ItsYaBoi1738 Posted August 26, 2018 Posted August 26, 2018 hi, i wasn't really sure where to ask since i can't remember if the feature was from DD or DCL but, is there any chance of a setting that would lock access to the inventory etc when ones hands are bound in the same way old DD or DCL did, only that was always on.
Mr Technician Posted August 26, 2018 Posted August 26, 2018 2 hours ago, ItsYaBoi1738 said: hi, i wasn't really sure where to ask since i can't remember if the feature was from DD or DCL but, is there any chance of a setting that would lock access to the inventory etc when ones hands are bound in the same way old DD or DCL did, only that was always on. I'm not playing DCL or DD right now but i am sure of one thing. When i configured Cursed Loot (DCL v6.4) by MCM Menu - i surely could access my inventory. Also blindfold strenght or fasttravel. But those option restrict you by default and you need to change them by yourself.
Zaflis Posted August 26, 2018 Posted August 26, 2018 2 hours ago, ItsYaBoi1738 said: hi, i wasn't really sure where to ask since i can't remember if the feature was from DD or DCL but, is there any chance of a setting that would lock access to the inventory etc when ones hands are bound in the same way old DD or DCL did, only that was always on. Then you wouldn't be able to get free by struggling or keys anymore, only npc dialog. I know most people wouldn't enable it. Has anyone tested the arousal when drunken feature? Player is supposed to start sex with nearest npc, but all i ever see is pleasing self when alcohol puts her over. Skooma traps are supposed to start sex with follower for example, if aroused enough.
Mr Technician Posted August 26, 2018 Posted August 26, 2018 14 minutes ago, Zaflis said: Then you wouldn't be able to get free by struggling or keys anymore, only npc dialog. I know most people wouldn't enable it. Has anyone tested the arousal when drunken feature? Player is supposed to start sex with nearest npc, but all i ever see is pleasing self when alcohol puts her over. Skooma traps are supposed to start sex with follower for example, if aroused enough. I have tested it. NPCs will come near you than after starting dialogue - they will give you more mead by a dialogue. If you drink too much and agree to talk with them more and drinking - they will "use you". Basically they want to knock you down by giving you more to drink up. ? EDIT: Skooma in my case was injected automatically by an NPC at the beginning of a sex act (it was forced). Skooma was not injected same way as drinking alcohol in taverns. However there was an option to change a chance of that to happen.
Lupine00 Posted August 26, 2018 Posted August 26, 2018 Inventory access used to be locked by old DD, but it was pointless. I see the latest PoP has its own variation on this, with custom PoP restraints that stop you looting stuff or interacting in any way with anything. DD 4.0 onwards allow inventory access because it was never a feature to block it, it was simply expedient to do so. You could overcome it in various ways, just as you can bring up the map (still), unless you run a mod that aggressively closes the map (and there is at least one, though I forget which). Blocking inventory access could be catastrophic in cases where you became over-encumbered to the point of immobility for one reason or another, which is surprisingly easy with DD, DCL etc. It caused a lot of (unintended) problems, and I don't miss its removal at all. The drinking effect only occurs if you drink, and it causes you to randomly masturbate. While the description in the MCM suggests it is supposed to target other NPCs, I have never seen it do so. The drinking game, where NPCs are encouraging you to drink is not part of DCL, as far as I'm aware. It's some other mod doing that.
Laura Posted August 28, 2018 Posted August 28, 2018 25 minutes ago, razor black said: Hello anybody up for an assist, please I seem to be missing an armor mod from Devious cursed loot mod as those MGEF should be pointing to shackles, rubber suits and such any help would be very appreciated. I've built everything through bodyslide. I've done this before for the applicable mods on this list so thats not the issue, am I missing a dependency armor mod Don't click on this link! My antivirus detected this as malware. False alarm.
