double click XMPSE and pull up the esp into the top box?

Been a while but in case you still didn't figure it out: uncheck the .esp at the right side, it is still required left, though.

On 4/20/2019 at 12:07 AM, permidion said:

I thought you needed XMPSE if you wanted to have belly inflation ? at least for me it doesnt work without it.

You need to have it installed, but you don't need the .esp. Might depend on other mods/settings, though. I honestly never figured out how SLIF works exactly, but i remember options to use skeleton nodes instead of other stuff, not 100% sure if it would still work then.

On 4/21/2019 at 10:36 AM, Hiddenname21 said:

My second problem, and the one I imagine is more important as to me getting help with my first, is I don't know where the log messages go.  (also I can't find my skyrim.ini, only files that seem like it but not exact that I don't want to mess with willy-nilly so I don' have Python logs either).


So questions are: 2, where are the log messages so I can provide them, (or python logs) and 1: what is up with my version of 8.2?

C:\Users\UserName\Documents\My Games\skyrim 

is the path where you both find your .ini and the logs. And disable the "hide file extentions of known file types" in Windows.

On 4/22/2019 at 6:17 PM, x3kmak said:

@Kimy For some reason when the the guard or the warden inspects me, Im flooded with "attacking the guard messages" and get teleported to cell with full bondage set, Also is there any way to install DCL precious versions? I wanted to play with POP and Cursed Loot due to the former having a bounty system.

For know i'd recommend to use Sexlab Adventures if you want a bounty system. Might be overkill if that's all you want, but it's by far the best bounty system i've seen. By experience i can tell that randomizing laws every few days is a bad idea, though, if you don't want to spend a lot of time in prison or check the MCM before every fast travel. And possibly randomzing at all. Traveling to a town where both wearing clothes and having cum on you is a crime, and a condition that beeing naked always can trigger rape can be... exhausting.^^

Didn't try if such conditions would make your time in prison endless, though.

 

Posted

Hello, i have a problem with Leah and Leon, and that is that i cant start the slavery, there is no option, i can simply have them as followers. I even started a new game and its still not working

Posted
4 hours ago, Zaflis said:

It's still in the log so quest is still on. The bandits may travel from their location though? You don't know exactly which way they went though, just have to search further. I know it seems very buggy behavior, but it's also immersive. I do not know if it's how it was intended to work, and neither can we guarantee that your loot still exists.

 

I think the reason I can't seem find the thief, no matter how far I look (even with detect life) is that the thief was a random encounter mob, and thus the game deleted the npc once the encounter was over? I am not sure if that is how it works, though.

 

I decided to give up looking for the thief, I remade the gear that was stolen, and in the process of making back the gold (which was not really all that much anyway). 

Posted
47 minutes ago, videosxdfa5 said:

Hello, i have a problem with Leah and Leon, and that is that i cant start the slavery, there is no option, i can simply have them as followers. I even started a new game and its still not working

As of a few updates ago I think, you have to do Leon's Quest in order to become one of their slaves. You get to pick who at the end of the quest.

Posted
28 minutes ago, Seph64 said:

 

I think the reason I can't seem find the thief, no matter how far I look (even with detect life) is that the thief was a random encounter mob, and thus the game deleted the npc once the encounter was over? I am not sure if that is how it works, though.

 

I decided to give up looking for the thief, I remade the gear that was stolen, and in the process of making back the gold (which was not really all that much anyway). 

Sounds a reasonable explanation

 

FWIW, in one (much earlier) version of DCL. my PC's stuff was stolen by a chaurus which, on its death, became a green stain on the stone floor.  The recover gear quest marker sat quite happily, unable to be activated, in the middle of the puddle ? 

Posted
35 minutes ago, donkeywho said:

FWIW, in one (much earlier) version of DCL. my PC's stuff was stolen by a chaurus which, on its death, became a green stain on the stone floor.  The recover gear quest marker sat quite happily, unable to be activated, in the middle of the puddle ? 

As far as i know Skyrim, if any NPC/Creature/whatever is given a quest item, it would never disappear. DCL could give "some" dummy quest item to keep that npc active at least until 3 days or how long it's supposed to be. The quest could be tracking for that item, which then get deleted when found or quest expired.

Posted
12 hours ago, Nazzzgul666 said:

Good find. :) I'm wondering if a similar thing could be the reason that in DDi the filters still kinda apply, making the animations freak out? @Kimy I know you don't want to deal with creatures, but if it's simple enough... could you have a look at that in DDi? It's the reason i always have to turn the filters off, although i'd like to use them.

Yeah, I will fix that in DDI, too. As the reporting poster already pointed out, that bug more creates unnecessary script load than actual problems, as SexLab would try to set up an animation that would later fail anyway. While DD and DCL do not and will never support bestiality, it's also not my intention to actively prevent such content for users who want it.

12 hours ago, Nazzzgul666 said:

For know i'd recommend to use Sexlab Adventures if you want a bounty system. Might be overkill if that's all you want, but it's by far the best bounty system i've seen. By experience i can tell that randomizing laws every few days is a bad idea, though, if you don't want to spend a lot of time in prison or check the MCM before every fast travel. And possibly randomzing at all. Traveling to a town where both wearing clothes and having cum on you is a crime, and a condition that beeing naked always can trigger rape can be... exhausting.^^

A bounty system is something I want to add in a later DCL version.

 

Posted

So, i finish Leon's quest and I pick Leah. Then the game takes off all my devices, letting me naked, then when i talk to Leah all that i can chose is: Attempt to steal the key, and to talk to her, witch only lets me to give her my gold and to have sex with her. Any solutions?

Posted
3 hours ago, videosxdfa5 said:

So, i finish Leon's quest and I pick Leah. Then the game takes off all my devices, letting me naked, then when i talk to Leah all that i can chose is: Attempt to steal the key, and to talk to her, witch only lets me to give her my gold and to have sex with her. Any solutions?

those are the vanilla dialogue options for XDFF, I don't recall all the always active rules offhand, but i'm fairly sure she will remove any clothing you try to wear while in or around a town/city. There should also be popups for random rules regularly until enough are active, after a while a rule will end and a new one added shortly after. 

Edit: You should also have a collar equipped as part of XDFF

Posted
1 hour ago, Tenri said:

those are the vanilla dialogue options for XDFF, I don't recall all the always active rules offhand, but i'm fairly sure she will remove any clothing you try to wear while in or around a town/city. There should also be popups for random rules regularly until enough are active, after a while a rule will end and a new one added shortly after. 

Edit: You should also have a collar equipped as part of XDFF

Well, I dont have no collar or anything, and is there a way to edit the XDFF? I want more options, in detail, the options that it had before.

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