Guest Posted August 28, 2018 Posted August 28, 2018 4 minutes ago, Comrade Laura 'Lokomootje' said: Don't click on this link people! My antivirus blocked me from opening this link. Sorry about that there was nothing malicious in it I will post the whole thing just trying to save room
Laura Posted August 28, 2018 Posted August 28, 2018 17 minutes ago, razor black said: Sorry about that there was nothing malicious in it I will post the whole thing just trying to save room You can check for missing dependencies using TES5Edit. That's what I always do.
Guest Posted August 28, 2018 Posted August 28, 2018 No I had a look through tes5edit got it open right now, do you mean master files. They are whats on that list above, as for checking dependencies, you'll have to explain that one. I'm familiar with tes5edit but that's a new to me. edit Armor spreadsheet maybe?
Guest Posted August 28, 2018 Posted August 28, 2018 The scripts are not going to work like this anyway so I'll just cull the errors and move on thanks for the effort. Comrade Laura 'Lokomootje'
Laura Posted August 28, 2018 Posted August 28, 2018 38 minutes ago, razor black said: No I had a look through tes5edit got it open right now, do you mean master files. They are whats on that list above, as for checking dependencies, you'll have to explain that one. I'm familiar with tes5edit but that's a new to me. edit Armor spreadsheet maybe? TES5Edit automatically checks for missing masters for the plugins you checked when you start it up. It give you and error when you're missing something. Can you tell us what the problem is and what you're trying to do? Not all errors are fatal errors.
SylveonMinx Posted August 28, 2018 Posted August 28, 2018 Seem to be having a problem in which the download link is buggered? Its blank, says theres 1 file and such but doesnt display it as existing, click download takes me to a mega.nz page which refuses to connect, so I'm a bit confused...
Avian1355 Posted August 29, 2018 Posted August 29, 2018 7 hours ago, SylveonMinx said: Seem to be having a problem in which the download link is buggered? Its blank, says theres 1 file and such but doesnt display it as existing, click download takes me to a mega.nz page which refuses to connect, so I'm a bit confused... I've got the same problem here. No download link
Laura Posted August 29, 2018 Posted August 29, 2018 12 hours ago, SylveonMinx said: Seem to be having a problem in which the download link is buggered? Its blank, says theres 1 file and such but doesnt display it as existing, click download takes me to a mega.nz page which refuses to connect, so I'm a bit confused... 5 hours ago, Avian1355 said: I've got the same problem here. No download link The file is too big to host on LL. So it now links to Mega for the download. I can download it from Mega just fine.
Lupine00 Posted August 29, 2018 Posted August 29, 2018 1 hour ago, Comrade Laura 'Lokomootje' said: The file is too big to host on LL. So it now links to Mega for the download. I can download it from Mega just fine. In Chrome (at least for me), the download link always fails. It takes you to a sign-up page and never downloads anything. However, if you take the "magic number" off the end of the link, and re-paste it onto the end of the URL, so it looks like a mega link should look, magically, it works fine, and you get to download. It seems like Chrome does something to the link when it gets triggered from LL, and then mega does a redirect and you lose the crucial magic number. I'm not sure why this happens, but the workaround is simple.
Lupine00 Posted August 29, 2018 Posted August 29, 2018 Was playing good old Cursed Collar again last night. There are a couple of niggles with this quest. Firstly... I triggered it via Simple Slavery (6.02 plus). As always happens for me, with SS and this quest, after the blackout, PC awakes in a room with some crappy conjurers attacking her. They would have killed her too, as she was naked, and under attack before the screen even cleared... But SS hadn't removed my follower so Lydia appeared and murdered the conjurers for me. Thanks Lydia! I used to think this was an SS faction bug, but I'm starting to think that DCL has a part in this too. Deserves a look at least? Maybe the SS gateway needs a little review? Being ported naked (and possibly bound) into a room full of hostiles, with your screen dark, isn't really a good way to start the quest. If you pick up the collar yourself, instead of starting via SS, it's obviously a different situation, and you will probably have already killed any hostiles. Secondly... You read the note, and get a quest prompt saying "go search his house" or words to that effect. The only thing is that there is no in-game clue as to where it is. So, how in Tamriel does the PC know where to go? How does she know about this guy, she knows nothing about? How does she know where his house is? By the look of things, he's been dead for decades, if not longer. Who has even heard of him apart from Uncle Sheo? Is she psychic? Is there some prior knowledge of this the PC has, but the player is unaware of? Something else? It just seems you "magically" know something you have no reason to know. It's not ... immersive. There's no quest marker either. Fair enough. (There is a compass marker though). I'm aware that hitting M on the quest journal item gives you a rough idea of where the house is... You can find the house. Eventually. It's just that I don't know how the PC has any idea where to look, because there's no information about it in the note, and that's all you have (in game) to go on. The clues are pretty much the same in this. The fix is simple: modify the note text so it gives an useful indication where the house is - so the player can find it without even looking at the map or needing a quest marker. Make it into a "real" puzzle, instead of a go to the next marker quest. That would add a challenge, and make more sense. Just a possibility - and doesn't even require any code changes (unless the quest markers were removed entirely).
Zaflis Posted August 29, 2018 Posted August 29, 2018 Also thought to mention that some traps aren't meant to be triggered at the same time. This one time i had rubber collar, tentacle parasite and some 3rd one i forgot at the same time. I got the parasite off but afterwards the rubber collar never expanded or shrunk. I used "free me" for that. Later on rubber collar triggered again but it would still not expand or shrink. Something just broke... If you get overlapped quest-like traps, just load last save. (I think the 3rd one was chain harness given by guard due indecency at street. The first 2 caused things to happen in Whiterun ). And no, i wasn't wearing any restraints in slots that the rubber collar can expand to for days.
neosuduno Posted August 30, 2018 Posted August 30, 2018 just wondering, but is this mod compatible with Whiterun Brothel Revamped?
Lupine00 Posted August 30, 2018 Posted August 30, 2018 2 hours ago, neosuduno said: just wondering, but is this mod compatible with Whiterun Brothel Revamped? Yes, in so far as Whiterun Brothel revamped works at all. You might want to change some settings though, as getting trapped in a DCL quest collar may conflict with WBR at times. However, WBR can make a bit of a hash of managing what items are on you. It's liable to require manual fixing at some point anyway (and manual quest advancing, and all kinds of messing about to get it to progress at certain points)... ... so dealing with issues introduced by DCL is a pretty minor problem in comparison to the grief WBR brings by itself. You should really only try it if you're prepared to handle its issues, do a lot of quit-reload and console hacking. DCL is actually a pretty handy tool for tweaking side issues in WBR, like whether you want keys in play, or whether you want to get raped doing external missions, etc.
Zaflis Posted August 31, 2018 Posted August 31, 2018 I'm not sure if this is from DD or Cursed Loot, but sometimes npc asks the "Can I ask you something?" and then offers small, medium or large reward. Just tried the large reward and got only a 40 gold worth spelltome: fury. Doesn't seem so large reward to me... Second try with large reward: 1 petty soulgem. 3rd time again just a spelltome under 50g. Some rare times it gives 3 lucky charms and they're worth a few hundred. Petty soulgem is in small reward list too, but you don't lose all your keys then. If the reward was real, there would be more reason to allow npc to tie you.
Lupine00 Posted August 31, 2018 Posted August 31, 2018 3 hours ago, Zaflis said: I'm not sure if this is from DD or Cursed Loot, but sometimes npc asks the "Can I ask you something?" and then offers small, medium or large reward. Just tried the large reward and got only a 40 gold worth spelltome: fury. Doesn't seem so large reward to me... Second try with large reward: 1 petty soulgem. 3rd time again just a spelltome under 50g. Some rare times it gives 3 lucky charms and they're worth a few hundred. Petty soulgem is in small reward list too, but you don't lose all your keys then. If the reward was real, there would be more reason to allow npc to tie you. It's from DCL, not DD, so this is the right place to bring it up. Lucky Charms are good rewards ... if you have their drop percentage set low or zero. In my game, where cash is rare, and worthwhile loot is rare, a spell tome for an unknown spell is a decent reward, so things vary. There's no real way to balance the loot rewards from this reliably against every game configuration. But... I would imagine (I'm not sure) that the rewards are levelled. I've had DAMN boxes as "large" rewards from this, and they are supposed to be "boss chest" grade loot. Also, you give vendor values for items, but they "buy" costs will be much higher if you're getting those low vendor values (your speech must be low). Personally though, even if I quibble with some of the details here, I agree with the spirit of the post. I find loot rewards for "Smoking Hot" largely unattractive. Even relatively good loot doesn't often justify the possible costs and trouble of getting out of some serious bondage, or offset the other consequences that might ensue (robbery, bounties for nakedness, possible DF escalations etc). Thus, Lucky Charms are pretty much the only item I consider a definite "win" from this. However, if this gave something like keys, or unique DCL spells, or reliably gave special gear items (that currently only come from DAMN boxes), it'd be a lot more tempting to saying yes to NPCs. (Yes, getting keys seems silly, but they could be delivered by courier, days later). Another possibility (as I raised months ago) is that sometimes ... just sometimes ... you might be harshly punished for refusing to play the "Smoking Hot" game, which would also provide an incentive to say yes to it. It would be nice if you had more control over the kind of reward you get. Similar considerations apply to bound girls. They really aren't worth messing with in terms of risk vs reward. The only reason to talk to one is if you want to get tied up; it's like a lightweight version of the TIE ME UP!!! button. 3
CGi Posted August 31, 2018 Posted August 31, 2018 1 hour ago, Lupine00 said: [snip] However, if this gave something like keys [snip] This mod does give you keys either from looting or by working for the dollmaker. So that's pretty much covered.
JalloBang12^ Posted August 31, 2018 Posted August 31, 2018 Hi I'm encountering a problem I've never had before. I started a new game and Cursed Loot is not firing any sex animation; for example when a rape event or a mysogyny event triggers the aggressor simply stands there a few seconds and then continues with his usual routine and no sex animation is played. I tried to start another game and the problem reproduces. Attached is my papyrus log... it seems that Cursed Loot is not finding any valid animation. Any idea as to why? Never happened before... sex animation triggered via other mods (Sexlab Romance or Sexalb Solutions for example) work fine. It is probably something very simple and obvious but I can't figure it out! It's the first time I encounter this issue... Thanks for any help! Papyrus.0.log
Lupine00 Posted September 1, 2018 Posted September 1, 2018 6 hours ago, CGi said: This mod does give you keys either from looting or by working for the dollmaker. So that's pretty much covered. What? So we have two ways to get keys now in DCL, so there can never be more? I think it is fine for there to be more ways to get keys. Particularly if those ways come with potentially interesting consequences. Are you suggesting that the Dollmaker should stop giving keys because it was already covered under key the drop mechanics? Or that keys shouldn't be a loot drop item, and the Dollmaker should be the sole source of keys? Multiple ways to get keys is not harmful. Trivial access to keys is harmful. Comparing "just being given a key for nothing" which is what happens when you loot one, versus having to trade with the Dollmaker (who lives in Dawnstar ... the only more awkward place she could live is Winterhold), or having to accept substantial bondage risks from "Smoking Hot" heavy bondage option ... which is easier? Which most trivialises keys? Is it "key drops for nothing" by any chance? That said, that one tiny possibility (of getting keys) was a single throw-away suggestion amongst several others that themselves were only provided as an example of the general type of reward, so picking on it seems kind of counter-productive.
Zaflis Posted September 1, 2018 Posted September 1, 2018 Dollmaker is not so useful atm though. Only 1 of the quests work, the rubber commercial, and keyholder feature works. But we can sell used restraints for gold starting from early game, and that is great if using "bondage lover" option that disallow dropping or storing restraints. I don't ever trade restraints for keys with my settings, the key loss chance (and also key gain) is so high that they'd just offer momentary benefit. And she doesn't usually give the keys you need. Anyway i was more referring to more constant rewarding in the small/medium/large dialog, like 500g minimum even if player is level 1. I have all sorts of things that use gold in my game, for example using a cart from whiterun to riften costs like 1000.
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